Join & Quit Guilds

Snorph

Krytan Explorer

Join Date: Feb 2007

Riverside,Ca

Kings Of Heaven And Earth

E/Me

I have had my guild for about 2 years and most of the people I invite into my guild join and quit within 2-3 days.

I am getting annoyed by it. I know it's custom to what people want or expect out of a guild but it also makes the guild look bad because when showing in the history section it shows those that quit.

Whos going to join a guild with a list of people that join and quit?
Are people just loosing intrest in the game? They just go around joinning guilds and quitting just because?

I think anet should implement something into GW to punish those that join and quit, why should us (we) have a bad rap because people think its funny to join and quit. Maybe charge people to join a guild? That'll stop it, sure people would complain about it or stop playing GW all together, but it'll get rid of all the idiots.

Whats the point? Why do people buy the game to join and quit guilds? I guess thats what the word idiot is for.

I would like peoples take on this. Have you had it happen?

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

No most people who join and quit probably see that your guild doesn't offer what they need.
Think about it
All officers do is promote and sell their guild to get people to join. So some people might embellish their guilds a bit.
Atleast thats what happened to me a few times.

People say their guild does this or that and never do, so I just quit.

mmmkay i am bad

mmmkay i am bad

Krytan Explorer

Join Date: Oct 2006

hiding in ur basement =o

W/Rt

maybe your guild is just bad?
or how about stop recruiting people?

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Do activities, get people involved. Kick the people that don't try to get involved and just farm/Herohench on their own, you don't want those people in your guild. It gives the impression of the guild being a waste of time...unless you want to be in one of those stupidly big alliances in which people don't know each other and every guild/alliance team is a pug.

Snorph

Krytan Explorer

Join Date: Feb 2007

Riverside,Ca

Kings Of Heaven And Earth

E/Me

I have activities, like chest runs, fow, and uw, were alliance 250k faction. I have a forums and a teamspeak server to get people involved. Don't know what else to do.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

I thought about this too, but my friend even said it's their choice, wich is what I concluded too. It isnt fair, and it IS annoying, to try to start a guild and it never gets going. People say its not easy to make a guild now a days because they just want to get in an established community. If you get one going, KUDOS TO YOU!

Unknown Duli

Lion's Arch Merchant

Join Date: Jan 2006

Missouri

Reign Of Judgement

Rt/

what kind of interview process do you have for new candidates? or do you just accept anyone?

What does your guild specialize in?

I have always found it helpful to specialize in something, whether it be HM, Titles, SC's, vanqs etc.., it seems to draw the right people into the guild.

But back to the first point, there will always be guild jumpers (some peeps just cant stand still) but if you take the time to have a formal application for people to fill out you then create a need for someone to "want" to be in your guild. Once they get there its up to you and your officers to keep them entertained

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

*Does your guild have many people yet? Sometimes people just see a small roster and think the guild is crap.

*Are your members active and are there many of them online at once?

*Are the members interesting at all or do they just continue on their business by themselves?

It could be a lot of things really.

russiansteven

russiansteven

Lion's Arch Merchant

Join Date: Jun 2008

In a chair

R/Mo

Honestly, it just depends where your recruiting and who your recruiting. If your recruiting in Ascalon, you'll be getting mostly noobs. With noobs, they usually just join for the cape and leave when someone else asks them to join their guild. If your recruiting experienced players, they're quite picky and if something is not right in the guild they will leave.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Recruit properly and people don't quit often. Don't do random invites. Interview people who want to join to make sure they fit with what your guild does and what you want out of members. For example, if you want to do GvG on a regular basis, don't invite someone who only wants to do PvE with an occassional AB.

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

Quote:
Originally Posted by Helix Dreadlock View Post
People say its not easy to make a guild now a days because they just want to get in an established community. If you get one going, KUDOS TO YOU!
Thank you very much. Took me one week. We now have a steady 20 members, 4 great officers.

