Quote:
Originally Posted by Upier
Ritus have Splinter, AR, and a few resto options to fill up the remaining skill-slots on that bar.
Paras have the Imba build.
Monks have a useful Healing LINE, Protection LINE and now the Smiting LINE is getting buffed. It's a bit different when the whole class offers just enough skills to make a bar - compared to being able to create a bar out of every line.
That's not fun.
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I've always felt that there are a plethora of options that most people just don't explore, but that end up making powerful builds. For example, I ran a R/Mo build in Random Arenas about a month ago with the following setup:
- Marks 11+1+1 | Exp 10+1 | Prot Prayers 10
- Marksman's Wager
- Sundering Attack
- Penetrating Attack
- Savage Shot
- Lightning Reflexes
- Spirit Bond
- Life Bond
- Res Siggy
Now, if I was another player looking at a Ranger casting Life Bond on the rest of the party, I'd probably be somewhat confused, and concerned about the team's potential. This build dominated most teams, and I easily had enough energy to keep Spirit Bond on priority targets, and function as a Turret. The point I'd like to make with this example, is that there are far more viable options than most people realize, and you need to experiment to find more.
As for Ritualist skills, I can name at least 20+ useful skills to have in PvE. Even without a secondary Profession, that is quite a few combinations. Paragons I will agree are more difficult, simple because they have fewer skills to play with. You'd be surprised though to see what they can do with their secondary, for example, we recently ran FoW where I was the only Monk, alongside 7 physicals with little preparation or synergy. Our Paragon player linebacked most of the time using a Sword, Coward, and Grapple. He used Command shouts such as Make Haste to allow me to escape melee attackers, Anthem of Envy to buff the other physicals, Hexbreaker Aria to help with Hex Removal, Go For The Eyes for energy management and buffing the other physicals, Anthem of Weariness to reduce damage taken from physical foes, and Signet of Return. Now, not one of those skills is on the typically Imbagon, and yet, he was far more useful in his role than if he had run an Imbagon. We have also had him run a similar build in Heroes' Ascent, and it worked beautifully.
As for Monk skill lines, I rarely run more than four skills of any line on my bar at once. Particularly in PvE, running hybrid builds is more effective than running a pure Healer or pure Protter. I also try and take advantage of my secondary for energy management, or sometimes to assist in a spike.