My main thoughts of GW gameplay
PahaLukki
First of all I think Guild Wars is a brilliant game idea, story, world etc. This bit of whine is probably more about GW2 wishing anyway.
Have the option to map travel into areas which are already vanquished/visited
I have no patience for running through areas again and again, while all my heroes and henchmen die during the running only to have DP in the next area. There's supposed to be minimal grinding in this game, and clearing the same areas over and over doesn't indicate that. The spawn point could be at the end of the map that you have traveled past. Say I've walked Black Curtain and Talmark Wilderness to Majesty's Rest, perhaps I could now map travel to that side of Majesty's Rest.
Collector items like eyes, tusks etc. should come 1 per corpse
Again I have no patience to kill 50 monsters in an area far away, re-entering the map to kill more, just to get some tusks or jaws so I can collect a weapon for some build testing. I should simply be able to kill, say 4 trolls to get 4 troll tusks, get the weapon and move on.
The prices of everything are ridiculous
2500 for the small equipment pack. I don't know what the largest equipment pack costs in game gold, but it is 7500 Zaishen copper (I have 190 so far).These latest additions are quite crazy. But a lot of other stuff is crazy as well. Black dyes drop rarely and cost a lot. Shouldn't all the colors drop equally, and also, one would think soot is the most common color, but I guess I am wrong. Elite armors, great to have in game, never going to buy them, I suppose. My character is now carrying 17k and that's like maybe worth 1 piece in elite armor. Just getting the 5k for my standard armor was a stretch in its time, in Prophecies. Don't get me started on crafted weapons, I've never crafted one because of the 5k, 10k, 15k ridiculousness. Same goes for passage to FoW and others, too expensive in game gold. I've never seen a green or ecto drop outside of tombs and I'm not always in the mood for farming and grinding. You could halve the price of most anything and it would be good in relation to what you get from actual adventuring currently. Perhaps with some of my suggestions the prices would be reasonable in terms of time spent playing.
Crafted weapons are not crafted
You get the idea from the word crafting that you can influence what you are ordering. Shape, form, modifications. Mainly, the suffixes and prefixes of the weapon. Yet crafting is quite bland. It's just an overpriced shop for weapons that sometimes don't even have any mods, you have to find them yourself. That doesn't speed up or help me greatly to get the weapon I want for my build idea. Where are the real weaponsmiths who make what you need? In PvP you can just create the weapon from pieces, I'm looking for similar in PvE, but with of course some sensible in game price in gold and materials.
The monsters and the heroes are not in balance, same goes for PvE and PvP
There is no unified ruleset between PvE and PvP. PvE only skills indicate in their might, that you need more power in PvE. Why not unify the system to have all the same tactics available in PvE and PvP. To bring the builds together. Right now, not many are interested in e-denial in PvE because of the apparently colossal energy regeneration of monsters. Monsters also seem to have comparably ridiculous amounts of health, or health regeneration. Drop the regenerations, make the monsters play the same rules as players and heroes and as people do in PvP. In theory, a confronted humanoid should be in all respects as powerful as any PvP player, and also not over lvl 20. In fact, over lvl 20 monsters should always be vastly different, like dragons and wurms. Then you could also have species-specific regen rates, armor etc. The coded AI should be similar in henchmen and heroes as they are in the enemies. If enemies run from AoE, so should the heroes. Better yet, hero AI should be customizable.
Hero and henchmen AI need to be improved or customizable
Microing heroes in real time can be a bit difficult. I play a frontline warrior mainly and have no interest in babysitting my backrow casters. A large number of party wipes happen due to elementalists or other form of mass-damage inflicters. Usually a wurm siege or meteor shower. In the case of meteor shower and other damage over time area of effect spells, it would be good for the heroes and henchmen to just flee the area. A some sort of customize AI option should be made available in GW2. Some simple sliders and values and conditions that need be met for some action. Preferably also the AI of your own character should be customizable. For example having conditional skill use triggers such as when "Watch yourself!" is ready, shout it out. Then I could focus on the essential skills of interruption and stuff in my first few slots, instead of just "REMEMBER TO CLICK NUMBER 8 MAN!" There is also a need for hero/henchmen formations: spreading out, triangles, squares, circles, lines... etc. Also an option to attack move (kill everything from here to there), or move while continuing healing should be available. Currently, flagging troops while they are conditioned and hexed gets them killed with degen, yet unflagging stops them from fleeing and gets them killed as well.
There are few options to do at the end of a dungeon with -60 DP
To reduce the frustration of grinding same halls again because a quest or mission failed in a far away place, there could possibly be a way to summon help from guild members, or flag the place so the monsters do not respawn on next visit. Perhaps having portals in dungeons and far away places that transport you into an outpost, the next time you use that portal in the outpost, it would take you back to that dungeon and the same instance of it. Entering any other explorable area would clear the portal.
Time spent running around is too high
Noticeable is the size of structures, staircases and distances compared to the characters. The overall time spent running is quite long. Perhaps 4-8% faster might be better, but more likely having more outposts, aforementioned dungeon recall portals, and less grinding elements waiting for special drops etc. might be more fashionable ways to reduce time spent just running to places.
/bonus is too powerful and not available to all
Some of the /bonus weapons are a bit too powerful, such as Hourglass Staff. The whole ability to just create new items from nothing, indefinitely, with near perfect stats, is ridiculous, because this makes ones heroes much more capable that what others have available, for much less effort. It shouldn't be too effective, if it is not available to all players equally. Fair play should stay away from things that are unlimited and privileged.
Indefinitely spawning enemies break immersion
Have no thing in infinite supply. And if you have infinite enemies, do not make them not yield any experience or loot. The point in question is a certain golem related mission where unlimited golems spawn giving no gold or loot and possibly no experience either. Just because they are infinite shouldn't change the loot. Also, if the golems are infinite, it breaks story, because infinite golems should be able to deal with any "destroyer threat" all by itself. Few things are infinite, those are usually arrows and spears for gameplay's sake, keep it that way. Fix would be that the golems simply cease spawning after a counter hits a limit.
There are no adventure skills
But, I've read about swimming coming to GW2. What I am actually referring to is passive, always available certain small abilities such as: wetting yourself in a pond to remove burning and gain a short-term immunity to burning. Or perhaps class-specific secondary skills: for example rangers could have a passive skill related to wilderness survival that shows pop-up or pop-down creatures in the radar. What sort of ranger can't track and see traps?
Don't have automated turrets that are indestructable
A "nothing too noticeable should be indestructable or infinite"-case, or nothing that can attack at least. Maybe if the turrets ran out of ammo, then they would make sense as being indestructable. But having annoying non-targetable turrets spamming indefinitely is annoying to say the least. Luckily not all turrets are especially damaging, but an irritating detail nonetheless.
