Custom PvE Only Skills

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Ok, so the April update was great… but now we want more! So I came with an idea to make custom PvE skills without breaking the already cracking PvE.

This is broken into many parts and is extremely hard to organize. So Bare with me, here is a summery: Those that don't read this DON'T get the readers award.
You can create custom PvE skills, the skills has a formula that you add points to make the skill stronger. You can add or subtract total points to the skill. The max points = 10, which you can use on customizing the skill. The stronger the effect (75% chance to block), the more points it uses (-4). If it has a negative effect (exhaustion), it adds more points (+2). There is bonuses that you can use, but the skill activates only when a condition is meet. The animation equils the skill type. If it is an enchantment, you can use previous animations with a different color hue, samething with AoE, double strikes, hex spells etc. Keep in mind the balancing and other things isn't complete.

You get skills by getting 1 gold Zaishen Gold to trade for Custom Skill Token (which is trade able). Give it to a Skill Maker and it brings up a selection menu (must like the picture example but not sucky). There you can obtain custom skills and you can level the skills by trading skill points to him.

Making Custom Skill Tokens trade able and Star of Transference actually worth something with make a insane money dump.

Let’s get to skill leveling. These of course have no attributes. So they get stronger with, get ready for it, skill points! You must spend skill points to Skill Makers.
Required amount of skill points:

Code:
  Level = Skill Points
  2 = 2
  3 = 4
  4 = 5
  5 = 7
  6 = 10
  7 = 14
  8 = 16
  9 = 20
  10 = 22


To get 1 custom skill to max is 100 skill points.



When you create a skill, you get 10 points which you can spend on a skill. The numbers next to the skill indicate the amount spent and gains (-2, +1, -3 etc.)


Here is a picture example:



TYPE:
Code:
  Elite:
  Elite skills (+4)
  Skill (-0)
Now there is ATTRIBUTES categories:
Code:
  Recharge time:
  60 (+4)
  45 (+3)
  30 (+2)
  25 (+1)
  20 (-0)
  15 (-1)
  10 (-2)
  8 (-3)
  5 (-4)
  3 (-5)
  2 (-6)
  1 (-7)
Code:
  Casting time:
  5 (+5)
  3 (+1)
  2 (-0)
  1 (-1)
  ¾ (-2)
  ½ (-3)
  ¼ (-4)
Code:
  Energy Cost:
  25 (+3)
  15 (+1)
  10 (-1)
  5 (-3)
  1 (-4)
Code:
  Adrenaline Cost
  10 (+4)
  9 (+3)
  8 (+2)
  7 (+1)
  6 (-0)
  5 (-1)
  4 (-2)
  3 (-3)
  2 (-4)
  1 (-5)
Code:
  Only for Enchantments / hexes / conditions / shouts / preparations / weapon spells / stance / Signet:
  3…6 (-1)
  7…11 (-2)
  12…15 (-3)
  16…20 (-4)
  21…25 (-5)
  26…30 (-6)
Next is WHAT IT DOES categories: You can pick 1-3:

Code:
  Adrenaline gain
  When attacking
  20…38% (-3)
  39…53% (-5)
  54…78% (-7)
  79…100% (-9)
  When attack/take damage
  +1…2 (-3)
  +3…4 (-5)
  +5…6 (-8)
Code:
  Armor penetration 
  5…12 (-2)
  13…20 (-3)
Code:
  Blocking
  Chance to block:
  25…33% (-2)
  34…52% (-3)
  53…75% (-4)
Code:
  Critical hits -1
  Chance for critical:
  10…21 (-1)
  22…34 (-2)
  35…45 (-4)
Code:
  Energy 
  Energy gain each skill activated:
  1 (-4)
  2 (-6)
  3 (-7)
  4 (-9)
  5 (-10)
  6 (-12)
  7 (-15)
Code:
  Exhaustion (+2)
Code:
  Max Health (-0)
  Increase max health by:
  50…75 (-0)
  76…90 (-1)
  91…121 (-2)
  122…156 (-3)
  157…205 (-4)
Code:
  
Code:
  Healing:
  50…74 (-0)
  75…99 (-1)
  100…124 (-2)
  125…149 (-3)
  150…174 (-4)
  175…200 (-5)
  201…250 (-6)
   
  Damage:
  10…20 (-1)
  21…28 (-2)
  29…37 (-3)
  38…46 (-4)
  47…53 (-5)
  54…61 (-6)
  62…76 (-7)
  77…87 (-8)
  88…99 (-9)
  100…110 (-10)
   
  Life Steal:
  8…15 (-2)
  16…28 (-3)
  29…36 (-4)
  37…45 (-5)
  46…58 (-6)
  59…70 (-7)
   
