GW in a Cracked.com Article
bvc310
Hey guys I was just reading an article on cracked.com and saw that GW had a screenshot posted in it. Thought it was interesting. Anyways, heres the link.
http://www.cracked.com/article_17442...r-fix-why.html
BTW Cracked is often for mature audiences only(no nudity but a little racy articles). Also not sure if this is in the right area so mods please move to where it should be.
Thanks,
Aurora
http://www.cracked.com/article_17442...r-fix-why.html
BTW Cracked is often for mature audiences only(no nudity but a little racy articles). Also not sure if this is in the right area so mods please move to where it should be.
Thanks,
Aurora
Racthoh
Nothing wrong with cutscenes when they can be skipped and they can in Guild Wars. I liked the 7 game commandments article more.
Jarus
Stilted expressions? At least their lips move now. xD
FengShuiDove
Kind of an interesting article, not much GW related except to say the cutscenes are bad. And really, they're not overwhelming or anything with the ability to skip, and I enjoy watching them all at least once through to get a feel for the storyline. But the /emote commands making weapons disappear, erratic movement and predictable emote driven videos are annoying. It's worse since some of the preview stuff looks awesome, so you know they can make high quality video work.
Mitchel
Quote:
Kind of an interesting article, not much GW related except to say the cutscenes are bad. And really, they're not overwhelming or anything with the ability to skip, and I enjoy watching them all at least once through to get a feel for the storyline. But the /emote commands making weapons disappear, erratic movement and predictable emote driven videos are annoying. It's worse since some of the preview stuff looks awesome, so you know they can make high quality video work.
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UndeadRoadkill
I think GW could do without cut-scenes. Just about every GW cut-scene makes me at least whince a little. I think more games could stand to leave the story vague.
pumpkin pie
cracked.com sounds like a website that has lots of virus lol.
Laughing Bat
[Morkai]
4thVariety
You guys have to acknowledge the cutscenes have improved over the years. One could even call some of the BMP ones cinematic.
But sufficient to say that nobody will mistake ANY game for a good action flick or a good drama anytime soon. The gaming worlds are just not set up to complement that level of emotion. Especially when character "dies" the emotional attachment is a bottom level since usually people just get rezzed when they die. And I also did not have to cry when Aeris died, I was rather annoyed to have to load the game, strip her of the only healing materia at that time, replay the whole sequence and finally continue playing.
But sufficient to say that nobody will mistake ANY game for a good action flick or a good drama anytime soon. The gaming worlds are just not set up to complement that level of emotion. Especially when character "dies" the emotional attachment is a bottom level since usually people just get rezzed when they die. And I also did not have to cry when Aeris died, I was rather annoyed to have to load the game, strip her of the only healing materia at that time, replay the whole sequence and finally continue playing.
ZenRgy
Max Payne 2's comic book "cinematics" were excellent.
ogre_jd
Noticed that they liked things like Half-Life's "scripted sequences" - which are, of course, nothing more than cutscenes that you can move around in and shoot your weapon (and possibly fail the game if you shoot an NPC, naturally), but during which you can't actually bypass to continue on with the game. "Yes, I know you don't care about my technobabble since you've been through this a dozen times before, Gordon, but I'm still not going to let you through that door until I'm finished."
Edge Igneas
The cutscenes are fine, but in some places they just use emotes too much like the sitting/kneeling
Overall cutscenes I could never stand were the 1st in Factions and Prophecies:
"You're back! What news of the Charr?!"
(Charr fighting Ascalon soldiers in the background with lots of screaming and noise)
The voice acting for the Guardsman in Minister Cho's estate is uber aswell.
"AH! Master Togo! I did not know you were here!
Overall cutscenes I could never stand were the 1st in Factions and Prophecies:
"You're back! What news of the Charr?!"
(Charr fighting Ascalon soldiers in the background with lots of screaming and noise)
The voice acting for the Guardsman in Minister Cho's estate is uber aswell.
"AH! Master Togo! I did not know you were here!
Captain Krompdown
By Balthazar's beard!
/winthread
/winthread
Khorrax
Apoc
Haha, nice articles.
refer
MithranArkanere
Vague stories are not good. But things Like Xenogears in which the game is told instead played suck.
The best games let's you play the whole storyline, without leaving anything out.
The best games let's you play the whole storyline, without leaving anything out.
Orange Milk
HAHA
I had that Indiana Jones game, was a difficult piece of shit. When you won it just ends with that screent he article shows, then you know what happens? You start right back at the begining a do it all over.
You would walk of the screen only to find that the edge of the screen was also the edge of a cliff and you had about 1/2 a second to a) open your parachute and b) manuver your square Indy under a square tree branch and into a cave. If you hit the tree you fell to your death, I died alot.
