Rating GWENS hardest vanquishes
ajc2123
how would you all rate vanquishing from 1-15 (I think thats how many there are) 1 being the hardest.
I don't know about exacts since I never completed the whole thing, but i imagine Sacnoth valley and asuran territories with Dinos are the harder ones?
I don't know about exacts since I never completed the whole thing, but i imagine Sacnoth valley and asuran territories with Dinos are the harder ones?
Fragile Feeling
If you arn't prepared the Grothmar Wardowns charr camp with the monk boss can be very very hard, usually many wipes happen there.
Apollo Smile
Aside from Arbor Bay, its been quite a long time since i've vanquished an EOTN area, but off the top of my head I found Sparkfly Swamp to be annoying with the raptors and whatnot. Out of all of the campaigns I have a definate place that I hate vanquishing, and that would be the area right outside ruins of Surmia. I still rage when I think about all those stupid healing grawl.
samerkablamer
frostmaws is not a vqable zone
Buster
Has anyone been able to hero/hench the Charr area in HM ?
ajc2123
samerkablamer
I hero henched all three charr areas.
mhenlo for healing, then cynn talon and devona, then i myself was running a imbaogn, with 3 heroes one as a mm another as a healer and then another as a Sig of judgement build i made myself that has good damage and can heal for 160hp + the damage negation just from reversal of damage and never runs out of energy. if you are not on an imbagon switch out devona for the protter henchy
mhenlo for healing, then cynn talon and devona, then i myself was running a imbaogn, with 3 heroes one as a mm another as a healer and then another as a Sig of judgement build i made myself that has good damage and can heal for 160hp + the damage negation just from reversal of damage and never runs out of energy. if you are not on an imbagon switch out devona for the protter henchy
Apollo Smile
Buster
Skyy High
Me. Modified sabway, me as a ranger with BHA and well-timed interrupts, and some luck with the patrolling monk boss group. Hint: you can separate them using the complex geology of the area and their patrol path.
Kumu Honua
My most hated squish was the one with the boss ceratadon. I forget where he is, but I hated that one. As well as all the rit monkeys. Hate those.
ajc2123
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My most hated squish was the one with the boss ceratadon. I forget where he is, but I hated that one. As well as all the rit monkeys. Hate those.
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God speed >_<
FengShuiDove
Dinos are not that difficult with decent spike damage, you just can't allow them to pressure you with a whole group.
Charr areas I did H/H, but were rather ridiculous in quite a few places.
Charr areas I did H/H, but were rather ridiculous in quite a few places.
oracle.delphi
i still have nightmares of the asuran areas..we split up to find the las patrol...one group found me...dirt nap untill my party memebers found me....then they violated my body...*sigh*
Revelations
This would be Riven Earth. Did that one a couple days ago without too much difficulty. Sacnoth probably takes the cake for the most challenging.
FengShuiDove
Aye, the multiple Rit Simians are butt. Bringing [[Mark of Death] helped out a lot.
HawkofStorms
Riven earth wasn't THAT terrible, it was just annoying due to how long it took to find some of the patrols.
And most of the char areas are easy if you get a few siege devourers going.
Sparkfly Swamp though... ugh aweful
And most of the char areas are easy if you get a few siege devourers going.
Sparkfly Swamp though... ugh aweful
Shayne Hawke
The Charrlands can't be that hard, because in every area, you'll get a change to have a Siege Devourer that can blow up tons of stuff. Past that, I'd say the mobs in the Asuran areas deal more with spike damage and the Norn areas dealing with pressure damage. The spikes are probably that much more deadly in HM, so I'd probably rate those areas with the highest difficulty in comparison.
Gigashadow
I have H/H everything. The Charr areas were the hardest, because of the chain rezzing and multiple healers; you need to know which mob types carry the rezzes. The monk boss and his large entourage in Grothmar Wardowns will be a pain for you. Even though it will cost you points, I suggest you head there first and make sure you can kill him, otherwise you will waste 45 minutes if you clear everything else on the map and are unable to kill him last.
