Ok, now that we have that out of the way, I'm thinking about starting a rit. Maybe I'm just a masochist or something, who knows.
This is what I have in mind so far:
[Lively Was Naomei][Tranquil Was Tanasen][Weapon of Warding][Renewing Memories]
The idea is that it focuses on preventing wipes. When a party is close to wiping, you cast TwT (to make sure you get the spell off) and then start LwN. Since this build will likely be holding an item quite often, renewing memories helps with energy costs.
Yes, yes, I know that PwK is better (even post-nerf) and that there are rez options that are technically better. But if I wanted to prot or single rez, I'd get a monk instead.
I can't decide which of the heal options I like more. [Soothing Memories]? [Wielder's Boon]? [Spirit Light] + a spirit?
Also not sure about the weapon spell choice.
And even after putting in a heal, I'll still have 3 slots left. Ideas?
I have no idea what I'm doing
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Without commenting on the rest of your build, or the purpose for it...
I'd say throw a spirit in there, get [Mend Body and Soul] and [Spirit Light].
[Wielder's Boon] will give you some pretty big heals if used with [Weapon of Warding] so you should bring that too.
Maybe, if you bring more than just the one heal, your party might not wipe ;p
I'd say throw a spirit in there, get [Mend Body and Soul] and [Spirit Light].
[Wielder's Boon] will give you some pretty big heals if used with [Weapon of Warding] so you should bring that too.
Maybe, if you bring more than just the one heal, your party might not wipe ;p
I think it is more important to prevent party wipe, and bring some party wide healing spells, like [Life] and [Protective was Kaolai], and take [Flesh of my flesh] for resurrection.
Also, spike healing spells like [Spirit light] or [mend body and soul] would be nice there.
So if you want to play a support resto rit, you may take a skill bar like this:
[offering of spirits][life][protective was kaolai][spirit light][mend body and soul][weapon of warding][mending grip][flesh of my flesh]
Or something like this.
Also, spike healing spells like [Spirit light] or [mend body and soul] would be nice there.
So if you want to play a support resto rit, you may take a skill bar like this:
[offering of spirits][life][protective was kaolai][spirit light][mend body and soul][weapon of warding][mending grip][flesh of my flesh]
Or something like this.
Why focus on preventing party wipes if the monk can do it better? It's like trying to tank as a dervish. I might as well take advantage of the rit's superior mass rezzing, since it's the only thing I know of right now that the rit can do better than the monk (though if there's something else, I'd love to hear about it).
Hmmm...What spirits would work well? Life, perhaps?
Hmmm...What spirits would work well? Life, perhaps?
Well, while it is true that monks are better healers, ritualists can do quite nice party wide healing, too, in my opinion. I think it is simply not worth bringing a skill bar only for mass rez.
But if you think that monks are better at healing, you can still bring a damage dealer spirit spammer rit or one with a channeling/resto hybrid build.
But if you think that monks are better at healing, you can still bring a damage dealer spirit spammer rit or one with a channeling/resto hybrid build.
Damn, and here I thought I had something. If going /E is the best way to get the most out of mass rez, then I'm still stuck in the same boat because an E/Rt would once again do it better thanks to energy storage.
Guess I'll just have to go /R and bring a pet. No other profession combo can self-rez and have a pet (except R/Rt, but they're not going to have as much energy for healing and such). I don't like this solution, but I'd much rather be suboptimal than redundant. And I had a slot or two free anyway (plus, I'm really not interested in most of the rit elites; they just don't seem that special to me).
What really sucks though, is that I had just thought of this really cool idea to replace TwT with SF, giving you comeplete invulnerability while casting LwN. But it seems it was not to be...
Guess I'll just have to go /R and bring a pet. No other profession combo can self-rez and have a pet (except R/Rt, but they're not going to have as much energy for healing and such). I don't like this solution, but I'd much rather be suboptimal than redundant. And I had a slot or two free anyway (plus, I'm really not interested in most of the rit elites; they just don't seem that special to me).
What really sucks though, is that I had just thought of this really cool idea to replace TwT with SF, giving you comeplete invulnerability while casting LwN. But it seems it was not to be...
Z
Quote:
Originally Posted by reaper with no name
Why focus on preventing party wipes if the monk can do it better? It's like trying to tank as a dervish. I might as well take advantage of the rit's superior mass rezzing, since it's the only thing I know of right now that the rit can do better than the monk (though if there's something else, I'd love to hear about it).
Hmmm...What spirits would work well? Life, perhaps? http://guildwars.wikia.com/wiki/Scroll_of_Resurrection
You want something that the ritu does superbly?