You spent half the game not moving because the swarm of TseTse Flies that was EVERYWHERE would sting you and you would sleep for a mainute, then move around for a minute, then get stung and sleep for a minute, rinse repeat.
Anyway, David Wong writes some good stuff, if you've never read the internet novel "John Dies in the End" you should, though I here it is going into print it can still be found on the net, it's not as funny as "the Pricess Bride" which is one of the funniest things I've ever read (the abridged version at least) but it's some funny stuff. I highly suggest reading it.
I had that Indiana Jones game, was a difficult piece of shit. When you won it just ends with that screent he article shows, then you know what happens? You start right back at the begining a do it all over.
You would walk of the screen only to find that the edge of the screen was also the edge of a cliff and you had about 1/2 a second to a) open your parachute and b) manuver your square Indy under a square tree branch and into a cave. If you hit the tree you fell to your death, I died alot.
You spent half the game not moving because the swarm of TseTse Flies that was EVERYWHERE would sting you and you would sleep for a mainute, then move around for a minute, then get stung and sleep for a minute, rinse repeat.
Anyway, David Wong writes some good stuff, if you've never read the internet novel "John Dies in the End" you should, though I here it is going into print it can still be found on the net, it's not as funny as "the Pricess Bride" which is one of the funniest things I've ever read (the abridged version at least) but it's some funny stuff. I highly suggest reading it.
Nessar
Oh I see this yesterday or something. I thought about posting it, but you beat me to it.
I like some cut scenes..that you can skip. Not the ones that you HAVE to watch without the ability of skipping <.<
I like some cut scenes..that you can skip. Not the ones that you HAVE to watch without the ability of skipping <.<
FengShuiDove
Yeah, this is a rather entertaining website.
Temidien
Quote:
But sufficient to say that nobody will mistake ANY game for a good action flick or a good drama anytime soon. The gaming worlds are just not set up to complement that level of emotion.
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Have you no soul, man? ^^
UndeadRoadkill
Quote:
You guys have to acknowledge the cutscenes have improved over the years.
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Er, the gameplay? Fun of exploration, maybe to get nice equipment? If I wanted to play PvE for the cut-scenes, I'd do better to just rent a movie.
Quote:
Vague stories are not good. But things Like Xenogears in which the game is told instead played suck.
The best games let's you play the whole storyline, without leaving anything out. |
In fact, I think there are a lot of games that would be a better experience if they cut their stories and background info to a minimum, and let the player's imaginations fill in the details.
[Morkai]
Quote:
Ghost Omel
Quote:
I don't think all games need a story, so a vague story is just fine in a game.
In fact, I think there are a lot of games that would be a better experience if they cut their stories and background info to a minimum, and let the player's imaginations fill in the details. |
Most Games were desighned to ingage a gamer into the world created by the maker of the game.. Its desighned to guide the main hero through the sotry (Making it a first person view of the movie, game saree interactive movies you know ) The way the character progresses, the choices character makes, armor looks, name backstory, is all designed BY THE GAMER.. isnt that enaugh of player created content... Stories have the grand finale which gives epic feeling to the player..in order to get this epic feeling you have to have a story prior to it for the build up..Accordin to you..you want to take away the build up for the epicnes and that is no no
Hyper Cutter
iirc, don't you automatically get back all the materia she had on her when she leaves the party before her death?
UndeadRoadkill
Quote:
Most Games were desighned to ingage a gamer into the world created by the maker of the game.. Its desighned to guide the main hero through the sotry (Making it a first person view of the movie, game saree interactive movies you know ) The way the character progresses, the choices character makes, armor looks, name backstory, is all designed BY THE GAMER.. isnt that enaugh of player created content... Stories have the grand finale which gives epic feeling to the player..in order to get this epic feeling you have to have a story prior to it for the build up..Accordin to you..you want to take away the build up for the epicnes and that is no no
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immortius
Quote:
iirc, don't you automatically get back all the materia she had on her when she leaves the party before her death?
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I'ld say part of the issue is most games fail to link together story and gameplay to any significant degree. Final fantasies are particularly bad at this, you basically just fight a few hundred random encounters while shuttling about between cutscenes. The random encounters don't effect how the plot unfolds at all, nor do they add anything meaningful to it.
I find myself more emotionally responsive to games that do mesh story and gameplay well - Like Ico, Shadow of the Colossus and Iji. The former two tell their story primarily through the gameplay rather than cutscenes. The latter changes depending on how you play - avoid killing anyone and you'll find logs left by the enemy questioning which side you are on, and the enemy actually calls for a truce at one stage. Kill indiscriminately and the logs are quite different, especially when one curses you for killing some mook early on who happens to be the log-writers best friend.