1. Assassin or Necro. 'Sins are easily some of the best DPS machines, while Necros can take curses or 10 minions for damage.
2. Monk, most likely, though once you get to a certain level not much at all is hard.
3. Assassin and Monk. About 95% of teams will need one or both of these.
4. Assassins have perma (best tank skill in the game by miles) or Critical Agility for ~100AL, warriors have inherent armor bonuses, rangers are non-squishy and have stances, Paras because of range and 80AL.
5.
Assassins and Monks are the most fun to play with, IMO. There's so much possible with them that it's hard to ever get bored. 'Sins have Moebius, Critscythe, Assassin's Promise, Locust's Fury, plus can farm almost anywhere possible to farm with Shadow Form. Monks have lots of different healing/prot builds, and smiting has now been buffed to actually be a strong and fun option. And again, the vast majority of teams want one or both of them, so you'll never be out of a group.
So Which Class Should I Play?
2 pages • Page 2
Quote:
Originally Posted by Jaigoda
3. Assassin and Monk. About 95% of teams will need one or both of these.
I disagree. A good assassin may be nice, but is certainly not necessary.
And a monk can very easily be substituted out for something like an ER Ele.
Quote:
3. Assassin and Monk. About 95% of teams will need one or both of these.
I disagree. A good assassin may be nice, but is certainly not necessary.And a monk can very easily be substituted out for something like an ER Ele.
Quote:
Quote:
Originally Posted by Xenomortis
I disagree. A good assassin may be nice, but is certainly not necessary.
Tell that to any farming team with a perma (which is almost every one of them now). Plus, if you have to you can go AP, Moebius, Critscythe/bow, even Locust's Fury for triggering physical buffs and pumping SY. And anways, no profession is exactly necessary, but most groups will take a monk or a certain type of assassin if given the chance. Maybe I should have said that they are 'welcome' or 'have a place' in 95% of groups.
Quote: Originally Posted by Xenomortis
I disagree. A good assassin may be nice, but is certainly not necessary.
Tell that to any farming team with a perma (which is almost every one of them now). Plus, if you have to you can go AP, Moebius, Critscythe/bow, even Locust's Fury for triggering physical buffs and pumping SY. And anways, no profession is exactly necessary, but most groups will take a monk or a certain type of assassin if given the chance. Maybe I should have said that they are 'welcome' or 'have a place' in 95% of groups.Quote: Originally Posted by Xenomortis
And a monk can very easily be substituted out for something like an ER Ele.
Fact is, the vast majority of people still use monks. They're much more reliable when you have a skilled player behind them (i.e. no downtime casting self-management stuff, little vulnerability to enchantment stripping). Maybe once ER ele's catch on you might see a shift, but I have a feeling it's gonna get nerfed before them (well, I'm just hoping Anet will see how broken it is even for PvE, and nerf accordingly).
Assassins are useful, yes. However, for general PvE they are rarely necessary.
For a lot of farming groups, SF is more or less a necessity though.
Monks are not necessary in the majority of groups. The fact they're used by the majority of groups does not make them necessary. I've yet to find a monk that can outperform a competent ER Ele.
For a lot of farming groups, SF is more or less a necessity though.
Monks are not necessary in the majority of groups. The fact they're used by the majority of groups does not make them necessary. I've yet to find a monk that can outperform a competent ER Ele.
Quote:
Originally Posted by Xenomortis
Assassins are useful, yes. However, for general PvE they are rarely necessary.
For a lot of farming groups, SF is more or less a necessity though. Uhh, like I said, no profession is really necessary in PvE, except maybe monks (or ER's if you so prefer - they probably won't last long anyway). Sabway or even heroes in general are not needed, but that doesn't make them anything but some of the most useful things for PvE. This 'necessary' crap is a pretty moot point.
