26 May 2009 at 12:41 - 11
Imagine, if you will, having 8 elite skills on your bar. Now THAT would be silly. Next, imagine allowing the bosses to use 8 elite skills. because if YOU could use that many, it's only fair to let the foes use that many.
Seriously though, the skill-balancing in the game is very clever, but also fragile. It is based on the system in Magic The Gathering. Under the rules that they have in place, you can use any combination of primary/secondary professions, and create builds that are relatively similar in strength.
Now, of course there are good builds and bad builds. The point is, you have access to what you need to have a fair fight with pve or pvp foes based on the system that is in place. When particular skills stand out too much (particularly in pvp) they sometimes will decide to "nerf" the skills, attempting to discourage their overuse and bring things into balance. When particular skills are underused, they occasionally decide to "buff" them, encouraging players to come up with new builds to utilize these improved skills.
This process is challenging for the developers, because no matter what they change (or choose not to change), there are many unhappy players that wanted the opposite of what they decided to do. In the end, though, their goal is to keep the game balanced, whereby people can use a variety of builds to compete effectively in pvp and pve.
Whether they've achieved that is another matter.