Rating GWENS hardest vanquishes

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

how would you all rate vanquishing from 1-15 (I think thats how many there are) 1 being the hardest.

I don't know about exacts since I never completed the whole thing, but i imagine Sacnoth valley and asuran territories with Dinos are the harder ones?

Fragile Feeling

Fragile Feeling

Frost Gate Guardian

Join Date: Jan 2008

Mo/

If you arn't prepared the Grothmar Wardowns charr camp with the monk boss can be very very hard, usually many wipes happen there.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Aside from Arbor Bay, its been quite a long time since i've vanquished an EOTN area, but off the top of my head I found Sparkfly Swamp to be annoying with the raptors and whatnot. Out of all of the campaigns I have a definate place that I hate vanquishing, and that would be the area right outside ruins of Surmia. I still rage when I think about all those stupid healing grawl.

samerkablamer

Frost Gate Guardian

Join Date: Dec 2006

The Mirror of Reason [SNOW]

P/W

frostmaws is not a vqable zone

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Has anyone been able to hero/hench the Charr area in HM ?

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Buster View Post
Has anyone been able to hero/hench the Charr area in HM ?
I H/H sacnoth valley today. Granted I had to spread my h/h out before aggoring foes in the burning forest, but it was totally doable.

Pain in the ass, but doable

samerkablamer

Frost Gate Guardian

Join Date: Dec 2006

The Mirror of Reason [SNOW]

P/W

I hero henched all three charr areas.

mhenlo for healing, then cynn talon and devona, then i myself was running a imbaogn, with 3 heroes one as a mm another as a healer and then another as a Sig of judgement build i made myself that has good damage and can heal for 160hp + the damage negation just from reversal of damage and never runs out of energy. if you are not on an imbagon switch out devona for the protter henchy

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Quote:
Originally Posted by Buster View Post
Has anyone been able to hero/hench the Charr area in HM ?
Ebon Vanguard Sniper support will save your ass.

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Quote:
Originally Posted by Apollo Smile View Post
Ebon Vanguard Sniper support will save your ass.
I haven't tried those areas in awhile. I was just wondering how well some did in that area. Think I was able to do 1 portion but the others were a pain as some mention.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Me. Modified sabway, me as a ranger with BHA and well-timed interrupts, and some luck with the patrolling monk boss group. Hint: you can separate them using the complex geology of the area and their patrol path.

Kumu Honua

Kumu Honua

Jungle Guide

Join Date: Feb 2008

My most hated squish was the one with the boss ceratadon. I forget where he is, but I hated that one. As well as all the rit monkeys. Hate those.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Kumu Honua View Post
My most hated squish was the one with the boss ceratadon. I forget where he is, but I hated that one. As well as all the rit monkeys. Hate those.
I'm scared to death of vanquishing anyplace with ceratadons and anagorons, let alone any bosses of the type.

God speed >_<

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Dinos are not that difficult with decent spike damage, you just can't allow them to pressure you with a whole group.

Charr areas I did H/H, but were rather ridiculous in quite a few places.

oracle.delphi

Frost Gate Guardian

Join Date: Apr 2008

ontario, canada

Steel Beasts

E/

i still have nightmares of the asuran areas..we split up to find the las patrol...one group found me...dirt nap untill my party memebers found me....then they violated my body...*sigh*

Revelations

Krytan Explorer

Join Date: Feb 2009

Not Dead

W/

Quote:
Originally Posted by Kumu Honua View Post
My most hated squish was the one with the boss ceratadon. I forget where he is, but I hated that one. As well as all the rit monkeys. Hate those.
This would be Riven Earth. Did that one a couple days ago without too much difficulty. Sacnoth probably takes the cake for the most challenging.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Aye, the multiple Rit Simians are butt. Bringing [[Mark of Death] helped out a lot.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Riven earth wasn't THAT terrible, it was just annoying due to how long it took to find some of the patrols.
And most of the char areas are easy if you get a few siege devourers going.

Sparkfly Swamp though... ugh aweful

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

The Charrlands can't be that hard, because in every area, you'll get a change to have a Siege Devourer that can blow up tons of stuff. Past that, I'd say the mobs in the Asuran areas deal more with spike damage and the Norn areas dealing with pressure damage. The spikes are probably that much more deadly in HM, so I'd probably rate those areas with the highest difficulty in comparison.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

I have H/H everything. The Charr areas were the hardest, because of the chain rezzing and multiple healers; you need to know which mob types carry the rezzes. The monk boss and his large entourage in Grothmar Wardowns will be a pain for you. Even though it will cost you points, I suggest you head there first and make sure you can kill him, otherwise you will waste 45 minutes if you clear everything else on the map and are unable to kill him last.

Sacnoth Valley requires careful pulling in the burning forest, due to patrols and huge amounts of incoming AOE fire damage from even a single mob. There are a couple of somewhat annoying bosses, but mainly it's just a long clear. There's nothing as hard as Grothmar's monk boss in here.

