Staff heads and such xD

rick15465

Frost Gate Guardian

Join Date: Nov 2005

Hey,

would it be worth of selling the staff heads to other players or merchants because they're taking up way toooo much space =(.

Thanks!

Rhiana Reborn

Rhiana Reborn

Frost Gate Guardian

Join Date: Feb 2009

R/

Keep one or two of each, and get rid of the rest. Either merch or try to sell to other players, although I don't think it's worth it.

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

Merch. Trust me, they're useless.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

You can try to sell to other players, but not that much demand.

rick15465

Frost Gate Guardian

Join Date: Nov 2005

Thanks
And at what trader would I get the best price?
The normal merchant only gives me 25g :P

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Every merchant would only give you 25 gold. It's not gonna make you rich, but it's definitely gonna save space.

impulsion

Wilds Pathfinder

Join Date: Sep 2008

Terra Noise [Zraw]

N/A

+5 energy heads aren't too hard to sell, price is around 1k.

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

Quote:
Originally Posted by rick15465 View Post
Thanks
And at what trader would I get the best price?
The normal merchant only gives me 25g :P
They are all the same.

rick15465

Frost Gate Guardian

Join Date: Nov 2005

Thanks for the quick replies .
And is it worth merching the insignia's/runes/upgrades/...too?

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

Quote:
Originally Posted by rick15465 View Post
Thanks for the quick replies .
And is it worth merching the insignia's/runes/upgrades/...too?
Insignias and runes, sell them to the Runes Trader. Other weapon upgrades, you can check with the weapon mods PC thread for the valuable ones to sell to other players. Otherwise, sell them to the merchant.

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

If the mod is not max, merch it. That is, +4 energy heads, 19% anything, +29 hp, whatever. No reason to keep this crap unless you want to put it on a hero.

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

using id kit on salvaged mods will increase the value at the merchant