  Increase damage by:
  10…19% (-2)
  20…29% (-3)
  30…39% (-4)
  40…49% (-5)
  50…60% (-6)
   
  Double Attack: (-3)
Code:
  Interruption (-1)
Code:
  Knockdown 
  2 seconds (-3)
  3 seconds (-4)
Code:
  Sacrifice
  Sacrifice:
  50% (+5)
  33% (+4)
  17% (+3)
  10% (+2)
  5% (+1)
Code:
  Shadow step
  To ally (-1)
  To foe (-3)
Code:
  Spirit
  Binding Rituals Duration:
  1…10 (-1)
  11…20 (-2)
  21…30 (-3)
  31…40 (-4)
  41…50 (-5)
  51…60 (-6)
   
  Nature Rituals: (-9)
  1…15 (-1)
  16…30 (-2)
  31…45 (-3)
  46…60 (-4)
  61…75 (–5)
  76…90 (-6)
Code:
  Area of Effect Duration:
  10 seconds -7
  7 seconds -6
  5 seconds -5
  3 seconds -3
   
  Area of Effect:
  Ally:
  Party Members (-7)
  In the Area (-4)
  Nearby (-3)
  Adjacent (-2)
   
  Foe:
  In the Area (-5)
  Nearby (-3)
  Adjacent (-2)
Code:
  Attack Speed
  +30% (-3)
  +20% (-2)
  +10% (-1)
  -10% (+1)
  -20% (+2)
  -30% (+4)
Code:
  Movement Speed:
  -20% (+2)
  -10% (+1)
  10% (-1)
  20% (-2)
  30% (-3)
  40% (-5)
  50% (-6)
Code:
  Damage Reduction
   
  Reduce Damage by:
  10…19% (-2)
  20…29% (-3)
  30…39% (-4)
  40…49% (-5)
  50…60% (-6)
   
  Armor Gain:
  +7…15 (-2)
  +16…23 (-3)
  +24…32 (-4)
  +33…45 (-5)
  +45…60 (-6)
Code:
  Recharge Time of skills:
  +30% (+3)
  +20% (+2)
  +10% (+1)
  -10% (-2)
  -20% (-4)
  -30% (-6)
  -40% (-9)
  -50% (-10)
Code:
  Conditions apply:
  Bleeding (-1)
  Blindness (-2)
  Burning (-1)
  Cracked Armor (-1)
  Crippled (-1)
  Daze (-2)
  Deep Wound (-1)
  Disease (-1)
  Poison (-1)
  Weakness (-1)
BONUS Categories: Pick 0-1

Code:
  Affects if ally or foe is below # health:
  25% +3
  50% +2
  75% +1
   
  Misc. IF…
  Applies every time foe/ally attacks -4
  Applies every time foe/ally cast a spell -4
  Foe is knockdown +2
  Suffering from a condition +1
  Suffering from a hex +1
  Next time foe casts a spell +1
  Next time foe attacks +1
  While ally/foe is attacking/casting a spell +2
  Ends when take damage +2
Cannot target self +1
A few examples:
Super Heal Party: Elite (+4) Spell (-0) – [1 of 3] Sacrifice 50% health (+5), [2 of 3] Heal All Party Members (-7) [3 of 3] 150 health (-4).

Energy 10 (-10)
Recharge - 3 (-5)
Casting time – 3/4 (-2)

Spear of God: Spear attack (0) Deals +50 (-5) damage [1 of 3].

Recharge – 0
Casting time – 0
Adrenaline – 1 (-5)

Signet Of Armor: Signet (-5) – For 7-11 seconds (-2) Attack 30% slower (+4). Gain 50 armor (-6).

Recharge 15 (-1)
Energy -0 (-5)
Casting time 3 (+1)

Trap Pwn: Elite (+4) Trap (+1): For 10 seconds (-7). Foes in the Trap takes 60 (-6) holy damage. (-3)[1 of 3]. While foes are casting a spell (+2) [1 of 1] they are knockdown (-2) [2 of 3]. This causes exhaustion (+2) [3 of 3].

Recharge 30 (+2)
Energy 10 (-1)
Casting time (-1)

Daisuko

Wilds Pathfinder

Join Date: Mar 2007

California

[Vr]

E/Me

Dumb idea is dumb. we don't need moar skills. in fact, in gw2 they said they're probably greatly decrease the number of skills available and just give the skills a greater range of applications.


EDIT : Also, this would be SO easy to abuse. make yourself attack considerably slower as a caster (attacking doesn't matter) ect. You could very VERY easily make some considerably broken skills.

