Texmod on Armor
Eragon Zarroc
What causes this to happen and how can it be prevented?
Mr. G
Either the file type or the editing program doesnt support alpha channels. alpha channels are used in Gw to represent transparency and shine.
Most "advanced" graphics programs (GIMP, PS etc.) support them, Paint doesnt. Also try a file format like BMP or PNG.
There are ways around this effect but they severaly reduce the quality of the mod. If you ever have any questions or need help with modding feel free to ask - Always happy to help a fellow modder ^^
Most "advanced" graphics programs (GIMP, PS etc.) support them, Paint doesnt. Also try a file format like BMP or PNG.
There are ways around this effect but they severaly reduce the quality of the mod. If you ever have any questions or need help with modding feel free to ask - Always happy to help a fellow modder ^^
Eragon Zarroc
lol, was using paint ;-) this one was done in BMP. i'll try PNG i suppose. if that doesn't work, i'll just chalk it up to being paint's fault then ;-)
Mr. G
You cannot use paint with any format. Paint doesnt support the alpha layer. Any bits that should be transparent will apear as solid blocks (like the blades on that armor) and the shine factor will be turned to max. Try GIMP - Totally free.
s t e e
it's Iron man
Qing Guang
Haha I kind of like it. You look like some kind of fish-man.
Eragon Zarroc
i did it using gimp, had the same effect. tried both .png and .bmp, neither had a different effect. any other reasons it is doing this? i know i've seen armor mods before, lol i even tried editing the that bright sheen. all that it did was change it's color, lol.
talon994
what dye did you use. O.O i want some lol
PvP-Farmer-Chronic
I really like that haha I want some
Chthon
Use GIMP. Use .dds format. For both ripping from the game, and for editing.
As mentioned above, the problem is that somewhere along the line you're setting the alpha channel to solid white, and that's causing GW to render you texture with 100% reflectivity. You need to preserve the original alpha channel. If you use search, you can find a post by me somewhere explaining how to do that using GIMP.
As mentioned above, the problem is that somewhere along the line you're setting the alpha channel to solid white, and that's causing GW to render you texture with 100% reflectivity. You need to preserve the original alpha channel. If you use search, you can find a post by me somewhere explaining how to do that using GIMP.
Luminarus
Reminds me of (i think) necro primeval, or mebbe its ancient. Eitherway, gogo fish armor.
Eragon Zarroc
Chthon
MisterB
Kiva-chan
When you extract a texture from the game the transparent parts of it, most likely aren't transparent.
If you extract the textures as .tga files, the alpha channels should still be in tact.
So when you edit the image, in addition to the red, green and blue channels there will be an additional channel which 'masks' the transparent areas...
(I understand how it works much better than I can explain how it works as I'm not familiar with the correct terminology.) =P
So, yeah... try using .tga and see how that works.
Unless you plan on changing the shape of a texture, you won't even need to touch the alpha channels...
If you extract the textures as .tga files, the alpha channels should still be in tact.
So when you edit the image, in addition to the red, green and blue channels there will be an additional channel which 'masks' the transparent areas...
(I understand how it works much better than I can explain how it works as I'm not familiar with the correct terminology.) =P
So, yeah... try using .tga and see how that works.
Unless you plan on changing the shape of a texture, you won't even need to touch the alpha channels...
Mr. G
Quote:
Unless you plan on changing the shape of a texture, you won't even need to touch the alpha channels... |
Kiva-chan
Ahh, I've only really played with UI elements so that was never a problem for me =P
Eragon Zarroc
attempted .tga. after airbrushing a blade with red, it came out to be a green sheen, lol. no super sheen all over the armor though. as for the .dds plugin, do i extract that to the gimp plug-in folder or something else? i'm fairly inexperienced with gimp, just downloaded it yesterday ;-)
sykoone
Tga is okay, but for file size you should stick to .dds format. If you work with tga, your final file will end up 4 or 5 times larger than it could be with dds.