questions about certain skills..

diehuman

diehuman

Academy Page

Join Date: May 2009

Hong Kong

N/

Necro:
Lingering Curse and Defile Flesh, are their less-healing effect stackable?
like (20%+33%)=53% or are they just count as (heal*80%)*67% depends on which is the cover hex?
I heard of someone said they are not stackable and only count as 33% before the update,
if its true after this update it will stay at the highest less-healing effect (33%) when two hexes are on?

Mesmer:
Illust Wep, can I run a Me/A with high Dagger Mastery and end up higher chance of dual hit?

Just wondering had somebody tried it over / result?
Thanks a lot.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Lingering Curse and Defile Flesh should theoretically stack, whether they do or not I can't verify. Either way, healing reduction caps at 40%. For the record, your second math equation is the right one, almost everything in this game is done by multiplication.

As for Illusionary Weaponry - yes, higher Dagger Mastery does give you the chance to "double-strike" more, even though you're not really hitting the target. Just remember that assassin attack skills are completely pointless - leads can't hit to chain to offhands, and just trying a dual will fail since there's nothing chained to it.

Dorny

Frost Gate Guardian

Join Date: Apr 2008

Switzerland

Dragons of Shadows [DOS]

N/E

Mathematically, and logically, they are multiplied together. In any case, it would result in 53.33333333% healing. (0.8*0.66666667) The answer is the same, but yeh.

diehuman

diehuman

Academy Page

Join Date: May 2009

Hong Kong

N/

woah quick reply and thanks
i didnt expect it was that fast lol