A petition for 5 instead of 3 Zaishen quest stored

Valkus

Valkus

Academy Page

Join Date: Jul 2006

Fire Meets Ice [fmi]

R/E

/signed

I'm in the same boat as the OP, and 5 seems to be a good number, not too high and not too low.

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

You're absolutely right. They should expand it to 5 quests so that people can do them all on the weekend.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

If i signed it, i would still never actually do them so na im just gonna say wat i always say... not worth it.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

The questions is biased because most of the people who want the more space aren't active on forums, because they don't have time :P

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Improvavel View Post
And can you do 40 zaishen missions + 40 zaishen bounties on a weekend?
This. Increasing the number of quests you can hold won't let you do more of them if you don't have much time to play, it'll just increase the number of days you can put off dumping old ones to do new ones.

Masseur

Wilds Pathfinder

Join Date: Dec 2005

Southern California

R/Mo

/notsigned - this only looks good on paper, but if you had thought about it at all, you'd realize it doesn't make sense in practice. If you spread it out over several days to a week for people to do these, there wouldn't be as many people in those towns for those that actually play the game on the days they come out. The casual players that may not be in a guild and need the town to be full of people to get a PUG. With it being only 3, the towns are full that day and perhaps the day after and then it dwindles fast. If you let people keep them for a longer period you wouldn't have that.

If you were really that worried about doing them all, you'd find the time. If you were really a casual player, then you don't care if you miss a few or just pick them up each day and keep only the ones you really want. Then do them on the weekend when you do have some time.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Quote:
Originally Posted by Masseur View Post
/notsigned - this only looks good on paper, but if you had thought about it at all, you'd realize it doesn't make sense in practice. If you spread it out over several days to a week for people to do these, there wouldn't be as many people in those towns for those that actually play the game on the days they come out. The casual players that may not be in a guild and need the town to be full of people to get a PUG. With it being only 3, the towns are full that day and perhaps the day after and then it dwindles fast. If you let people keep them for a longer period you wouldn't have that.

If you were really that worried about doing them all, you'd find the time. If you were really a casual player, then you don't care if you miss a few or just pick them up each day and keep only the ones you really want. Then do them on the weekend when you do have some time.
thank you for this. you, sir, have supplied the winning post. THIS is what the Megas XLR was trying to say all along before getting flamed by a mod and some other people. :\

goondaba

Frost Gate Guardian

Join Date: Oct 2006

In the middle of somewhere

KOSS

W/Mo

Quote:
Originally Posted by Masseur View Post
/notsigned - this only looks good on paper, but if you had thought about it at all, you'd realize it doesn't make sense in practice. If you spread it out over several days to a week for people to do these, there wouldn't be as many people in those towns for those that actually play the game on the days they come out. The casual players that may not be in a guild and need the town to be full of people to get a PUG. With it being only 3, the towns are full that day and perhaps the day after and then it dwindles fast. If you let people keep them for a longer period you wouldn't have that.

If you were really that worried about doing them all, you'd find the time. If you were really a casual player, then you don't care if you miss a few or just pick them up each day and keep only the ones you really want. Then do them on the weekend when you do have some time.
You are forgetting one thing. I am not a casual player, I would play everyday IF I COULD but I still can't make time during the week to play. Hmmm, let me break it down for ya! I finish work at 5pm, get home at 5:30. Shower, eat dinner, now its 6:30. Talk with the wife, play with the kids, now its 7:30. Give the kids a bath, brush their teeth, get them in their jammies, read a book, now its 8:30. (if I am lucky, usually its 9) Get my stuff ready for the next day, clean house a bit, and we are looking at 10. I spend 30 minutes on the computer checking email, logging into guild wars to get the zquest missions, and such, and go to bed about 10:30 to 11. I have to get up at 0400 to 0500 so I am not staying up till midnight or 1am to play guild wars. Just when will I find the time to play the game during the week?

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

I'm fine with three. I like keeping my quest lists clear.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Would this hurt anyone?

