Several folks are getting together this weekend to make an attempt at Urgoz. Quite a few haven’t played in some time and pretty much all of us are green when it comes to running Urgoz. This build ‘idea’ is borrowed from all over (including a thread here on guru) and isn’t meant to be a speed clear. There feels like a bunch of holes still and would love input in trying to refine or change accordingly.
#1 – P/W
leadership=11+1
spear=11+1+1
command=8+1
[save yourselves]
[there's nothing to fear]
[for great justice]
[focused anger]
[go for the eyes]
[vicious attack]
[aggressive refrain] – tough to maintain between battles w/o shout/chant
[open] – Rez such as sig of return? Ebon Battle Standard of Honor (rank?)? Anthem of Flame/ weariness for aggressive?
#2 (Caller) – N/A (fixed!)
curses=12+1+1
soulr=10+1
deadly=8
[mark of pain]
[barbs]
[rigor mortis]
[reckless haste] – tryptophan signet?
[enfeebling blood]
[assassin's promise]
[by ural's hammer]
[Open]
#3 – N/R
death=12+1+3
soul=12+1
[Masochism]
[Order of Undeath]
[Animate Bone Fiend]
[Animate Bone Horror]
[Blood of the Master]
[Foul Feast]
[Infuse Condition]
[Charm Animal]
#4 – E/Mo
ES= 12+1+2
Healing = 12
Air = 3 +1
[Infuse Health]
[Heal Party]
[Great Dwarf Weapon]
[Glyph of Swiftness]
[Mindbender]
[Ether Renewal]
[Aura of Restoration]
[Healing Breeze]
#5 – E/Mo
ES= 12+1+2
Prot = 12
Air = 3 +1
[Infuse Health]
[Protective Spirit]
[Glyph of Swiftness]
[Life Attunement] x6
[Ether Renewal]
[Aura of Restoration]
[Open]
[Open]
#6 – D/N
Mysticism 11 + 1
Wind 10 + 1 + 1
Blood 10
[Arcane Zeal]
[Dark Fury]
[Order of Pain]
[Mystic Healing]
[Vow of Piety]
[Blood Ritual]
[Open] – Mindbender?
[Consume Corpse] (fixed!)
#7 – R/Rt
11 + 1 Exp
10 +1 +1 Mark
10 Channeling
[Barrage]
[Splinter Weapon]
[Distracting shot]
[Charm Animal]
[Lighting Reflexes]
[Flesh of my Flesh]
[Dwarven Stability]
[Open] – Ebon Battle Standard of Honor?
#8 – R/Rt
11 + (armor swap) BM
10 + (armor swap) Mark
10 + (armor swap) Exp
[Barrage]
[Distracting Shot]
[Lighting Reflexes]
[Dwarven Stability]
[Charm Animal]
[Revive Animal]
[Edge of Extension]
[Flesh of my Flesh] (possibly rebirth instead?)
#9 – Mo/E
12 + 1 +3 Smite
12 + 1 DF
[Ray of Judgment]
[Reversal of Damage]
[Smite Condition]
[Smite Hex]
[Strength of Honor]
[Seed of Life]
[Smiter’s Boon]
[Glyph of Lesser Energy]
#10 – Me/Mo
12 +1 +1 FC
12 Smite
[Ray of Judgment]
[Reversal of Damage]
[Smite Condition]
[Smite Hex]
[Castigation Signet]
[Purge Signet]
[Rebirth] (possibly resurrection chant for during aggro)
[Open]
#11 & possibly 12? – W/R
[Hundred Blades]
[Whirling Attack]
[“I Am Unstoppable”]
[Charm Animal]
[Sprint]
[Ebon Escape]
[Open] – Save Yourselves copy?
[Open] – Rez Sig/ Rebirth sig?
Notes:
I take no credit for these – just been ripping them off from everywhere to post up suggestions (several parrot a thread from Guru).
There just feels like there should be more PvE skills put in just because they’re overpowered.
Not sure if 6 pets (and a spirit) will be sufficient for things like the vamps?
This is basically the primary character classes available so would have to stay within these ideas (the E/Mo’s are still questionable for being available too). I believe the folks turning out may be limited in skills and questionable in PvE ranks (these skills may need to be flexible to move)
The Wa’s were listed as the same and one would be involved in the pulling. I wasn’t sure if one not pulling should be something like an Earthshaker build or some other popular PvE variant like Dragon Slash (the Hundred Blades was meant to be powered by the AP/Curses Nec).
The Prot E/Mo didn't include Spirit Bond initially (need the Wa's/ party members to maintain 600hp if using Prot Spirit to be effective) and could use some help in spaming effect prots.
For clarification, #8 will vary on runes based on swapping armor pieces to be most effective. Will primarily be a 12 Exp, 11 Mark, 11 BM (will be on mask swap only) but will vary at Urgoz himself to pump up the EoE.
We’re suppose to be heading out Saturday evening (5/23) and I’m pulling for being as ‘ready’ as we can be prior to the event (prep time is the worst and often takes longer than the actual act. It would be nice to have templates and equipment suggestions ready to go so discussion is minimal).
Please post up suggestions, comments, tweaks, builds etc. I’m sure we’d all appreciate the help!
Urgoz Run – looking for help on build improvement!
elk
Lord Of Blame
Make sure you (or another human) have Consume Corpse or Necrotic Traversal on your bar for section 3, otherwise your done.
pipo
Ik like the n/r/a charm animal + sin promise on necro ?
Mesmer in Need
There's only 2 groups of vamps that need to be killed, you don't need a bunch of pets to block them. If someone dies, rez them. Take out the smiters and ele healers, put in monks and more splinter barrages. 2 infuse health's won't do jack against a group of wolves and er will be constantly stripped by blood drinkers. Splinter barragers will also be able to pump out more constant damage than an RoJ.
elk
Quote:
Originally Posted by pipo

Quote: Originally Posted by Lord Of Blame

Make sure you (or another human) have Consume Corpse or Necrotic Traversal on your bar for section 3, otherwise your done.
it was in there but i quickly typed it out when leaving work and gapped it. It'll fit in there somewhere (maybe the D/N?)
Quote:
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Yep, you're correct. Zodiac apparently just has his head up his arse and likes to shout about things he/she does not understand.Quote: