Massive Killing Mode
MMSDome
I suggest that A-Net creates a mode dungeon whatever the hell you want to call it. A challenge I guess, where you just have hundreds of level 10 peasants charging your party and you just need to fend them off for as long as possible.
Sometimes I just get the urge to kill a bunch of shit so I play games like L4D and if GW had a mode such as this it would be quite amazing.
Sometimes I just get the urge to kill a bunch of shit so I play games like L4D and if GW had a mode such as this it would be quite amazing.
undead living
lulz...i agree sometimes i just wanna nuke the crap out of stuff for the heck of. like if masses of 50+came at us i would love it kinda like 300..vig spirt+cyclone axe ftw! maybe put a reward like highest level/kills at end of day gets XX?
Marty Silverblade
As long as there are no/very very few rewards then there wouldn't be anything wrong with it, other than being an obscene waste of time.
Simath
Stc95
Make it a source of EXP only. No other rewards, no titles, you can make it a Challenge Quest so people's egos are fulfilled when they break the day's record. But if it has rewards on any level save EXP SF+Sliver will never leave that area.
It's not a bad idea, and would be fun. I'd like to see how much AOE does to 50+ Iguanas, but it'd be WAY to easy to farm.
EDIT: And make it PvP/lvl 20 only characters
It's not a bad idea, and would be fun. I'd like to see how much AOE does to 50+ Iguanas, but it'd be WAY to easy to farm.
EDIT: And make it PvP/lvl 20 only characters
draxynnic
Disallow PvE skills and use the PvP versions of split skills?
nothinisfree
Cool idea would be fun a keg farm for every class
Btw L4D is the @%#*
Btw L4D is the @%#*
undead living
im saying like at the end of the day...the person/grp with the highest kills/furthest level gets a a reward added straight to their account ie..5k cash, some item or sumthin. and then the records reset and it starts all over again
Zodiac Meteor
Sounds fun! no annoying simple puzzles, just killing.
/signed
/signed
headlesshobbs
So can we kill zombies? I always wanted a zombie theme to play in.
Hailey Anne
/notsigned.
If they are going to add anything new it should be something..you know...useful.
If they are going to add anything new it should be something..you know...useful.
headlesshobbs
Like quests? Missions?? They could add stuff like that in at anytime and they wouldn't even need our consent for doing so.
upier
That's kinda like what challenge missions should have been from the start.
I approve!
I approve!
turbo234
As long as they don't drop anything or count for anything sure I'd sign. Of course I HAVE to add that it probably won't happen they're too busy with gw2 etc etc.
subarucar
I dont really see a need for it, if i want that i just play L4D or Horde in GoW2.
It'll never happen anyway, A-net dont seem to have time for the updates that are highly wanted and actualy add something usefull to the game.
It'll never happen anyway, A-net dont seem to have time for the updates that are highly wanted and actualy add something usefull to the game.
beaverlegions
A dungeon that has one room for each dungeon/hard instance.
Every room has all the bosses of the instance, but they are 10 lvl higher than they should be. Area effect remove one random enchant every 60 secs.
Last room is the end bosses from the the campaigns at the same time.
Rewards at the end is a chest that can drop good r7 inscri item.
The team that gets the best time of the month gets a mini abbadon or abbadon tonic.
Every room has all the bosses of the instance, but they are 10 lvl higher than they should be. Area effect remove one random enchant every 60 secs.
Last room is the end bosses from the the campaigns at the same time.
Rewards at the end is a chest that can drop good r7 inscri item.
The team that gets the best time of the month gets a mini abbadon or abbadon tonic.
Shadowhaze
Meh, there are enough zombie killing games out there. Go play one of those.
original.
massive lag anyone?
glacialphoenix
Quote:
Default Massive Killing Mode I suggest that A-Net creates a mode dungeon whatever the hell you want to call it. A challenge I guess, where you just have hundreds of level 10 peasants charging your party and you just need to fend them off for as long as possible. Sometimes I just get the urge to kill a bunch of shit so I play games like L4D and if GW had a mode such as this it would be quite amazing. |
MithranArkanere
Go to Fahranur, The First City.
There are some big groups of many low level enemies.
You can also go to Dragon's Throat or other Challenge Missions for Killing Sprees.
There are some big groups of many low level enemies.
You can also go to Dragon's Throat or other Challenge Missions for Killing Sprees.
Saph
To me, what alot of you have suggested sound like VQing, Urgoz and the Deep. o.0
Jarus
/signed
I wouldn't mind this sort of game mode, actually.
What OP is proposing reminds me of The Undead Hordes. There was a point when I kept redoing the quest just for fun.
What I would suggest for this mode though would be to ensure that the monsters have some sort of skill that strips enchantments/stances, without having to target the player to do it. Last thing we want is people solo-farming it.
I wouldn't mind this sort of game mode, actually.
What OP is proposing reminds me of The Undead Hordes. There was a point when I kept redoing the quest just for fun.
What I would suggest for this mode though would be to ensure that the monsters have some sort of skill that strips enchantments/stances, without having to target the player to do it. Last thing we want is people solo-farming it.
IrisLee
To be honest, I hope GW2 has something similar to this.