An obvious trap scenario should give an opportunity to strike first
There is this spot in a dungeon for example with multiple zombies or golems standing around being neutral. That's weird, and you just know that by going forward they will eventually attack while you are in the worst position possible. Anyone can see through these Hollywood scripts. The player should be able to attack them pre-emptively, if they are going to turn hostile later on.
What is with titles
Who the hell wants to do death leveling for weeks? Who wants to scrape maps? How is that interesting to anyone anymore? "Hey, let's jiggle the screen in this corner to get that 0.00000000000001% in cartography. Man, this is good gaming! Uh-huh?" If there are rewards for these titles in GW2, I hope they are not as lame as superb items inserted in /bonus i.e. overly powerful, unlimited in nature and ridiculous (let's give cartographers twice the running speed geez). It's of course only fair to recognize intensive players, but making it so that everyone should do these boring aspects of the game just to get some benefit is mega lame.
Have the option to map travel into areas which are already vanquished/visited
I have no patience for running through areas again and again, while all my heroes and henchmen die during the running only to have DP in the next area. There's supposed to be minimal grinding in this game, and clearing the same areas over and over doesn't indicate that. The spawn point could be at the end of the map that you have traveled past. Say I've walked Black Curtain and Talmark Wilderness to Majesty's Rest, perhaps I could now map travel to that side of Majesty's Rest.
Collector items like eyes, tusks etc. should come 1 per corpse
Again I have no patience to kill 50 monsters in an area far away, re-entering the map to kill more, just to get some tusks or jaws so I can collect a weapon for some build testing. I should simply be able to kill, say 4 trolls to get 4 troll tusks, get the weapon and move on.
The prices of everything are ridiculous
2500 for the small equipment pack. I don't know what the largest equipment pack costs in game gold, but it is 7500 Zaishen copper (I have 190 so far).These latest additions are quite crazy. But a lot of other stuff is crazy as well. Black dyes drop rarely and cost a lot. Shouldn't all the colors drop equally, and also, one would think soot is the most common color, but I guess I am wrong. Elite armors, great to have in game, never going to buy them, I suppose. My character is now carrying 17k and that's like maybe worth 1 piece in elite armor. Just getting the 5k for my standard armor was a stretch in its time, in Prophecies. Don't get me started on crafted weapons, I've never crafted one because of the 5k, 10k, 15k ridiculousness. Same goes for passage to FoW and others, too expensive in game gold. I've never seen a green or ecto drop outside of tombs and I'm not always in the mood for farming and grinding. You could halve the price of most anything and it would be good in relation to what you get from actual adventuring currently. Perhaps with some of my suggestions the prices would be reasonable in terms of time spent playing.
Crafted weapons are not crafted
You get the idea from the word crafting that you can influence what you are ordering. Shape, form, modifications. Mainly, the suffixes and prefixes of the weapon. Yet crafting is quite bland. It's just an overpriced shop for weapons that sometimes don't even have any mods, you have to find them yourself. That doesn't speed up or help me greatly to get the weapon I want for my build idea. Where are the real weaponsmiths who make what you need? In PvP you can just create the weapon from pieces, I'm looking for similar in PvE, but with of course some sensible in game price in gold and materials.
The monsters and the heroes are not in balance, same goes for PvE and PvP
There is no unified ruleset between PvE and PvP. PvE only skills indicate in their might, that you need more power in PvE. Why not unify the system to have all the same tactics available in PvE and PvP. To bring the builds together. Right now, not many are interested in e-denial in PvE because of the apparently colossal energy regeneration of monsters. Monsters also seem to have comparably ridiculous amounts of health, or health regeneration. Drop the regenerations, make the monsters play the same rules as players and heroes and as people do in PvP. In theory, a confronted humanoid should be in all respects as powerful as any PvP player, and also not over lvl 20. In fact, over lvl 20 monsters should always be vastly different, like dragons and wurms. Then you could also have species-specific regen rates, armor etc. The coded AI should be similar in henchmen and heroes as they are in the enemies. If enemies run from AoE, so should the heroes. Better yet, hero AI should be customizable.
Hero and henchmen AI need to be improved or customizable
Microing heroes in real time can be a bit difficult. I play a frontline warrior mainly and have no interest in babysitting my backrow casters. A large number of party wipes happen due to elementalists or other form of mass-damage inflicters. Usually a wurm siege or meteor shower. In the case of meteor shower and other damage over time area of effect spells, it would be good for the heroes and henchmen to just flee the area. A some sort of customize AI option should be made available in GW2. Some simple sliders and values and conditions that need be met for some action. Preferably also the AI of your own character should be customizable. For example having conditional skill use triggers such as when "Watch yourself!" is ready, shout it out. Then I could focus on the essential skills of interruption and stuff in my first few slots, instead of just "REMEMBER TO CLICK NUMBER 8 MAN!" There is also a need for hero/henchmen formations: spreading out, triangles, squares, circles, lines... etc. Also an option to attack move (kill everything from here to there), or move while continuing healing should be available. Currently, flagging troops while they are conditioned and hexed gets them killed with degen, yet unflagging stops them from fleeing and gets them killed as well.
There are few options to do at the end of a dungeon with -60 DP
To reduce the frustration of grinding same halls again because a quest or mission failed in a far away place, there could possibly be a way to summon help from guild members, or flag the place so the monsters do not respawn on next visit. Perhaps having portals in dungeons and far away places that transport you into an outpost, the next time you use that portal in the outpost, it would take you back to that dungeon and the same instance of it. Entering any other explorable area would clear the portal.
Time spent running around is too high
Noticeable is the size of structures, staircases and distances compared to the characters. The overall time spent running is quite long. Perhaps 4-8% faster might be better, but more likely having more outposts, aforementioned dungeon recall portals, and less grinding elements waiting for special drops etc. might be more fashionable ways to reduce time spent just running to places.
/bonus is too powerful and not available to all
Some of the /bonus weapons are a bit too powerful, such as Hourglass Staff. The whole ability to just create new items from nothing, indefinitely, with near perfect stats, is ridiculous, because this makes ones heroes much more capable that what others have available, for much less effort. It shouldn't be too effective, if it is not available to all players equally. Fair play should stay away from things that are unlimited and privileged.
Indefinitely spawning enemies break immersion
Have no thing in infinite supply. And if you have infinite enemies, do not make them not yield any experience or loot. The point in question is a certain golem related mission where unlimited golems spawn giving no gold or loot and possibly no experience either. Just because they are infinite shouldn't change the loot. Also, if the golems are infinite, it breaks story, because infinite golems should be able to deal with any "destroyer threat" all by itself. Few things are infinite, those are usually arrows and spears for gameplay's sake, keep it that way. Fix would be that the golems simply cease spawning after a counter hits a limit.
