Quote:
|
Heroes defy gameplay mechanics?
|
You definatly need to Hero Battle a bit more. Heroes are known/been observed to:
-> Drop items spells whilst KD'ed (Players can't do that)
-> Move whilst KD'ed
-> Use skills whilst KD'ed
-> Run through certain obstacles (Remember the Henchman glitch, where they could jump off the map in order to reach you, hence You could kill em afterwards and exploiting their corpse in order to map "unreachable" areas)
-> More stuff which I can't think off atm.
So yes, heroes defy gameplay mechanics as such that they are NOT real players. The same way monsters can move through portals in PvE, can simply vanish, etc... heroes have certain attributes (advantages?!) real players don't have.
Quote:
|
Just cause a hero can interrupt quickly doesn't mean he's interrupting efficiently.
|
100% true, but then it becomes a random chance factor, and not a small one.
You're comparing getting a RoF interrupted to getting Infuse interrupted.
I'dd like to see how many GvG teams can manage to stay alive after their Monks have had Spirit Bond and Infuse interrupted on several occasions in a match. Mainly because these 2 skills are "last resort" skills, getting them interrupted usually means: death.
So yes, a hero might interrupt Tainted Flesh the intire game, and leave both Monks alone (if not locked), or he could also shit on both monks keeping shutdown and giving the other team the win. I'm not argueing about the fact that it's random, I'm arguing about the fact wether or not it's fair, and wether or not it belongs in a PvP (skill based) game. It doesn't...
Quote:
|
Are you serious that you don't know by now Gwen is so easy to trick with her weapon spells? She can't tell the difference between being attacked by a hammer and being attacked by a wand. As for bloodspike, it isn't overpowered. If your half smart you will have your team spread out, which means they can't spike as well.
|
Gwen is easy to trick with her weapon spells, agreed. I also stated that in my Original Post. So HOW exactly is this any different from PvE? Even if hero AI was accepted by the PvP-community, how is farming gwen (abusing "stupid" AI) different than farming charr, mindblade spectres or whatever other PvE creature.
The AI has it's flaws, but resorting to "abusing" flaws in order to win doesn't sound a whole lot like PvP to me.
On top of that, Rit weapons are still unremovable, and WoW has got a fast reacharge. I also fail to see how it is fair that your frontline has to "fake" call 2-3 different targets every 8 seconds, whilst the enemy team can just roll their heads over the keyboard for a more effective result. (With Gwen shutting keyskills down, with some luck)
Lol @ saying bspike isn't OP. That really puts your statements in prespective. When 7 shitty Necro's can beat top 20 teams, and I mean OBLIVERATE renowned and respected teams, simply by training one target down at a time, dis-allowing the enemy warriors from doing anything (If they attack, they ball up and it's free kills for the bspike), it's NOT balanced. It's overpowered.
Splitting is off no use, because a N/A with all it's lifesteal glory can survive against 99% of the bars out there. I can only imagine a good ranger kill a Necro, if he gets some dshots on vamp spirit. (And the necro doesn't fake or 40/40)
Quote:
|
Really people, Heroway is not that hard to beat in GvG. All you need to do is split, split, and split some more. Heroes can't split (which has been stated already) so if a team brings 3 heroes one one person, that's four people that can't split
|
Yeah, heroes can't split, but they don't "vanish" of the map as you seem to be stating here. Heroes don't sit down and ponder in dispear the second you start splitting on them, no... No, they do what they always do, they play the bar given to them at 99% efficiency, and go where their commander tells them to do.
For example, the old RaO smiteway COULD split perfectly. The RaO thumpers each had their batch of Heroes, giving them the option to pull off a nice arsenal of splits.
Sure, a hero on it's own will NEVER make logical GvG descisions, but how often does it happen that there is more than 2 "mini"-scrimmages going on a GvG?
Minor issues such as sending 1 hero over to the other team (flag/base) WILL put you at disadvantage, agreed, but then the enemy team has to have FLAWLESS play in order not to collapse under the Hero AI pressure.
Smiteway and Hexway come to mind. Only the best of the best could beat it, and even then. Top 5 GvG teams have been observed to collapse to R500+ Smite/Hexways, only to find all their "splitting" attempts nulified by the fact that they whiped before they could't even act proporly. Heroways with bad RaO thumpers managed to beat top 5 teams.
Imagine Top 20 GvG players controlling those Heroes...
Again, it's not even an issue of wether or not these heroes are beat-able or overpowered.
It's the fact that we're beating AI, NPC's in a PvP environment. We're litteraly farming PvP the second we're beating a Heroway, and tbh (And I HA alot) it really does NOT feel like PvP anymore. It feels like some bastard hybrid in between PvP and PvE.
It always has been issue, but now seeing every second team bring an "unbeatable" gwen, I grew tired of it. It needs to change, for PvP's sake...