<--------Now, I'm filling our hall and making us grow. (PS not intended as an add)

When I started, I was tearing my hair out trying to keep members staying. I had to balance my time between being a good GL, recruitment, and actually playing the game. Until I hit the 20 member mark it was common to see people leave in packs of 5. Once you get into a fair sized alliance it steadies out. Get enough energetic officers and people are happy. Get enough members and there's always someone on to talk and help.

BadgerzFTW

Academy Page

Join Date: Mar 2008

The main reason I see people leave soon after joining is because the game is old and most people already have a decent guild. Most people who don't are either drifters or leechers.

Now Diabolical

Now Diabolical

Frost Gate Guardian

Join Date: May 2008

Team Everfrost [eF]

A/

Quote:
Originally Posted by MagmaRed View Post
Recruit properly and people don't quit often. Don't do random invites. Interview people who want to join to make sure they fit with what your guild does and what you want out of members. For example, if you want to do GvG on a regular basis, don't invite someone who only wants to do PvE with an occassional AB.
That's true.
Players who had been invited by using the Local Chat quit to 95% in the next 12h.
Even if they have no reason..you are playing with them, helping, chatting...everything they wanted when you invited them.

I get the impression, those players want to be invited and want to leave, want to be invited and want to leave...

When new Players have to complete a whole application on your Forum, they will only quit in 5%, because they really thought about what to write, to get in _this, exactly this_ Guild.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Originally Posted by Snorph View Post
I have activities, like chest runs, fow, and uw, were alliance 250k faction. I have a forums and a teamspeak server to get people involved. Don't know what else to do.
When we were still recruiting about 25% of the players would leave in a couple of days. Another 25% would leave within two weeks.
The rest stayed with us for several months or even years.

The reason? We've always had a clear goal as guild.
We want to be a friendly HM guild for regular players (so not the hardcore speed clear types). Having fun is far more important then achievements.
People knew upfront that we don't mind failure once in a while.
Only when someone keeps performing bad this could result in a kick, but this hardly ever happened.

From my experience there are two things really important in the guild:
- several people who organise stuff (so things don't depend on one player).
- be fair and honest about your goals and guild status when recruiting and make sure that guild goals are known by all players.

You can't do much more than creating an environment where people want to be. That's not easy, I can tell you that.

One small side comment for you.
250K faction is nothing. We easily achieved 1.2M as guild during the past weekends with 4 or 5 active players. 3 of us have daytime jobs and two have a baby so they can't play all the time.
Faction means nothing when you ain't aiming for a town.

katya s

katya s

Pre-Searing Cadet

Join Date: Jan 2009

[TLS]

Here`s my experience.
Been playing for two years and I`m still in the same guild I got recruited into two weeks after getting the game. I didn`t even know what a guild was. I progressed a lot since then. I became an officer while refusing to let go of the guild when it appeared to be dying and we managed to save it and make it stronger. I am currently the Guild Leader with the Guild founder stll active as an officer.
We`re a guild of around 50 members + officers, 15 - 20 active every day. When I recruit I usually use local chat. I know that I might get guild hoppers so I try chatting with them first. I prefer new players like I was when recruited because helping them out, answering their questions often brings us loyal long-term members. Of course there are those who leave the next day but I just say to myself, it`s their loss, they don`t know what they`re missing. What I hate most are ppl leaving after we get them through the campaigns. We`ve had a few ppl leaving after wanting to play PvP (we are a PvE guild), but we understand their choices and are still on friendly terms.
The most problems I`ve had recruiting were players who joined and apparently stopped playing the game. They are kept in the guild for up to 3 months but then kicked.
So, to conclude my rather long monologue (sry about that), in my opinion it`s all up to the vibe of a guild. I know my guild isn`t perfect and it might not seem like much to someone who just joined, but we try to make newcomers feel welcome, we include them in the conversation, learn their names, help them with the game and that`s about it.
And one more thing. I don`t accept players who are currently in a guild wanting to quit it for my guild. They will most likely do the same thing to us.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Snorph View Post
I think anet should implement something into GW to punish those that join and quit
They already have, its the 14-day rule. It also now serves no purpose other than hurting the few people trying to PuG GvG.

