Ranger comparing to other professions.
TryingToVanquish
Whenever you see damage dealer, you'll see warriors and assassins on that list. Is ranger not consider as it if it runs splinter barrage? I usually bring [barrage][splinter weapon][distracting shot][triple shot][I am the strongest!][Favorable Winds][Summon Spirits],etc. on the ranger. Do ranger have hard time finding groups as a damage dealer and is it effective as it?
silavor
Anything works in PvE, and as a core class you won't find trouble getting in to a group usually. In PvP, rangers only do actual damage through gimicks like rspike or sway.
aNet seems to think that rangers are supposed to be for shiny e-peen pets, dshot, and lots of bleeding/poison, so that's just about all they really do.
aNet seems to think that rangers are supposed to be for shiny e-peen pets, dshot, and lots of bleeding/poison, so that's just about all they really do.
Chthon
Fraid to say that, yes, rangers are sub-par damage dealers.
What rangers do have that makes them indispensable, however, is dazed.
What rangers do have that makes them indispensable, however, is dazed.
Rhamia Darigaz
rangers are not good damage dealers. they're good for their ability to split well, apply poison, dshot/savage shot, and mel shot or BA. none of these strengths are particularly useful in pve, so stop playing pve and you won't have to run shitty bow damage builds.
Lishy
Rangers are in the same position as Paragon.
One good build. That build being Splinter Barrage, in this case.
Let's just wait until next month, shall we? I'm sure pets will someday become the meta ~
One good build. That build being Splinter Barrage, in this case.
Let's just wait until next month, shall we? I'm sure pets will someday become the meta ~
Desert Rose
Quote:
Originally Posted by Kain Fz
Rangers are in the same position as Paragon.
One good build. That build being Splinter Barrage, in this case. Outside of a dedicated teambuild [[Barrage] is comparatively weak, Splinter Barrage is probally subpar in all circumstances since the introduction of [[Volley].
I advice to leave the bow at home and grap a scythe.
One good build. That build being Splinter Barrage, in this case. Outside of a dedicated teambuild [[Barrage] is comparatively weak, Splinter Barrage is probally subpar in all circumstances since the introduction of [[Volley].
I advice to leave the bow at home and grap a scythe.
MuC
Well my main char is ranger and i think that rangers are kinda good dmg dealers. I like to play all kinds of build on my ranger. Usually on VQ and other things (missons, dungeons...) i play R/D Scythe build (Wounding, Eremite's, Zealous S., Antidote S., Drunken Master, Great Dwarf Armor, I'm The Strongest and Rez). This build is like imba for rangers. Cuz you have quite good dmg + attack speed. Sometimes i also play R/W with hammer to play some kind of a tank with erf shakur. When capping elites i'm using Expert's Dexterity (quite imba domag). I rly love ranger just because they can play soooo many different builds and their primary attribute is quite good.
anaiya
IMO Rangers are weak...only saving grace is they are ranged physicals so they benefit from things like Orders, Battle Standard of Honor, Barbs, Mark of Pain...etc etc. That, and interrupts. Alas, rarely do you find a human ranger who can interrupt better than Pyre or Jin...which is why they seem a bit weak.
haggus71
First, it sounds like a bunch of people who hardly ever play a ranger. Splinter Barrage the only good build? It makes me want to cry. Learn to play the profession better, because you all fail. You think that if a huge number isn't poping up every time you hit the target, the profession is useless.
A ranger is a survivor. + armor vs elemental damage, mid-range/backline with the bow, a plethora of running/avoidance skills, name your form of degen, the most awesome non-elite, and one of the top skills in the game, period(d-shot)...A ranger will be left on the field laughing when everyone else is crying about the spike. The ranger is putting pressure and stressing monks from their own backline. Plus, if there is a party wipe, chances are it's the ranger rezzing everyone else.
A ranger softens the other side, quick, so your monks are less stressed, and your frontline and DPS unit can kill fast. Guild Wars is a team game. learn to play it as such, and you will go faster.
As far as Jin and Pyre being better interrupts...yeah, they interrupt the WRONG SKILLS. Get some freaking skill and learn to anticipate. Or go play Tetris if that's too hard.
A ranger is a survivor. + armor vs elemental damage, mid-range/backline with the bow, a plethora of running/avoidance skills, name your form of degen, the most awesome non-elite, and one of the top skills in the game, period(d-shot)...A ranger will be left on the field laughing when everyone else is crying about the spike. The ranger is putting pressure and stressing monks from their own backline. Plus, if there is a party wipe, chances are it's the ranger rezzing everyone else.
