Ritualists after the update

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

So what's everyone going to try first?
Which elites caught your eye?
I've got a few builds in mind already but I'll let people post their ideas first.
Thanks anet for such a great update!

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Well worth the wait, I say. The changes to PwK will make Ritualists, especially in PvE, much more of a viable option in a variety of different areas.

On a more serious note, I think Anet should transfer every single Rit skill to Spawning Power.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Ritualist specific? The only Rit skill that got changed is PwK; and Rits aren't flexible like Necros in that they can pick up random skills from other professions.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Well, I like the Summon Spirits update... Not that I'll play him over my Ranger or Elementalist or Monk... All are better at Support, Healing (except for Ranger, but he can tank) and Damage.

And don't even get me started about my Assassin.

duckboy

Frost Gate Guardian

Join Date: Mar 2007

Duckboy

E/Me

elemental lord ftw! i love the new skill function.

who doesn't like a skill that self heals, gives energy AND buffs ur skills by 1 attrib point

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Why did nerf castigation signet? Especially in pve, it's the only smiting e-management for god's sake, some of these nerfs that affect pve are pathetic.

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

Let's stay on-topic, please.
How do you all think they solved the Spawning Power problem?
I'm not quite convinced yet but I'll take my time to get used to it I guess.
It will be very interesting to see how the Ritualist builds are going to change after this.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

2 skills change and Ritualists become more viable?

Uh... Not really. The PwK nerf didn't do THAT much to harm /Rt players using that skill, and Summon Spirits just makes not having to spam the same spirit over after every battle different (instead you can more easily bring your spirits with you every 5 seconds and move them out of AoE easier).

Need more buffs before my real interest in them returns. Until then, necro I shall stay, but Rit will always be in my heart. x)

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

2 changes (lousy ones... sorry...) and there is already a thread about this? >_< Rits need more PvE buffs before I start taking mine out again into the good 'ol explo areas of Guild Wars.



~LeNa~

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

Is it me, or do a lot of the posters here need to adjust their sarcasm detector? Yeah this update did little to nothing for rits. However, I am curious as to WHY they would change summon spirits in the way they have. Going from a 10 sec recharge to a 10 sec recharge makes little to no difference... I never had much of a problem moving spirits around before. Dare I hope to think that this is a precursor to an upcoming buff to spirit based builds, and perhaps even spawning power itself??

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

Well I for one had lots of fun with all the new toys Anet has given us today.
I'm still exploring the possibilities and having a blast doing so!
Finally its actually desirable to play the class after 6 months of waiting!

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

The update is lame - still no buff to SP. In HM, your spirits will be instantly locked on to and destroyed in 3 seconds.

Summon Spirits needs to be +600 health - that would make spirits a force in PvE.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Kudos to you OP for making a troll thread with 9 (edit:10, one new one while I made this) other people having posted, including a mod, before somebody called you on it. I guess Bulldozer kinda did.

Anyway, just to give the topic some credibility, I personally love doing spirit spam on my Ritualist so a 5s recharging Summon Spirits will be dearly loved. I might even go back to my Signet of Ghostly Might build to get some uber spirits going.

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

Don't forget Rits can bring heroes, too!

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

And once again, Minion Bombing looks like the only viable build left for the Rit.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

It's reassuring to see ArenaNet taking such great steps towards fixing Spawning Power and making spirits viable in HM PvE.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

The point of summon spirits isn't just that it moves them, it also heals for quite a it if you have the rank to fuel it. It's useful for things like Wanderlust, displacement, Shelter, Union, ect Keeps them alive longer, lets you pull them away from enemies that 1 shot them. It's a pretty round about buff to the communing line, but it is. There's like 4 skills that I can think of that heal spirits, and this is now the most efficient one, better then the elite one with high enough rank.

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

Cool story.
Now I just need a reason to use spirits!

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

anet thought:
"Rit's use PWK a lot. NERF! decreased armour."

"Rit's still use PWK alot? NERF! increase recharge."
"Now stop using it."