I'm sorry that you are butthurt that people left your guild because clearly it is the best guild because it is your guild. If you want to establish a PvP guild you need 8 people and that's it. If you want to establish a PvE guild you need a large and fairly active population and most likely be in a very active alliance.

There are two ways to look at the people that joined and left. First, they were trying out your guild and there is no reason to punish people for trying out a guild. If a punishment were implemented then you wouldn't even have these tryouts even join in the first place. Second, they are just flaky people. If this was the case then you are better off not having them in your guild. Instead of trying to punish people for not doing what you want, try to think of a way to encourage people to play. Heaven knows we need more of the latter.

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

I think a major thing to keeping members is getting guild and alliances participating in things.
Start your own guild group for FoW or Urgoz and make it a standard weekly thing.
Just getting your guildies/alliance members involved in things will make them want to stay more

And, sorry didn't quote who said it, but interview the people you want to join. Recruiting random people won't make your guild feel like a guild but more of a collaboration of strangers.

rick1027

rick1027

Jungle Guide

Join Date: Apr 2006

W/R

one thing is dont try recruiting poeple who have no guild standing in any town. i got second account without a guild and every town i go into i get a whisper i let em invite i stay an hour and leave thinking if i do it enough they will leave us alone who dont want a guild. dont sit and recruit in town by screaming out.most of them list they do everything pvp pve nonsense and none rarely do anything they advertise. i always find the best way to recruit is do it on a forum such as this one and be honest if your honest about everything youll get people who will want to stay longer cause they know what they are getting into

brawler

brawler

Frost Gate Guardian

Join Date: Feb 2009

The Great White North

Scions Of Carver [SCAR]

W/

Interview the members and get to know them a bit?

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Snorph View Post
teamspeak server
VoIP = people using VoIP.
People using VoIP = less people on guild/alliance chat.
Less people on guild/alliance chat = quiet guild/alliance chat.
Quiet guild/alliance chat = I'm done with your shitty inactive guild.

Therefore, VoIP = I'm done with your shitty inactive guild.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

One big problem that comes up with guilds is often there becomes a sorta core team of 8-12 players and everybody else who joins after that kinda gets left out. When everybody knows and chats with everybody but you are the new guy and left out it can feel pretty uncomfortable. You gotta be real outgoing to new members to rope them in.

Edit: But yea, I feel for the OP. I do hate those guys who join and quit a guild within 10 minutes. My guess is, we didn't give them money the instant they joined or having 2 bazillion faction (which a lot of bad/new players think actually means something).

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Also, if your guild is filled with scrubs who follow the Self-Esteem Movement (no criticism to anyone! ever!), anyone with a brain will leave as soon as they find out.

Miss Puddles

Miss Puddles

Jungle Guide

Join Date: Jun 2005

California

Shiverpeaks Search And Rescue [Lost]

Me/

I was one of those immediate leavers once but there was actually a reason for it.
My bf and I founded our own guild with some very good friends and I was the only one left playing after a while. Got frustrated from unsuccessful attempts at rebuilding and joined a guild that was into HM PvE like I was. As soon as I joined I felt a huge wave of guilt for abandoning a guild I had helped build up from nothing.
After a few more months of being the only active player I actually left and stayed gone though, lol. I did feel bad for bailing so fast on the guild that invited me though.

beaverlegions

beaverlegions

Frost Gate Guardian

Join Date: Sep 2006

The Siege Turtles

R/

/notsigned if your guild is shit its not anets fault

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

Quote:
Originally Posted by HawkofStorms View Post
My guess is, we didn't give them money the instant they joined or having 2 bazillion faction (which a lot of bad/new players think actually means something).
Yeah, I don't seem to get the point of faction anymore. I used to think it was cool to own a town, and it is. However, all it does is gives you the ability to set off fireworks and sell to another merchant. Now, with Cavalon and HzH being owned with alliances that have more faction than the US Federal Debt, your only option is to use scrolls.