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Assassins are useful, yes. However, for general PvE they are rarely necessary.For a lot of farming groups, SF is more or less a necessity though. Uhh, like I said, no profession is really necessary in PvE, except maybe monks (or ER's if you so prefer - they probably won't last long anyway). Sabway or even heroes in general are not needed, but that doesn't make them anything but some of the most useful things for PvE. This 'necessary' crap is a pretty moot point.
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Quote:
Originally Posted by Jaigoda
except maybe monks (or ER's if you so prefer - they probably won't last long anyway)
Have you ever played with a good ER ele? They outlast monks by a bloody mile. Only on the odd area will they have problems and they are usually problems that can be circumvated or protected against.
You've gone off a bit here. I argued against this:
"3. Assassin and Monk. About 95% of teams will need one or both of these."
I said that neither of those is necessary on a lot of teams - which is in direct opposition to your claim. You've now changed tack by saying no profession is strictly necessary (which I cannot really disagree with). Even the monk can be made unnecessary.
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except maybe monks (or ER's if you so prefer - they probably won't last long anyway)
Have you ever played with a good ER ele? They outlast monks by a bloody mile. Only on the odd area will they have problems and they are usually problems that can be circumvated or protected against.You've gone off a bit here. I argued against this:
"3. Assassin and Monk. About 95% of teams will need one or both of these."
I said that neither of those is necessary on a lot of teams - which is in direct opposition to your claim. You've now changed tack by saying no profession is strictly necessary (which I cannot really disagree with). Even the monk can be made unnecessary.
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J
I think by "they probably won't last long anyway" Jaigoda means they will probably be nerfed soon (I don't think so though - ANet has shown precious little concern for PvE). As for healing ~80 with Smite Condition, Jaigoda probably assumed Smiter's Boon, which all Smiters should run ...
Personally I will run Smite Condition on Smiters, if not to remove conditions with, to deal damage with. You can't possibly expect a single Smiter to heal as much as a single Monk, hence comparing Smite Condition to Dismiss Condition as a condition remover is irrelevant. Much better I would say is comparing Smite Condition to Cure Hex: Cure Hex is a hex remover that doubles as a bar push (if the bar push were useless, then why not take Remove Hex?), while Smite Condition is a damage tool that doubles as healing and a condition remover.
Personally I will run Smite Condition on Smiters, if not to remove conditions with, to deal damage with. You can't possibly expect a single Smiter to heal as much as a single Monk, hence comparing Smite Condition to Dismiss Condition as a condition remover is irrelevant. Much better I would say is comparing Smite Condition to Cure Hex: Cure Hex is a hex remover that doubles as a bar push (if the bar push were useless, then why not take Remove Hex?), while Smite Condition is a damage tool that doubles as healing and a condition remover.
Jeydra is my new friend around here. I like what he/she says.
Quote: Originally Posted by Xenomortis
You've gone off a bit here. I argued against this:
"3. Assassin and Monk. About 95% of teams will need one or both of these."
I said that neither of those is necessary on a lot of teams - which is in direct opposition to your claim. You've now changed tack by saying no profession is strictly necessary (which I cannot really disagree with). Even the monk can be made unnecessary. Sigh... I hate it when people base their entire argument on one word. Maybe I should have said "want" instead of "need," or another word out of the English dictionary. And even so, most groups are not going to take an ER ele, which means they'll need a monk, since they're the best/next best healer. Also, 'Sins are by far one of the most demanded professions for farming, so a lot of groups will need an Assassin with them. But whatever, if you prefer the word "want" then go right ahead. Stop splitting hairs.
Quote: Originally Posted by Xenomortis
You've gone off a bit here. I argued against this:"3. Assassin and Monk. About 95% of teams will need one or both of these."
I said that neither of those is necessary on a lot of teams - which is in direct opposition to your claim. You've now changed tack by saying no profession is strictly necessary (which I cannot really disagree with). Even the monk can be made unnecessary. Sigh... I hate it when people base their entire argument on one word. Maybe I should have said "want" instead of "need," or another word out of the English dictionary. And even so, most groups are not going to take an ER ele, which means they'll need a monk, since they're the best/next best healer. Also, 'Sins are by far one of the most demanded professions for farming, so a lot of groups will need an Assassin with them. But whatever, if you prefer the word "want" then go right ahead. Stop splitting hairs.