There are no adventure skills
But, I've read about swimming coming to GW2. What I am actually referring to is passive, always available certain small abilities such as: wetting yourself in a pond to remove burning and gain a short-term immunity to burning. Or perhaps class-specific secondary skills: for example rangers could have a passive skill related to wilderness survival that shows pop-up or pop-down creatures in the radar. What sort of ranger can't track and see traps?
Don't have automated turrets that are indestructable
A "nothing too noticeable should be indestructable or infinite"-case, or nothing that can attack at least. Maybe if the turrets ran out of ammo, then they would make sense as being indestructable. But having annoying non-targetable turrets spamming indefinitely is annoying to say the least. Luckily not all turrets are especially damaging, but an irritating detail nonetheless.
An obvious trap scenario should give an opportunity to strike first
There is this spot in a dungeon for example with multiple zombies or golems standing around being neutral. That's weird, and you just know that by going forward they will eventually attack while you are in the worst position possible. Anyone can see through these Hollywood scripts. The player should be able to attack them pre-emptively, if they are going to turn hostile later on.
What is with titles
Who the hell wants to do death leveling for weeks? Who wants to scrape maps? How is that interesting to anyone anymore? "Hey, let's jiggle the screen in this corner to get that 0.00000000000001% in cartography. Man, this is good gaming! Uh-huh?" If there are rewards for these titles in GW2, I hope they are not as lame as superb items inserted in /bonus i.e. overly powerful, unlimited in nature and ridiculous (let's give cartographers twice the running speed geez). It's of course only fair to recognize intensive players, but making it so that everyone should do these boring aspects of the game just to get some benefit is mega lame.
Shayne Hawke
inb4lock because you can't read stickies that say "Do not make multiple suggestions per thread."
Rhamia Darigaz
before what shayne hawke said happens, i'd like to tell you how bad your ideas are.
razerbeak
I sense you play a great deal of WoW and/or have only had GW for a few weeks... also in b4 the lock
Obrien Xp
i have little idea what you want. Looks like it was made of fail and QQ.
In b4 lock.
In b4 lock.
Luminarus
I read like the first 5 lines and thought... wow... this is stupid.
I mean equating pve with pvp... good luck. AI can never be as good as human intelligence, atleast at current levels. Therefore for it to be even remotely difficult, the creatures must be a higher level with higher armor etc. At which point, we "need" more firepower to deal with them, at which point they cant be pvp skills at which point we need the split.
Did you even think before u came up with this?
I mean equating pve with pvp... good luck. AI can never be as good as human intelligence, atleast at current levels. Therefore for it to be even remotely difficult, the creatures must be a higher level with higher armor etc. At which point, we "need" more firepower to deal with them, at which point they cant be pvp skills at which point we need the split.
Did you even think before u came up with this?
End
Quote:
I have no patience for running through areas again and again, while all my heroes and henchmen die during the running only to have DP in the next area. There's supposed to be minimal grinding in this game, and clearing the same areas over and over doesn't indicate that. |
As for minimal grinding...I can be at a peak preformance ina few hours in this game compare that to almost everyother mmo where it would take you weeks or months to do that. Look at wow, TR (RIP), anything(I'm embarressed to put in all the other ones I've played).
Quote:
Collector items like eyes, tusks etc. should come 1 per corpse Again I have no patience to kill 50 monsters in an area far away, re-entering the map to kill more, just to get some tusks or jaws so I can collect a weapon for some build testing. I should simply be able to kill, say 4 trolls to get 4 troll tusks, get the weapon and move on. |
Quote:
The prices of everything are ridiculous 2500 for the small equipment pack. I don't know what the largest equipment pack costs in game gold, but it is 7500 Zaishen copper (I have 190 so far).These latest additions are quite crazy. But a lot of other stuff is crazy as well. Black dyes drop rarely and cost a lot. Shouldn't all the colors drop equally, and also, one would think soot is the most common color, but I guess I am wrong. Elite armors, great to have in game, never going to buy them, I suppose. My character is now carrying 17k and that's like maybe worth 1 piece in elite armor. Just getting the 5k for my standard armor was a stretch in its time, in Prophecies. Don't get me started on crafted weapons, I've never crafted one because of the 5k, 10k, 15k ridiculousness. Same goes for passage to FoW and others, too expensive in game gold. I've never seen a green or ecto drop outside of tombs and I'm not always in the mood for farming and grinding. You could halve the price of most anything and it would be good in relation to what you get from actual adventuring currently. Perhaps with some of my suggestions the prices would be reasonable in terms of time spent playing. |
Black Dyes they're expensive BECAUSE they are rare. Your lucky prices used to be higher. No not all colors should drop equally. What kind economy would a game have if everything droped equally and people got VS's out of every slavers chest?
Elite armors, The word ELITE is in there for a reason. Nuff said on that.
FoW and Underworld Prices are low considering the possible payout from drops.
Quote:
Crafted weapons are not crafted You get the idea from the word crafting that you can influence what you are ordering. Shape, form, modifications. Mainly, the suffixes and prefixes of the weapon. Yet crafting is quite bland. It's just an overpriced shop for weapons that sometimes don't even have any mods, you have to find them yourself. That doesn't speed up or help me greatly to get the weapon I want for my build idea. Where are the real weaponsmiths who make what you need? In PvP you can just create the weapon from pieces, I'm looking for similar in PvE, but with of course some sensible in game price in gold and materials. |
Quote:
Microing heroes in real time can be a bit difficult. A some sort of customize AI option should be made available in GW2. Some simple sliders and values and conditions that need be met for some action. Preferably also the AI of your own character should be customizable. For example having conditional skill use triggers such as when "Watch yourself!" is ready, shout it out. There is also a need for hero/henchmen formations: spreading out, triangles, squares, circles, lines... etc. Also an option to attack move (kill everything from here to there), or move while continuing healing should be available. Currently, flagging troops while they are conditioned and hexed gets them killed with degen, yet unflagging stops them from fleeing and gets them killed as well. |
Then you talk about immersion later on in your post and then say that your character should have ai. Now I don't know about you but I don't have some AI built into me to do my homework for me an hour before its due.
As for your formation for heros do it yourself and henchmen usually run from any damamge anyway.