Spam Splinter@ 14.
To put it bluntly - the build you are trying to create is useful when playing with bad players. And with THIS build in the party - you'll ALWAYS be playing with bad players.
Hmmm...What spirits would work well? Life, perhaps? http://guildwars.wikia.com/wiki/Scroll_of_Resurrection
You want something that the ritu does superbly?
Spam Splinter@ 14.
To put it bluntly - the build you are trying to create is useful when playing with bad players. And with THIS build in the party - you'll ALWAYS be playing with bad players.
12 restoration
12 spawning power (optional, all spawning power will be effecting is how long WoW lasts in this build)
use whatever runes you can handle
[skill]xinrae's weapon[/skill][skill]weapon of warding[/skill][skill]wielder's boon[/skill][skill]protective was kaolai[/skill][skill]pain inverter[/skill][skill]ebon vanguard assassin support[/skill] res
general PvE healing/support build. can do pretty much everything from straight healing, protection, and damage support. the ebon assassin helps to soak up a mobs initial damage before you go in. i usually run this with a rit hero with the same build, instead of PvE skills, use Life or Recuperation (recup is not recommended for heroes, use [skill]Empowerment[/skill] if you feel its worth it.)
12 channeling
12 restoration
(optional, you can take points out of restoration and put them into spawning power, because this build has 2 weapon spells that actually benefit from the extra duration it gives)
[skill]ancestor's rage[/skill][skill]offering of spirit[/skill][skill]Great Dwarf weapon[/skill][skill]splinter weapon[/skill][skill]pain inverter[/skill][skill]ebon battle standard of courage[/skill][skill]protective was koalai[/skill] res
general PvE damage support w/ some protection. You have Ancestors, Splinter, and GDW for the physicals (yes theyre both weapon spells, use them when its appropriate. e.g Use Splinter for groups, and GDW on single targets.) the PvE skills are optional but i like Pain Inverter for its ability to kill an Ele boss in half a second. Ebon courage can easily be switched, i just like the protection it gives the backline, and PwK for cool party heals.
these builds are what 3/4 of rit builds are going to look like. Largely support, but you can easily go full damage or full healing. Make sure you take full advantage of skill synergies (e.g wielders boon sucks if you dont have a weapon spell). also there are some nifty spirit builds that can really pump out damage, and now especially because of the buff to [skill]summon spirits[/skill]
12 spawning power (optional, all spawning power will be effecting is how long WoW lasts in this build)
use whatever runes you can handle
[skill]xinrae's weapon[/skill][skill]weapon of warding[/skill][skill]wielder's boon[/skill][skill]protective was kaolai[/skill][skill]pain inverter[/skill][skill]ebon vanguard assassin support[/skill] res
general PvE healing/support build. can do pretty much everything from straight healing, protection, and damage support. the ebon assassin helps to soak up a mobs initial damage before you go in. i usually run this with a rit hero with the same build, instead of PvE skills, use Life or Recuperation (recup is not recommended for heroes, use [skill]Empowerment[/skill] if you feel its worth it.)
12 channeling
12 restoration
(optional, you can take points out of restoration and put them into spawning power, because this build has 2 weapon spells that actually benefit from the extra duration it gives)
[skill]ancestor's rage[/skill][skill]offering of spirit[/skill][skill]Great Dwarf weapon[/skill][skill]splinter weapon[/skill][skill]pain inverter[/skill][skill]ebon battle standard of courage[/skill][skill]protective was koalai[/skill] res
general PvE damage support w/ some protection. You have Ancestors, Splinter, and GDW for the physicals (yes theyre both weapon spells, use them when its appropriate. e.g Use Splinter for groups, and GDW on single targets.) the PvE skills are optional but i like Pain Inverter for its ability to kill an Ele boss in half a second. Ebon courage can easily be switched, i just like the protection it gives the backline, and PwK for cool party heals.
these builds are what 3/4 of rit builds are going to look like. Largely support, but you can easily go full damage or full healing. Make sure you take full advantage of skill synergies (e.g wielders boon sucks if you dont have a weapon spell). also there are some nifty spirit builds that can really pump out damage, and now especially because of the buff to [skill]summon spirits[/skill]
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First, don't forget about channeling. Bring one spirit and a bar of channeling magic, and you can do more than a little damage: spirit rift, ancestor's rage, spirit burn, essence strike, Caretaker's charge' ... all nice, destructive skills.
Rits really can be alternates of monks in many situations. In the early days of factions, I resto-ritted many missions as the "2nd monk," and patiently explained to many a PuG that no, with a heialer monk and me, they did not, in fact, need another monk. In Nahpui quarter, the monk DC'd 2/3rds of the way through, and we still aced the mission.
