For all those who want a new title...

Scott Ware

Frost Gate Guardian

Join Date: May 2009

Texas

N/

I hesitate even posting this because of how brutal some of you "critique" others, but I'll go ahead anyway.

So many are saying "No new titles" and for the most part, I agree. GWAMM has gotten a little watered down. And once you've mastered HM, well, there's farming, PvP, or a new character. Personally, I don't really care for PvP as much so I want to continue with PvE, but without grinding another character or farming. So what is there after HM?

Whether this is introduced in GW or carried over to GW2 doesn't really matter to me, and the idea could use some tweaking, but why not God Mode (or Elite Mode, or whatever you want to call it)? In the same manner HM was introduced, only GWAMMs are able to access.

1) The creatures are the same as HM with foes being 1-2 levels higher.
2) Limit the number of skills available on each players bar to 5 or 6 skills.
3) Limit the number of PvE only skills to 1 for each player.
4) No heroes/henchies allowed in party.
5) No secondary skills allowed. Primary skills only. (honestly, I don't care if this gets destroyed, just adds another layer of challenge)
6) Environment effect: Due to the lack of skills, buff everything about them by 10 or 25% (effect, duration, recharge, etc).

Requirements:
1) GWAMM must be reached on one character (whole acct unlocks, like HM)
2) All Missions and Explorable areas must be completed in HM (I guess you could get GWAMM without getting one of these titles, but most do anyway)

By completing all Missions and vanquishes in God Mode you earn one additional title that, for obvious reasons, does not count toward GWAMM track. "Eternal God". With that, your name is now gold in all outposts, and if it's your fancy, go ahead and throw in a special emote (but I don't care if that doesn't happen).

I think this could strengthen the community by forcing people to team up and it would give GWAMMs a new challenge.

Anyway, butcher if you will, but at least give me real reasons why this wouldn't work instead of "NO NEW TITLES" or whatever.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Scott Ware View Post
1) The creatures are the same as HM with foes being 1-2 levels higher.
2) Limit the number of skills available on each players bar to 5 or 6 skills.
3) Limit the number of PvE only skills to 1 for each player.
4) No heroes/henchies allowed in party.
5) No secondary skills allowed. Primary skills only. (honestly, I don't care if this gets destroyed, just adds another layer of challenge)
6) Environment effect: Due to the lack of skills, buff everything about them by 10 or 25% (effect, duration, recharge, etc).
I want new titles - but the description of the toy store we'd get it in just plain sucks. Pretty much everything listed here is what is currently wrong with this game. And you are missing the thing that would make this game more challenging. Better foe teams compositions and better bars.

Yes, to a harder mode - no, to archiving it with gimmicks!

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

ITT: More ways to artificially increase difficulty without actually doing anything to make the game harder. ArenaNet's methods of increasing game difficulty are terrible. Don't give them ideas on how to make things even worse than they already are.

Better AI. Better bars. Better teams. That is how you make a Hard Mode. You know, with some actual effort.

Johny bravo

Wilds Pathfinder

Join Date: Aug 2006

[SoS]

N/

Its hard enough to find a Pug now that is worth playing with, now you will limit it to GWAMM only with no h/h imagine trying to fill that kind of party up with so many places they could be. Interesting idea but don't think it would ever work.

Limiting skill bar to 5-6 skills would only push the gimmick possibilities further as with less choice it would be limited to different possibilities there decreasing variety and limiting creativity

Pistachio

Pistachio

Lion's Arch Merchant

Join Date: Jan 2006

W/R

This sounds like exclusive content for hardcore players, and that I do not agree with.
I know I will never reach GWAMM(I don't know anyone that has), and it wouldn't sit well with me to know that there were parts of the game I couldn't participate in because I hadn't sunk a ton of time and money into playing. Guild Wars is supposed to be for casual and not so casual gamers alike, and I'd prefer to keep it that way as much as possible.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

You're doing it wrong. You want to know how to make a real PvE Hard Mode? You nerf the skills that people are steamrolling the game with, and you stop paying attention to cries that it's too hard.

/notsigned

shinta_himura

shinta_himura

Lion's Arch Merchant

Join Date: Feb 2006

D/

I'm not to keen on sugaring up the GWAMM title. Like a lot of things in this game it should be nothing more than a vanity item.

I am, however, partial to the idea of handicaps and buffs. Something like a Heroic Mode where you challenge yourself to play with less skills or something like that (maybe unlock it through a Norn quest; Norn are always seeking a challenge), and for that trade-off you get higher drop rates/new drops/something. I'm not sure I agree with the statement that it would encourage gimmicks, either. We already have gimmicks, and we have good balanced builds. The whole point is to give less room to work your gimmicks or good builds.

