since izzy has shown he likes to change the functionality of monk skills (read: aegis), i thought i would throw in some of my own ideas. i am very bored of the staleness that protting has come down to (spam guardian, SB spikes, use RC/LS/P&H on recharge...) so if you like some of the ideas or have some comments say something...lets get some new ideas in here too, ways to make monking more fun than the lame meta builds that have consisted of the same 5 skills since the birth of GW.
Air of Enchantment – 5, ¼, 20 – For 1…4…5 seconds, enchantment spells you cast cost 5 less energy (minimum: 1).
Amity – 10, 1, 15 – for 2…6…7 seconds target foe and all nearby foes deal 33% less damage.
Blessed Light – 5, ¾, 8 – Heal target ally for 7…91…112 health and remove a condition and hex. If both a condition and hex were removed, you lose 5 energy.
Convert Hexes – 5, 2, 30 – Remove 1…4…4 hexes from target ally. If you removed a necromancer hex, this skill recharges in half the time.
Healing Whisper – 5, 1, 5 – Heal target ally for 44…88…100. If that ally was within half range, you gain 3 energy.
Pacifism – 5, 1, 5 – For 2…6…7 seconds target foe deals 33% less damage.
Purifying Veil – 5, 1, 6, -1 – While you maintain this enchantment, conditions expire 5…41…50% faster on target ally. When this enchantment ends, 0…2…2 conditions are removed from that ally.
Reverse Hex – 10, ¼, 15 – Remove one hex from target ally. If a hex was removed, for 2…6…7 seconds, the next time target ally is hexed this enchantment ends and removes 0…1…1 hex.
Signet of Removal – 0, 1, 10 – If target ally is enchanted, remove one condition and one hex from target ally. If you are enchanted, remove an additional condition and hex.
Spell Shield – 5, 1, 4 – (Move to Protection Prayers). For 2…6…7 seconds, target ally has +40 armor vs. elements.
Watchful Healing – 5, 1, 5 – For 10 seconds, target ally has 1…4…5 health regeneration and gains 30…102…120 health if this enchantment ends early. If target ally is below 50% health, this enchantment ends.
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