GW in a Cracked.com Article

bvc310

Frost Gate Guardian

Join Date: Feb 2009

[Chi]

E/

Hey guys I was just reading an article on cracked.com and saw that GW had a screenshot posted in it. Thought it was interesting. Anyways, heres the link.

http://www.cracked.com/article_17442...r-fix-why.html

BTW Cracked is often for mature audiences only(no nudity but a little racy articles). Also not sure if this is in the right area so mods please move to where it should be.

Thanks,
Aurora

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Nothing wrong with cutscenes when they can be skipped and they can in Guild Wars. I liked the 7 game commandments article more.

Jarus

Jarus

Frost Gate Guardian

Join Date: Aug 2005

Council of Iris

Stilted expressions? At least their lips move now. xD

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Kind of an interesting article, not much GW related except to say the cutscenes are bad. And really, they're not overwhelming or anything with the ability to skip, and I enjoy watching them all at least once through to get a feel for the storyline. But the /emote commands making weapons disappear, erratic movement and predictable emote driven videos are annoying. It's worse since some of the preview stuff looks awesome, so you know they can make high quality video work.

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

Quote:
Originally Posted by FengShuiDove View Post
Kind of an interesting article, not much GW related except to say the cutscenes are bad. And really, they're not overwhelming or anything with the ability to skip, and I enjoy watching them all at least once through to get a feel for the storyline. But the /emote commands making weapons disappear, erratic movement and predictable emote driven videos are annoying. It's worse since some of the preview stuff looks awesome, so you know they can make high quality video work.
If you mean the CGI movies, they don't make them themselves.

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

I think GW could do without cut-scenes. Just about every GW cut-scene makes me at least whince a little. I think more games could stand to leave the story vague.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

cracked.com sounds like a website that has lots of virus lol.

Laughing Bat

Laughing Bat

Academy Page

Join Date: Nov 2007

Texas

[HoNk]

Me/

Quote:
Originally Posted by Jarus View Post
Stilted expressions? At least their lips move now. xD
I liked it better before they did .

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

Quote:
Originally Posted by Racthoh View Post
Nothing wrong with cutscenes when they can be skipped and they can in Guild Wars. I liked the 7 game commandments article more.
OmglolRacthohonGuru.

Any chance of a link to said article?

4thVariety

Krytan Explorer

Join Date: Jun 2005

European Union

ADL

E/

You guys have to acknowledge the cutscenes have improved over the years. One could even call some of the BMP ones cinematic.

But sufficient to say that nobody will mistake ANY game for a good action flick or a good drama anytime soon. The gaming worlds are just not set up to complement that level of emotion. Especially when character "dies" the emotional attachment is a bottom level since usually people just get rezzed when they die. And I also did not have to cry when Aeris died, I was rather annoyed to have to load the game, strip her of the only healing materia at that time, replay the whole sequence and finally continue playing.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Max Payne 2's comic book "cinematics" were excellent.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Noticed that they liked things like Half-Life's "scripted sequences" - which are, of course, nothing more than cutscenes that you can move around in and shoot your weapon (and possibly fail the game if you shoot an NPC, naturally), but during which you can't actually bypass to continue on with the game. "Yes, I know you don't care about my technobabble since you've been through this a dozen times before, Gordon, but I'm still not going to let you through that door until I'm finished."

Edge Igneas

Frost Gate Guardian

Join Date: May 2008

Poland

The cutscenes are fine, but in some places they just use emotes too much like the sitting/kneeling

Overall cutscenes I could never stand were the 1st in Factions and Prophecies:

"You're back! What news of the Charr?!"
(Charr fighting Ascalon soldiers in the background with lots of screaming and noise)

The voice acting for the Guardsman in Minister Cho's estate is uber aswell.

"AH! Master Togo! I did not know you were here!

Captain Krompdown

Captain Krompdown

Desert Nomad

Join Date: Aug 2005

The furious fist of Kromp is upon you.

[PhD]; Brave and Manly Leader

By Balthazar's beard!

/winthread

Khorrax

Khorrax

Krytan Explorer

Join Date: May 2006

Romania

Dvd Forums [DVDF]

W/

Quote:
Originally Posted by [Morkai] View Post
OmglolRacthohonGuru.

Any chance of a link to said article?
Here you go:

http://www.cracked.com/article_16196...ould-obey.html

Apoc

Apoc

Lion's Arch Merchant

Join Date: Jun 2005

Montreal, Canada

Quebekers Alliance [QKA]

W/

Haha, nice articles.

refer

refer

Jungle Guide

Join Date: Jan 2009

US

Quote:
Originally Posted by UndeadRoadkill View Post
I think GW could do without cut-scenes. Just about every GW cut-scene makes me at least whince a little. I think more games could stand to leave the story vague.
Then why play PvE?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Vague stories are not good. But things Like Xenogears in which the game is told instead played suck.

The best games let's you play the whole storyline, without leaving anything out.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

HAHA

I had that Indiana Jones game, was a difficult piece of shit. When you won it just ends with that screent he article shows, then you know what happens? You start right back at the begining a do it all over.

You would walk of the screen only to find that the edge of the screen was also the edge of a cliff and you had about 1/2 a second to a) open your parachute and b) manuver your square Indy under a square tree branch and into a cave. If you hit the tree you fell to your death, I died alot.

You spent half the game not moving because the swarm of TseTse Flies that was EVERYWHERE would sting you and you would sleep for a mainute, then move around for a minute, then get stung and sleep for a minute, rinse repeat.