Sacnoth Valley requires careful pulling in the burning forest, due to patrols and huge amounts of incoming AOE fire damage from even a single mob. There are a couple of somewhat annoying bosses, but mainly it's just a long clear. There's nothing as hard as Grothmar's monk boss in here.
The build you use will make a huge difference to how easy it feels, though. About a year ago I was using Sabway, and while that works, it got a little dicey. These days I'm using my own creations that work much better for me. For example, one of my heroes is an Rt/Me aoe interrupter that really makes those annoying casters (whether they are healing, rezzing, or AOEing) so much easier to deal with.
This weekend I ran in and vanquished Sacnoth Valley, Dalada Uplands, and Grothmar Wardowns and it certainly felt like a cakewalk compared to when I did them last year, and I think this is mainly due to build.
I don't use the devourer (but I used to last year), because I don't find it fun, and I actually kill faster and more consistently without it. But you might want to use it; nuke from range, then run in and AOE knock down.
Sacnoth Valley requires careful pulling in the burning forest, due to patrols and huge amounts of incoming AOE fire damage from even a single mob. There are a couple of somewhat annoying bosses, but mainly it's just a long clear. There's nothing as hard as Grothmar's monk boss in here.
The build you use will make a huge difference to how easy it feels, though. About a year ago I was using Sabway, and while that works, it got a little dicey. These days I'm using my own creations that work much better for me. For example, one of my heroes is an Rt/Me aoe interrupter that really makes those annoying casters (whether they are healing, rezzing, or AOEing) so much easier to deal with.
This weekend I ran in and vanquished Sacnoth Valley, Dalada Uplands, and Grothmar Wardowns and it certainly felt like a cakewalk compared to when I did them last year, and I think this is mainly due to build.
I don't use the devourer (but I used to last year), because I don't find it fun, and I actually kill faster and more consistently without it. But you might want to use it; nuke from range, then run in and AOE knock down.
Longasc
ApolloSmile already said it, I would vote for Arbor Bay in EOTN, too. It probably still is, even after they fixed the bugged Incubus whatever it was spawn that required a ton of Splinter Barrages and MoPping.
Ruins of Surmia wins the pot, with low Vanguard rank it is even harder. Not so much because of Charr, but the Grawl Healers outside of Surmia were really amazing. I switched my Rangers to R/P Packhunters and brought Livia as N/Rt to support my own Necro (SS) there. The small 4-6 Ascalon areas are in general the hardest ones.
My first HM experience in GW ever was Fort Ranik in HM. I really learnt to appreciate the value of pets, minions and evasive stances. Plus putting tons of Hexes and Mass Weakness on enemy mobs.
But well, with the veritable list of dope available from crafters, Nicholas, Zaishen Chests and all that summoning stones we get in excess, I think they take away the few moments where you really had to try a bit harder.
Ruins of Surmia wins the pot, with low Vanguard rank it is even harder. Not so much because of Charr, but the Grawl Healers outside of Surmia were really amazing. I switched my Rangers to R/P Packhunters and brought Livia as N/Rt to support my own Necro (SS) there. The small 4-6 Ascalon areas are in general the hardest ones.
My first HM experience in GW ever was Fort Ranik in HM. I really learnt to appreciate the value of pets, minions and evasive stances. Plus putting tons of Hexes and Mass Weakness on enemy mobs.
But well, with the veritable list of dope available from crafters, Nicholas, Zaishen Chests and all that summoning stones we get in excess, I think they take away the few moments where you really had to try a bit harder.
Shasgaliel
For me it would be Grothmar Wardows and Sparkfly Swamp all the rest was quite ok.
Razon
I say Drakkar lake is 1. But most of the vanquishes are so easy with good ppl / builds. We even made Sacnoth valley in 35 mins np.
Kook~NBK~
For me, Sacnoth Valley presented the toughest challenge. Those patrols in the burning forest area hit hard. After that, Arbor Bay is kinda rough because of the care that must be taken to avoid over-aggro and watching for patrols - especially that monk boss with it's elementalist entourage.
flipfly2004
for me sacnoth and sparkfly are the hardest.... did everything with h/h for the burning forest just grab the siege devourer and get agro with it... as for sparkfly just use the regular discordway build for a fast spike while remaining mobs sux life of minions
Amnel Ithtirsol
I did some this weekend with my derv...
