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Thinking about playing Guild Wars but...
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| I'm sure there are advantages and disadvantages...now I cant power level anyone when I'm bored... |
EDIT: man, I didn't see the above posts before I posted, and aresfrombe posted at the exact same time... sorry for duplicate!
To clarify: You form your party in an outpost, and when one person in that party zones out of the outpost, the entire party will appear in the map with you. All 4/6/8 of them, depending on party size limit. So if you leave the outpost without any additional party members, you won't see anyone else, but if - say, a level 3 - is in your party, he'll appear with you and you can powerlevel him anyway.
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I'm sure there are advantages and disadvantages...now I cant power level anyone when I'm bored...
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Parties are made in towns, then go out into instanced explorable areas.
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I like the instanced play better. You can choose who you want to play with in an outpost and when you leave that outpost..the world is yours.
As mentioned above, no kill stealing, getting ganked by a player 20 levels above you (or one that waits till you just finished or in the middle of a fight) to attack you. PVP..sure but its skill.
I like the instanced play better. You can choose who you want to play with in an outpost and when you leave that outpost..the world is yours.
As mentioned above, no kill stealing, getting ganked by a player 20 levels above you (or one that waits till you just finished or in the middle of a fight) to attack you. PVP..sure but its skill.
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If you want other players with you when you leave a town/outpost, invite them to your party, this includes Heroes and Henchmen. Otherwise, when you leave a town/outpost, you are going to be the only one, aside from any NPCs that might be in the Zone you are playing in.
As fun as it can be to be in a non-instanced game world, it has its downsides. Many have been mentioned before, so I'm not going to run through them again.
As fun as it can be to be in a non-instanced game world, it has its downsides. Many have been mentioned before, so I'm not going to run through them again.