The build you use will make a huge difference to how easy it feels, though. About a year ago I was using Sabway, and while that works, it got a little dicey. These days I'm using my own creations that work much better for me. For example, one of my heroes is an Rt/Me aoe interrupter that really makes those annoying casters (whether they are healing, rezzing, or AOEing) so much easier to deal with.

This weekend I ran in and vanquished Sacnoth Valley, Dalada Uplands, and Grothmar Wardowns and it certainly felt like a cakewalk compared to when I did them last year, and I think this is mainly due to build.

I don't use the devourer (but I used to last year), because I don't find it fun, and I actually kill faster and more consistently without it. But you might want to use it; nuke from range, then run in and AOE knock down.

Longasc

Longasc

Forge Runner

Join Date: May 2005

ApolloSmile already said it, I would vote for Arbor Bay in EOTN, too. It probably still is, even after they fixed the bugged Incubus whatever it was spawn that required a ton of Splinter Barrages and MoPping.

Ruins of Surmia wins the pot, with low Vanguard rank it is even harder. Not so much because of Charr, but the Grawl Healers outside of Surmia were really amazing. I switched my Rangers to R/P Packhunters and brought Livia as N/Rt to support my own Necro (SS) there. The small 4-6 Ascalon areas are in general the hardest ones.

My first HM experience in GW ever was Fort Ranik in HM. I really learnt to appreciate the value of pets, minions and evasive stances. Plus putting tons of Hexes and Mass Weakness on enemy mobs.

But well, with the veritable list of dope available from crafters, Nicholas, Zaishen Chests and all that summoning stones we get in excess, I think they take away the few moments where you really had to try a bit harder.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

For me it would be Grothmar Wardows and Sparkfly Swamp all the rest was quite ok.

Razon

Razon

Lion's Arch Merchant

Join Date: Nov 2008

Mo/

I say Drakkar lake is 1. But most of the vanquishes are so easy with good ppl / builds. We even made Sacnoth valley in 35 mins np.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

For me, Sacnoth Valley presented the toughest challenge. Those patrols in the burning forest area hit hard. After that, Arbor Bay is kinda rough because of the care that must be taken to avoid over-aggro and watching for patrols - especially that monk boss with it's elementalist entourage.

flipfly2004

flipfly2004

Krytan Explorer

Join Date: Apr 2006

A/

for me sacnoth and sparkfly are the hardest.... did everything with h/h for the burning forest just grab the siege devourer and get agro with it... as for sparkfly just use the regular discordway build for a fast spike while remaining mobs sux life of minions

Amnel Ithtirsol

Amnel Ithtirsol

Lion's Arch Merchant

Join Date: Feb 2008

AU

League Of The Fallen

Mo/

I did some this weekend with my derv...

Char areas:
AP build (you) with PI (for burning forest)
Discord Necs (tweaked to carry frozen soil, lively was naomi, condition removal - depending on area)
prot, earth, + 2 other hench
2 x conset
rez scrolls & dp removal.
Sacnoth in about 1h 20m, the other 2 in about 1h.
Hardest: Sacnoth. Careful pulling in forest, 1 elemental + 1 PI = gg.

Asuran areas:
AP with interrupt prevention
normal discord, more focused on minions & hex removal
Prot hench + any 3 others (focus on dps).
1 x conset per area - not really needed, just makes it faster. Arbor in 1h, 15, others in less than 1h.
Hardest: mmm, maybe Arbor bay? They are all pretty easy actually.

Norn areas are all very easy. Just don't over-aggro.

So to answer OP's original question, Sacnoth, Grothmar, Dalada, Arbor, Magnus, Riven... and then the others.

SkekSister

Krytan Explorer

Join Date: Jul 2008

Brighton UK

Sparkfly Swamp ~ 'cause of all the dinos. Gave up first time cause our team build was clearly wrong. Second time took 3 (overkill I know) Jagged bones MMs and totally rolled the place.

Drakkar Lake ~ Not actually that bad but by god it takes a long time, and all the VoS using Djinns on the snare causing ice gets old very quickly ...

Sacnoth ~ Did this on my own HH first time. Slow and tedious. My advice would be, get at least 3 human players with some time on their hands, then vanquish all three Charr areas using all three devourers. It's immense fun bombing the crap outta all those Charr. Once you got all three devourers on the go s**t just blows up.

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

Quote:
Originally Posted by ajc2123 View Post
I H/H sacnoth valley today. Granted I had to spread my h/h out before aggoring foes in the burning forest, but it was totally doable.

Pain in the ass, but doable

Did so too, and micro-ing your hero's is a must, spreading them out is always a good thing, in many vanquishes especially when you face many eles or other aoe dmg

KZaske

KZaske

Jungle Guide

Join Date: Jun 2006

Boise Idaho

Druids Of Old (DOO)

R/Mo

Quote:
Originally Posted by ajc2123 View Post
I H/H sacnoth valley today. Granted I had to spread my h/h out before aggoring foes in the burning forest, but it was totally doable.

Pain in the ass, but doable
I had no trouble vanquishing those areas with Heros and Henchies. But then I used the Siege Devourer the Charr keep leaving, it was just waiting for me.

