17 May 2009 at 19:37 - 8
The elite virulence works nicely with fragility, at 0 death magic, it provides 3 seconds of degen through conditions, and when cast, triggers fragility 3 times, then when the conditions expire after 3 seconds, fragility is triggered again 3 times. The mesmer could run with 16 illusion magic, cast fragility on a group, then illusion of pain on a single target, followed by drain delusions for an instant deep wound on target and an energy return for you, followed by vurilience on the target, followed by epidemic, to transfer the four conditions to the rest of the monsters. This sequence alone will cause deep wound to all the monsters, 48 damage worth of degen, and 7x fragility, at 16 illusion magic, 21 damage x 7 = 147. Follow up with plague sending, transfering team mates conditions to monsters through foul feast or self inflicted conditions, or cry of pain, wandering eye, and clumsiness for additional aoe damage.
Also, virulience can be arcane echoed, to follow up with 126+48 damage again, and using a 20/20 or 40/40 death magic set would allow for more availability of vurilience. If you echo vurilience, make sure you wait for the conditions which the first virulience caused expire before casting the echoed vurilience.
Also, mark of rodgort at 0-2 fire magic causes burning for 1 second, and 3-4 causes burning for two seconds. This is nice because everytime the monsters take fire damage, they will be set on fire, take 21 damage, take 1 second worth of fire degen which is equivilent to 14 damage, then 21 damage again when the fire wares off. Maybe somebody else in the team with an ele secondary could provide the low level mark of rodgort while somebody else nukes with fire damage.