Killing Elementalists

anima_illumina

Ascalonian Squire

Join Date: May 2009

De Vier

Rt/

As a rit, melee classes have always been a joke in pvp (the sword rit build never fails). Mass blind takes out rangers and paragons. Necros and mesmers arent really that troublesome since they lack the capacity to deal with my spirits. Elementalists, on the other hand, give me alot of trouble. When facing them 1 on 1 in pvp, I aways find myself beaten because of their extremely high damage and their capability to heal themselves with their energy storage skills. When I use spirits, they (the spirits) die seconds only after I cast them. Anybody have a good build that would deal with eles?

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Rt/A, killing them like an assassin. (also, note that rit is more of a supportive role, while ele is the main battle tank on the battlefield[more or less])

anima_illumina

Ascalonian Squire

Join Date: May 2009

De Vier

Rt/

Tried that. The ele I was fighting outdamaged me and he healed himself while he casted with his gylph of resto (or whatever it is called). Then came ether prism (seriously, this spell gives the same amount of energy as Oos yet it does so much more). I could see a million ways to killing an ele if it werent for energy storage D:

Teknikaali

Teknikaali

Frost Gate Guardian

Join Date: Nov 2007

Rt/

Why not try Rt/Me and some basic anti-caster skills like Diversion?

anima_illumina

Ascalonian Squire

Join Date: May 2009

De Vier

Rt/

Hmm...that might work. What should I bring in for damage?

Antares Ascending

Antares Ascending

Wilds Pathfinder

Join Date: Aug 2008

E/

Rit /Mes as mentioned above can be very effective. Rit spells like Nightmare Weapon do good damage and heal you..a spirit with knockdown can cause a very bad hair day for an Ele to.

Celeborn10

Celeborn10

Frost Gate Guardian

Join Date: Dec 2006

In my lair...

R/Mo

If this is 1v1 battling use a Rt/A with Sight Beyond Sight and Spirit's Strength with a generic dagger build (preferably with knockdown and deepwound). Possibly use Disrupting Dagger to interrupt Glyph of Restoration.

If not a 1v1 battle let one of your other teammates/npc's take him on and support him as best you can.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Why only rit? Casting diversion without fast cast is just a dumb idea. If you're worried about eles that much bring enchant removal. Of course many will cover their attune with aura so i would suggest something like Pain of Disenchantment possibly if you can afford to take the elite, or if you want to spend 2 seconds casting while keeping your elite slot, then rend enchantments or gaze of contempt.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Backfire?

(coming from an ele who's been killed a few times by this...)

Mesmer hexes in general.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Well, GW is a team game and the professions are a variation of the age old rock/paper/scissors theme. Any single profession shouldn't be able to consistently beat all the others because that would signify a major imbalance. If you are worried about elementalists, make sure to have a mesmer or ranger in your team, both of which can easily trash the ele. Other than that, spreading out your spirits so that they cannot be wiped out with a single AoE can help a lot, as well as bringing stuff like Wanderlust, Dissonance or Disenchantment. Also, Warmonger's Weapon + daggers makes any caster cry for mommy.

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

A-net nerf RT with the spirirt nerf which balance group of RTs.But that really kill a lone RT.

Silicon Based

Academy Page

Join Date: Aug 2007

a Few Good Men

Rt/(A/W/P/D/R) [spirit strength] with [warmongers weapon] should work well against ele/casters

Darth Cheney

Darth Cheney

Ascalonian Squire

Join Date: Mar 2008

None at the moment

Rt/

I have done high level bosses with the help of some Eye of the North skills: Pain Inverter & Ebon Vanguard Sniper Support (76 dmg & chance of 756 dmg)
Can use Mesmer skill of Arcane Echo to get 2 snipers.
My favorite spirits to use are Agony, Bloodsong & Vampirism
For healing, Mend Body & Soul and 1 other:
Generous was Tsungrai, Xinrae's Weapon or Flesh of My Flesh

I swap out some skills, in a dungeon I would have Light of Deldrimore
other places sometimes Summoning Spirit or Lightbringer's Gaze. For energy management I use Clamor of Souls. I have no use for Spawning or Communing. I just put points into Channeling & Restoration. I usually have my Heros & Henchies & we slog thru eventually.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Confucius say: when spirit build loses to elementalist, do not use spirit build against elementalist

your lucky numbers are 3, 7, 21, 49, 63

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

Quote:
Originally Posted by anima_illumina
View Post
As a rit, melee classes have always been a joke in pvp (the sword rit build never fails). Mass blind takes out rangers and paragons. Necros and mesmers arent really that troublesome since they lack the capacity to deal with my spirits. Elementalists, on the other hand, give me alot of trouble. When facing them 1 on 1 in pvp, I aways find myself beaten because of their extremely high damage and their capability to heal themselves with their energy storage skills. When I use spirits, they (the spirits) die seconds only after I cast them. Anybody have a good build that would deal with eles? Hmm, that's a tough one all right. With ele's in their current state, my answer would be "no."

Ele's today can be played a lot like touch rangers except that they're using nukes that heal them instead of touch skills, and their energy management makes them invincible instead of saccing 20%.

Take Immolate cast through Aura, Attunement and Glyph of Restoration with 16 Fire + 13 Energy Storage. It costs 5 energy (you get 4+1 back), you do 121 damage (79+42 burn) and heal yourself for 178. That's just your basic nuke.

In short, it's going to be very tough, but it's a team game so why not concentrate on that if you can't solo them? If you had a melee team mate you could try Rt/E Glyph of Renewal + Warmonger's Weapon together with Ice+Tenai's Prison for instance... and if your aim is just survival then you might try Rt/Me Sentry's insignias with Elemental Resistance and Power Drain.

Ritual of Grace

Ritual of Grace

Ascalonian Squire

Join Date: May 2009

Florida

Where Did I Put My [ROX]

Rt/Mo

Quote:
Originally Posted by Cirian View Post
In short, it's going to be very tough, but it's a team game so why not concentrate on that if you can't solo them? Quite so, honestly killing Elementalists doesn't work out for me. I've tried dozens of variants and am still working it out... I'll probably get on the right direction in a week or so. However, my best friend and I (He plays a Warrior) take care of business together against any casters, between me and his hammer. There isn't much contest.

Just remember Ritualists don't really fit the bill for 1v1 roles at the moment. We're pretty much support, which is NOT a bad thing in the slightest. Matter in fact, because of us we can make some scary builds if you coordinate with other players.

False Maria

False Maria

Academy Page

Join Date: May 2009

Legendes Infernales

Rt/Mo

I've never had trouble killing eles in 1v1.
What I do is bring a spirit build with dissonance, pain, bloodsong, and use Spirit Twist to cast dissonance quickly when the ele is in range. While he's having fun being interrupted on every spell, pain, bloodsong, disenchant or whatever else I brought is cast and he dies in 3-5 seconds. Works on monks who don't know how to stick to healing too.

Rangers, on the other hand...

Lux Aeterna

Jungle Guide

Join Date: Feb 2009

RAH

Close Enough [XVII]

W/A

Rt/Me, pblock any fire spell then wand duel him with your 16 spawning power staff.

Coney

Coney

Wilds Pathfinder

Join Date: Aug 2008

I love these 1 on 1 questions, reminiscent of my WoW days. PvP shouldn't be about 1 on 1, unless you're scrubbing PUG.

No game with different character classes and abilities can be balanced around 1v1. Come on, already. PvP is about team, not solo.