Snorph

Krytan Explorer

Join Date: Feb 2007

Riverside,Ca

Kings Of Heaven And Earth

E/Me

Ya I agree, why should it be fair for them to quit after they join and shows in the hisory as they quit. I am not saying that everyone shoud be punished. I am simply saying give it a week. Before that time, they should get some type of punishment for joinning and leaving.


beaverlegions, do you think its fair too make guild look bad because they think its funny to join and quit any guild they feel like? Or do you think with reason behind it by introducing some method shape or form to keep people from doing that?

They should lose the 100g that you paid to let them into your guild. Not much as anyone can make 100g easy, but thats just a point.

There isn't a perfect guild, and me being a 2 year old guild and a GW player I understand that. I am not hurt at the fact they left, I am simply speaking for anyone as a guild leader or any guild thats out there that this has happened too.

Case and point said, If people join your guild and see few members, thats a turnoff there, not too mention they look at history and see for an example 8 people left, you think people are going to be positive about that?

Way I see it, it's a form of abuse in the game, maybe not everyone but i would say most.

Now our guild has an application system, and we do what we say, and we even post what we do, and not only that an extensive interview with that person(s) that wants too join.

So with that being said, it's safe to assume that the only reason they would do that sort of thing is to abuse the system. Case and point.

rick1027

rick1027

Jungle Guide

Join Date: Apr 2006

W/R

do you mention to them your building. i really doubt it you wouldnt have the people leaving if they knew that your building i get the feeling your guild isn't living up to their expectations. you might be overstating something or not stating something. i seen two guilds that ive been apart of grow from 8 people to twenty one grow from me and one other to active and seen several other die because they didnt be totally honest with people. you may be active but with say 8 people others may not see you active new people dont like signing on and seeing no one. i agree there isnt a perfect guild but there are guilds perfect enough for most

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Originally Posted by HawkofStorms View Post
One big problem that comes up with guilds is often there becomes a sorta core team of 8-12 players and everybody else who joins after that kinda gets left out. When everybody knows and chats with everybody but you are the new guy and left out it can feel pretty uncomfortable. You gotta be real outgoing to new members to rope them in.
When I got in [LotU] a couple of years ago I got into a guild which had such a core team. I joined up with them a lot, had some fun, chatted a lot, tried to learn from them as much as possible. And after a couple of months I found myself being part of the core team.
I've seen the same happen later with other guildies.

As player you are responsible if you are letting others intimidate you.
Show what you are worth and if that meets expectations you will be accepted soon. But you have to grab every opportunity that enables you to expose yourself. Organise things, help others around, team up as much as possible. In other words: be visible.
When you are as good as you think you are you will be noticed.

But there is one reservation here. That's high end PvE guilds and PvP guilds.
Those people depend a lot on each other for succes.
And it's harder to get into those groups. Because the trust needed for such things isn't there. You really have to work hard in such guilds to get that trust, or you have to be an established relatively well known player.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Quote:
Originally Posted by HawkofStorms View Post
One big problem that comes up with guilds is often there becomes a sorta core team of 8-12 players and everybody else who joins after that kinda gets left out. When everybody knows and chats with everybody but you are the new guy and left out it can feel pretty uncomfortable. You gotta be real outgoing to new members to rope them in.

Edit: But yea, I feel for the OP. I do hate those guys who join and quit a guild within 10 minutes. My guess is, we didn't give them money the instant they joined or having 2 bazillion faction (which a lot of bad/new players think actually means something).
I don't think that's the problem I was able to pretty quickly able to assimilate with my new guild who's all American whereas im only moving there in August. They actually told me over vent it seems i've been like there for ages because of the way i talk and seem to know everyone.

The problem is the players you recruit, you have got to do due diligence - interview people, talk to them over vent, get to know them - make sure they connect and fit in with the guild, it's pretty hard for them to leave if they like you guys.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Keep the QQ out of this thread please. No one cares about your bad experiences with guilds. Furthermore, this is not the place to air those bad experiences. Truthfully, I should close this thread, since it's mostly complaints anyway.

Nothing more from this point on, or it all gets deleted.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Snorph View Post
I am simply saying give it a week. Before that time, they should get some type of punishment for joinning and leaving.
Are you trying to kill the already terminal PuG GvG guilds?