GD Solo Build Fast Mode!!!

WhyAreThereNames

WhyAreThereNames

Ascalonian Squire

Join Date: Mar 2008

In a MP3 file

Primal Fire [PF]

P/Mo

For those of you that love PvX wiki, here is an example of when people are better than it. PvX wiki has a Great Destroyer Solo Build (Final mission of Eye of the North Expansion; Also know as A Time for Heroes) but, this can take up to 5 minutes of waiting for the Great Destroyer to slowly degen to death. That's BORING! Good thing there is an alternative to the boring build of PvX. Many of you have heard of it before, but here it is! The Fast Great Destroyer Solo Build.

1. Protective Spirit
2. Healing Breeze
3. Spoil Victor
4. "You Move Like a Dwarf!"
5. Pain Inverter
6. Mending
7. Balthazar's Spirit
8. Essence Bond

Attributes:
Healing Prayers: 11+3
Smiting Prayers: 0+3
Protection Prayers: 8+3+1
Divine Favor: 3+3
Blood Magic: 11

Equipment:
Same as any 55 monk with the head armor giving its extra point to divine favor. (5 Superior Runes and Ascetic's Armor or 5 Radiant Insignias)

Usage:
Start off with casting the 3 enchantments, while waiting for the energy to go up to max before casting the next one. Then get as close to the lava as you can, up to the point where you just begin to burn, and then cast PS and HB. Now run to the GD. Recast PS and HB along the way when needed. Once you get to GD, start casting SV and PI. Be sure to avoid casting around Lava Blast, to prevent interrupts. Use "YMLAD" to interrupt Lava Wave. Otherwise there is a chance that one of the spawned minions will cast a hex on you that kills you. You don't want that. So, just keep everything cast on the GD, and keep HB and PS up at all times. The GD should die pretty fast.

Notes:
- Best run in NM, but can be run in HM.
- It is suggested that you move you enchantments box very close to the enemy casting time box to lower error possibilities.
- Don't ever spam "YMLAD" because all too many times, the GD will try to cast Lava Wave when you least expect it
- Interestingly enough, in the mission it says that interrupts enrage him, use them wisely, which is warning that interrupting him will trigger enraged blast. What's interesting is that if you are interrupted because of Lava Blast, Enraged Blast is triggered as well. (Maybe the GD is sympathetic?)
- Don't try charging more now that you have a faster build, you will lose your competitive edge.

Maker of this build: Why Are There Names
User of this build (another name of the same account): Monk O F Legend

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

cool guide and build.

btw, you cant claim builds as anyone can slap 8 skills around but...you can claim the guide so good job.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Cool, now I save 3 minutes...

Wait, which destroyers can't be in the area? Can you do it with deeds? Or is hopes going to eat you alive? I don't wanna resign constantly for three minutes.

Little Wibblets

Ascalonian Squire

Join Date: Jul 2008

LOVE

Mo/

Pain Inverter reflects damage you take. With a 55 that's usually no more than 5 hp's, therefore PI only reflects like 7-8 hp.

Picuso

Picuso

Krytan Explorer

Join Date: Dec 2006

far far away

W/

Quote:
This skill deals its damage to the hexed foe before skills like Protective Spirit reduce the damage actually taken by the foe's target. http://guildwars.wikia.com/wiki/Pain_Inverter

EDIT: I will never get tired of quoting that

White_Chaos

White_Chaos

Wilds Pathfinder

Join Date: Jan 2006

Evrope

Quote:
Originally Posted by Zodiac Meteor
View Post
Cool, now I save 3 minutes...

Wait, which destroyers can't be in the area? Can you do it with deeds? Or is hopes going to eat you alive? I don't wanna resign constantly for three minutes. The necro one

Welthas

Lion's Arch Merchant

Join Date: Jan 2007

Pennsylvania

E/

Someone should make a build so that it doesn't matter that destroyer is there, it will still own.

WhyAreThereNames

WhyAreThereNames

Ascalonian Squire

Join Date: Mar 2008

In a MP3 file

Primal Fire [PF]

P/Mo

alright, you can't do it with deeds. You have to use YMLAD to interrupt lava wave so hope doesn't spawn. and as for the better build, i'm working on it
As for PI, like that guy said, (quoting the actual text of the Gw wiki page):
For 6...9 seconds, every time target foe deals damage that foe takes 100...132% of the DAMAGE IT CAUSES (maximum 80 damage).
note the caps locked portion of the description. This means that you don't have to take damage. Its a damage dealt vs damage recived thing. I can take as little damage as I want, but the destroyer still gets delt damage as if I was taking the full thing. Interesting.

Glad that you all like it. If done correctly, the GD will take 160 damage per hit, a nice change to the degen.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Picuso is correct and i think whyaretherenames skipped that reply .
Its same principal that works for 600/smite with holywrath and retribution.
May seem to go against its description but its actually the way it works - also note as you stated DAMAGE IT CAUSES - its not Damage it caused .. the 2 can be totally different

malevolence

malevolence

Krytan Explorer

Join Date: Jun 2006

cool old times ..... wonder if I will make a new video again

http://www.youtube.com/watch?v=t1U_GQnzLgw

EDIT::::

Sorry just posting an old build , probably super-nerfed didn't try it since.... well look the date of the video

SimplyAmazing

SimplyAmazing

Krytan Explorer

Join Date: Dec 2007

Cho's Estate

Agents Of Indecision

Rt/

when eye first came out, i was using something similar, but without sv, and i was using headbutt and a furious axe for adren, and kd spamming him, avg 6 mins in NM.

WhyAreThereNames

WhyAreThereNames

Ascalonian Squire

Join Date: Mar 2008

In a MP3 file

Primal Fire [PF]

P/Mo

I assure you Spiritz, PI does do full damage. What you reference with the 600 build is completely understandable, however, that deals with the enchantments placed on the monk. The very fact that PI is a hex negates that fact. Perhaps I should rephrase how I do the comparison. It is the Damage Dealt vs the Damage Taken. Damage dealt would be like how much would this do if the target had no armor. Damage Taken would be like the 5 damage that I would take as a 55 monk. PI uses the Damage dealt to determine how much damage the GD takes. Often I find that sometimes, when looking at the damage information above the GD, it has taken 72 damage instead of the normal 80 damage, which could not have happened with SV since it is a fixed damage. If you ever need proof of this, either try out the build or let me show you. IGN: Monk O F Legend

Ichi The Shadow

Ichi The Shadow

Ascalonian Squire

Join Date: Oct 2008

Oregon

Golf Stream Owners Club [GS]

W/

Quote:
Originally Posted by Little Wibblets
View Post
Pain Inverter reflects damage you take. With a 55 that's usually no more than 5 hp's, therefore PI only reflects like 7-8 hp. From my experience I thought that PI calculated its damage effect before the effects of Prot Spirit.

Surely enough straight off Wiki: Damage dealt to the hexed foe is calculated before damage reduction effects such as Protective Spirit.