Fast casting Buff plz

Azure mist

Frost Gate Guardian

Join Date: May 2008

CAli

R/Mo

Affect Binding rituals, Nature rituals and glyphs.
Thank you.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Why?

asdfadsf

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

While we at it might as well make it used for activation on attack skills.

Azure mist

Frost Gate Guardian

Join Date: May 2008

CAli

R/Mo

If I have 16 fast casting it shouldn't take 5 seconds to cast. Ofc

c r e s t

Ascalonian Squire

Join Date: Jul 2008

Mo/A

Quote:
Originally Posted by Azure mist View Post
If I have 16 fast casting
You're doing it wrong.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

Glyphs are not casted, they're "activated" based on the fact that they're carved stones (guess the same could be said for signets) but they are elementalist-specific.

Also, binding/nature rituals aren't necessarily being casted either; their energy is being channeled to other realms to call-forth spirits from the dead/nature.

Rosie Woogs

Core Guru

Join Date: Feb 2005

Quote:
"Fast Casting decreases the casting time of your Spells. Additionally, each rank in this attribute decreases your Signet activation times by 3%."
Binding rituals, nature rituals, and glyphs are not spells.

To cast or recharge binding rituals faster:

Quote:
Skills that affect Rituals in general

* Ritual Lord - Rituals recharge faster. (i believe this affects both binding and nature rituals...so there is a nice synergy between ranger and ritualist professions.)

Skills that affect Binding Rituals in particular

* Soul Twisting - next Binding Ritual casts faster and recharges instantly.
* Weapon of Quickening - Binding Rituals recharge faster.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

The only effect I can see to this would be that it would allow your mesmer to use binding rituals, nature rituals, and glyphs better than the professions that they belong to.

No. Just no. This would just add to a fundamental problem that's plagued the game for I don't know how long.

Do you know why Dervishes suck? Because other professions can use their stuff better than they can.

Do you know why Ritualists suck? Well, besides their complete lack of support? Yep, other professions can use their skills better than they can.

In both of these cases, the problem is that the profession's primary attribute just doesn't help them to use their skills better than other professions (Mysticism encourages dervs to literally rip away the very enchantments that they require to have a hope of competing, yet doesn't actually make the derv's enchantments any more effective; and Spawning Power would make rits the best at using their skills if it didn't suck so much). Meanwhile, Energy Storage is useful for any caster, as is Fast Casting and Soul Reaping. And Strength is useful for any melee profession.

Allowing the primary attribute of a given profession to syncronize so well with the skills of a secondary profession is nothing more than a recipe for making entire primary professions useless.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

This makes no sense and there is no reason for it to happen. /notsigned.

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

Lolno, one of the worst ideas seen lately.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Why do people keep wanting a fast casting buff? It's completely fine as it is now. Besides, giving it a buff would mean that it would be even better in pvp than it is now, and anet isn't going to make a pve/pvp split for an attribute.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Azure mist View Post
16 fast casting
Stop playing Mesmers, you are embarrasing us.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Fast casting is already powerful enough. It doesnt need a buff, other primary atts need them more. (Eg spawning power).

Stranger The Ranger

Stranger The Ranger

Wilds Pathfinder

Join Date: Nov 2005

Those Netherlands

Dynasty Warriors [DW]

R/

It should also affect Traps imo ;O

*cough* /notsigned *cough*

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

/notsigned

What's the point? Also, 16 FC? O.O
You haven't given us any reason at all to listen to your suggestion.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Right.

Since you haven't provided any reasoning as to why this idea should be implemented, and since the trolls are here, this thread is closed.