Texmod on Armor

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

What causes this to happen and how can it be prevented?

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Either the file type or the editing program doesnt support alpha channels. alpha channels are used in Gw to represent transparency and shine.

Most "advanced" graphics programs (GIMP, PS etc.) support them, Paint doesnt. Also try a file format like BMP or PNG.

There are ways around this effect but they severaly reduce the quality of the mod. If you ever have any questions or need help with modding feel free to ask - Always happy to help a fellow modder ^^

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

lol, was using paint ;-) this one was done in BMP. i'll try PNG i suppose. if that doesn't work, i'll just chalk it up to being paint's fault then ;-)

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

You cannot use paint with any format. Paint doesnt support the alpha layer. Any bits that should be transparent will apear as solid blocks (like the blades on that armor) and the shine factor will be turned to max. Try GIMP - Totally free.

s t e e

s t e e

Frost Gate Guardian

Join Date: Apr 2009

Death By[Emo]

Mo/Me

it's Iron man

Qing Guang

Qing Guang

Wilds Pathfinder

Join Date: Nov 2008

California

Lucid Spirits [LIFE]

N/A

Haha I kind of like it. You look like some kind of fish-man.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

i did it using gimp, had the same effect. tried both .png and .bmp, neither had a different effect. any other reasons it is doing this? i know i've seen armor mods before, lol i even tried editing the that bright sheen. all that it did was change it's color, lol.

talon994

talon994

Wilds Pathfinder

Join Date: Mar 2009

Ontario,Canada

聖光麒麟

W/

what dye did you use. O.O i want some lol

PvP-Farmer-Chronic

Banned

Join Date: May 2009

I really like that haha I want some

Chthon

Grotto Attendant

Join Date: Apr 2007

Use GIMP. Use .dds format. For both ripping from the game, and for editing.

As mentioned above, the problem is that somewhere along the line you're setting the alpha channel to solid white, and that's causing GW to render you texture with 100% reflectivity. You need to preserve the original alpha channel. If you use search, you can find a post by me somewhere explaining how to do that using GIMP.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Reminds me of (i think) necro primeval, or mebbe its ancient. Eitherway, gogo fish armor.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

Quote:
Originally Posted by Chthon View Post
Use GIMP. Use .dds format. For both ripping from the game, and for editing.
GIMP 2.6 was unable to open .dds format

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Eragon Zarroc View Post
GIMP 2.6 was unable to open .dds format
That's odd. My outdated 2.4.5 has no problem.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

GIMP .dds plugin

Do you have this plugin for GIMP?

Kiva-chan

Kiva-chan

Frost Gate Guardian

Join Date: Jan 2009

Mo/A

When you extract a texture from the game the transparent parts of it, most likely aren't transparent.

If you extract the textures as .tga files, the alpha channels should still be in tact.
So when you edit the image, in addition to the red, green and blue channels there will be an additional channel which 'masks' the transparent areas...

(I understand how it works much better than I can explain how it works as I'm not familiar with the correct terminology.) =P

So, yeah... try using .tga and see how that works.
Unless you plan on changing the shape of a texture, you won't even need to touch the alpha channels...

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Quote:
Unless you plan on changing the shape of a texture, you won't even need to touch the alpha channels...
To be fair though if you want a good finished product you'll need to. If you make any major changes to the skin without touching the alpha channel you'll end up with shine where there shouldnt be.

Kiva-chan

Kiva-chan

Frost Gate Guardian

Join Date: Jan 2009

Mo/A

Ahh, I've only really played with UI elements so that was never a problem for me =P

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

attempted .tga. after airbrushing a blade with red, it came out to be a green sheen, lol. no super sheen all over the armor though. as for the .dds plugin, do i extract that to the gimp plug-in folder or something else? i'm fairly inexperienced with gimp, just downloaded it yesterday ;-)

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

Tga is okay, but for file size you should stick to .dds format. If you work with tga, your final file will end up 4 or 5 times larger than it could be with dds.