Or more bosses like Abaddon. I think bosses like Shiro (factions), and Great Destroyer are absolute insults to the game itself. Why can 1 assassin put down the most dangerous man/immortal in Canthan history? Why can ONE MONK (A MONK!!) kill the greatest threat in history thus far? I watched a 55 monk kill TGD by himself, the only thing capable of stopping him were random ranger spawns that aren't always there. The great destroyer. Come on now. Hard mode won't be hard, God mode won't be god like, and heroes won't be heroes until Anet takes off their troll masks and spends a couple brain cells to design a boss. Hard mode as it is now actually makes things like 55 or Sliver easier because the foes attack faster.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

What you're describing is Gimmick mode. Elite mods needs random monster teams with better AI and good skill bars that update constantly. The ability to play this mode on PvP maps would be a good addition.

And why should you have GWAMM to access it? If you want to limit access, the requirement could be protector or guardian titles (or elite area completion in HoM) as those are the only relevant ones... There are many players without those titles who would do well in an Elite mode, so imo the requirements should be the same as for HM.

Zzes Tyan

Frost Gate Guardian

Join Date: Mar 2009

Florida

[Play]

D/

i say go ahead. it'll never happen, but maybe it might make PvE not a joke.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

I'd rather just see builds changed for Henchmen, Allied NPCs, and Hostile Creatures instead of a new mode. As it would be easier and still brings the same interest into redoing the stuff as your suggestion.

However, to look at your suggestions:

Quote:
Originally Posted by Scott Ware View Post
1) The creatures are the same as HM with foes being 1-2 levels higher.
2) Limit the number of skills available on each players bar to 5 or 6 skills.
3) Limit the number of PvE only skills to 1 for each player.
4) No heroes/henchies allowed in party.
5) No secondary skills allowed. Primary skills only. (honestly, I don't care if this gets destroyed, just adds another layer of challenge)
6) Environment effect: Due to the lack of skills, buff everything about them by 10 or 25% (effect, duration, recharge, etc).
1)Remove #2, change #4 to no heroes
2)change builds for henchmen, allied NPCs, and monsters to make the bars better.
3)Prevent usage of consumables except ales.

Quote:
Requirements:
1) GWAMM must be reached on one character (whole acct unlocks, like HM)
2) All Missions and Explorable areas must be completed in HM (I guess you could get GWAMM without getting one of these titles, but most do anyway)
1) Make it Legendary Guardian and/or Legendary Vanquisher, not GWAMM. I may want a different title to have instead of maxing Drunkard, sweet tooth, and party animal... No need for second requirement then.

Quote:
By completing all Missions and vanquishes in God Mode you earn one additional title that, for obvious reasons, does not count toward GWAMM track. "Eternal God". With that, your name is now gold in all outposts, and if it's your fancy, go ahead and throw in a special emote (but I don't care if that doesn't happen).

I think this could strengthen the community by forcing people to team up and it would give GWAMMs a new challenge.

Anyway, butcher if you will, but at least give me real reasons why this wouldn't work instead of "NO NEW TITLES" or whatever.
I think that, if a new mode is made, it should be an alternative for the last few titles - no grind, technically, would be needed then. I'd rather not have the title be "Eternal God" but instead "Eternal Champion" or "Eternal Hero."

The only thing I can say for why this wouldn't work, ignoring the time/resources argument which is most likely flawed, would be the purpose of this mode.

It would be easier just to add in the Adventurer titles for questing and do a mass change of builds - like I said twice before, for henchmen, allied NPCs, and hostile creatures. Change HM that exists to be real HM, stop adding things that would make HM easier (PvE-only skills that are overpowered and a bazillion summoning stones)

I would also like to see some of the removed quests and removed skills put in, maybe with some tweaks here and there. For skills, they could be done as PvE skills that are profession based, or they can just simply be added into the game. Some functionalities are overpowered or underpowered, but that can be changed with some thought.

Improvavel

Desert Nomad

Join Date: Apr 2007

Want stuff to be harder?

Give all groups 2 hybrid healing/protection monks. Give all groups a necros and mesmers with remove enchantment skills/signets (not spells) - make some if you need.

Bam - instant increased difficulty.

Then remove the stupid consumables, the stupid environment effects (includes HM buffs to mobs) and the stupid monster only skills and the stupid PvE-only non-attribute linked skills.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Scott Ware View Post
I think this could strengthen the community by forcing people to team up and it would give GWAMMs a new challenge
I am all for new titles but, that is what's wrong with this idea.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

I think people made it already pretty clear what Hardmode should have been.

For one, I'm thinking Anet went the right way with the group composition and skill bars of the Charr and Stone Summit in EotN. Skill bars in synergy with each other, and a good use of a secondary.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Want Hard Mode to be harder? Do for ALL monsters what Eye of the North did, give them secondaries and builds that work well together. For instance, the Charr Me/Mo's that will fast cast rez, the Mandragors with Fevered Dreams, Fragility, Virulence, Toxicity, etc. Just improve what the monsters do, don't buff their levels and speed.

And although I understand your idea of limiting this to people with GWAMM, you destroy the ability for it to be used when you say no hero/hench. How many people actually have GWAMM and how many of those people play at the same times/locations? I don't personally know any people who have GWAMM, and the people I enjoy playing with the most do not aspire to get GWAMM. So I would not be able to play with the people I enjoy playing with the most.

/unsigned

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

There is only one title left to add: Adventurer for completing Secondary Quests.
Nothing else.