Killing Elementalists
anima_illumina
As a rit, melee classes have always been a joke in pvp (the sword rit build never fails). Mass blind takes out rangers and paragons. Necros and mesmers arent really that troublesome since they lack the capacity to deal with my spirits. Elementalists, on the other hand, give me alot of trouble. When facing them 1 on 1 in pvp, I aways find myself beaten because of their extremely high damage and their capability to heal themselves with their energy storage skills. When I use spirits, they (the spirits) die seconds only after I cast them. Anybody have a good build that would deal with eles?
AKB48
Rt/A, killing them like an assassin. (also, note that rit is more of a supportive role, while ele is the main battle tank on the battlefield[more or less])
anima_illumina
Tried that. The ele I was fighting outdamaged me and he healed himself while he casted with his gylph of resto (or whatever it is called). Then came ether prism (seriously, this spell gives the same amount of energy as Oos yet it does so much more). I could see a million ways to killing an ele if it werent for energy storage D:
Teknikaali
Why not try Rt/Me and some basic anti-caster skills like Diversion?
anima_illumina
Hmm...that might work. What should I bring in for damage?
Antares Ascending
Rit /Mes as mentioned above can be very effective. Rit spells like Nightmare Weapon do good damage and heal you..a spirit with knockdown can cause a very bad hair day for an Ele to.
Celeborn10
If this is 1v1 battling use a Rt/A with Sight Beyond Sight and Spirit's Strength with a generic dagger build (preferably with knockdown and deepwound). Possibly use Disrupting Dagger to interrupt Glyph of Restoration.
If not a 1v1 battle let one of your other teammates/npc's take him on and support him as best you can.
If not a 1v1 battle let one of your other teammates/npc's take him on and support him as best you can.
turbo234
Why only rit? Casting diversion without fast cast is just a dumb idea. If you're worried about eles that much bring enchant removal. Of course many will cover their attune with aura so i would suggest something like Pain of Disenchantment possibly if you can afford to take the elite, or if you want to spend 2 seconds casting while keeping your elite slot, then rend enchantments or gaze of contempt.
Fril Estelin
Backfire?
(coming from an ele who's been killed a few times by this...)
Mesmer hexes in general.
(coming from an ele who's been killed a few times by this...)
Mesmer hexes in general.
tmakinen
Well, GW is a team game and the professions are a variation of the age old rock/paper/scissors theme. Any single profession shouldn't be able to consistently beat all the others because that would signify a major imbalance. If you are worried about elementalists, make sure to have a mesmer or ranger in your team, both of which can easily trash the ele. Other than that, spreading out your spirits so that they cannot be wiped out with a single AoE can help a lot, as well as bringing stuff like Wanderlust, Dissonance or Disenchantment. Also, Warmonger's Weapon + daggers makes any caster cry for mommy.
LONGA
A-net nerf RT with the spirirt nerf which balance group of RTs.But that really kill a lone RT.
Silicon Based
Rt/(A/W/P/D/R) [spirit strength] with [warmongers weapon] should work well against ele/casters
Archress Shayleigh
Kerwyn Nasilan
Quote:
Originally Posted by anima_illumina
1 on 1 in pvp
Ur doing it wrung.
Don't fight them if you cannot beat them, let Mesmers handle them.
Don't fight them if you cannot beat them, let Mesmers handle them.
TheodenKing
Darth Cheney
I have done high level bosses with the help of some Eye of the North skills: Pain Inverter & Ebon Vanguard Sniper Support (76 dmg & chance of 756 dmg)
Can use Mesmer skill of Arcane Echo to get 2 snipers.
My favorite spirits to use are Agony, Bloodsong & Vampirism
For healing, Mend Body & Soul and 1 other:
Generous was Tsungrai, Xinrae's Weapon or Flesh of My Flesh
I swap out some skills, in a dungeon I would have Light of Deldrimore
other places sometimes Summoning Spirit or Lightbringer's Gaze. For energy management I use Clamor of Souls. I have no use for Spawning or Communing. I just put points into Channeling & Restoration. I usually have my Heros & Henchies & we slog thru eventually.
Can use Mesmer skill of Arcane Echo to get 2 snipers.
My favorite spirits to use are Agony, Bloodsong & Vampirism
For healing, Mend Body & Soul and 1 other:
Generous was Tsungrai, Xinrae's Weapon or Flesh of My Flesh
I swap out some skills, in a dungeon I would have Light of Deldrimore
other places sometimes Summoning Spirit or Lightbringer's Gaze. For energy management I use Clamor of Souls. I have no use for Spawning or Communing. I just put points into Channeling & Restoration. I usually have my Heros & Henchies & we slog thru eventually.
Rhamia Darigaz
Confucius say: when spirit build loses to elementalist, do not use spirit build against elementalist
your lucky numbers are 3, 7, 21, 49, 63
your lucky numbers are 3, 7, 21, 49, 63
AKB48
Quote:
Originally Posted by Celeborn10
Oh no! The horror, mesmers are all alone in the world having no place in this army of GW. Grr, can't really think of a spot for them in this army. Where the heck does midline come into the picture? Designated marksmen?
Forgot mes but they can be the snipers as well. In my previous comments, i put midline w/ backline. But w/e
Ritual of Grace
Quote:
Originally Posted by Cirian
In short, it's going to be very tough, but it's a team game so why not concentrate on that if you can't solo them?
Quite so, honestly killing Elementalists doesn't work out for me. I've tried dozens of variants and am still working it out... I'll probably get on the right direction in a week or so. However, my best friend and I (He plays a Warrior) take care of business together against any casters, between me and his hammer. There isn't much contest.
Just remember Ritualists don't really fit the bill for 1v1 roles at the moment. We're pretty much support, which is NOT a bad thing in the slightest. Matter in fact, because of us we can make some scary builds if you coordinate with other players.
Just remember Ritualists don't really fit the bill for 1v1 roles at the moment. We're pretty much support, which is NOT a bad thing in the slightest. Matter in fact, because of us we can make some scary builds if you coordinate with other players.
False Maria
I've never had trouble killing eles in 1v1.
What I do is bring a spirit build with dissonance, pain, bloodsong, and use Spirit Twist to cast dissonance quickly when the ele is in range. While he's having fun being interrupted on every spell, pain, bloodsong, disenchant or whatever else I brought is cast and he dies in 3-5 seconds. Works on monks who don't know how to stick to healing too.
Rangers, on the other hand...
What I do is bring a spirit build with dissonance, pain, bloodsong, and use Spirit Twist to cast dissonance quickly when the ele is in range. While he's having fun being interrupted on every spell, pain, bloodsong, disenchant or whatever else I brought is cast and he dies in 3-5 seconds. Works on monks who don't know how to stick to healing too.
Rangers, on the other hand...
Lux Aeterna
Rt/Me, pblock any fire spell then wand duel him with your 16 spawning power staff.
Coney
I love these 1 on 1 questions, reminiscent of my WoW days. PvP shouldn't be about 1 on 1, unless you're scrubbing PUG.
No game with different character classes and abilities can be balanced around 1v1. Come on, already. PvP is about team, not solo.
No game with different character classes and abilities can be balanced around 1v1. Come on, already. PvP is about team, not solo.