I don't know if people read this area. Here's a thought I had...
Some long-lasting or potent hexes could have ongoing Energy cost. The functionality already exists in the form of maintained Enchantments - the difference being a maximum time - or the -1s of Storm Djinn's Haste.
This would discourage hex spamming, especially those long-lasting ones that splash with AoE *glares at Necromancers*
What are your thoughts? Unnecessary? Too complicated? Pointless?
a