No, not really. Critical mass will not be harmed because people who want to store more quests would not be part of that mass anyway.

And: Critical mass is not confined to one day. I see people grouping for mission Zquest several days after it availability: during weekends. So it in fact would increase poll of people to group with during weekend.

Really, no point to oppose this. None at all.

kontradictions

Academy Page

Join Date: Aug 2007

D/Mo

Quote:
Originally Posted by Skyy High View Post
This. Increasing the number of quests you can hold won't let you do more of them if you don't have much time to play, it'll just increase the number of days you can put off dumping old ones to do new ones.
Did you even bother to stop and think about what you said before hitting the "Submit Reply" button?

The fact of the matter is, yes, people can do more quests if you raise the cap. Why? Because some people have lives outside of GW, lives that keep them from finishing these quests on a daily basis. Currently they're only allowed to store 3 so when they finally get to the weekend, when they have a chance to do the quests, they only have 3 saved from the week.

Quote:
Originally Posted by Masseur View Post
/notsigned - this only looks good on paper, but if you had thought about it at all, you'd realize it doesn't make sense in practice. If you spread it out over several days to a week for people to do these, there wouldn't be as many people in those towns for those that actually play the game on the days they come out. The casual players that may not be in a guild and need the town to be full of people to get a PUG. With it being only 3, the towns are full that day and perhaps the day after and then it dwindles fast. If you let people keep them for a longer period you wouldn't have that.

If you were really that worried about doing them all, you'd find the time. If you were really a casual player, then you don't care if you miss a few or just pick them up each day and keep only the ones you really want. Then do them on the weekend when you do have some time.
Are we talking about the same quests here? 2 out of 3 of the quests involves running HM mission or killing a boss, which people do regularly anyway. I don't see how it would be difficult to find a PUG or some help clearing a mission on hardmode or killing a boss.

Quote:
Originally Posted by zwei2stein View Post
Would this hurt anyone?

No, not really. Critical mass will not be harmed because people who want to store more quests would not be part of that mass anyway.

And: Critical mass is not confined to one day. I see people grouping for mission Zquest several days after it availability: during weekends. So it in fact would increase poll of people to group with during weekend.

Really, no point to oppose this. None at all.
Agreed.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Quote:
Because some people have lives outside of GW, lives that keep them from finishing these quests on a daily basis.
That's the point of dailies. They're for people who play every day. Most casual players don't play every day. Hence, the daily quests are not aimed at casual players. Most of the addition content ANet has implemented has not been aimed towards the casual player. They're trying (key word: trying) to keep the hardcore market subdued until GW2. Spend some more time in Riverside and you'll see why.

I don't care either way, but there needs to be a better argument for more dailies other than that.

kontradictions

Academy Page

Join Date: Aug 2007

D/Mo

Quote:
Originally Posted by Katsumi View Post
That's the point of dailies. They're for people who play every day. Most casual players don't play every day. Hence, the daily quests are not aimed at casual players.

I don't care either way, but there needs to be a better argument for more dailies other than that.
If that is really the point of dailies, why do they allow you to accumulate 3 quests rather than just 1?

And what would the argument for not increasing the cap be? "If I don't need it, then no one else does, either"?

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

The number is irrelevant. The spirit behind the idea is what's important. What other very large MMO has daily quests? I'll give you a hint: it's starts with a "W" and ends with a "orld of Warcraft."

kontradictions

Academy Page

Join Date: Aug 2007

D/Mo

Quote:
Originally Posted by Katsumi View Post
The number is irrelevant. The spirit behind the idea is what's important. What other very large MMO has daily quests? I'll give you a hint: it's starts with a "W" and ends with a "orld of Warcraft."
If the number is irrelevant, why you making so much noise against increasing it?

If you feel that doing the daily quest the day you get it is "the spirit behind the idea" so be it, good for you. Why are you trying to stop others, who may be just as devoted as you are but cannot afford to put the time into the game, from be part of it?

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

If you'd read my original post:
Quote:
I don't care either way, but there needs to be a better argument for more dailies other than that.
The argument is flawed. That's all I'm pointing out. You're the only one making noise.

kontradictions

Academy Page

Join Date: Aug 2007

D/Mo

Quote:
Originally Posted by Katsumi View Post
If you'd read my original post:

The argument is flawed. That's all I'm pointing out. You're the only one making noise.
The argument may be flawed but it's better argument than what you or any one against this idea has provided.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

How do you not get that I don't care? Seriously, it doesn't matter. All I'm trying to do is help you along in understanding that if you want someone to do something for you, it's usually a good idea to have a good reason for asking them to do it. And "I want this just because," isn't going to get ANet to do anything.

And with that, I'm done. You obviously haven't understood most of what I've said up to this point anyway, so there's no reason to proceed any further.

Auron of Neon

Auron of Neon

cool story bro

Join Date: Apr 2006

Mililani

yumy

I don't know about the rest of the forum members here but I find that I don't really have time to play between school breaks. Starting on Winter break, early Spring break,and sometimes Summer break are the only times I can dedicate some time to playing GW. As such, I am hoping that Anet can extend the number of Zaishen quests that each character can have from 3 to about 200 so that I don't have to abandon some quests just to get others. What does everyone else think?

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by kontradictions View Post
The argument may be flawed but it's better argument than what you or any one against this idea has provided.
Just because people don't think this is a bad idea doesn't mean it wouldn't be a waste of developers' time. If this were to be implemented at all, it should be right at the bottom of the to-do list.

kontradictions

Academy Page

Join Date: Aug 2007

D/Mo

Quote:
Originally Posted by Symeon View Post
Just because people don't think this is a bad idea doesn't mean it wouldn't be a waste of developers' time. If this were to be implemented at all, it should be right at the bottom of the to-do list.
What?

I know my English is bad but if that's what you got from what I've posted thus far, I really need to reevaluate myself.

JASON626

Krytan Explorer

Join Date: Aug 2006

Mo/

i would rather have the z coin reward for pve quests bumped up so you don't feel like you have to do them everyday just to get your heavy z packs on multiple characters before new years or gw2.

Auron of Neon

Auron of Neon

cool story bro

Join Date: Apr 2006

Mililani

yumy

Quote:
Originally Posted by kontradictions View Post
I really need to reevaluate myself.
I quite agree.

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

Developers created a cap at 3 quests instead of 5 for a few reasons:

- To keep areas more focused
- To promote a challenge of finishing the quest before the new ones come out
- Over 3 would be way too much for people to handle

People that can't play this game all the time need to be a little more realistic. If you don't have any time to play over the week, how are you going to find the time to do 5, 10, or 20+ quests over the weekend? It's all about learning how to manage your time and activities. I mean, even if you are so busy over the week, you still get 5 out of 7 zquests a week. I'm bound to bet that most of the time, 2 out of those 7 zquests will be a really hard boss in some elite dungeon or really hard dungeon in EotN that you won't even consider doing, or shouldn't consider doing because of your hectic schedule.

jaximus

jaximus

Krytan Explorer

Join Date: Aug 2008

wisc

heres how i see it. 3 is a good limit. you can store a few from during the week if you dont have time or just dont want to at that time. if you move to 5, the player base gets spread out like everyone has said.

this is why it should be 3. if it were more, the reason being not having time, seems quite unanimous there, then chances are you dont need the z coins for that heavy pack, correct? if you dont play enough to do a quest a day, then chances are you wont need the space. if you do, youre keeping too much junk, its called a merchant.

there is no rule saying you have to do all the quests, its for getting something you want. if you want the heavy pack, you have to be willing to work for it.