A ranger softens the other side, quick, so your monks are less stressed, and your frontline and DPS unit can kill fast. Guild Wars is a team game. learn to play it as such, and you will go faster.
As far as Jin and Pyre being better interrupts...yeah, they interrupt the WRONG SKILLS. Get some freaking skill and learn to anticipate. Or go play Tetris if that's too hard.
TryingToVanquish
Quote:
Originally Posted by Desert Rose
Outside of a dedicated teambuild [[Barrage] is comparatively weak, Splinter Barrage is probally subpar in all circumstances since the introduction of [[Volley].
I advice to leave the bow at home and grap a scythe. I been wondering why FoW Speedclear uses a Splinter-Barrage? It's subpar yet used in a elite area.
I advice to leave the bow at home and grap a scythe. I been wondering why FoW Speedclear uses a Splinter-Barrage? It's subpar yet used in a elite area.
Betrayer of Wind
in PvE rangers can do alot of dmg and much higher dps than most classes.
Skills like EBSoH or IATS plus preparation and spammable atk skills and not having to run around chasing foes makes their DPS much more consistent and armor-ignoring.
Barrage Splinter is bad unless you've a tank,which in most regular pugs you wont find one.
Skills like EBSoH or IATS plus preparation and spammable atk skills and not having to run around chasing foes makes their DPS much more consistent and armor-ignoring.
Barrage Splinter is bad unless you've a tank,which in most regular pugs you wont find one.
MuC
Ranger is one of the best profs in GW. With ranger you can roll almost every build from Bow builds, Hammer builds (and other war weapons) and my fav Scythe builds. These days i'm using WS ranger which does quite high domag. At WS build i also bring IAU and Great Dwarf Armor (need enchant for deep wound). So it's +24 armor and sometimes +24 from IAU (i just take it if there are KD's in area). Instead of IAU i take I'm the Strongest. So ranger is very useful prof. His BHA is also awesome and Expert's Dexterity. I just love it.
_Nihilist_
Quote:
Originally Posted by Betrayer of Wind
in PvE rangers can do alot of dmg and much higher dps than most classes.
Skills like EBSoH or IATS plus preparation and spammable atk skills and not having to run around chasing foes makes their DPS much more consistent and armor-ignoring.
Barrage Splinter is bad unless you've a tank,which in most regular pugs you wont find one. ^
This.
In Elite Areas they have a Perma-SF Assassin tanking and drawing aggro. Once everything is on the 'Sin, all the Splinter/Barragers let loose, and everything dies momentarily.
When you are actually playing the game, unless you happen to have a friend/guildie/alliance mate who is running said Perma-SF tank, there are better options than Splinter/Barrage.
Once mobs scatter and chase different party members, your DPS goes to Hell in a handbasket.
Skills like EBSoH or IATS plus preparation and spammable atk skills and not having to run around chasing foes makes their DPS much more consistent and armor-ignoring.
Barrage Splinter is bad unless you've a tank,which in most regular pugs you wont find one. ^
This.
In Elite Areas they have a Perma-SF Assassin tanking and drawing aggro. Once everything is on the 'Sin, all the Splinter/Barragers let loose, and everything dies momentarily.
When you are actually playing the game, unless you happen to have a friend/guildie/alliance mate who is running said Perma-SF tank, there are better options than Splinter/Barrage.
Once mobs scatter and chase different party members, your DPS goes to Hell in a handbasket.
Notorious Bob
I just wanted to say Thankyou to many of the contributors to this thread. I haven't laughed so hard in a long, long time so Thankyou, thankyou, thankyou.
!
From the OP's confusion about 'damage dealer' and 'tank' through to the "considered opinion" that Rangers are "weak", "sub-par" or one-trick-ponies.
It's hysterical!
Just because Perma-Sin/RoJ is flavour of the month, doesn't detract from ANY professions capabilities and the Ranger's boon is his/her flexibility. Barrage Shmarrage! - show me a SB build and I'll show you a Ranger who really isn't trying hard enough.
Ooof! I think I popped a rib!!
If you're confused about your role, then let me spell it out - target squishies, call targets and spike them into oblivion. If you're damage output is crap then you're doing it wrong!
!
From the OP's confusion about 'damage dealer' and 'tank' through to the "considered opinion" that Rangers are "weak", "sub-par" or one-trick-ponies.
It's hysterical!
Just because Perma-Sin/RoJ is flavour of the month, doesn't detract from ANY professions capabilities and the Ranger's boon is his/her flexibility. Barrage Shmarrage! - show me a SB build and I'll show you a Ranger who really isn't trying hard enough.
Ooof! I think I popped a rib!!