Azure mist

Frost Gate Guardian

Join Date: May 2008

CAli

R/Mo

I can appreciate all of the time you spent but isn't pve easy enough? I mean people are ripping through uw @ 19 mins on a typical uwsc. Before pve only skills a clear could take 2++ hours??

Good, original idea. Simply, Unnecessary.
You can vanq a 8man area in HM with you and 3 heroes.. No need for anything easier

themadhatterxxx

Pre-Searing Cadet

Join Date: Jun 2008

KING

Me/Mo

Holy * * * * wtf

Nerel

Nerel

Jungle Guide

Join Date: Jun 2008

Australia, what you want my home address?

[CAT]

Mo/

It was a bad idea every other time someone suggested adding user customizable skills, including tables to show how it would work does nothing to diminish that bad.

So, in short... no.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by Nerel View Post
It was a bad idea every other time someone suggested adding user customizable skills, including tables to show how it would work does nothing to diminish that bad.
This.

PvE skills were bad idea to start with, adding more sure won't help. And the balance is hard to do with 'fixed' skills, so no need to add more factors into balancing equation.

Daisuko

Wilds Pathfinder

Join Date: Mar 2007

California

[Vr]

E/Me

Quote:
Originally Posted by MirkoTeran View Post
This.

PvE skills were bad idea to start with, adding more sure won't help. And the balance is hard to do with 'fixed' skills, so no need to add more factors into balancing equation.
well look at one of the skills he listed.. "spear of god" 1 adrenaline, +50 damage. lolwut?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Being able to modify practically any factor will just lead to sacrificing stuff thats absolutely useless to that profession and in return get some uber powerful gimmick.

As screwed up as PvE is, that doesn't sound like fun. One of the biggest /notsigneds I've given.

Mordiego

Mordiego

Furnace Stoker

Join Date: Sep 2007

Pozna??, UTC+1

We Are From Poland [Pol]

N/A

Pve only skills are too powerfull already. Some of them (cry, PI, Finish him, U move like a dwarf...) are waay better than a few elites so I can't see any point in stimulating this area of gameplay.
/notsigned

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

WoW ... just ... WoW

/facepalm

Minmaxing abuse potential should be just too damn obvious.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Hmmm...if Anet already can't cope with balancing the skills as they are nowadays, I'd hate to see them screwing it up even more with your idea of an infathomable amount of skill variations.

Maybe something for GW2

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I like the general idea but not his application. My idea was something slightly different;

1 Elite PvE only skill : Drag and drop one skill from your secondary profession onto this skill in your skill bar, that skill will now utillize your primary professions main unique attribute.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

This has been suggested many times, but I'm surprised you've actually figured a way that you think it may work.

However creating your own skills is not a good idea. First of all it can put the game completely out of balance, no matter how much you say it won't.
Second it would reguire too much to actually put in so even if it WAS a good idea it wouldn't happen with the current development of GW2.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

If works in Elder Scrolls because it is a single player game.

But fir this one, its too much work for a single skill, when we have more than 1300 already.

English Warrior

English Warrior

LEET HAXXOR!

Join Date: Feb 2007

Random Arena

N/A

Because PvE needs to be easier?
/notsigned

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I like the idea of being able to make your own unique skill. I don't like that idea anywhere near the realm of GW. I can see farms being dominated by the use of these customized skills, which would eventually end up not being customized, because people would start using the same kind of skill setup for certain farms or team builds.

/notsigned

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

this seems like it would be extremely complicated to be implemented while at the same time easily abused by the community. it will be near impossible for anet to forsee every possible farming exploit that could be done with custom skills.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Don't really care.

Actually, I'd kind of like to see it, just because it would be something new. And for delicious exploits.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

this isn't balacing......
beside it will kill the whole idea/identity of GW.

/not signed

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

Does anyone realize that the most broken skill in the game isnt PVE only???

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by toocooltang View Post
Does anyone realize that the most broken skill in the game isnt PVE only???
Yes it is.

The message you have entered is too short. Please lengthen your message to at least 12 characters.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by toocooltang View Post
Does anyone realize that the most broken skill in the game isnt PVE only???
Yes, Shadow Form is just the result of the terrible pve/pvp skill separation.

No to creating skills... its just not GW and still would be completely unbalanced.

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

Yeah the last thing we need is more pve skills for people to abuse.
although it kinda reminds of me of Elder Scrolls Oblivion skill making
and that made the game wicked easy, if you have played the game you know what im talking


sooo
/notsigned

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah! I made spells that had huge AoE and all elemental damages.

Quite high mana cost, but you just need ONE cast to kill anything on sight, XD.