There's some good stuff already here that I won't repeat... spec heavy into the restoration line and you've got those weapon spells. In places where enchant removal happens, those are unstrippable buffs to your team: Wailing Weapon, Resilient Weapon, Weapon of Warding. (Recuperation spirit is +3 health regen, added to warding's +4, and you have +7 pips of health regen for 10 seconds...that's a nice pop.)
I always brought a spirit...Life is nice, as is Recuperation. While you lose the divine favor bonus of a monk, the conditional bonus from casting near a spirit, or casting while holding ashes, is just as significant. If you look at the resto rit line as a hybrid healer/protter, you can have some success with many bars.
In a mission, with a party wipe on the line, I think it's better to bail on the area, backtrack, and rez with rebirth, than to count on a partywide rez skill that will only have you rezzing in the middle of the mob again.
anyway, good luck. feel free to pm me in game if you have more questions.
Rits really can be alternates of monks in many situations. In the early days of factions, I resto-ritted many missions as the "2nd monk," and patiently explained to many a PuG that no, with a heialer monk and me, they did not, in fact, need another monk. In Nahpui quarter, the monk DC'd 2/3rds of the way through, and we still aced the mission.
There's some good stuff already here that I won't repeat... spec heavy into the restoration line and you've got those weapon spells. In places where enchant removal happens, those are unstrippable buffs to your team: Wailing Weapon, Resilient Weapon, Weapon of Warding. (Recuperation spirit is +3 health regen, added to warding's +4, and you have +7 pips of health regen for 10 seconds...that's a nice pop.)
I always brought a spirit...Life is nice, as is Recuperation. While you lose the divine favor bonus of a monk, the conditional bonus from casting near a spirit, or casting while holding ashes, is just as significant. If you look at the resto rit line as a hybrid healer/protter, you can have some success with many bars.
In a mission, with a party wipe on the line, I think it's better to bail on the area, backtrack, and rez with rebirth, than to count on a partywide rez skill that will only have you rezzing in the middle of the mob again.
anyway, good luck. feel free to pm me in game if you have more questions.
The problem with going Channeling/Restoration, though, is that it's going to require a lot of work trying to both nuke and heal. However...
Quote: Originally Posted by upier
Quote: Originally Posted by upier
youre thinking like a monk, a ritualist is more of a support healer then a primary healer. Dont think huge direct heals, the Rit takes a more subtle approach. Xinraes or Remedy might seem meh for a Monk going for huge direct heals (which is why you probably think Spirit Light Weapon is good, its not, its essentially an elite conditional healing breeze). But on a Rit they are extremely valuable skills.
Xinraes nullifies one attack, heals your ally, and damages the enemy, all in one skill. maybe it doesnt seem like much, but take into account the skill has a 1/4 activation and it recharges in 3 seconds.
Xinraes nullifies one attack, heals your ally, and damages the enemy, all in one skill. maybe it doesnt seem like much, but take into account the skill has a 1/4 activation and it recharges in 3 seconds.
One thing you could do is have a few spirits (rejuvination, life and recuperation) take care of healing the whole party and focus your attention after creating them on casting Xinrae's and Vengeful weapon on the tank. That way you help heal the party and assist the tank at the same time. One of my allies was so good with this method, he could make an assasin the party's only tank in Fow.
If you are going to create more than one spirit or summoned creature (the ebon sin, minions, asura summons) then Boon of Creation is all you need. It is usually the only energy manager I have. With it, I can continuously cast Life, Rejuvination, Recuperation and Ebon Sin Support indefinitely. Offering of Spirit is only useful if you only have one spirit and no other way of managing energy.
Other good energy managers:
Attuned Was Songkai - Perfect if you have skills that need you to hold items
Reclaim Essence - I like this one for when I kill off resto spirits. Only attacking spirits are worth moving around.
Wielder's Zeal - Basically makes many weapon spells energy free.
Renewing Memories
Energetic Was Lee Sa
Spirit Channeling
And those are just in Spawning; Channeling has more.
If you are running out of energy as a Ritualist, you aren't doing it right.
Other good energy managers:
Attuned Was Songkai - Perfect if you have skills that need you to hold items
Reclaim Essence - I like this one for when I kill off resto spirits. Only attacking spirits are worth moving around.
Wielder's Zeal - Basically makes many weapon spells energy free.
Renewing Memories
Energetic Was Lee Sa
Spirit Channeling
And those are just in Spawning; Channeling has more.
If you are running out of energy as a Ritualist, you aren't doing it right.