Quote:
There are few options to do at the end of a dungeon with -60 DP To reduce the frustration of grinding same halls again because a quest or mission failed in a far away place, there could possibly be a way to summon help from guild members, or flag the place so the monsters do not respawn on next visit. Perhaps having portals in dungeons and far away places that transport you into an outpost, the next time you use that portal in the outpost, it would take you back to that dungeon and the same instance of it. Entering any other explorable area would clear the portal. |
Quote:
Time spent running around is too high Noticeable is the size of structures, staircases and distances compared to the characters. The overall time spent running is quite long. Perhaps 4-8% faster might be better, but more likely having more outposts, aforementioned dungeon recall portals, and less grinding elements waiting for special drops etc. might be more fashionable ways to reduce time spent just running to places. |
Quote:
/bonus is too powerful and not available to all Some of the /bonus weapons are a bit too powerful, such as Hourglass Staff. The whole ability to just create new items from nothing, indefinitely, with near perfect stats, is ridiculous, because this makes ones heroes much more capable that what others have available, for much less effort. It shouldn't be too effective, if it is not available to all players equally. Fair play should stay away from things that are unlimited and privileged. |
Quote:
Indefinitely spawning enemies break immersion Have no thing in infinite supply. And if you have infinite enemies, do not make them not yield any experience or loot. The point in question is a certain golem related mission where unlimited golems spawn giving no gold or loot and possibly no experience either. Just because they are infinite shouldn't change the loot. Also, if the golems are infinite, it breaks story, because infinite golems should be able to deal with any "destroyer threat" all by itself. Few things are infinite, those are usually arrows and spears for gameplay's sake, keep it that way. Fix would be that the golems simply cease spawning after a counter hits a limit. |
Quote:
Don't have automated turrets that are indestructable A "nothing too noticeable should be indestructable or infinite"-case, or nothing that can attack at least. Maybe if the turrets ran out of ammo, then they would make sense as being indestructable. But having annoying non-targetable turrets spamming indefinitely is annoying to say the least. Luckily not all turrets are especially damaging, but an irritating detail nonetheless. |
Quote:
What is with titles Who the hell wants to do death leveling for weeks? Who wants to scrape maps? How is that interesting to anyone anymore? "Hey, let's jiggle the screen in this corner to get that 0.00000000000001% in cartography. Man, this is good gaming! Uh-huh?" If there are rewards for these titles in GW2, I hope they are not as lame as superb items inserted in /bonus i.e. overly powerful, unlimited in nature and ridiculous (let's give cartographers twice the running speed geez). It's of course only fair to recognize intensive players, but making it so that everyone should do these boring aspects of the game just to get some benefit is mega lame. |
Just my 2 cents
Lord Of Blame
Quote:
Collector items like eyes, tusks etc. should come 1 per corpse Again I have no patience to kill 50 monsters in an area far away, re-entering the map to kill more, just to get some tusks or jaws so I can collect a weapon for some build testing. I should simply be able to kill, say 4 trolls to get 4 troll tusks, get the weapon and move on. |
I am just gonna stop there because I don't have all night to give a proper guru reply to this post.
Please close.............
your lucky i
lol you must suck at this easy game
in b4 lock
in b4 lock
t3dw4rd0
Quote:
2500 for the small equipment pack. |
Sorry if you have more than proph, but clearly you're just being lazy anyway. QQmoar, inb4lock.
Shadow Sin
You're crying because you can't bother to play the game equally like everyone else. You want it handed it to you instead of having to work for it. If you don't like GW enough to play like the rest of the community, leave please. inb4lock.
Zigathon
Laughing Bat
LMAO I love the fact that you basicly said you want gw2 to have a.i. to play the game for you xD.
samerkablamer
has got to be the biggest QQ thread i have ever seen
Konig Des Todes
Quote:
Have the option to map travel into areas which are already vanquished/visited
|
Quote:
Collector items like eyes, tusks etc. should come 1 per corpse
|
[B]
Quote:
Originally Posted by P[/B
ahaLukki]The prices of everything are ridiculous
|
Nothing wrong with you not buying Elite Armors, no one said you had to. They give no benefit besides a gold sink, which is why rarity is needed. If you only have 17k on your account, clearly you have not be playing long, in which case I say, don't go after the rare stuff.
Just because you don't want to farm and grind, doesn't mean you should be given stuff that was made for those who are dedicated (not farmers and grinders! They just also get the benefit. Like why LDoA was made)
Quote:
Originally Posted by PahaLukki
Crafted weapons are not crafted
|
In PvP you can just create the weapon because PvP characters cannot farm for gold. It's as plain as the skin on your forehead! You want a specific mod? Go to a different crafter. No crafter has that mod? Well guess you'll have to find it yourself.
-roles eyes-
Lazy...
Quote:
Originally Posted by PahaLukki
The monsters and the heroes are not in balance, same goes for PvE and PvP
|
BWUAHAHAHAHAHAHAAHAHAHAHAHA! Good joke man! The two are waaaaay different. I won't even bother on how they are.
"PvE only skills indicate in their might, that you need more power in PvE."
No, I think they were just given to QQ'ers
As for the rest of PvP and PvE combination, you're high, you gotta be. Pain Inverter in PvP? Perma Shadow Form in PvP? Anet has been splitting the two apart in terms of skills for a reason. A bad reason imo, but there is a reason to keep the skills separate. The current reason seems to be to keep punishment out of PvE. I think it should be keeping punishment out of each other. Skills need nerfed in PvE, skills need nerfed in PvP, not the same skills. Skills need buffed in PvP, PvE is easy enough but some of the underpowered skills could use a buff.
Monsters do in fact have normal energy. I've drained monks when I played a mesmer many times. When stuck with a lot of monks in a group in HM, I rely on the monks running out of energy (harder to do in HM than NM). It's just an urban legend that monsters have colossal energy. And Most monsters have the same regeneration in health as players, in fact, only bosses have more.
The only thing needed in this field for a change would be changing the bars of hostile NPCs, henchmen, and allied NPCs
Quote:
Originally Posted by PahaLukki
Hero and henchmen AI need to be improved or customizable
|
Quote:
Originally Posted by PahaLukki
There are few options to do at the end of a dungeon with -60 DP
|
This just screams laziness
Quote:
Originally Posted by PahaLukki
Time spent running around is too high
|
Quote:
Originally Posted by PahaLukki
/bonus is too powerful and not available to all
|
(lol @ Hourglass Staff "too powerful" - any weapon can be modded like it, the Hourglass Staff just has multiple requirements, which MANY weapons now have)
The purpose of rewarding players with the /bonus weapons is to give them non-tradable, max stat, unlimited weapons. And nothing is wrong with it. If you can't reach the requirement, you can't deal the damage, get all the energy, or get all the armor. They are great for heroes. And for low levels. Nothing more really.
Quote:
Originally Posted by PahaLukki
Indefinitely spawning enemies break immersion
|
You just opened a paradox in the world, now we'll all die! NOOOOOOOOOOOOOOOOOOoooooooooooOOOOOOOOOOOOOOOooooo ooooooooOOOOOOOOOOOOOOooooooo
-rolls eyes-
Quote:
Originally Posted by PahaLukki
There are no adventure skills
|
"What sort of ranger can't track and see traps?"
The innexperience, the careless, the ones not focused on tracking, oh, and the kids who play rangers who sit at computers getting fat all day.
Quote:
Originally Posted by PahaLukki
Don't have automated turrets that are indestructable
|
There is no ammo. It's magic biatch.
Quote:
Originally Posted by PahaLukki
An obvious trap scenario should give an opportunity to strike first
|
Quote:
Originally Posted by PahaLukki
What is with titles
|
Nice QQ thread disguised as a multiple suggestion thread.
Hope it gets deleted. Flame fest.
Divine Ashes
Many of your suggestions reminded me of Diablo, others from WoW...all of which suggestions fit well into THEIR RESPECTIVE GAMES. Guild Wars is unlike both of them, so don't expect more than is needed and necessary. If things are too expensive, get money/farm. If a dungeon is too hard, get better heroes/builds and maybe bring some cons. Don't feel like farming for that collector's item? Buy loot from other players or buy a cheap green equivalent (seriously, most greens are around maybe 1-5k now).
You also QQ about an infinite Golem spawn in a GWEN mission. I don't see how this is a problem at all besides the "reason" you listed. The infinite spawn does not affect you if you do the mission the correct way.
Also, I recall making/crafting weapons maybe 2 or 3 times in the 4 years I've played. There are better ways of getting the items, or equivalent items, you need.
Before making suggestions, I suggest actually working with (i.e PLAYING) the game instead of asking for everything to be done for you.
You also QQ about an infinite Golem spawn in a GWEN mission. I don't see how this is a problem at all besides the "reason" you listed. The infinite spawn does not affect you if you do the mission the correct way.
Also, I recall making/crafting weapons maybe 2 or 3 times in the 4 years I've played. There are better ways of getting the items, or equivalent items, you need.
Before making suggestions, I suggest actually working with (i.e PLAYING) the game instead of asking for everything to be done for you.
MirkoTeran
So you want a totally different game? How about you find one instead of trying to change this one.
Close this QQ of a thread, please.
Close this QQ of a thread, please.
Arduin
Hmm, lots of people already voiced my opinion on your suggestions.
Allow me to add that 'minimal grinding in this game' doesn't imply you are entitled to have access to anything by only clicking a button.
Allow me to add that 'minimal grinding in this game' doesn't imply you are entitled to have access to anything by only clicking a button.
Capulatio
Wow, as if we haven't seen enough of these topics.
Read before you post, these ideas are the same as everyone elses, and to be honest, most of them are trying to change the game into something that suits you.
/notsignedonallideas
inb4lock
Read before you post, these ideas are the same as everyone elses, and to be honest, most of them are trying to change the game into something that suits you.
/notsignedonallideas
inb4lock
Marty Silverblade
Quote:
Have the option to map travel into areas which are already vanquished/visited
I have no patience for running through areas again and again, while all my heroes and henchmen die during the running only to have DP in the next area. There's supposed to be minimal grinding in this game, and clearing the same areas over and over doesn't indicate that. The spawn point could be at the end of the map that you have traveled past. Say I've walked Black Curtain and Talmark Wilderness to Majesty's Rest, perhaps I could now map travel to that side of Majesty's Rest. |
Quote:
Collector items like eyes, tusks etc. should come 1 per corpse Again I have no patience to kill 50 monsters in an area far away, re-entering the map to kill more, just to get some tusks or jaws so I can collect a weapon for some build testing. I should simply be able to kill, say 4 trolls to get 4 troll tusks, get the weapon and move on. |
Quote:
The prices of everything are ridiculous 2500 for the small equipment pack. I don't know what the largest equipment pack costs in game gold, but it is 7500 Zaishen copper (I have 190 so far).These latest additions are quite crazy. But a lot of other stuff is crazy as well. Black dyes drop rarely and cost a lot. Shouldn't all the colors drop equally, and also, one would think soot is the most common color, but I guess I am wrong. Elite armors, great to have in game, never going to buy them, I suppose. My character is now carrying 17k and that's like maybe worth 1 piece in elite armor. Just getting the 5k for my standard armor was a stretch in its time, in Prophecies. Don't get me started on crafted weapons, I've never crafted one because of the 5k, 10k, 15k ridiculousness. Same goes for passage to FoW and others, too expensive in game gold. I've never seen a green or ecto drop outside of tombs and I'm not always in the mood for farming and grinding. You could halve the price of most anything and it would be good in relation to what you get from actual adventuring currently. Perhaps with some of my suggestions the prices would be reasonable in terms of time spent playing. |
Quote:
Crafted weapons are not crafted You get the idea from the word crafting that you can influence what you are ordering. Shape, form, modifications. Mainly, the suffixes and prefixes of the weapon. Yet crafting is quite bland. It's just an overpriced shop for weapons that sometimes don't even have any mods, you have to find them yourself. That doesn't speed up or help me greatly to get the weapon I want for my build idea. Where are the real weaponsmiths who make what you need? In PvP you can just create the weapon from pieces, I'm looking for similar in PvE, but with of course some sensible in game price in gold and materials. |
Quote:
The monsters and the heroes are not in balance, same goes for PvE and PvP There is no unified ruleset between PvE and PvP. PvE only skills indicate in their might, that you need more power in PvE. Why not unify the system to have all the same tactics available in PvE and PvP. To bring the builds together. Right now, not many are interested in e-denial in PvE because of the apparently colossal energy regeneration of monsters. Monsters also seem to have comparably ridiculous amounts of health, or health regeneration. Drop the regenerations, make the monsters play the same rules as players and heroes and as people do in PvP. In theory, a confronted humanoid should be in all respects as powerful as any PvP player, and also not over lvl 20. In fact, over lvl 20 monsters should always be vastly different, like dragons and wurms. Then you could also have species-specific regen rates, armor etc. The coded AI should be similar in henchmen and heroes as they are in the enemies. If enemies run from AoE, so should the heroes. Better yet, hero AI should be customizable. |
Quote:
Hero and henchmen AI need to be improved or customizable Microing heroes in real time can be a bit difficult. I play a frontline warrior mainly and have no interest in babysitting my backrow casters. A large number of party wipes happen due to elementalists or other form of mass-damage inflicters. Usually a wurm siege or meteor shower. In the case of meteor shower and other damage over time area of effect spells, it would be good for the heroes and henchmen to just flee the area. A some sort of customize AI option should be made available in GW2. Some simple sliders and values and conditions that need be met for some action. Preferably also the AI of your own character should be customizable. For example having conditional skill use triggers such as when "Watch yourself!" is ready, shout it out. Then I could focus on the essential skills of interruption and stuff in my first few slots, instead of just "REMEMBER TO CLICK NUMBER 8 MAN!" There is also a need for hero/henchmen formations: spreading out, triangles, squares, circles, lines... etc. Also an option to attack move (kill everything from here to there), or move while continuing healing should be available. Currently, flagging troops while they are conditioned and hexed gets them killed with degen, yet unflagging stops them from fleeing and gets them killed as well. |