If you're confused about your role, then let me spell it out - target squishies, call targets and spike them into oblivion. If you're damage output is crap then you're doing it wrong!
willie makeit
(master of damage)
You did 931 damage over 5 seconds for an average of 186 damage per second.
Your best damage in a single second was 324, done at 1 second.
Death occurred after 4 seconds.
That any good?
You did 931 damage over 5 seconds for an average of 186 damage per second.
Your best damage in a single second was 324, done at 1 second.
Death occurred after 4 seconds.
That any good?
Rhamia Darigaz
willie makeit
ok, sorry I was being lazy.
http://img188.imageshack.us/img188/7272/gw089.jpg
http://img188.imageshack.us/img188/7272/gw089.jpg
Taurean
[Marksman's wager][Asuran scan][Finish him][By Ural's hammer][Lightning reflexes][Penetrating attack][Sundering attack][Sloth hunter's shot] = Consistent damage, you'll drop monsters within seconds.
bilinast
Ranger is very flexible class in the game. When i read the title of this thread, i instantly think of it in term of damage.
I used to play splinter barrage alot when i started to use it then it gets a bit boring as either mobs are not there or they are far aparts. Its fun when u got a big mobs all ball up together and ready for u to *splinter*.
Nowaday, i run r/d, play with h/h, sweeping things up at front row no matter if it is a mob or single target. Typical skill i bring is "victorious sweep", "Eremite's Attack", "Wearying Strike", "escape", "lighting reflex", lastly, optional "im unstoppable"/"by ural hammer"/"pain inverter". "asura scan" and "im strongest" boosts the damag nicely.
I play ^ alot lately and guesss what, it gets boring too even though i get things down reasonably fast. so i go back to bow once in a while if i have a team mate tanking.
Then i see the pattern emerges, u can't play one build over and over again. U need to adapt, improvise the build/skills according to area/mission u doing and change/swtich your play style from time to time. Even though problem is that once u change few skills or build, u feel like u killing things less faster than other builds and wanna go back to it even though u tired of it.
I have this funny thought sometimes that u play with a team full of pvp-ers and use black out on monks/healers/bosses and 123 spike! on ts/vent!
I used to play splinter barrage alot when i started to use it then it gets a bit boring as either mobs are not there or they are far aparts. Its fun when u got a big mobs all ball up together and ready for u to *splinter*.
Nowaday, i run r/d, play with h/h, sweeping things up at front row no matter if it is a mob or single target. Typical skill i bring is "victorious sweep", "Eremite's Attack", "Wearying Strike", "escape", "lighting reflex", lastly, optional "im unstoppable"/"by ural hammer"/"pain inverter". "asura scan" and "im strongest" boosts the damag nicely.
I play ^ alot lately and guesss what, it gets boring too even though i get things down reasonably fast. so i go back to bow once in a while if i have a team mate tanking.
Then i see the pattern emerges, u can't play one build over and over again. U need to adapt, improvise the build/skills according to area/mission u doing and change/swtich your play style from time to time. Even though problem is that once u change few skills or build, u feel like u killing things less faster than other builds and wanna go back to it even though u tired of it.
I have this funny thought sometimes that u play with a team full of pvp-ers and use black out on monks/healers/bosses and 123 spike! on ts/vent!
willie makeit
Ok, i took out the ward for by urals hammer, and rtw for expert focus to help with energy. For 180 seconds the damage was averaging between 90-100 per second. But actually I really like to run this bar a little bit differently than this though, my favorite one is
1 sloth hunters shot
2 d shot
3 savage shot
4 prepared shot
5 i am the strongest
6 expert focus
7 asuran scan, pain inverter, a summon of some sort, etc.
8 you move like a dwarf (use wisely its expensive for a ranger at 10 energy)
16 marks
13 expertise
Not as much damage this way but you have a knock down and two interrupts.
1 sloth hunters shot
2 d shot
3 savage shot
4 prepared shot
5 i am the strongest
6 expert focus
7 asuran scan, pain inverter, a summon of some sort, etc.
8 you move like a dwarf (use wisely its expensive for a ranger at 10 energy)
16 marks
13 expertise
Not as much damage this way but you have a knock down and two interrupts.
sp00k out
Saw many rangers surprised themselves by their damage under "glass arrows"...but as I'm not a ranger specialist, I can't concur that
Fall Of Sudden
After reading a lot of these posts I do say some people either need to play a ranger more to figure them out or they need to play with them in the group more. R/D in PVE are really not all that good considering a A/D can do way better. A condition thrower ranger really helps in PVE from my experiences. A Splinter/Barrage ranger does really help with mass damage. A interrupter ranger can really really help in a large amount of Missions in PVE from interrupting Shiro in NF. To just stop the enemy from doing some heavy damage spells. Rangers I know are not ment for heavy as damage like the front liners but if they are a condition thrower ranger they can kill enemies faster then anyone from my experience with them in groups.