Char areas:
AP build (you) with PI (for burning forest)
Discord Necs (tweaked to carry frozen soil, lively was naomi, condition removal - depending on area)
prot, earth, + 2 other hench
2 x conset
rez scrolls & dp removal.
Sacnoth in about 1h 20m, the other 2 in about 1h.
Hardest: Sacnoth. Careful pulling in forest, 1 elemental + 1 PI = gg.
Asuran areas:
AP with interrupt prevention
normal discord, more focused on minions & hex removal
Prot hench + any 3 others (focus on dps).
1 x conset per area - not really needed, just makes it faster. Arbor in 1h, 15, others in less than 1h.
Hardest: mmm, maybe Arbor bay? They are all pretty easy actually.
Norn areas are all very easy. Just don't over-aggro.
So to answer OP's original question, Sacnoth, Grothmar, Dalada, Arbor, Magnus, Riven... and then the others.
Char areas:
AP build (you) with PI (for burning forest)
Discord Necs (tweaked to carry frozen soil, lively was naomi, condition removal - depending on area)
prot, earth, + 2 other hench
2 x conset
rez scrolls & dp removal.
Sacnoth in about 1h 20m, the other 2 in about 1h.
Hardest: Sacnoth. Careful pulling in forest, 1 elemental + 1 PI = gg.
Asuran areas:
AP with interrupt prevention
normal discord, more focused on minions & hex removal
Prot hench + any 3 others (focus on dps).
1 x conset per area - not really needed, just makes it faster. Arbor in 1h, 15, others in less than 1h.
Hardest: mmm, maybe Arbor bay? They are all pretty easy actually.
Norn areas are all very easy. Just don't over-aggro.
So to answer OP's original question, Sacnoth, Grothmar, Dalada, Arbor, Magnus, Riven... and then the others.
SkekSister
Sparkfly Swamp ~ 'cause of all the dinos. Gave up first time cause our team build was clearly wrong. Second time took 3 (overkill I know) Jagged bones MMs and totally rolled the place.
Drakkar Lake ~ Not actually that bad but by god it takes a long time, and all the VoS using Djinns on the snare causing ice gets old very quickly ...
Sacnoth ~ Did this on my own HH first time. Slow and tedious. My advice would be, get at least 3 human players with some time on their hands, then vanquish all three Charr areas using all three devourers. It's immense fun bombing the crap outta all those Charr. Once you got all three devourers on the go s**t just blows up.
Drakkar Lake ~ Not actually that bad but by god it takes a long time, and all the VoS using Djinns on the snare causing ice gets old very quickly ...
Sacnoth ~ Did this on my own HH first time. Slow and tedious. My advice would be, get at least 3 human players with some time on their hands, then vanquish all three Charr areas using all three devourers. It's immense fun bombing the crap outta all those Charr. Once you got all three devourers on the go s**t just blows up.
S_Serpent
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I H/H sacnoth valley today. Granted I had to spread my h/h out before aggoring foes in the burning forest, but it was totally doable.
Pain in the ass, but doable |
Did so too, and micro-ing your hero's is a must, spreading them out is always a good thing, in many vanquishes especially when you face many eles or other aoe dmg
KZaske
Quote:
I H/H sacnoth valley today. Granted I had to spread my h/h out before aggoring foes in the burning forest, but it was totally doable.
Pain in the ass, but doable |
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Did so too, and micro-ing your hero's is a must, spreading them out is always a good thing, in many vanquishes especially when you face many eles or other aoe dmg
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To answer the OP's question. I found the hardest area was Sparkfly Swamp, by far. Wardowns was very easy, not even a hero died.
Bug John
I H/H my Legendary Master of the North, and I have to say that Charr balanced groups are a real pain when they're large.
Stone summit groups can be even more difficult, but you won't find them outside dungeons (slaver's and vloxen hm).
I usually use a critscythe sin + two RoJ monks and a minion bomber for big aoe damage (solo discordway is boring). As long as I managed to get them balled in aoe, everything was fine, I often had to micro flags, interrupts and RoJ.
