Just how much of an effect have players had on the design of GW

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

As you know the Devs have been listening to players about the game and taken the views into account, in terms of PvP they certainly listen to FoTM trends ;P.

In terms of things that simply cannot be changed in a matter of a monthly update, what exactly have players affected...

I mean things like naming NPCs after players, Gwen herself (would she have appeared if players weren't so fanatical about researching her?), The perma pre-searing group, and indeed, the whole idea of going ahead with a high PvE focus.....

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I'm always suggesting stuff and discussing other people's suggestions. MAny things I asked for, like: Ways to change the variable properties in equipment, something in Melandru's Secret garden so people go there to see the place, storage bags that can only accept a certain type of item, difficulty settings, headgear collector in pre-Searing, ways for PvP characters to change animal companions, a 'daily quest' system to make people go to a certain place, sorting the statues with a dialog-based intercace, remove /roll from PvP...

A lot of things I wanted and asked for were added, not always the way I wanted, but they get added somehow.

So, either they have the same ideas as us just by coincidence, or they listen to us. Either way we win.

tasha

tasha

Auctions Mod

Join Date: Jan 2006

UK

Mystic Spiral [MYST]

Quite a lot. There are outposts named after Guilds and players (Zos Shivros and Grand Court of Sebelkeh for example) and even NPCs in the latest updates are named after players (Wynn (Zaishen Training Captain ) for example ).

The Hall of Monuments changes were a result of a much heated debate here on Guru (and other fansites) soon after the release of EOTN.

There are a lot more, but those are the first ones that spring to mind.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Quote:
Originally Posted by tasha_darke View Post
Quite a lot. There are outposts named after Guilds and players (Zos Shivros and Grand Court of Sebelkeh for example)
What did they name Grand Court of Sebelkeh after?

tasha

tasha

Auctions Mod

Join Date: Jan 2006

UK

Mystic Spiral [MYST]

Quote:
Originally Posted by ZenRgy View Post
What did they name Grand Court of Sebelkeh after?
http://www.guildwarsguru.com/forum/member.php?u=27869

evenfall

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by tasha_darke View Post
I seriously doubt it. Selket/Empress Selket is a character from Unreal Championship 2.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

any influence is just a coincidence

Professor K

Frost Gate Guardian

Join Date: Jan 2009

Mo/A

A big effect. Almost too much, really.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Balthazar faction was a result of PvPers wanting a way to collect skills without PvE grind.

I don't think developers ever intended people to get level 20 in pre-sear, but it just proves what players can do when given enough time! Thus, a Title was born.

Not to mention, the ability to buy new character slots, and all the new additions (character design change, name change, more storage, Pet Zoo, etc) are all things the players have been asking for quite a while.

In fact, the only thing I think people really want that hasn't happened yet is a In Game Auction House.

Maybe next year?

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

Quote:
Originally Posted by evenfall View Post
I seriously doubt it. Selket/Empress Selket is a character from Unreal Championship 2.
I'm a person with feelings.

Meanie.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Quote:
Originally Posted by tasha_darke View Post
That person is of little or no importance, certainly not enough to name an outpost after them.

Bahumhat

Bahumhat

Krytan Explorer

Join Date: May 2005

Somewhere

C A K E[YuM]

There is a big one that was just recently added. The Hair stylist.

Titles were added because of player demand.

And the Favor of the gods was changed due to the players.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Too much in the wrong places, too little in the right ones.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Winterclaw View Post
Too much in the wrong places, too little in the right ones.
Ahh, yes, your absolutely right about....

what exactly are you talking about again??

What would YOU like Anet to do they haven't done yet?

AsyaMordina

AsyaMordina

Ascalonian Squire

Join Date: Jul 2006

Beguine Guild [BGN]

Some of the things that were suggested in Grimpaw's Dream Patch over at TGH dated 7/7/2005 and implemented in the game.

* New interface for advertising and joining groups.
* Not limited by district.
* When a player accepts a group invite they automatically transfer to the group leader's district and are added to group.
* Allows groups to post what they have and what they want. Automatically added info about players, classes, total fame of current team members, etc.
* Dye preview.
* Load / save skill selections (builds). This would allow you to load a set of skills both in-game and when making PvP characters.
* Some way of reconnecting and joining your team in PvE and PvP. My favourite is that reconnecting characters start out dead (but with no additional DP from that death).
* The ability for the group leader to move the entire group from zone to zone.
* The ability to "save"/unlock items like weapons (perhaps a maximum of 5 or 10) that can then be "loaded" on to PvP characters.
* Haircuts and perhaps even face-changes for existing characters.
* A collector that exchanges collectables for runes of minor, major and superior vigor.
* View tombs movies from Tombs staging outpost.
* Allow for infinite attribute changes in towns and outposts.
* Wands and staves with requirements for each caster attribute. There are still some attributes that have no associated weapons.
* Upgrades or mods for wands.
* increased [faction] rewards for arena PvP.
* Flawless victories give a faction bonus
* Only one spirit of each type

ectos taste nasty

Frost Gate Guardian

Join Date: Jan 2008

Too much

123

Jugalo Dano

Jugalo Dano

Frost Gate Guardian

Join Date: Feb 2006

N/Me

Heroes were a result of players complaining about the lack of customization with henchmen, namely the inability to change their skillbars.

Most players nowadays don't even know this and they blame Anet for ruining PvE for introducing them.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

The initial lack of infinite respeccing of attributes in towns was an obvious design flaw, that was incompatible with the concept of being able to switch out your skills whenever you wanted.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

The effect of player wishes and suggestions on the game is MASSIVE.
They really do listen and add things players want, or even refuse to make certain changes because they would negatively impact a significant group of players (even if it's a small minority).
The problem is the things players want are not always good for the game, like making things unnecessarily easier.
Another is that some pretty obvious and important things take YEARS of QQ'ing and long threads before getting into the game (like the recent removing /roll from pvp). And some, while obvious, easy to implement and heavily demanded still aren't done (certain skill nerfs, removing heroes from pvp, and some more I won't mention here)

Random Scrubinator

Academy Page

Join Date: Feb 2006

I am pretty sure by all the class requests that at the very least, assassin was the result of people asking for such a class, and paragon might have come from a request for a bard class.
Other minor things not mentioned would be the Frog, the lack major runs in the other campaigns (people were complaining for ages about the Droknar's Forge run), pretty much everything in the 4th anniversary update, Zaishen Keys (people with UAX wanted to be able to still use faction), the heavy enchantment removal in subsequent campaigns to stop farming (along with the entire scarab infestation where minotaurs used to roam), and many of the enemy mob builds in eye of the north/norn tournament.
The fact that we still complain about the game is a pretty good indication of how we have enough faith in Anet to at least try to listen to us. Even after several years of generally criticizing PvP balance, we still sort of do so

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Winterclaw View Post
Too much in the wrong places, too little in the right ones.
you win this thread.