This is broken into many parts and is extremely hard to organize. So Bare with me, here is a summery: Those that don't read this DON'T get the readers award.
You can create custom PvE skills, the skills has a formula that you add points to make the skill stronger. You can add or subtract total points to the skill. The max points = 10, which you can use on customizing the skill. The stronger the effect (75% chance to block), the more points it uses (-4). If it has a negative effect (exhaustion), it adds more points (+2). There is bonuses that you can use, but the skill activates only when a condition is meet. The animation equils the skill type. If it is an enchantment, you can use previous animations with a different color hue, samething with AoE, double strikes, hex spells etc. Keep in mind the balancing and other things isn't complete.
You get skills by getting 1 gold Zaishen Gold to trade for Custom Skill Token (which is trade able). Give it to a Skill Maker and it brings up a selection menu (must like the picture example but not sucky). There you can obtain custom skills and you can level the skills by trading skill points to him.
Making Custom Skill Tokens trade able and Star of Transference actually worth something with make a insane money dump.
Let’s get to skill leveling. These of course have no attributes. So they get stronger with, get ready for it, skill points! You must spend skill points to Skill Makers.
Required amount of skill points:
Level = Skill Points 2 = 2 3 = 4 4 = 5 5 = 7 6 = 10 7 = 14 8 = 16 9 = 20 10 = 22
To get 1 custom skill to max is 100 skill points.
When you create a skill, you get 10 points which you can spend on a skill. The numbers next to the skill indicate the amount spent and gains (-2, +1, -3 etc.)
Here is a picture example:
TYPE:
Spells -0 Enchantments -0 Hexes -0 Item Spells -0 Melee Attacks -0 Axe Attacks -0 Bow Attacks -0 Dual Attacks -0 Lead Attacks -0 Off-Hand Attacks -0 Scythe Attacks -0 Spear Attacks -0 Sword Attacks-0 Pet Attacks -0 Preparations -0 Binding Rituals -0 Nature Rituals -0 Shouts -0 Signets -5 Stances -0 Traps +1 Wards -2 Weapon Spells -1 Wells -1
Elite: Elite skills (+4) Skill (-0)
Recharge time: 60 (+4) 45 (+3) 30 (+2) 25 (+1) 20 (-0) 15 (-1) 10 (-2) 8 (-3) 5 (-4) 3 (-5) 2 (-6) 1 (-7)
Casting time: 5 (+5) 3 (+1) 2 (-0) 1 (-1) ¾ (-2) ½ (-3) ¼ (-4)
Energy Cost: 25 (+3) 15 (+1) 10 (-1) 5 (-3) 1 (-4)
Adrenaline Cost 10 (+4) 9 (+3) 8 (+2) 7 (+1) 6 (-0) 5 (-1) 4 (-2) 3 (-3) 2 (-4) 1 (-5)
Only for Enchantments / hexes / conditions / shouts / preparations / weapon spells / stance / Signet: 3…6 (-1) 7…11 (-2) 12…15 (-3) 16…20 (-4) 21…25 (-5) 26…30 (-6)
Adrenaline gain When attacking 20…38% (-3) 39…53% (-5) 54…78% (-7) 79…100% (-9) When attack/take damage +1…2 (-3) +3…4 (-5) +5…6 (-8)
Armor penetration 5…12 (-2) 13…20 (-3)
Blocking Chance to block: 25…33% (-2) 34…52% (-3) 53…75% (-4)
Critical hits -1 Chance for critical: 10…21 (-1) 22…34 (-2) 35…45 (-4)