'not having enough time' is not a viable reason for the expansion of the quest pool, cuz then you dont play enough to require the extra space.

ebstjohn

Academy Page

Join Date: Dec 2008

HAWK

W/R

Someone once said to me, "It never fails. You can throw a completely free party and some of the people who show up will complain that the drinks aren't cold enough and they don't like the choice of topings on the pizza."

goondaba

Frost Gate Guardian

Join Date: Oct 2006

In the middle of somewhere

KOSS

W/Mo

Quote:
Originally Posted by ebstjohn View Post
Someone once said to me, "It never fails. You can throw a completely free party and some of the people who show up will complain that the drinks aren't cold enough and they don't like the choice of topings on the pizza."
But if they throw that party and before hand put out that they are open to suggestions from other party goers during or after the party, then is it wrong to make a suggestion or ask for something else?

It never fails, someone makes a suggestion and someone always throws out the "Free" card! Who cares if it is free or not, I am making a suggestion on ways to change the game so that it can be more assessable to those that have "other lives" outside of GW. I am not knocking those that live and breath GW everyday and don't have other obligations that prevent them from playing, so why is it so many people are knocking the fact that I have obligations that prevent me from playing during the weekdays?

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Marverick View Post
Take the time to read and shut up.

The point of suggesting 5 saved quests is so that people who don't have a lot of time to play during weekdays can save the z-quests and do them on the weekends.

Maybe where you live there are 10 weekdays in a week.
And I want weekend events during the weekdays... some people don't have time to play at weekends you know?

So, lets say you have 10 characters, you save the 5 daily missions and the 5 daily bounties, so now you have 100 zaishen quests to do during a weekend! WoW! Plus the 2 missions and the 2 bounties of the weekend! Total of 140! At 10 minutes per quest (very very conservative) you will be spending 24 playing during the weekend! Most likely it will be closer to 48 hours or even more!

What if I have less characters?

Well it seems players with more characters finally have some kind of advantage in this game.

Sincerely I don't care either way and you can even store all the damn quests for what I care.

Just seems nitpicking.

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

Doing the Zaishen Challenges isn't a MUST. I have no problems the way they are now. Currently I only play those that I like, I don't need extra storage.

The Little Viking

Krytan Explorer

Join Date: Mar 2006

innergalactic gargleblasters

W/Mo

I would like this. Sometimes Im just not in the mood to do a mission or challenge, but the rewards are too good to pass up and i hold on to them. Hoping to get to them later when a guildie needs help there. As for some folks saying they already have to many quests in your log..well no one is forcing you to keep them, not do them or hold on to them. And no one here was saying they could get through 40 in a weekend, I believe they were trying to get across that they would like to have the option of doing the ones they want when they want. Not just 3. I have dumped a few that I would have really liked to have been able to get to, but lack of time forced me to get rid of them for something less time consuming, only to find out 2 days later, i now have the time to do them, only i no longer have access to them. So for many peoples personal reasons and time frames I think it should be extended to being able to hold more in the quest log.

Kawil

Kawil

Frost Gate Guardian

Join Date: Feb 2008

{Hawk}-->The Aerie Alliance

N/Me

/notsigned

3 is plenty. Just think, you start piling them up and up...and up. Now the weekend comes. OMG!!! Which ones do you do? There you are with maybe 10 or 20 (or however many) that you've done...maybe on 1 toon or across all of them. The weekend ends. Guess what happens next? Yep, you add more and more. You'll never get done.

The limit saves you from yourself--so that you can have a life...maybe even outside of GW.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

just do the quests and ur fine. they will pile up whether there is 3 or 5 slots.

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

rather than increasing the cap, i'd rather see them get rid of the cap altogether and just add an "expiration date" to the pve quests.

anet lost sight of their goal to make the game friendly for casual gamers on this one. give people a week or two to do their quests at their leisure, imo.

karadoc

Ascalonian Squire

Join Date: Oct 2007

Me/

Many people are saying that they don't have time to do the quests and that some reward are too good to pass up, etc. In response, let me just say two things:
- There will still be a new quest every day. Increasing the list to 5 would not help you keep up with the all the good quest rewards being added. If you aren't completing the quests fast enough to keep up now, having 5 on the list would not change that. You will still need to choose which quests to keep and which to drop.
- The shorter list helps to keep the quest areas in focus - full of people grouping together to complete them. If the list made longer we would risk diluting the quests so that it would be harder to get a group for any of them.