Like 'Survive or Die' from Pristontale and Horde Mode in Gears of War 2. :P
Like 'Survive or Die' from Pristontale and Horde Mode in Gears of War 2. :P
some-_1
Quote:
I suggest that A-Net creates a mode dungeon whatever the hell you want to call it. A challenge I guess, where you just have hundreds of level 10 peasants charging your party and you just need to fend them off for as long as possible.
Sometimes I just get the urge to kill a bunch of shit so I play games like L4D and if GW had a mode such as this it would be quite amazing. |
You should check out the Challenge Mission Zos Shivros Channel, it’s got a similar theme to it that your idea has; basically Battle Priest Calibos will call in waves of enemies; each wave getting larger and more powerful.
http://wiki.guildwars.com/wiki/Zos_Shivros_Channel
Archress Shayleigh
Next time don't finish the quest: Service: In Defense of the Eye
(http://wiki.guildwars.com/wiki/Servi...nse_of_the_Eye)
(http://wiki.guildwars.com/wiki/Servi...nse_of_the_Eye)
ashes
Shadow Form + Sliver vs 1000 lowlvls = lulz
Eragon Zarroc
sounds like a challenge mission...glint's challenge anyone?
Warvic
Jarus
I had forgotten about Glint's Challenge and Zos Shivros, actually. xD
Dawn Angelheart
Quote:
I suggest that A-Net creates a mode dungeon whatever the hell you want to call it. A challenge I guess, where you just have hundreds of level 10 peasants charging your party and you just need to fend them off for as long as possible.
Sometimes I just get the urge to kill a bunch of shit so I play games like L4D and if GW had a mode such as this it would be quite amazing. |
Falling Petal
I think it is a good idea, level 10 monsters that give the exp of level 10 monsters and the gold drops of level 10 monsters. Or even no drops and/or exp, the point of this is fun for people that just want a repetative, easy 1vsMany, not for farming anything. If people want to use whatever invinci-mode skills then let them, they would not causing any problems. Also the monsters should all make that continuous, gets louder as they get closer yell from those kamakazie bombs-for hands monsters from serious sam: aaaaaaaaaAAAAAAAAAAA!
JASON626
sounds like dragon Throat challenge mission.
You would have to kill every farm build like 600/smiting, shawdow form by disenchanting them. similiar to expunge enchantment.
Seems wierd idea though.
You would have to kill every farm build like 600/smiting, shawdow form by disenchanting them. similiar to expunge enchantment.
Seems wierd idea though.
ajc2123
/signed for fun! FUN FUN FUN FUN FUN!
Thats what games are for right? I totally wanna kill a bunch of crap just for fun.
Can we make them all level 10 Mhenlo's or togos? I want to kill them so much.
Thats what games are for right? I totally wanna kill a bunch of crap just for fun.
Can we make them all level 10 Mhenlo's or togos? I want to kill them so much.
MMSDome
Hanging Man
Lolz /sign
for kicks and giggles I like taking my warrior through Minister Cho's Estate just so I can kill all the low level guards.
make it so there are no drops and maybe xp.
for kicks and giggles I like taking my warrior through Minister Cho's Estate just so I can kill all the low level guards.
make it so there are no drops and maybe xp.
pumpkin pie
/signed for just wanting to kill a whole bunch of stuffs, provided its just for killing a whole bunch of stuffs, like other say before, no exp points, no drops, just some kind of endurance race.
this idea is good for players who just want to kill a whole bunch of stuffs.
Might I add my suggestion, put this together with Isle of the Nameless, can use as a place to test your Build, skills, endurance, etc, at the end of the game you get a report. i have a new idea.
this idea is good for players who just want to kill a whole bunch of stuffs.
Might I add my suggestion, put this together with Isle of the Nameless, can use as a place to test your Build, skills, endurance, etc, at the end of the game you get a report. i have a new idea.
sportacus
/signed, but as an added feature, I think each wave should have harder enemies than the previous wave, and that at the later levels, something worthwhile should drop (from enemies - no end chest or anything) - not something overly valuable like a VS or CS, but maybe a small chance to drop gemstones (more than a normal enemy though), non-everlasting tonics, low-level alcohol, sweets, party items, etc. It would give people reason to do it, and would help reduce the dependance on special events for those particular title points.
I intend this for high levels only though, before, say, enemies at level 30+, everything can only drop saurian bones or something, and the drops at high-levels won't necessarily be very frequent.
I intend this for high levels only though, before, say, enemies at level 30+, everything can only drop saurian bones or something, and the drops at high-levels won't necessarily be very frequent.
LicensedLuny
Quote:
What OP is proposing reminds me of The Undead Hordes. There was a point when I kept redoing the quest just for fun.
|
There are a couple in NF with that kind of feel:
http://wiki.guildwars.com/wiki/Protect_the_Learned
http://wiki.guildwars.com/wiki/A_Tho...aresh%27s_Side
I wound up with those quests active in my log while vanquishing. Good fun, although it may only be "whee kill mode!" in HM.
I still like Undead Hordes the best.
As for the original suggestion, I vote against it since it seems like there's already several good potentials for this in the game, and I'd rather see them devote resources elsewhere.
TheGuildWarsPenguin
crazybanshee
I thought that's what fort ranik was? (isn't that the one with the charr at the end?)