Xandra's Rit Build

ammad2006

Banned

Join Date: Aug 2008

Well, I have this wierd thing in that all of my heros have to be runed up as a different build. I had Razah runed up as a Minion Bomber and wanted to make Xandra a Resto. Only problem is that the only two good elites for a Rit hero were [offering of spirit] and [attuned was songkai], both of which heros use horribly. So I ended up with this build.

Resto 12+1+1
Channeling 9+1
Spawning 9+1

[spirit light][soothing memories][mend body and soul][Protective Was Kaolai][life][splinter weapon][empathic removal][flesh of my flesh]

Main problem I'm having is that she wont drop PwK, so she sometimes has energy problems.

What do you guys think?

EDIT:
I tried these bars out next:

Resto 12+1
Channeling 12+1+1

[spirit light][soothing memories][mend body and soul][channeled strike][life][splinter weapon][empathic removal][flesh of my flesh]

OR

Resto 12+1+1
Channeling 9+1
Inspiration 9

[spirit light][soothing memories][mend body and soul][splinter weapon][life][waste not want not][Power drain][expel hexes]

I prefer the second one due to the better energy management (the first one works too) and because I usually run a [infuse condition] + [foul feast] MM so conditon removal is not neccesary.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

I am thinking how you are planning to put 2 elites in there?

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

Please read his text lol

Well if going Resto why not try a resto spell

Momir

Ascalonian Squire

Join Date: Mar 2007

[SSW]

Mo/

Just go Wep or Remedy or Xinra's(spl?) Wep...Or if you want, preservation is a good skill, just need to keep in range of it(if you're a ranged heavy build there ya go)

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

No reason whatsoever for Spawning. You can then run 14/14.
I'd also dump FomF amd bring AR.

The big problem of course is the fact that this would work nicely on a player, but a hero will probably run into issues due to their love for spam. So a necro would probably work better for this.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

I'd swap protective for essence strike then you have a damn good build.

Quote:
Originally Posted by Earth View Post
I am thinking how you are planning to put 2 elites in there? Do you guys even bother to read the post before you go screwing up the place with the arrogant comments anymore, or is it just fully automatic now? Jeez.

iToasterHD

Frost Gate Guardian

Join Date: Dec 2007

We Need Therapy [NOW]

Rt/

Umm, I see no PvE skills.

Could you use [Energetic Was Lee Sa] or [Essence Strike]?

[Energetic Was Lee Sa] and a secondary healer might reduce the energy demand. Unfortunately I haven't spent much time working with Ritualist Heroes, been spending my time making a build I can use. Good luck, though.

jimmyboveto

jimmyboveto

Krytan Explorer

Join Date: Jul 2006

US

Legion of Avalon

W/

In my experience heroes have been alright at using OoS. And even if they don't use it correctly, its not hard to force them to use it. Just pay attention to their energy bar and intervene when necessary, which hasn't been too often for me.

Trinity Fire Angel

Trinity Fire Angel

Krytan Explorer

Join Date: Jun 2007

The Desert

Legions of Engalion [自由]

Mo/W

you should use Caretakers Charge for energy management. Perhaps Essense strike, but caretakers is good enuff as you already are packing a lot of healing and condition removal. Bring monks or mesmers for hex removal as emphatic removal is a kind of noob skill when PnH is much better.

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

try going /n and take [[offering of blood] as heroes use it better I think. Also, you get more energy back even at lower att point values as its a 1e skill.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Also, why do you have so much in Spawning? Until it gets buffed there is little reason to invest in it, especially when the only weapon spell you have will be used up very quickly (so duration isnt an issue) and the only spirit you have will always die after just 20s - regardless of whether it has 1hp or 1000hp.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

I'd just go with one of the elite Resto weapon spells, tbh. And as others have mentioned, drop Spawning a bit.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Actually guys, his first skill bar had 2 elites in it, but he changed it after my post.

Anyway, I agree with what those above me have said. Drop Spawning (Splinter ends after 4 hits which is fast). And I'd go with [Xinrae's Weapon], which is very awesome and heroes seem to use it pretty decently.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

If he did, then my apologies.

I agree with Xinrae, Remedy if you need the extra condition removal.

defect

defect

Academy Page

Join Date: Oct 2007

South Africa

[MYST]

W/

You don't need spawning power at all.Until it's buffed just put it all into resto and chan.

I'd say go wep of remedy or Xinrae's.Hero's don't do too bad a job at using them

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

Heroes don't use [xinrae's weapon] nearly as much as they should. But yeah, you do see them applying it, and it has to be the best resto elite.

Edited to add: And I agree with the people who are saying just to go with resto and channeling. I don't see what spawning is going to do for you in that build.

ammad2006

Banned

Join Date: Aug 2008

Updated the skill bars.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Given the latest buff to Strength of Honor, I decided to try out the channeling/smiting Rt/Mo. It combines some of my favorite things:

- 14 spec splinter weapon (SO much better than 10 spec than you would think)
- AOE armor ignoring skills
- Some defensive utility

Holy crap this worked out really pretty damn well, the new strength of honor is insane.

12+1+1 channeling
12 smiting

Strength of Honor
Offering of Spirit
Splinter Weapon
Ancestors' Rage
Reversal of Damage
Smite Hex
Smite Condition
Castigation Signet

I'm sure it could use some tweaking though; maybe remove Reversal of Damage, reduce smiting to 11, and replace with a low spec Shield of Absorption? I haven't determined whether he spends too much time/energy casting Reversal of Damage due to its short recharge, and would be better off with something with a longer recharge so that he can use his other skills more.

marmar256

marmar256

Desert Nomad

Join Date: Nov 2008

Australia

W/

I tried a similar setup with a rit/mo. I used RoJ for the elite. I know what people are thinking take a monk but the 14 points as you say in channeling makes splinter weapon a load better for a physical than the usual 10.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

Yes, I fiddled with the idea of a Mo/Rt based on [strength of honor (pve)], [ray of judgment], and [splinter weapon (pve)], but I never figured out a bar that had even a chance of decent energy management. Primary monk heroes do OK with energy if they're secondary /E or /Me, not so much if they're secondary /Rt. And primary rit heroes don't do so well with energy if they have only 10 points in channeling.