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Originally Posted by R.Shayne
In that three month time WoW went through, 3.09, 3.10, 3.11, 3.11a, 3.12, and 3.13. 3.11a was a bug fix so don't have to count that one.
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Wow amazing 1 patch every 2 weeks for a game you pay $685 to play. I paid $39 for GW and they patched the game sometimes 3 times per day, the servers only went down once, for 12 hours, when they moved the servers to NCSoft Texas across how many years?!??. If you think WoW does things better then you are stupid.
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I would considered this a bad thing, a small group of testers, one night of testing, and one person making decisions just sounds like a terrible way to balance a massive game with 400+ skills (and judging by the current state of the game I might be right).
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Almost all competitive games are balanced by small focus groups made up of professional gamers and game designers. There are plenty of dev docs on how competitive games were balanced. Street Fighter has been well documented on how they balance it, and that is a game that can't have any patches since it's an Arcade game.
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That sounds great, they sure proved they can balance Guild Wars 1 so they are bound to get Guild Wars 2 balanced. /End Sarcasm
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GW was exceptionally well balanced until Factions came out. Even today it is far superior in terms of balance compared to other games like WAR, WoW, AoC, Darkfall, and RoM. GW's balance is not perfect but it's in a class of it's own compared to other games.
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Do you somehow think they are going to magical become "Balance Guru's" and everything is going to be peachy?
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They already are very skilled when it comes to game balance. They have a long and proven track record. Some of the mistakes they made in GW past were having large unfocused tester groups, almost entirely consisting of PvEers rather than PvPers & Competitive skilled players. They wont make these same mistakes twice.