Quote:
There are few options to do at the end of a dungeon with -60 DP To reduce the frustration of grinding same halls again because a quest or mission failed in a far away place, there could possibly be a way to summon help from guild members, or flag the place so the monsters do not respawn on next visit. Perhaps having portals in dungeons and far away places that transport you into an outpost, the next time you use that portal in the outpost, it would take you back to that dungeon and the same instance of it. Entering any other explorable area would clear the portal. |
Quote:
Time spent running around is too high Noticeable is the size of structures, staircases and distances compared to the characters. The overall time spent running is quite long. Perhaps 4-8% faster might be better, but more likely having more outposts, aforementioned dungeon recall portals, and less grinding elements waiting for special drops etc. might be more fashionable ways to reduce time spent just running to places. |
Quote:
There are no adventure skills But, I've read about swimming coming to GW2. What I am actually referring to is passive, always available certain small abilities such as: wetting yourself in a pond to remove burning and gain a short-term immunity to burning. Or perhaps class-specific secondary skills: for example rangers could have a passive skill related to wilderness survival that shows pop-up or pop-down creatures in the radar. What sort of ranger can't track and see traps? |
Quote:
Don't have automated turrets that are indestructable A "nothing too noticeable should be indestructable or infinite"-case, or nothing that can attack at least. Maybe if the turrets ran out of ammo, then they would make sense as being indestructable. But having annoying non-targetable turrets spamming indefinitely is annoying to say the least. Luckily not all turrets are especially damaging, but an irritating detail nonetheless. |
Quote:
An obvious trap scenario should give an opportunity to strike first There is this spot in a dungeon for example with multiple zombies or golems standing around being neutral. That's weird, and you just know that by going forward they will eventually attack while you are in the worst position possible. Anyone can see through these Hollywood scripts. The player should be able to attack them pre-emptively, if they are going to turn hostile later on. |
Quote:
What is with titles Who the hell wants to do death leveling for weeks? Who wants to scrape maps? How is that interesting to anyone anymore? "Hey, let's jiggle the screen in this corner to get that 0.00000000000001% in cartography. Man, this is good gaming! Uh-huh?" If there are rewards for these titles in GW2, I hope they are not as lame as superb items inserted in /bonus i.e. overly powerful, unlimited in nature and ridiculous (let's give cartographers twice the running speed geez). It's of course only fair to recognize intensive players, but making it so that everyone should do these boring aspects of the game just to get some benefit is mega lame. |
Overall, play the game before making suggestions about things you really don't have the faintest clue about.
wetwillyhip
i like some of your ideas, such as the 60% DP option to get a guildmate or alliance mate to join in the middle.. or the fact you could warp to a vanguished location... or.. give like a running ability to grant 8-10% faster movement... i also like the idea of corspes leaving collector items, that's realistic... but the other stuff afterward.. i dunno about that... these are my two cents before the lock.
Windwalker64
So basically you dont like 60% of things in GW.........
so go and play another game ffs
so go and play another game ffs
Zigathon
I remain amazed at people bawwwing about new players not understanding the concept of GW.
With all the games like this on the market, its a given people will nitpick. Didn't we all do that at one point? Cut them some slack.
With all the games like this on the market, its a given people will nitpick. Didn't we all do that at one point? Cut them some slack.
PahaLukki
Why would this thread be locked? I am sure this is the correct forum. Why would I instead create n+1 topics for my thoughts? Where else would I go with this piece of text? These are the forums, for crying out loud..
It is not true that I play WoW. I've only tried the free trial a hundred years ago, for an hour, with some troll that sucked and there were these pigs spawning out of nowhere and I couldn't handle the interface at all and everything was blocky and ugly. I would never pay monthly to play a game, at least not as bad as WoW.
Now, Diablo-series, there is gameplay, but that game is mainly focused on farming for items. The further you progress the more important it begins to be to just kill the same end of the chapter boss over and over, just to get some ring or armor. Eventually I lost interest in every character above or near lvl 70.
If you want an example of a good game, think of CS. They opted to leave out complicating things such as bleeding or loading by clips, things that at least used to be in DoD. Instead, players have fixed maximum ammo, loaded on ammo left basis. The maps are tight and it doesn't take long to engage. No one is any better off at the start of the map depending on how much they've played. They're all equal, the AK-47 everyone has is as good as anyone's, and the overall damage is high, meaning one headshot is one kill. When hit, players stutter a bit in position. This halts circle strafing. Eventually the result is moving carefully, aiming carefully, controlling recoil, which is well modeled and logical, giving you a clean first shot and the rest are not so clean. But for a moment let's forget the greatness of this one true FPS and look at ... Quake. You run around fast with nothing slowing you down, not even bullets. Everyone circle strafes spamming ROCKETS. Everyone has insane amounts of health so they take multiple hits from rockets. On top of it the recoil is unmodeled, but instead your nailgun has a fixed inaccuracy (not sure of this though), never giving a clean shot first. Moving around also has no effect on accuracy. Some of you might prefer Quake over CS, but I definitely prefer CS style. It gives more control for the player. The only thing I've ever wished out of CS is more time spent playing than being dead, and more pistol rounds, those are always nice.
I've played Prophecies and GW:EN through. Halfway Elona and somewhere near Cavalon in Cantha. Items consist of 1k armor with 20k sup vigor, sentinel's in the raiment, some survivors and superior absorption, superior strength, minor tactics and minor sword. Green deldrimor sword. Build is currently maximum strength WE with burst of aggression, power attack, counter attack, soldier's strike, watch yourself, i am unstoppable, feel no pain.. Burst of aggression lasts 11 seconds, recharges 12, gives 33% faster attack with the only downside that it clears adrenaline every time it ends. Sometimes I get too watch yourself ignite a second time during the 11 second period, but fail to click it before adrenaline is lost. If I had an automated shout-when-ready, it would benefit me, and also reduce the need to think about that skill, so if I'm bringing interrupts or something I could concentrate on them more. Now everyone thinks use save yourselves, but I don't quite yet have it, and I am not sure can I manage the 8 strikes of adrenaline requirement. The heroes are sabway... And I've vanquished Snake Dance, Perdition Rock and Varajar Fells. Enough PvE imho. And I've unlocked more than one elite skill by playing random arenas. To vanquish Perdition I had to change my MM to have ward against elements, while I brought this "watch yourself" for my warrior, and it went ok with a few wipes.