Quote:
Originally Posted by S_Serpent View Post
Did so too, and micro-ing your hero's is a must, spreading them out is always a good thing, in many vanquishes especially when you face many eles or other aoe dmg
You don't really need to micro-manage them... Just pin them back far enough and pull a few at a time.

To answer the OP's question. I found the hardest area was Sparkfly Swamp, by far. Wardowns was very easy, not even a hero died.

Bug John

Krytan Explorer

Join Date: Aug 2005

I H/H my Legendary Master of the North, and I have to say that Charr balanced groups are a real pain when they're large.

Stone summit groups can be even more difficult, but you won't find them outside dungeons (slaver's and vloxen hm).

I usually use a critscythe sin + two RoJ monks and a minion bomber for big aoe damage (solo discordway is boring). As long as I managed to get them balled in aoe, everything was fine, I often had to micro flags, interrupts and RoJ.

The hardest vanquishes were in the charr territory, but it was nothing compared to hm rragar's.

Try to adapt your builds as much as possible, for example curses > dinos in asuran territories, take foul feast when facing krait (bsurge ><) if you're playing physicals...

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Arbor Bay. Ugh. ><

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Sacnoth Valley. Specifically the burning forest. Even more specifically: the ele boss.

He's a SF boss accompanied by 4 SF Djinns. QQ.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Not sure about which is the hardest, but one of the easiest is Sacnoth Valley. I know, I know, the burning forest is kinda tricky, but once you've got 2/3 Seige Devourers tearing that place up its kinda a walkover.

Longasc

Longasc

Forge Runner

Join Date: May 2005

We get quite a range of opinions here, but Sparkfly Swamp seems to be no.1.

Amnel Ithtirsol

Amnel Ithtirsol

Lion's Arch Merchant

Join Date: Feb 2008

AU

League Of The Fallen

Mo/

Quote:
Originally Posted by Longasc View Post
We get quite a range of opinions here, but Sparkfly Swamp seems to be no.1.
...which is really quite strange because that is the one area I completely "c-spaced". Guess it helps to run 2 MM heroes there then.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

I'm amazed at how many people find the Siege Devourers to be helpful. I H/H VQ'd one of the Charr areas (the one adjacent to Doomlore Shrine) yesterday and I found it to be not very helpful at all. After about 4 attacks you're full of exhaustion and the attacks don't do a lot of damage in the first place. The KD is a nice bonus but it's only adjacent and you don't have a lot of energy for several attacks. The worst part is that you don't have access to your regular skills. Outside the devourer, things went much much faster with Sniper and Pain Inverter, hex and condition calling the targets for the discord heroes. I took 3 discord heroes, the 2 ele and 2 monk henchmen, and I played sniper/PI burning ele.

Kay84

Kay84

Krytan Explorer

Join Date: Dec 2005

Netherlands

[DVDF]

E/

H/H'd everything without cons. I'd say the Burning Forest in Sacnoth Valley (didn't use the Siege Devourer), but mostly due to the fact that I didn't check wiki before I started vqing, so the only protection against the fire damage I had was Ward against Elements. The weird thing was that after the ele boss wiped my party (he still had about 3/4 health) I couldn't find him anymore after being ressed at the resshrine. Luckily the vq still counted.

rkubik

Lion's Arch Merchant

Join Date: Jul 2006

Quote:
Originally Posted by Fragile Feeling View Post
If you arn't prepared the Grothmar Wardowns charr camp with the monk boss can be very very hard, usually many wipes happen there.

For me this very hard so I ended up doing it while I completed the quest (against the Charr if I remember correctly). After that it wasn't bad at all.

Blisterbark was a pain in may ass as well didn't totally prepare for him. Only problem I had with that zone.

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

Arbor Bay...Stupid monkeys -.- I still havent bothered to go back there. Drakkar Lake was pretty hard as well. Damn horses and their monks + our 60dp <.<. I didn't find the charr areas to be that hard.

Any of the asura areas were a pain in the ass w/ the dinos & raptors x.x

Red-Tide

Red-Tide

Lion's Arch Merchant

Join Date: Jun 2005

Edmonton, Canada

[Liar]

Mo/

I H/H'd every eotn zone when getting my "master of the north" title. Hardest areas were Sacnoth valley (damn burning forest) and Sparkfly swamp.

They are very doable with H/H, just have to be careful and tailor your builds to the area.

Most annoying area: Arbor bay. so friggin big, it took forever. One of the biggest vanqs in the game if I recall correctly.

Pinkest One

Lion's Arch Merchant

Join Date: Jan 2009

Ohio

Amateur Pwnography [SeKz] Officer

Mo/

Quote:
Originally Posted by Kumu Honua View Post
My most hated squish was the one with the boss ceratadon. I forget where he is, but I hated that one.
I'm guessing you mean Joffs the Mitigator in Riven...yea he took a few tries to take down.

Dalada was pretty easy besides the Mantids...they really should scrap the whole supernatural self-rezzing, sure bugs keep coming back but not when they're stuck to my boot.

So yea in that respect Riven>Dalada .