What Henches With Racway

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chris1234565
Krytan Explorer
#1
hi i dunno if this is in right part but o well

Anyway im running a imbagon para with racway heros and according to the build description it said the derv does enough healing for 1 less monk hench but can i have some advice from somone as i want to get the best from this setup
[Morkai]
[Morkai]
Jungle Guide
#2
I believe he used a Monk, an Earth Ele, Rangers and the Motivation/Dervish hench. Don't quote me on the last two though.
Gift3d
Gift3d
Forge Runner
#3
I know what you're thinking. "i'm killing things slow as all hell and getting mollywhopped in normal mode with this shit... i must be using the wrong henchman!"

Don't worry, you're not. The team build just sucks, rlyrlyrlybaed.
s
samerkablamer
Frost Gate Guardian
#4
If you place ward of honor around your paras properly this build actually has insane damage with alot of healing. Only problem is is that it is easy to counter with blocking etc.
upier
upier
Grotto Attendant
#5
Para, Mhenlo, Devona, the mesmer.
And I don't run the orders guy - I'd rather take Jin.

VQing has never been easier.
Snow Bunny
Snow Bunny
Alcoholic From Yale
#8
Quote: Originally Posted by Gift3d View Post
I know what you're thinking. "i'm killing things slow as all hell and getting mollywhopped in normal mode with this shit... i must be using the wrong henchman!"

Don't worry, you're not. The team build just sucks, rlyrlyrlybaed. What are you talking about?

Sure, you'll kill shit slower than Cryway, but it doesn't suck.
f
faraaz
Banned
#9
Quote: Originally Posted by Snow Bunny View Post
What are you talking about?

Sure, you'll kill shit slower than Cryway, but it doesn't suck.
At the risk of being flamed, compared to any "team build" out there, be it smiteway, sabway, discordway...yees, it does suck...
Snow Bunny
Snow Bunny
Alcoholic From Yale
#11
Quote: Originally Posted by faraaz View Post
At the risk of being flamed, compared to any "team build" out there, be it smiteway, sabway, discordway...yees, it does suck... Faraaz, it's better than Smiteway for sure, and with a physical, it's absolutely better than discordway.

Close tie with sabway though.


upier
upier
Grotto Attendant
#16
I finally got around to VQing Archipelagos on my para - and it seemed a bit difficult. And then - halfway though I discovered why.
I forgot to add the monk hench.
So I was running the warrior, earth, mesmer and interrupt hench with the paragon heroes (Hayda had limited motivation) and a RoJ monky (Tahky had no additional healing other the Cure Hex and the DF bonus. Sadly, I had to run her because despite running Emphatic on BOTH paras - the hexes STILL got to me, so she ran with 3 additional hex removals!). We wiped a few times, but at the end managed to do it.

When running paras, you'll need completely different things than you would in a full caster team. So you can't really compare what a caster heavy team and what a physical heavy does, but they will both get the job done.
Just differently.
f
faraaz
Banned
#17
Ah, I've been travelling the last day and a half so I didn't get on before this. To respond to Upier & Snow Bunny...the reason I find it sucks are the following:

1 -> No MM = no wall of minions to soak up aggro
2 -> Not enough protting (not an issue if you are a primary paragon, I understand...but then, you could use ANYTHING with an imbagon and you would have enough protting...right?)
3 -> Too easy to go down to excessive armor ignoring damage which includes things like assassin's bonus damage, necros, mesmers & what have you.
4 -> Doesnt match the damage output of things like Sabway/Discordway as physically spearing everything takes longer than say...YMLAD + AP + FH! spam every few seconds.

I realise its a different style of gameplay, but fwiw, its weak & lacking in a lot of ways. If you disagree, I would love to see how it is good. I HAVE used it extensively, and although it works well enough in NM, it is weak in HM on anything other than a paragon primary (and ofc, I dont use paragons...dont like 'em personally).
P
Paul Dawg
Krytan Explorer
#18
I've never thought Racway was anywhere near as good as any of the triple-nec combinations. There are some concepts in it that I like, and I occasionally use the command para (with some important variations I've made) and the D/N in specific situations, but the team as a threesome just doesn't cut it. I don't think the motivation para is particularly useful in HM, for that matter, either.
AtomicMew
AtomicMew
Jungle Guide
#19
Sure it's sturdier than triple necro ,but it's much, much slower. The very fact that there is no MM in racway should make this point painfully obvious.
Daesu
Daesu
Furnace Stoker
#20
Quote: Originally Posted by upier View Post
I finally got around to VQing Archipelagos on my para - and it seemed a bit difficult. And then - halfway though I discovered why.
I forgot to add the monk hench.
So I was running the warrior, earth, mesmer and interrupt hench with the paragon heroes (Hayda had limited motivation) and a RoJ monky (Tahky had no additional healing other the Cure Hex and the DF bonus. Sadly, I had to run her because despite running Emphatic on BOTH paras - the hexes STILL got to me, so she ran with 3 additional hex removals!). We wiped a few times, but at the end managed to do it. I tried replacing the D/N with a fiend MM N/Rt with Splinter Weapon, FF, in Archipelagos HM, and that worked quite well, even with just 1 hex removal.

My 2 Paragon heroes have DA, Cruel Spear, Strength of Honor, Gfte, Fall Back, Anthem of Weariness and Envy, etc. Henchmen taken were Sister Tai, Zho, Kai Ying, and Argo.

The Ebon ward increases the damage of the fiends as well as the paragons. Gfte and Fall Back synergizes with the minions also. Minions provides meat shield, and increased damage.

I am still tweaking it, but the MM goes something like this:

[build prof=N/Rt death=12 sou=8 res=2 cha=10][Aura of the Lich][Animate Bone Fiend][Putrid Bile][Death Nova][Splinter Weapon][Animate Shambling Horror][Foul Feast][Flesh of My Flesh][/build]

Since all my characters are ranged attackers, if I pull carefully, my melee minions will go forward, and soak up attacks, while I stay behind with the fiends and the rest of the party with ebon ward of honor.