Anyway, David Wong writes some good stuff, if you've never read the internet novel "John Dies in the End" you should, though I here it is going into print it can still be found on the net, it's not as funny as "the Pricess Bride" which is one of the funniest things I've ever read (the abridged version at least) but it's some funny stuff. I highly suggest reading it.

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

Oh I see this yesterday or something. I thought about posting it, but you beat me to it.

I like some cut scenes..that you can skip. Not the ones that you HAVE to watch without the ability of skipping <.<

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Yeah, this is a rather entertaining website.

Temidien

Temidien

Academy Page

Join Date: Apr 2009

Tampa, Fl

Sylvan Blades [SyBs]

E/Me

Quote:
Originally Posted by 4thVariety View Post
But sufficient to say that nobody will mistake ANY game for a good action flick or a good drama anytime soon. The gaming worlds are just not set up to complement that level of emotion.
There are numerous titles I could recommend to you that would disprove that statement... Many scenes in Metal Gear Solid 4 easily out-do the best action scenes from films like Transformers (one of my favorite action films) and reach emotional levels on-par with most of the dramas released in the past decade (admitting, films tend to deliver drama better, but many "drama" films play out like the worst video games).

Quote:
Originally Posted by 4thVariety View Post
And I also did not have to cry when Aeris died, I was rather annoyed to have to load the game, strip her of the only healing materia at that time, replay the whole sequence and finally continue playing.
Have you no soul, man? ^^

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by 4thVariety View Post
You guys have to acknowledge the cutscenes have improved over the years.
Well, considering how bad they were to begin with, they could only go up! Seriously, the story and dialogue in GW is nothing amazing. Too many games push cut-scenes and insist upon a story no matter how infantile the writing is, just because devs think games need to have them these days.

Quote:
Originally Posted by refer View Post
Then why play PvE?
Er, the gameplay? Fun of exploration, maybe to get nice equipment? If I wanted to play PvE for the cut-scenes, I'd do better to just rent a movie.

Quote:
Originally Posted by MithranArkanere View Post
Vague stories are not good. But things Like Xenogears in which the game is told instead played suck.

The best games let's you play the whole storyline, without leaving anything out.
I don't think all games need a story, so a vague story is just fine in a game.

In fact, I think there are a lot of games that would be a better experience if they cut their stories and background info to a minimum, and let the player's imaginations fill in the details.

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

Quote:
Originally Posted by Khorrax View Post
Thanking you.

Ghost Omel

Ghost Omel

Krytan Explorer

Join Date: Aug 2007

----//---//---//-----//----

W/

Quote:
Originally Posted by UndeadRoadkill View Post
I don't think all games need a story, so a vague story is just fine in a game.

In fact, I think there are a lot of games that would be a better experience if they cut their stories and background info to a minimum, and let the player's imaginations fill in the details.

Most Games were desighned to ingage a gamer into the world created by the maker of the game.. Its desighned to guide the main hero through the sotry (Making it a first person view of the movie, game saree interactive movies you know ) The way the character progresses, the choices character makes, armor looks, name backstory, is all designed BY THE GAMER.. isnt that enaugh of player created content... Stories have the grand finale which gives epic feeling to the player..in order to get this epic feeling you have to have a story prior to it for the build up..Accordin to you..you want to take away the build up for the epicnes and that is no no

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by 4thVariety View Post
And I also did not have to cry when Aeris died, I was rather annoyed to have to load the game, strip her of the only healing materia at that time, replay the whole sequence and finally continue playing.
iirc, don't you automatically get back all the materia she had on her when she leaves the party before her death?

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by Ghost Omel View Post
Most Games were desighned to ingage a gamer into the world created by the maker of the game.. Its desighned to guide the main hero through the sotry (Making it a first person view of the movie, game saree interactive movies you know ) The way the character progresses, the choices character makes, armor looks, name backstory, is all designed BY THE GAMER.. isnt that enaugh of player created content... Stories have the grand finale which gives epic feeling to the player..in order to get this epic feeling you have to have a story prior to it for the build up..Accordin to you..you want to take away the build up for the epicnes and that is no no
Yeah, I think maybe that's the problem. These are games, not all of them need a story. Some work really well like you describe, but some are just games, you know? Do any of us really need a reason to shoot lasers at a creature in a death arena, or cast discord on a charr?

immortius

immortius

Krytan Explorer

Join Date: Aug 2005

Black Cats

E/Mo

Quote:
Originally Posted by Hyper Cutter View Post
iirc, don't you automatically get back all the materia she had on her when she leaves the party before her death?
This is correct, Cloud et al have plenty of time to strip her corpse of loot before dumping it in a nearby pool of water.

I'ld say part of the issue is most games fail to link together story and gameplay to any significant degree. Final fantasies are particularly bad at this, you basically just fight a few hundred random encounters while shuttling about between cutscenes. The random encounters don't effect how the plot unfolds at all, nor do they add anything meaningful to it.

I find myself more emotionally responsive to games that do mesh story and gameplay well - Like Ico, Shadow of the Colossus and Iji. The former two tell their story primarily through the gameplay rather than cutscenes. The latter changes depending on how you play - avoid killing anyone and you'll find logs left by the enemy questioning which side you are on, and the enemy actually calls for a truce at one stage. Kill indiscriminately and the logs are quite different, especially when one curses you for killing some mook early on who happens to be the log-writers best friend.