As PvP players might know, creating PvP items is limited to 20, even if you have more inventory space available.
I would like to see this cap removed, or at the very least, doubled.
I simply cannot see any reason why such a restriction exists. I had to delete some upgraded PvP items simply because i needed something else and had already reached the cap.
I have several permanent PvP characters that fill a wide range of rolls/builds each needing their own weapon sets. It's a lot easier to be able to keep all those weapons instead of recreating them 24/7 because some stupid cap stops you from simply keeping them all (in extra bags, or an equipment pack).
Remove/Increase PvP item creation cap
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/new idea.
Have multiple skins unlocked to PvP weapons. Then you don't need to store so many. Plus you can edit them, but adding more bags wouldn't hurt either. /signed for both |
Anyway, I guess OP has a point, especially if he paid RPs for new skins etc.
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A lot of the time, there's a pretty good reason to have 20. Since making equipment is free, you usually want to make your equipment so that all your bases are covered. On a warrior, this would probably mean:
Sundering Weapon
Vampiric Weapon
Zealous Weapon
Ebon
Fire
Icy
Lightning
Spear/Long Range Weapon
20% Blind Shield
20% Cripple Shield
20% Weakness Shield
Earth Shield
Fire Shield
Water Shield
Lightning Shield
Piercing Shield
Blunt Shield
Slashing Shield
Vampiric Weapon without +30 health
-health offhand
(some kind of high energy set)
(if you're running a hammer warrior) +5e sword for Sword Bull's
?
Sundering Weapon
Vampiric Weapon
Zealous Weapon
Ebon
Fire
Icy
Lightning
Spear/Long Range Weapon
20% Blind Shield
20% Cripple Shield
20% Weakness Shield
Earth Shield
Fire Shield
Water Shield
Lightning Shield
Piercing Shield
Blunt Shield
Slashing Shield
Vampiric Weapon without +30 health
-health offhand
(some kind of high energy set)
(if you're running a hammer warrior) +5e sword for Sword Bull's
?
C
K
This has already been proven false for a warrior, i'll gladly fill you in on another example:
Elementalist:
4 x headgear (+1 for every attribute)
4 x 40/40 wand
4 x 40/40 offhand
4 x +15/-1 wand
4 x +15/-1 offhand
4 x staff
+5 nrg spear
8 x shield (7 x vs different damage types and reduced cripple)
grand total : 33 items
You could reason energy storage isn't realy used that much, but you could easely get weapon sets for secondary attributes (E/Rt's for example).
And the above number doesn't even include extra armor sets (in case you want to change looks once and a while).
Elementalist:
4 x headgear (+1 for every attribute)
4 x 40/40 wand
4 x 40/40 offhand
4 x +15/-1 wand
4 x +15/-1 offhand
4 x staff
+5 nrg spear
8 x shield (7 x vs different damage types and reduced cripple)
grand total : 33 items
You could reason energy storage isn't realy used that much, but you could easely get weapon sets for secondary attributes (E/Rt's for example).
And the above number doesn't even include extra armor sets (in case you want to change looks once and a while).
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