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Originally Posted by reaper with no name

I'm not quite understanding how your build is tough on energy though. I usually run the following:
[For Great Justice!][Aura of Holy Might][Heart of Fury][Mystic Sweep][Wounding Strike][Victorious Sweep][Save Yourselves!][Faithful Intervention]
More attack skills than you, same number of enchantments, less energy management, no zealous scythe, and I still don't end up doing much auto-attacking. What this tells me is that your energy problems likely stem from one of the following:
zealous renewal
asuran scan
Guilty

. It was indeed Asuran Scan.
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Are you using a 20% enchanting mod on your scythe? Until yesterday, I wasn't, but even a 12% enchanting mod (which I was using) makes a difference in how often you have to recast your enchantments (and therefore, how much energy you spend).
No, I am not, I'm using a Fortitude Grip. Frankly, in my new current build the only enchantments I use are Aura of Holy Might and Faithful Intervention. The extra 4 seconds on AoHM don't really matter that much to me =).
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Also, are you letting your enchantments run out, or are you stacking them? This matters a LOT, because mysticism only gives you energy if an enchantment ends on you. Stacking an enchantment robs you of 4 energy (if your mysticism is 12-13). Just let it run out and recast it a second later.
I am not a complete nub to Derv'ing,... xD Yes, I always let my enchantments run out. In fact, with my new build, I can't even maintain one of my enchants! =).
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I don't have EotN, but I can say that Farmer's Scythe isn't gonna help your energy management. Instantly recharging a skill doesn't make it cheaper. In fact, it's more expensive than say, mystic sweep, because you have to use it more often to make up for the lower damage.
I only asked if Farmer's Scythe would be a welcome addition, since taking out Chilling Victory for Whirlwind Attack, taking out Asuran Scan for Zealous Sweep and Heart of Fury for Drunken Master left me with LOADS of extra energy =).
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If you're really strapped for energy, you might want to (and I expect to get crucified for suggesting this) go D/E and take a Conjure instead of AoHM (GASP! A Dervish without AoHM!), since your build so far only uses dervish skills. Yes, I know AoHM does more damage, but it's not as much as people think unless your kurzick/luxon rank is very high (with a 6 in water magic, conjure frost does on average just as much extra damage as AoHM does with a rank of 2 or 3). More importantly, conjures last 3 times as long, so that's much less energy being spent recasting AoHM.
I fail to comprehend how +11 damage is actually better than an increased damage rating of now 33-65 (I'm rank 4, so +24 damage rating), ASWELL as the latter dealing double damage Vs. Undead ^^. (And not being Elemental damage so that Rangers laugh at you, Destroyers laugh at you for using Conjure Flame aswell as Ice Imps/Elementals laughing at you for Conjure Frost xD)
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This last one might seem kind of dumb, but are you making sure you don't accidentally recast Fathful Intervention (or any other enchantment, for that matter), unnecessarily? Every once in a while, in the heat of a battle I'll go to hit that SY! button and hit FI instead, wasting time and energy while feeling like an idiot.
I usually never have anything that needs to be renewed anywhere soon at the end of the bar. My skillbars follow a strict setup -- Stances at the front, then attack skills, then utility (On Warriors usually Lion's Comfort/"Save Yourselves!"), then the self-enchants, from low duration to high duration. So Faithful Intervention always ends up at the end of my bar, nothing else does ^^.
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Try out some of those. I know at least one should help. In the meantime, here's what I would suggest build-wise:
[Reaper's Sweep] OR [Wounding Strike]
[Aura of Holy Might] OR [Conjure Frost]/[Conjure Flame]/[Conjure Lightning] (depending on how desperate you are for the energy)
[Heart of Fury]
[Asuran Scan] (maybe; if you're using 20% enchanting mods and letting your enchantments run out so mysticism kicks in and still have energy problems, then this is likely the culprit)
[Victorious Sweep]/[Mystic Sweep]/[Eremite's Attack]
[Second Attack Skill]
[Faithful Intervention]
[Optional] (if you're sticking with AoHM, then Save Yourselves! would work very nicely here because it costs no energy and the rest of your party will thank you for the +100 armor; a hard rez is also always helpful)
If all else fails, be aware that even with the best energy management in Tyria, you are probably going to have to auto-attack at least once in a while, and there's nothing inherently wrong with that, so long as you're getting something out of it (ie, the benefits of a sundering mod, another skill slot, etc).
So, in conclusion; Asuran Scan was the culprit ^^ But my current build makes me overmanage my energy. See here!
Scythe Mastery = 12+1+2
Mysticism = 12+1
Drunken Master (@6) - Reaper's Sweep - Whirlwind Attack (@8) - Zealous Sweep - {Optional} - Aura of Holy Might (@4) - Faithful Intervention - Resurrection Signet
^^. Comments? | | |