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

All sarcasm aside, what's everyone going to bring instead of PwK? I've finally started tinkering around with CwD.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by BrettM View Post
I'd hate to see what you consider real harm, then. Essentially the healing power of PwK has been reduced by 40%. That seems pretty significant to me, and I expect it will have quite an effect on Discord teams.
The main harm in the nerf I see would be the recharge. Which is still over maintainable with about 8 into Restoration, thus still giving a perma +10 armor while giving a good heal every 25 *instead of 15* seconds. The healing isn't as good as it was, but it is still plenty to give healers in the group a few seconds to heal anyone close to death.

PwK saved my party's arse a few times in Fort Ranik HM at just 6 restoration.

So I say it is still very good.

Quote: Originally Posted by Captain Bulldozer View Post Going from a 10 sec recharge to a 10 sec recharge makes little to no difference... Love typos.
Quote: Originally Posted by Hugh Manatee View Post
The point of summon spirits isn't just that it moves them, it also heals for quite a it if you have the rank to fuel it. It's useful for things like Wanderlust, displacement, Shelter, Union, ect Keeps them alive longer, lets you pull them away from enemies that 1 shot them. It's a pretty round about buff to the communing line, but it is. There's like 4 skills that I can think of that heal spirits, and this is now the most efficient one, better then the elite one with high enough rank. This is true. It is now a much more desired skill for Ritualists, even if you have one spirit.

Quote:
Originally Posted by Sante_Kelm View Post
All sarcasm aside, what's everyone going to bring instead of PwK? My guess... is PwK.

jaif

Ascalonian Squire

Join Date: Dec 2007

I haven't played support characters - warriors, ele's, etc interest me more. Recently though I've decided to look at the Rt, just cause they look cool and I don't mind casting spirits and weapon buffs so much.

So I just started an Rt this morning, then had to leave. I'm reading up right now, and I really wonder why I shouldn't pull out my necro and just change him to necro/rt. Spawning Power just doesn't seem to be that big of a deal to me, and many of the spawning skills just provide energy management, which is what points in soul reaping does anyways.

The armor's cool, but i'm not sure that's such a good reason to level up an entirely new character.

If they were smart, they would do something like limit the number of spirits based on your rank in spawning power. Probably lots of other ideas out there, i'm just saying I don't see much reason to pick an rt over a necro (or an ele or mesmer, for that matter).

-Jeff

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
The main harm in the nerf I see would be the recharge. Which is still over maintainable with about 8 into Restoration, thus still giving a perma +10 armor while giving a good heal every 25 *instead of 15* seconds. The healing isn't as good as it was, but it is still plenty to give healers in the group a few seconds to heal anyone close to death.
I don't have a primary rit, but I tried it on my N/Rt. I was going to get her a 40/40 restoration set anyway, and the increased recharge pretty much gave me an even bigger reason to get that set. It really, really helps.

Quote: Nothing much happened to Ritualists in my opinion.

What comes to the elites.. Combining Summon Spirits+ Signet of Spirits+Spirit Boon Strike.. oh hai, long-lasting-health-losing-spirits ^^!

Spamming SSs with Serpent's Quickness or similar with some Communing spirits up like Shelter, Displacement and Union.. we have a nice energy issue here without Attuned Was Songkai etc.. and AWS would need spending something like 15 points in spawning power to be effective (-50%).. meh.

Bleh, I'll just go with the generic "spirits are bad after the nerf"-boat and not try to be any innovative..

I still use
Summon Spirits to move my EoE/FS around Urgoz/VSF and PwK on my N/Rt heroes (even without a 40/40 set..)
On the other hand, Summon Spirits can be replaced witha non-pve skill like Draw Spirit if you have only one spirit with you. No need to leave that Pain Inverter home.
So I just started an Rt this morning, then had to leave. I'm reading up right now, and I really wonder why I shouldn't pull out my necro and just change him to necro/rt. I know people who are saying the same thing about their rits - "I'll just use her as a mule and maybe try N/Rt instead." Me, I don't have the space for any more characters, and I'm not getting any motivation to try playing a primary Rit any time soon. =\

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

well months of complaining got us a NERF on PwK and a barely noticeable buff to summon spirits.

nothing to say really.

Teknikaali

Teknikaali

Frost Gate Guardian

Join Date: Nov 2007

Rt/

Quote:
Originally Posted by Einherj3r View Post
So what's everyone going to try first?
Which elites caught your eye?
I've got a few builds in mind already but I'll let people post their ideas first.
Thanks anet for such a great update!