The hardest vanquishes were in the charr territory, but it was nothing compared to hm rragar's.
Try to adapt your builds as much as possible, for example curses > dinos in asuran territories, take foul feast when facing krait (bsurge ><) if you're playing physicals...
Stone summit groups can be even more difficult, but you won't find them outside dungeons (slaver's and vloxen hm).
I usually use a critscythe sin + two RoJ monks and a minion bomber for big aoe damage (solo discordway is boring). As long as I managed to get them balled in aoe, everything was fine, I often had to micro flags, interrupts and RoJ.
The hardest vanquishes were in the charr territory, but it was nothing compared to hm rragar's.
Try to adapt your builds as much as possible, for example curses > dinos in asuran territories, take foul feast when facing krait (bsurge ><) if you're playing physicals...
glacialphoenix
Arbor Bay. Ugh. ><
makosi
Sacnoth Valley. Specifically the burning forest. Even more specifically: the ele boss.
He's a SF boss accompanied by 4 SF Djinns. QQ.
He's a SF boss accompanied by 4 SF Djinns. QQ.
distilledwill
Not sure about which is the hardest, but one of the easiest is Sacnoth Valley. I know, I know, the burning forest is kinda tricky, but once you've got 2/3 Seige Devourers tearing that place up its kinda a walkover.
Longasc
We get quite a range of opinions here, but Sparkfly Swamp seems to be no.1.
Amnel Ithtirsol
Dzjudz
I'm amazed at how many people find the Siege Devourers to be helpful. I H/H VQ'd one of the Charr areas (the one adjacent to Doomlore Shrine) yesterday and I found it to be not very helpful at all. After about 4 attacks you're full of exhaustion and the attacks don't do a lot of damage in the first place. The KD is a nice bonus but it's only adjacent and you don't have a lot of energy for several attacks. The worst part is that you don't have access to your regular skills. Outside the devourer, things went much much faster with Sniper and Pain Inverter, hex and condition calling the targets for the discord heroes. I took 3 discord heroes, the 2 ele and 2 monk henchmen, and I played sniper/PI burning ele.
Kay84
H/H'd everything without cons. I'd say the Burning Forest in Sacnoth Valley (didn't use the Siege Devourer), but mostly due to the fact that I didn't check wiki before I started vqing, so the only protection against the fire damage I had was Ward against Elements. The weird thing was that after the ele boss wiped my party (he still had about 3/4 health) I couldn't find him anymore after being ressed at the resshrine. Luckily the vq still counted.
rkubik
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If you arn't prepared the Grothmar Wardowns charr camp with the monk boss can be very very hard, usually many wipes happen there.
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For me this very hard so I ended up doing it while I completed the quest (against the Charr if I remember correctly). After that it wasn't bad at all.
Blisterbark was a pain in may ass as well didn't totally prepare for him. Only problem I had with that zone.
Nessar
Arbor Bay...Stupid monkeys -.- I still havent bothered to go back there. Drakkar Lake was pretty hard as well. Damn horses and their monks + our 60dp <.<. I didn't find the charr areas to be that hard.
Any of the asura areas were a pain in the ass w/ the dinos & raptors x.x
Any of the asura areas were a pain in the ass w/ the dinos & raptors x.x
Red-Tide
I H/H'd every eotn zone when getting my "master of the north" title. Hardest areas were Sacnoth valley (damn burning forest) and Sparkfly swamp.
They are very doable with H/H, just have to be careful and tailor your builds to the area.
Most annoying area: Arbor bay. so friggin big, it took forever. One of the biggest vanqs in the game if I recall correctly.
They are very doable with H/H, just have to be careful and tailor your builds to the area.
Most annoying area: Arbor bay. so friggin big, it took forever. One of the biggest vanqs in the game if I recall correctly.
Pinkest One
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My most hated squish was the one with the boss ceratadon. I forget where he is, but I hated that one.
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Dalada was pretty easy besides the Mantids...they really should scrap the whole supernatural self-rezzing, sure bugs keep coming back but not when they're stuck to my boot.
So yea in that respect Riven>Dalada .