Churning Earth KD in HM?

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

This skill doesn't KD in HM. Is this a bug? Or is it that in HM, the foes 33% IMS is considered by game mechanics to be NORMAL speed? HM Foes just flea from it (like most AoE scatter spells) & NEVER EVER KD.

If 33% IMS in HM is considered NORMAL Speed, then IMO the 2nd line of the Skill description should be changed to: "Any foe affected by a non-environmental speed buff when struck Churning Earth is knocked down"

Actual Skill Description:

Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10...34...40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

That's a good point.
/signed to fixing skill description.

Antares Ascending

Antares Ascending

Wilds Pathfinder

Join Date: Aug 2008

E/

. Simply put, foes moving faster in hard mode than foes in NM is 'normal'

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

well the +%ims is inherant in HM, so churning by definition wouldnt kd becuz thats how fast the foes normaly move in HM becuz it isnt a speed buff, its a stronger/faster foe by nature eg. level.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

Are you sure they're just not running out of it before they get hit with the damage? I mean if they run out inbetween the second-delay of each hit of damage, then they won't get KDed

If not and it's just bugged;
/sign

Karis Sival

Frost Gate Guardian

Join Date: Jan 2007

Canada

W/

/signed

never notied this

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

/signed

Just makes sense, and would keep them in their place longer. =P

NecroticChanter

Frost Gate Guardian

Join Date: Nov 2007

Toronto

Real Eyes Realize Real Lies[Tree]

P/

/signed
so earth eles just lost another good spell. Unsteady grounds it is.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

it's possible to run out of it, I can run out of it in urgoz under Essence just fine. It does KD if you get hit with it, but I'm pretty good at timing it.

Pretty much they kite when hit by the second round...so the instant the feel that second AoE damage they scatter, and make it out because they're moving fast enough and react fast enough.

Copenhagen Master

Copenhagen Master

Krytan Explorer

Join Date: Jun 2006

El Centro CA

Lazy Imperius Legionis (LaZy)

W/P

/sign

Just seems in HM they move before you ever cast the spell sometimes haha, it is like they know it is coming

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

/signed

bugs need to be fixed

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

Uhmmm... according to both wikis, it already causes kd in HM

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Been a while since I played my Earth ele in HM to notice, but last time I did they were definitely getting knocked down. I did also have Unsteady Ground on the bar, but I'm almost positive they were both working. Can't get in-game right now to test, though.

Are you sure they're not just running out of it in-between the bursts? If they're standing still for the first shot of it, then run out by the second, they wouldn't ever be knocked down.

Elephantaliste

Krytan Explorer

Join Date: Nov 2008

adblockplus.or

You are describing a bug. How did you test it ?

If you are using Churning Earth on moving (or not moving) foes, most of time they will get out of range before the first conditionnal KD would apply (1 sec after casting) due to HM AI.

Enon

Enon

Lion's Arch Merchant

Join Date: Mar 2006

Taking a dip at Nundu Bay

Just tested it in Nightfall and it causes KD on HM foes like it always has.

/Close