But my whole hero/hench team, when it dies, doesn't die because it is weak, but because it doesn't know how to move away from elementalist nuking, or AoE effects. The enemies do know when hit by fire storms, so why not incorporate some of that AI in heroes. Even that is probably enough of a patch for the irritating problem. Or even simple attack formations can already augment the survival. I've died to Cyndr, Hydras, Ice Imps, Dryders, Frostmaw. I don't even remember when a non-nuker mob accidentally wiped all my heroes and henchmen, thus leaving me swinging swords alone at the front. There are practically no problems when I switch to human companions, so my main point is more advanced henchies and heroes. The less would be more or less extra because if I had that control, I might avoid failure situations and that would alone generate less of the going through the same areas again problem. Just because it is multiplayer doesn't mean the single-player aspect needs to be ignored..
You're all stick-in-the-muds, as Imoen would say.
It is not true that I play WoW. I've only tried the free trial a hundred years ago, for an hour, with some troll that sucked and there were these pigs spawning out of nowhere and I couldn't handle the interface at all and everything was blocky and ugly. I would never pay monthly to play a game, at least not as bad as WoW.
Now, Diablo-series, there is gameplay, but that game is mainly focused on farming for items. The further you progress the more important it begins to be to just kill the same end of the chapter boss over and over, just to get some ring or armor. Eventually I lost interest in every character above or near lvl 70.
If you want an example of a good game, think of CS. They opted to leave out complicating things such as bleeding or loading by clips, things that at least used to be in DoD. Instead, players have fixed maximum ammo, loaded on ammo left basis. The maps are tight and it doesn't take long to engage. No one is any better off at the start of the map depending on how much they've played. They're all equal, the AK-47 everyone has is as good as anyone's, and the overall damage is high, meaning one headshot is one kill. When hit, players stutter a bit in position. This halts circle strafing. Eventually the result is moving carefully, aiming carefully, controlling recoil, which is well modeled and logical, giving you a clean first shot and the rest are not so clean. But for a moment let's forget the greatness of this one true FPS and look at ... Quake. You run around fast with nothing slowing you down, not even bullets. Everyone circle strafes spamming ROCKETS. Everyone has insane amounts of health so they take multiple hits from rockets. On top of it the recoil is unmodeled, but instead your nailgun has a fixed inaccuracy (not sure of this though), never giving a clean shot first. Moving around also has no effect on accuracy. Some of you might prefer Quake over CS, but I definitely prefer CS style. It gives more control for the player. The only thing I've ever wished out of CS is more time spent playing than being dead, and more pistol rounds, those are always nice.
I've played Prophecies and GW:EN through. Halfway Elona and somewhere near Cavalon in Cantha. Items consist of 1k armor with 20k sup vigor, sentinel's in the raiment, some survivors and superior absorption, superior strength, minor tactics and minor sword. Green deldrimor sword. Build is currently maximum strength WE with burst of aggression, power attack, counter attack, soldier's strike, watch yourself, i am unstoppable, feel no pain.. Burst of aggression lasts 11 seconds, recharges 12, gives 33% faster attack with the only downside that it clears adrenaline every time it ends. Sometimes I get too watch yourself ignite a second time during the 11 second period, but fail to click it before adrenaline is lost. If I had an automated shout-when-ready, it would benefit me, and also reduce the need to think about that skill, so if I'm bringing interrupts or something I could concentrate on them more. Now everyone thinks use save yourselves, but I don't quite yet have it, and I am not sure can I manage the 8 strikes of adrenaline requirement. The heroes are sabway... And I've vanquished Snake Dance, Perdition Rock and Varajar Fells. Enough PvE imho. And I've unlocked more than one elite skill by playing random arenas. To vanquish Perdition I had to change my MM to have ward against elements, while I brought this "watch yourself" for my warrior, and it went ok with a few wipes.
But my whole hero/hench team, when it dies, doesn't die because it is weak, but because it doesn't know how to move away from elementalist nuking, or AoE effects. The enemies do know when hit by fire storms, so why not incorporate some of that AI in heroes. Even that is probably enough of a patch for the irritating problem. Or even simple attack formations can already augment the survival. I've died to Cyndr, Hydras, Ice Imps, Dryders, Frostmaw. I don't even remember when a non-nuker mob accidentally wiped all my heroes and henchmen, thus leaving me swinging swords alone at the front. There are practically no problems when I switch to human companions, so my main point is more advanced henchies and heroes. The less would be more or less extra because if I had that control, I might avoid failure situations and that would alone generate less of the going through the same areas again problem. Just because it is multiplayer doesn't mean the single-player aspect needs to be ignored..
You're all stick-in-the-muds, as Imoen would say.
Pleikki
After reading those i feel like you want GW to me D2 & Fallout Mix. Both of em are good games, but not together. and gw is good the way it is, doesnt need changing imo.
Why Play the game if you hate pretty much everything on it?
Why Play the game if you hate pretty much everything on it?
Zigathon
PahaLukki, what is your secondary?
End
Quote:
Why would this thread be locked? I am sure this is the correct forum. Why would I instead create n+1 topics for my thoughts? Where else would I go with this piece of text? These are the forums, for crying out loud..
