Re: Vloxen HM
AtomicMew
Quote:
Originally Posted by Gigashadow
I was just thinking that after all this debate, I would be really interested in seeing how you guys play. This came to mind because tonight I decided to try doing Vloxen Excavations HM, which I had been dreading doing because of its reputation, and it turned out to be quite easy (due to some good advice from others in the thread about it). So I made a post with some additional info and a video clip.
But I figured, why not post the link here too? Maybe the clips are a little too specific to the dungeon (the build really isn't except for 2 smiting necros instead of my normal just one), but it's got minions, physicals, physical buffs, Save Yourselves, and what I think is some pretty good damage output. Plus now when you see me talk about playstyle you at least see how I play. I'd be interested in seeing how some of you guys play with the builds you're talking about also.
http://www.youtube.com/watch?v=53_0UmnxuNA
Nice job, I am very impressed. Can you post the builds? Can't really see the skills on the vid.
I have not been able to come up with a decent balanced build for my necromancer. It was still a pain no matter what build I tried. Try vloxen on a caster?
On my sin, it was simple. I basically did:
[shadow form]
[Arcane Echo][Ray of Judgement]
[Arcane Echo][Ray of Judgement]
[Arcane Echo][Ray of Judgement]
I'm not proud lol, but it did work, and it was pretty fast and there was almost no risk at all. Basically, I think good tanking is key. Again, I'm very, very impressed that you were able to do this with a "balanced" build on your war wihtout ridiculous pulling/aggro.
I'm still looking for a build for a necromancer and/or caster. (No 600 crap )
But I figured, why not post the link here too? Maybe the clips are a little too specific to the dungeon (the build really isn't except for 2 smiting necros instead of my normal just one), but it's got minions, physicals, physical buffs, Save Yourselves, and what I think is some pretty good damage output. Plus now when you see me talk about playstyle you at least see how I play. I'd be interested in seeing how some of you guys play with the builds you're talking about also.
http://www.youtube.com/watch?v=53_0UmnxuNA
Nice job, I am very impressed. Can you post the builds? Can't really see the skills on the vid.
I have not been able to come up with a decent balanced build for my necromancer. It was still a pain no matter what build I tried. Try vloxen on a caster?
On my sin, it was simple. I basically did:
[shadow form]
[Arcane Echo][Ray of Judgement]
[Arcane Echo][Ray of Judgement]
[Arcane Echo][Ray of Judgement]
I'm not proud lol, but it did work, and it was pretty fast and there was almost no risk at all. Basically, I think good tanking is key. Again, I'm very, very impressed that you were able to do this with a "balanced" build on your war wihtout ridiculous pulling/aggro.
I'm still looking for a build for a necromancer and/or caster. (No 600 crap )
Gigashadow
Sure, I was using:
N/Mo: 12curses, 11sr, 11smiting: RoJ, Smite Condition, Smite Hex, Reversal of Damage, Enfeebling Blood, Barbs, Rip Enchantment, SoLS
N/Mo: 12death, 11sr, 11smiting: RoJ, Smite Condition, Smite Hex, Reversal of Damage, Strength of Honor, Animate Bone Minions, Death Nova, Foul Feast
N/Rt: 12resto, 10sr, 10channeling: Xinrae's, Splinter, Mend B&S, Spirit Light, PwK, Life, SoLS, Death Pact Signet
My own bar was: Brawling Headbutt, Pain Inverter (not used even once, should have brought Finish Him! instead to kill healers even faster), S&M Slash, Dragon Slash, SY!, Flail, Enraging Charge, For Great Justice!
Personally I don't like RoJ, and maybe I would have been better off with something else, but I brought it because the spell was highly recommended for this dungeon. It's like Mark of Pain in that if it goes off on the right mob/place, lots of things die, otherwise it's useless.
I was concerned I would be in trouble without bringing Aegis, Protective Spirit, and Shield of Absorption on a hero, which I normally do, but didn't miss it in here. So now I'm thinking I might run something like this build elsewhere, except maybe replacing the RoJs with something else.
N/Mo: 12curses, 11sr, 11smiting: RoJ, Smite Condition, Smite Hex, Reversal of Damage, Enfeebling Blood, Barbs, Rip Enchantment, SoLS
N/Mo: 12death, 11sr, 11smiting: RoJ, Smite Condition, Smite Hex, Reversal of Damage, Strength of Honor, Animate Bone Minions, Death Nova, Foul Feast
N/Rt: 12resto, 10sr, 10channeling: Xinrae's, Splinter, Mend B&S, Spirit Light, PwK, Life, SoLS, Death Pact Signet
My own bar was: Brawling Headbutt, Pain Inverter (not used even once, should have brought Finish Him! instead to kill healers even faster), S&M Slash, Dragon Slash, SY!, Flail, Enraging Charge, For Great Justice!