Maybe I didn't do a good job of articulating what I wanted to say -- anyway, I vote "no".

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

/Singed

but the problem is that on the day self it's far easier to get a party so i doubt it will help....

Tzalaran

Academy Page

Join Date: Mar 2007

Lincoln, NE

{MERC}

P/

i would like to see the cap raised to 5, and most of the arguments against this have been 'ad absurdum' fallacy arguments. you distort the arguments for this change by taking them to outrageous extremes that no one is talking about.

Those who are arguing against this for the reason that there won't be enough people to PUG them have a little point, but this argument fails in practicality because any PUG i've joined for a zquest have FAILED. the only time i've beaten these is with guildies or H/H. if you need a PUG to complete this quest, you aren't going to finish them fast anyway, providing more of a need to store 5 quests because they are going to take longer for you to complete in the first place.

as a primary PvE player, i have my main character that i attempt to complete all the Zquests on. other characters i take them with either have that area, or i'm planning on taking them through the area soon anyway. so stating that we would be taking all 5 quests on each character is a straw man argument, because mostly we just want to take and complete all of them on our main character, and would rarely take a quest for all 8-10 characters. (the only quests i've taken on all my characters are the AB/FA/JQ PvP quests because of the huge rewards PvP quests give compared to PvE) The argument claiming that we take every quest on every character is a hollow argument logically, as most PvE players are just trying to do all the Zquests on their main, not all characters.

i can generally make enough time to complete the bounty each night, except when they are dungeon bosses or an elite area boss. because the majority of the bounties are in these types of areas, it would be more convenient to be able to store 5 quests to do over the weekend, when we can assuredly have the time to attempt the quest. with the mission quests, i only take the ones needed for any of the HM books on my main, as they just aren't worth the time invested the vast majority of the time (HM riverside province, for example, takes forever and was only worth 70zcoins).

The other reason i would like to see an increased number of stored quests is because of the disparity in rewards for PvP and PvE players. The current setup seems that it is intended to force PvE players to play PvP because 55% or more of the total available zcoins come from PvP arenas. i don't see PvP characters needing the expensive storage bag reward from this as much as pack rat PvE players do, yet they are set up to attain the big reward faster. This bias towards PvP has affected the PvE crowd in many ways, but this one has taken the cake. in order to achieve the biggest demand of the PvE crowd (more storage), the system is set up such that i HAVE to PvP in order to get my huge storage pack in a reasonable amount of time. i understand that PvP was intended to be the 'end game' for GW, but i don't play games to be forced to deal with arrogant people, and that is pretty much all i've found in my few ventures into PvP arenas. allowing a couple more quests in our logs would help to reduce the feeling of disparity between rewards of PvP and PvE quests.

if the quests were meant to be daily, there would not be the option of storing 3, and there would be an expiration time to when you could cash them in. because of the current way the quests are setup, i see no catastrophic result of them increasing the stored limit to 5, instead i think that it would help to populate more out of the way areas for longer, as was the intention of these quests in the first place.

If the quest stored doesn't increase, i won't cry over it and will just continue the method i've developed to complete as many as i can. allowing an additional 2 quests to be in the log would make it much easier for my guild to form up on the weekends and play together (we always have to ditch quests to take new ones, and we put different priorities on certain quests, resulting in one of having quest A, one B, instead of us all having quests A, B, and C that we can work on together. so increasing the quest limit to 5 would allow us to store each of the weekday quests and being able to work together to complete them on the weekends without any of us doing the quest but unable to get the reward because that happened to be the one we dropped.

unlike PvP skill balances (which generally rape the PvE crowd), adding 2 more to the quest limit wouldn't harm anyone, and would be beneficial to the vast majority of the player base. That is why Anet should consider adjusting the stored quest limit to 5. (i wouldn't support more than 5, but based off a month of doing these, i think the limit of 3 is too few for the casual guild).