_Nihilist_
Splinter/Barrage Rangers have to have a Tank in their party, otherwise, you cannot guarantee that enemies are going to be close enough together for you to get the most efficient use of S/B. Period.
That doesn't mean that S/B can't do damage, it just means that you have to allot a party slot for a designated Tank/Aggro Unit, which is not the most efficient way to play every area of the game.
Glass Arrows can output some nice DPS, Broad Head Arrow is great for shutting down high-priority enemy casters (Dazed is such a nasty condition against squishy targets that rely on spells), Beast Master Rangers (especially Bunny Thumpers) can cause massive hurt when used well...
Rangers are versatile - that is their main strength. They don't have as much DPS as a Warrior or Assassin, they don't have as many interrupts as Mesmers, they don't have lots of AoE damage like Ele's and Necro's can bring, but they can bring utility to any party and deal decent damage while doing so from the safety of the backline, and with great armor vs. Elemental damage and decent armor vs. Physical damage.
That doesn't mean that S/B can't do damage, it just means that you have to allot a party slot for a designated Tank/Aggro Unit, which is not the most efficient way to play every area of the game.
Glass Arrows can output some nice DPS, Broad Head Arrow is great for shutting down high-priority enemy casters (Dazed is such a nasty condition against squishy targets that rely on spells), Beast Master Rangers (especially Bunny Thumpers) can cause massive hurt when used well...
Rangers are versatile - that is their main strength. They don't have as much DPS as a Warrior or Assassin, they don't have as many interrupts as Mesmers, they don't have lots of AoE damage like Ele's and Necro's can bring, but they can bring utility to any party and deal decent damage while doing so from the safety of the backline, and with great armor vs. Elemental damage and decent armor vs. Physical damage.
Redvex
In dps i must correct you.
With pve skills like asuran scan, by urals hammer and ebon standard of honor associated to a energy management skill (prepared shot, marksman wager) you can spam fast cast and low recharge precision skill and you can change targer quickly instead warrior and sin must go in melee range.
With pve skills like asuran scan, by urals hammer and ebon standard of honor associated to a energy management skill (prepared shot, marksman wager) you can spam fast cast and low recharge precision skill and you can change targer quickly instead warrior and sin must go in melee range.
tatan
Been awhile since playing but I play a R/ME condition spreader,
usually use poison signet / BHA / screaming shot / Epidemic / d-shot / RTW / Natural Stride / Throw Dirt
I think the best part of being a ranger is that they are so versatile... play what makes u have fun... cause really this game doesnt matter what class u are cause most ur damage gonna come from H/H so play what doesnt bore u~
usually use poison signet / BHA / screaming shot / Epidemic / d-shot / RTW / Natural Stride / Throw Dirt
I think the best part of being a ranger is that they are so versatile... play what makes u have fun... cause really this game doesnt matter what class u are cause most ur damage gonna come from H/H so play what doesnt bore u~
Tenebrae
Rate is the prob , even with ias and a short bow , paragons and any other class can deal faster damage ( sometimes lower , sometimes higher ) than rangers with bows. Ofc they can spike , but while other classes can "spike" with 3 or 4 skills you gotta have 6 or 7 dedicated only to that ( like sin , but with lower damage bonuses ).
The point is that rangers can spread conditions extremly well and have very useful interrupts ( wisely used by humans or fast interrupts when a hero uses them ) unlike any other physicals so ..... if you focus on pissing of the foes , spreading conditions , interrupt dangerous skills / healings and cripple physicals youll be doing a great job.
The point is that rangers can spread conditions extremly well and have very useful interrupts ( wisely used by humans or fast interrupts when a hero uses them ) unlike any other physicals so ..... if you focus on pissing of the foes , spreading conditions , interrupt dangerous skills / healings and cripple physicals youll be doing a great job.
gw_poster
Ranger is a great class, but I'm a bit biased as it's my main toon's profession. I'm sure others with different mains would say the same about theirs. At the end of the day - talking about PvE here - it doesn't really matter, so long as you are having fun playing and you can get the job done just as quickly as anyone else. It would be interesting to have a contest to see how fast <profession x> + the same h/h team could vanquish a particular area for example, and compare the times. Point is that it wouldn't really prove anything except that we would all finish about the same time. PvP is a different story however.