3 Hero Team Build (Evaluate Please)
evestormspear
Currenty on my 3 heros I am running these.
(BB is broken so yeah...)
Razah
13 Spawning
12 Smiting
5 Restoration
[Ray Of Judgement][Castigation Signet][Spear Of Light][Smite Hex]Smite Condition][Strength Of Honor][Energetic Was Lee Sa][Death Pact Signet]
Xandra
13 Spawning
12 Smiting
5 Restoration Magic
[Ray Of Judgement][Castigation Signet][Spear Of Light][Smite Hex]Smite Condition][Reversal Of Damage][Energetic Was Lee Sa][Death Pact Signet]
Master Of Whispers
11 Soul Reaping
12 Healing
10 Protection
[Signet Of Lost Souls][Word Of Healing][Cure Hex][Dismiss Condition][Shield Of Absorption][Protective Spirit][Rebirth]
Their Weapons are kinda lulz because I haven't bother with them really..
Xandra is using her starting weapon, Razah is using a max Adept Conjuring Staff and MoW is using a Swift Water Staff Of Endurance (Don't question it I don't feel like going through storage looking for monk stuff)
please rate it and make suggestions and don't put on pvx if you want to and I am also a stunning strike para and have vqed half of elona and finished 3/4 campaignes.
(BB is broken so yeah...)
Razah
13 Spawning
12 Smiting
5 Restoration
[Ray Of Judgement][Castigation Signet][Spear Of Light][Smite Hex]Smite Condition][Strength Of Honor][Energetic Was Lee Sa][Death Pact Signet]
Xandra
13 Spawning
12 Smiting
5 Restoration Magic
[Ray Of Judgement][Castigation Signet][Spear Of Light][Smite Hex]Smite Condition][Reversal Of Damage][Energetic Was Lee Sa][Death Pact Signet]
Master Of Whispers
11 Soul Reaping
12 Healing
10 Protection
[Signet Of Lost Souls][Word Of Healing][Cure Hex][Dismiss Condition][Shield Of Absorption][Protective Spirit][Rebirth]
Their Weapons are kinda lulz because I haven't bother with them really..
Xandra is using her starting weapon, Razah is using a max Adept Conjuring Staff and MoW is using a Swift Water Staff Of Endurance (Don't question it I don't feel like going through storage looking for monk stuff)
please rate it and make suggestions and don't put on pvx if you want to and I am also a stunning strike para and have vqed half of elona and finished 3/4 campaignes.
Jaigoda
Why are the RoJ's rit primaries? You're basically switching your entire primary for an energy-management spell (when there are much better ones when you're a monk primary; look at the Inspiration line). And Master should be /Rt with resto spells, IMO, they don't use monk spells nearly as well.
Gerroh Darksyde
RoJ is overused. I'll never support a build that uses it, especially when it's on secondary monks.
Daesu
Elephantaliste
the only reason you take Rit primary is to use [Energetic Was Lee Sa] ?
That is a an even more bad choice since heroes don't use it well. Having Mo/E with GoLE would just be better/simpler or Mo/Me with inspiration skills.
Soul reaping hybrid healer is ok.
Be sure to disable rebirth too.
You might consider [Spirit Bond] in your bars aswell.
That is a an even more bad choice since heroes don't use it well. Having Mo/E with GoLE would just be better/simpler or Mo/Me with inspiration skills.
Soul reaping hybrid healer is ok.
Be sure to disable rebirth too.
You might consider [Spirit Bond] in your bars aswell.
legacyofkain85
if u are going to use another proffesion than monk for roj,i suggest either mesmer because of fast casting or ofc necros because of soul reaping.
BrettM
Another problem with using secondary monk for RoJ builds is that you are giving up healing. A primary monk with Divine Favor is also healing when casting smiting spells, such as Smite Condition, on allies. If the bad guys are close enough to your squishies to be damaged by those spells then the extra healing can make the difference between a win and a wipe.
evestormspear
Thanks for opinions and ill try 2 monks instea of 2 rits but its mostly preferance because i love deldrimor rit armor looks. The spell casting also looks cool and they do use Lee Sa well. Also they are meant to be damage dealers with a bit of support because I use heal and prot hench or my buddys hero rits
uzumaki
Running smite builds without smiter's boon is a crime!
Monk primary is a must for smite builds so you can run boon hax + the added bonus of being able to use monk runes for some extra AoE ownage and a stronger SoH.
I go with castigation sig + power drain for energy management
... then RoJ, SoH, Smite Hex & Condition, RoD and ofc the everso amazing smiter's boon. It's a really diverse yet compressed bar. Damage (aoe and single target), heals, an interrupt and utility skills! What more could you want from a bar? I replaced my n/rt with this badboy ; )
Monk primary is a must for smite builds so you can run boon hax + the added bonus of being able to use monk runes for some extra AoE ownage and a stronger SoH.
I go with castigation sig + power drain for energy management
... then RoJ, SoH, Smite Hex & Condition, RoD and ofc the everso amazing smiter's boon. It's a really diverse yet compressed bar. Damage (aoe and single target), heals, an interrupt and utility skills! What more could you want from a bar? I replaced my n/rt with this badboy ; )
zmano11
upier
Now - while I agree with others that you'd probably want to run a primary monk due to Smiter's Boon and DF - if you REALLY want to use a ritualist, I'd go a different route.
Energetic will net you 8 energy every 20 secs.
If you go 14 Channelling (or 15 even) instead of Spawning - you obtain access to Splinter and you could additionally use Essence Strike as e-management (if you have spirits on your team). Essence Strike will net you 3 (4 at 15) energy every 8 secs AND deal damage. Plus, like I said, you get Splinter which is godly.
It also frees your hands, which means you can use a 40/40 or a +60HP set.
So if not monk primary for Smitting - then 14+ in Channelling.
Energetic will net you 8 energy every 20 secs.
If you go 14 Channelling (or 15 even) instead of Spawning - you obtain access to Splinter and you could additionally use Essence Strike as e-management (if you have spirits on your team). Essence Strike will net you 3 (4 at 15) energy every 8 secs AND deal damage. Plus, like I said, you get Splinter which is godly.
It also frees your hands, which means you can use a 40/40 or a +60HP set.
So if not monk primary for Smitting - then 14+ in Channelling.
JONO51
Quote:
Originally Posted by Jaigoda
And if DF is important, why do ER ele's arguably work better than monk in many cases?
Because they can infuse for ~300hp every quarter of a sec and keep the party bonded. A 30 hp bonus on a 300hp heal isn't nearly as important as one on say a ~100hp heal like patient spirit.
Because they can infuse for ~300hp every quarter of a sec and keep the party bonded. A 30 hp bonus on a 300hp heal isn't nearly as important as one on say a ~100hp heal like patient spirit.