Energy Energy gain each skill activated: 1 (-4) 2 (-6) 3 (-7) 4 (-9) 5 (-10) 6 (-12) 7 (-15)
Exhaustion (+2)
Max Health (-0) Increase max health by: 50…75 (-0) 76…90 (-1) 91…121 (-2) 122…156 (-3) 157…205 (-4)
Code:Healing/Damage Holy damage (-3) Cold damage (-0) Earth damage (-0) Fire damage (-0) Lightning damage (-0) Physical damage (-0) Shadow damage (-3) Life Stealing (-1) Touch (+1)Code:Healing: 50…74 (-0) 75…99 (-1) 100…124 (-2) 125…149 (-3) 150…174 (-4) 175…200 (-5) 201…250 (-6) Damage: 10…20 (-1) 21…28 (-2) 29…37 (-3) 38…46 (-4) 47…53 (-5) 54…61 (-6) 62…76 (-7) 77…87 (-8) 88…99 (-9) 100…110 (-10) Life Steal: 8…15 (-2) 16…28 (-3) 29…36 (-4) 37…45 (-5) 46…58 (-6) 59…70 (-7) Increase damage by: 10…19% (-2) 20…29% (-3) 30…39% (-4) 40…49% (-5) 50…60% (-6) Double Attack: (-3)
Interruption (-1)
Knockdown 2 seconds (-3) 3 seconds (-4)
Sacrifice Sacrifice: 50% (+5) 33% (+4) 17% (+3) 10% (+2) 5% (+1)
Shadow step To ally (-1) To foe (-3)
Spirit Binding Rituals Duration: 1…10 (-1) 11…20 (-2) 21…30 (-3) 31…40 (-4) 41…50 (-5) 51…60 (-6) Nature Rituals: (-9) 1…15 (-1) 16…30 (-2) 31…45 (-3) 46…60 (-4) 61…75 (–5) 76…90 (-6)
Area of Effect Duration: 10 seconds -7 7 seconds -6 5 seconds -5 3 seconds -3 Area of Effect: Ally: Party Members (-7) In the Area (-4) Nearby (-3) Adjacent (-2) Foe: In the Area (-5) Nearby (-3) Adjacent (-2)
Attack Speed +30% (-3) +20% (-2) +10% (-1) -10% (+1) -20% (+2) -30% (+4)
Movement Speed: -20% (+2) -10% (+1) 10% (-1) 20% (-2) 30% (-3) 40% (-5) 50% (-6)
Damage Reduction Reduce Damage by: 10…19% (-2) 20…29% (-3) 30…39% (-4) 40…49% (-5) 50…60% (-6) Armor Gain: +7…15 (-2) +16…23 (-3) +24…32 (-4) +33…45 (-5) +45…60 (-6)
Recharge Time of skills: +30% (+3) +20% (+2) +10% (+1) -10% (-2) -20% (-4) -30% (-6) -40% (-9) -50% (-10)
Conditions apply: Bleeding (-1) Blindness (-2) Burning (-1) Cracked Armor (-1) Crippled (-1) Daze (-2) Deep Wound (-1) Disease (-1) Poison (-1) Weakness (-1)
Affects if ally or foe is below # health: 25% +3 50% +2 75% +1 Misc. IF… Applies every time foe/ally attacks -4 Applies every time foe/ally cast a spell -4 Foe is knockdown +2 Suffering from a condition +1 Suffering from a hex +1 Next time foe casts a spell +1 Next time foe attacks +1 While ally/foe is attacking/casting a spell +2 Ends when take damage +2 Cannot target self +1
Super Heal Party: Elite (+4) Spell (-0) – [1 of 3] Sacrifice 50% health (+5), [2 of 3] Heal All Party Members (-7) [3 of 3] 150 health (-4).
Energy 10 (-10)
Recharge - 3 (-5)
Casting time – 3/4 (-2)
Spear of God: Spear attack (0) Deals +50 (-5) damage [1 of 3].
Recharge – 0
Casting time – 0
Adrenaline – 1 (-5)
Signet Of Armor: Signet (-5) – For 7-11 seconds (-2) Attack 30% slower (+4). Gain 50 armor (-6).
Recharge 15 (-1)
Energy -0 (-5)
Casting time 3 (+1)
Trap Pwn: Elite (+4) Trap (+1): For 10 seconds (-7). Foes in the Trap takes 60 (-6) holy damage. (-3)[1 of 3]. While foes are casting a spell (+2) [1 of 1] they are knockdown (-2) [2 of 3]. This causes exhaustion (+2) [3 of 3].
Recharge 30 (+2)
Energy 10 (-1)
Casting time (-1)