Personally I don't like RoJ, and maybe I would have been better off with something else, but I brought it because the spell was highly recommended for this dungeon. It's like Mark of Pain in that if it goes off on the right mob/place, lots of things die, otherwise it's useless.
I was concerned I would be in trouble without bringing Aegis, Protective Spirit, and Shield of Absorption on a hero, which I normally do, but didn't miss it in here. So now I'm thinking I might run something like this build elsewhere, except maybe replacing the RoJs with something else.
Jeydra
http://img375.imageshack.us/img375/7505/gw147.jpg
One of my casterballs, albeit one that's pretty rare since standard Discordway rolls through so much of PvE and I don't want to have to keep salvaging Death Magic runes (or to move weapons around heroes).
PS: Yes I run Superiors.
One of my casterballs, albeit one that's pretty rare since standard Discordway rolls through so much of PvE and I don't want to have to keep salvaging Death Magic runes (or to move weapons around heroes).
PS: Yes I run Superiors.
AtomicMew
Nice Jeydra, but noticing the DP on your heroes, it wasn't a piece of cake?
Jeydra
The heroes died against the boss - since the minions had Expunge Enchantments, I couldn't tank them myself, and I engaged him in a melee with heroes flagged apart. Expunge also removes all the prots I could place, which is how the heroes died. I probably could've avoided the DP by pulling in and out and getting a new set of minions, but that would take time.
The dungeon's not one of the easier ones, so no, it wasn't a piece of cake.
The dungeon's not one of the easier ones, so no, it wasn't a piece of cake.
kanuks
I see in the video that you used essence of celerity... I can do it without a single consumables but It's tough. As you say, proper aggro is the key.
mage767
It's all proper aggro in HM.
Btw, using cons in lvl 1 is not essential since its really short.
Lvl2 is kinda long, but again, it will be very tough without cons.
Lvl3 is a joke with smiting heroes.
Btw, using cons in lvl 1 is not essential since its really short.
Lvl2 is kinda long, but again, it will be very tough without cons.
Lvl3 is a joke with smiting heroes.
Perfected Shadow
Ok managed it with a non-perma build with no consets:
http://img196.imageshack.us/img196/3280/gw144b.jpg
I was racking up DP because I don't know how to execute good pulls to isolate mobs so I ended up blocking corners. When I blew up, I flagged H/H to run away and muddy terrain mitigated the permanent rush bs speed of the mobs. I know the heroes and skill choices were shit but my main problem was pulling > <.
Can anyone teach me how to pull mobs then kill them one by one? They always come as a group and run back as a group. I'm curious because I want to try this with a ranger, and tanking corners is out of the question.
http://img196.imageshack.us/img196/3280/gw144b.jpg
I was racking up DP because I don't know how to execute good pulls to isolate mobs so I ended up blocking corners. When I blew up, I flagged H/H to run away and muddy terrain mitigated the permanent rush bs speed of the mobs. I know the heroes and skill choices were shit but my main problem was pulling > <.
Can anyone teach me how to pull mobs then kill them one by one? They always come as a group and run back as a group. I'm curious because I want to try this with a ranger, and tanking corners is out of the question.
Paul Dawg
I just did it without any cons but I had to use a powerstone. Once you get past Taskmaster Bellok, it's a breeze. But you have to fight two very tough groups on the second level to get that far.
My three-hero setup was a bit like Gigashadow's, except I had only one copy of ray of judgment. I left the curser with spiteful spirit instead. Also put scourge healing on the N/Mo smiter, and strength of honor turned out to be a bit of a waste, since it was generally stripped within seconds. I might have liked something like verata's aura instead.
Quote:
Originally Posted by kanuks
My three-hero setup was a bit like Gigashadow's, except I had only one copy of ray of judgment. I left the curser with spiteful spirit instead. Also put scourge healing on the N/Mo smiter, and strength of honor turned out to be a bit of a waste, since it was generally stripped within seconds. I might have liked something like verata's aura instead.
Quote:
I see in the video that you used essence of celerity... I can do it without a single consumables but It's tough. As you say, proper aggro is the key.
Super Igor
nice, GoE couldnt do it with full human party LOL.