perma build skill substitute?

kyzia diera

Academy Page

Join Date: Apr 2009

A/D

im trying to make my sin a perma but i dont have NF so i cant get deadly paradox, i was wondering is there anything i can substitute for it? if so plz reply here or pm me in game, sin name = kalcrika diera

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

No. Gotta have it.

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

nope
gotta have glyph deadly and SF

wont work other wise

kyzia diera

Academy Page

Join Date: Apr 2009

A/D

dang, thanks for the help guys

Dre

Krytan Explorer

Join Date: Nov 2007

Belgium

Dutch Doom Brigade

W/

you could do it without deadly paradox, but then you would need an essence of celerity (and maybe a +1 attributes consumable)

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

IIRC, GW does round durations. I know that that's how the old Ancestor's>RtL spike worked, because (before it was changed to a skill) the game rounded it to 2 seconds which allowed you to teleport before it ended. Also, Patient Spirit gets rounded up to 3 seconds with an enchant mod. Do you have any proof that it doesn't round numbers?

Balky

Balky

Frost Gate Guardian

Join Date: Nov 2006

UK

ARGH

R/Mo

Thought this was an intriguing idea as i totally suck at the more conventional perma builds


so i`ve been playing with an A/R perma solo build

[Dwarven Stability] [Serpents Quickness] [Quickening Zephyr] [Shadow Form] [Asuran Scan] [By Urals Hammer] + 2 others

20 ench zealous daggers with energy inscrip, WS 9, SA 16 ( modded ) DM 9, CS 3 full attunement and radiant except mask which is SA = 46 e


Pop em exactly in the order above

Sf lasts approx 27 secs , and will recharge in 20.6 secs and you can effectively get through those twice...thats the good news


Bad news is you need at least 50 energy to do it, and trying to repeat 3 times is impossible due to the energy cost of QZ, not quite as much of a problem in Asuran territory as you can get the energy buff ,thats assuming of course you have no dp and the spirit doesn`t get killed to start off with ! Upshot is as a solo build it sucks



however w ranger with a high wilderness aptitude running the first 3 skills enabling the sin to drop the QZ , it could work*


* possibly maybe

Balky

Balky

Frost Gate Guardian

Join Date: Nov 2006

UK

ARGH

R/Mo

Quote:
Originally Posted by Paul Dawg;
Permasin is like the definition of "solo build." If you have a perma variant that sucks as a solo build, then it sucks as a perma variant. Seriously, why do people perma? To farm.
It`s not the definition of a solo build! Otherwise there wouldn`t be 30+ groups in the Grotto looking for permas for their parties duh. Yes they may be VSF farming, yes they may be going to complete the dungeon, but its not a solo perma job, and as parties are usually designed to support each other the variation i posted is possible within such an enviroment.