|
Quote:
It is not true that I play WoW. I've only tried the free trial a hundred years ago, for an hour, with some troll that sucked and there were these pigs spawning out of nowhere and I couldn't handle the interface at all and everything was blocky and ugly. I would never pay monthly to play a game, at least not as bad as WoW.Now, Diablo-series, there is gameplay, but that game is mainly focused on farming for items. The further you progress the more important it begins to be to just kill the same end of the chapter boss over and over, just to get some ring or armor. Eventually I lost interest in every character above or near lvl 70. |
Quote:
If you want an example of a good game, think of CS. They opted to leave out complicating things such as bleeding or loading by clips, things that at least used to be in DoD. Instead, players have fixed maximum ammo, loaded on ammo left basis. The maps are tight and it doesn't take long to engage. No one is any better off at the start of the map depending on how much they've played. They're all equal, the AK-47 everyone has is as good as anyone's, and the overall damage is high, meaning one headshot is one kill. When hit, players stutter a bit in position. This halts circle strafing. Eventually the result is moving carefully, aiming carefully, controlling recoil, which is well modeled and logical, giving you a clean first shot and the rest are not so clean. But for a moment let's forget the greatness of this one true FPS and look at ... Quake. You run around fast with nothing slowing you down, not even bullets. Everyone circle strafes spamming ROCKETS. Everyone has insane amounts of health so they take multiple hits from rockets. On top of it the recoil is unmodeled, but instead your nailgun has a fixed inaccuracy (not sure of this though), never giving a clean shot first. Moving around also has no effect on accuracy. Some of you might prefer Quake over CS, but I definitely prefer CS style. It gives more control for the player. The only thing I've ever wished out of CS is more time spent playing than being dead, and more pistol rounds, those are always nice. |
Quote:
I've played Prophecies and GW:EN through. Halfway Elona and somewhere near Cavalon in Cantha. Items consist of 1k armor with 20k sup vigor, sentinel's in the raiment, some survivors and superior absorption, superior strength, minor tactics and minor sword. Green deldrimor sword. Build is currently maximum strength WE with burst of aggression, power attack, counter attack, soldier's strike, watch yourself, i am unstoppable, feel no pain.. Burst of aggression lasts 11 seconds, recharges 12, gives 33% faster attack with the only downside that it clears adrenaline every time it ends. Sometimes I get too watch yourself ignite a second time during the 11 second period, but fail to click it before adrenaline is lost. If I had an automated shout-when-ready, it would benefit me, and also reduce the need to think about that skill, so if I'm bringing interrupts or something I could concentrate on them more. Now everyone thinks use save yourselves, but I don't quite yet have it, and I am not sure can I manage the 8 strikes of adrenaline requirement. The heroes are sabway... And I've vanquished Snake Dance, Perdition Rock and Varajar Fells. Enough PvE imho. And I've unlocked more than one elite skill by playing random arenas. To vanquish Perdition I had to change my MM to have ward against elements, while I brought this "watch yourself" for my warrior, and it went ok with a few wipes. But my whole hero/hench team, when it dies, doesn't die because it is weak, but because it doesn't know how to move away from elementalist nuking, or AoE effects. The enemies do know when hit by fire storms, so why not incorporate some of that AI in heroes. Even that is probably enough of a patch for the irritating problem. Or even simple attack formations can already augment the survival. I've died to Cyndr, Hydras, Ice Imps, Dryders, Frostmaw. I don't even remember when a non-nuker mob accidentally wiped all my heroes and henchmen, thus leaving me swinging swords alone at the front. There are practically no problems when I switch to human companions, so my main point is more advanced henchies and heroes. The less would be more or less extra because if I had that control, I might avoid failure situations and that would alone generate less of the going through the same areas again problem. Just because it is multiplayer doesn't mean the single-player aspect needs to be ignored.. |
Quote:
You're all stick-in-the-muds, as Imoen would say. |
Amnel Ithtirsol
@ OP: mmm... sorry, no.
Zigathon
I'm interested in this texmod thing.
Is this allowed in the Terms of Use?
Is this allowed in the Terms of Use?
End
Quote:
I'm interested in this texmod thing.
Is this allowed in the Terms of Use? |
Quote:
Originally Posted by From GWW
"As a general rule of thumb, we don't mind if you do things like this to make your own playing experience more fun. Some people really like to mod, and we recognize that this can often be a valuable learning tool. When you're doing it, though, keep in mind that we ask that you don't use our content to mod other games. Please do not attempt to extract anything from your GW.dat with the intent to use it in a mod for another game or project. Also keep in mind that we can't support any changes you make.
In other words, if you try to make some changes and your game crashes, don't contact support because there really isn't anything they will be able to do for you. Make sure you have your disks handy to reinstall. In case anyone was concerned about this reply, keep in mind that alterations that people make to their own .dat files will not affect the play experience of others. All of that important data is stored server side, so any changes that would be able to be made are purely cosmetic. For instance, if someone re-textures their sword to look like a gigantic pickle, they will be the only one to see this change. You won't start seeing people wielding pickle swords running around in random arena any time soon. Also keep in mind that we are always interested to see what stuff you guys come up with. If you do something exceptionally cool that you feel would really benefit the community as a whole, don't be afraid to let us know about it." --Image:UserEmilyDiehlStar.gif Emily Diehl (talk) "To all modders: It's important to note that the parameters concerning the use of third-party programs do still apply. We cannot condone the use of such programs, and we cannot support the accounts of those who may be negatively impacted in using such programs. That's called the If it eats your hard drive and blows up your refrigerator, don't call us policy. Honestly, though, as previously stated, it is unlikely that we would actively pursue or action those who use such programs in a positive manner, that is, those whose only interest is creating benign mods of our games. Keep in mind that occasionally people get creative and might bring up the use of a harmless program to attempt to mask other harmful activities. We see that with other situations, such as where they say "But I was only using an alternative OS, why was I blocked?" and we discover they are using major bot programs. If you feel that this creates a "mixed message," then I guess we should discuss that concern. I can understand where the strict "Don't do that" is clearer than "We can't say you can do that, but we won't take action if you do choose to do it." There are some cases where it's not black and white. One example that comes to mind is the use of emulators to play Guild Wars. We develop only for the PC, but others play on other systems and that's totally ok. However, if they develop difficulties, our Support Team is not available to help them resolve those issues. So we don't prohibit the alternative, we simply decline to support it. What I want to say above all about this matter is that if you're going to mod, have fun, but do stick with the benign and positive uses of the programs and create mods that impact the game only in ways that are fun and harmless. If there's more information to share, I will do so as soon as it becomes available to me." -- Gaile |
Zigathon
Fair enough.
Kattar
Your thread is closed because you've shown complete disregard for the rules which are stickied at the top of this forum. Looks like this: READ FIRST - Sardelac Sanitarium Forum Guidelines. Please consult these to find out what you did wrong and to avoid breaking the rules in the future.
There's also a list of ideas that have been cataloged up to this point. That thread is also stickied at the top of this forum. Looks like this: Index of Ideas - Check this thread and use SEARCH before posting ANY new thread.
Also, if a thread is mostly trolling, it gets locked.
(Next time report a thread instead of posting "INB4 LOCK LOLOL" if you all don't mind. Thanks.)
Closed.
There's also a list of ideas that have been cataloged up to this point. That thread is also stickied at the top of this forum. Looks like this: Index of Ideas - Check this thread and use SEARCH before posting ANY new thread.
Also, if a thread is mostly trolling, it gets locked.
(Next time report a thread instead of posting "INB4 LOCK LOLOL" if you all don't mind. Thanks.)
Closed.