So it seems like I should play Monk or Ele for the healing part/most skill required. But will I be able to damage as a Monk if/when RoJ gets nerfed? Also, why hasn't Rt been suggested? I personally like the idea of spirits, but I'm not sure if it's useful at all or will be useful on a /Rt secondary.
Quote:
Originally Posted by Jaigoda
Sigh... I hate it when people base their entire argument on one word. Maybe I should have said "want" instead of "need," or another word out of the English dictionary. And even so, most groups are not going to take an ER ele, which means they'll need a monk, since they're the best/next best healer. Also, 'Sins are by far one of the most demanded professions for farming, so a lot of groups will need an Assassin with them. But whatever, if you prefer the word "want" then go right ahead. Stop splitting hairs.
I disagreed with something small. What you should have done is got straight to this bit, rather than press the issue into something quite messy. Then everything would have been fine.
What almost all groups need is some form of healer and protter - this does not necessitate a monk. That was my point, perhaps I should have been clearer.
Sigh... I hate it when people base their entire argument on one word. Maybe I should have said "want" instead of "need," or another word out of the English dictionary. And even so, most groups are not going to take an ER ele, which means they'll need a monk, since they're the best/next best healer. Also, 'Sins are by far one of the most demanded professions for farming, so a lot of groups will need an Assassin with them. But whatever, if you prefer the word "want" then go right ahead. Stop splitting hairs.
I disagreed with something small. What you should have done is got straight to this bit, rather than press the issue into something quite messy. Then everything would have been fine.What almost all groups need is some form of healer and protter - this does not necessitate a monk. That was my point, perhaps I should have been clearer.
R
Most people would prefer a Monk for healing/protting the sake of it being a Monk.
I remember when the healing bug bit me and wanted to run Restoration, the PUG would still invite 2 monks. It was long ago, before EoTN so perhaps Restoration wasn't as appreciated as it is now but I think the same ideology stands unless the PUG leader understands that a N/Rt, Rt/X and E/Mo can do just as well in PvE.
I remember when the healing bug bit me and wanted to run Restoration, the PUG would still invite 2 monks. It was long ago, before EoTN so perhaps Restoration wasn't as appreciated as it is now but I think the same ideology stands unless the PUG leader understands that a N/Rt, Rt/X and E/Mo can do just as well in PvE.
A
J
Elementalists are pretty versatile imo, you can slip into so many different shoes (although not excel in all of them of course):
1. Damage - Fire Magic (in NM and some selected HM areas), Air + PvE skills (in HM)
2. Support - Earth Magic (Churning Earth / Eruption) or Air Magic (Blinding Surge)
3. Healing - ER protting
4. Mallyx'ing - Ether Prism Restoration
5. Physical - Elemental attributes give you a Conjure + some defensive skills like Armor of Earth / Armor of Mist; the real problem is you can't trigger Barbs and MoP anymore
Energy Storage as a primary attribute is almost always useful, so Elementalists are similarly very versatile ... although they of course can't do most of what's written above better than every other class.
Rather off-topic though.
1. Damage - Fire Magic (in NM and some selected HM areas), Air + PvE skills (in HM)
2. Support - Earth Magic (Churning Earth / Eruption) or Air Magic (Blinding Surge)
3. Healing - ER protting
4. Mallyx'ing - Ether Prism Restoration
5. Physical - Elemental attributes give you a Conjure + some defensive skills like Armor of Earth / Armor of Mist; the real problem is you can't trigger Barbs and MoP anymore
Energy Storage as a primary attribute is almost always useful, so Elementalists are similarly very versatile ... although they of course can't do most of what's written above better than every other class.
Rather off-topic though.


