trap at flag.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Havn't you wanted to made a hero trapper team and find it very enoying
to let them trap when you want and where you want.

So the question is, is it possible to implant something so hero's lay
there traps at the place you plant a flag.
There is a possability as with hero bonders to block there skills so they wil
hold it on you.
So it would be nice if there was something that made hero trappers lay all
there taken traps at the same place where you want with one command.
Just an idea, maybe someone had a better option for this problem.

And who knows, maybe they are willing to change something.

Banane-O-Man

Banane-O-Man

Krytan Explorer

Join Date: Jul 2006

A/

Quote:
Originally Posted by Scary View Post
Havn't you wanted to made a hero trapper team and find it very enoying
to let them trap when you want and where you want.

So the question is, is it possible to implant something so hero's lay
there traps at the place you plant a flag.
There is a possability as with hero bonders to block there skills so they wil
hold it on you.
So it would be nice if there was something that made hero trappers lay all
there taken traps at the same place where you want with one command.
Just an idea, maybe someone had a better option for this problem.

And who knows, maybe they are willing to change something.
You can lay traps with a hero, you just have to know how the system works. As for the hero holding the bonds, cancel its skills and micro manage him, just don't cancel blessed signet, heroes spam it.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

1. Plant flag.
2. Click hero skill to use.

Amirite?

stanzhao

stanzhao

Frost Gate Guardian

Join Date: Mar 2008

Quote:
Originally Posted by Katsumi View Post
1. Plant flag.
2. Click hero skill to use.

Amirite?
this sounds like a long and complicated method. hopefully they will put something in GW to do this for us.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Quote:
this sounds like a long and complicated method
God I hope that's sarcasm. Lol.

Eddie Frenzy Spam

Eddie Frenzy Spam

Krytan Explorer

Join Date: Jul 2007

Old N Dirty [ym]

W/E

Quote:
Originally Posted by Scary View Post
Havn't you wanted to made a hero trapper team
God no.

12 char.

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

Quote:
Originally Posted by eddie the reaper View Post
God no.

12 char.
i totally agree. lol why would u need a trapper hero?

btw- it's ANNOYING not enoying

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Go farm Stygian with supertraps for a bit. The micro is so easy you can do it drunk at 4am without any thought.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

If you use the party flag, heroes will wander around a bit depending on your weapon and your location relative to them. If you use the individual hero (1, 2, and 3) flag, they move there and stop. Use the numbered flags, not the "all" flag.

You can also bind hero skills to hotkeys to manually activate them. Or, try disabling all traps, selecting the individual hero flag, and then enabling the traps once they've moved to the flag. Heroes basically activate traps on recharge whenever they are stationary. Or at least that's what mine did last time I gave them a trap without disabling it first.

In order to implement what you want, you'd need automation and/or macros, and that will get you banned. ANet does not allow automated control.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

/notsigned. What we've got now is more than enough.

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

Quote:
Originally Posted by Katsumi View Post
1. Plant flag.
2. Click hero skill to use.

Amirite?
Yep
that bout sums it up

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by MisterB View Post
If you use the party flag, heroes will wander around a bit depending on your weapon and your location relative to them. If you use the individual hero (1, 2, and 3) flag, they move there and stop. Use the numbered flags, not the "all" flag.

You can also bind hero skills to hotkeys to manually activate them. Or, try disabling all traps, selecting the individual hero flag, and then enabling the traps once they've moved to the flag. Heroes basically activate traps on recharge whenever they are stationary. Or at least that's what mine did last time I gave them a trap without disabling it first.

In order to implement what you want, you'd need automation and/or macros, and that will get you banned. ANet does not allow automated control.
Ty, this is really the only anwser I was looking for,
So ty Mister.

for the others...
Men some people start wining right away after a simple question.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

I was mistaken regarding hero behavior with traps. You have to manually trigger them on your hero. It's easy to test; just put traps on their bar and run out to Isle of Nameless. I've always disabled traps and manually activated them on heroes.

Quote:
Originally Posted by CeBe
Traps – Hero Rangers will only use traps in battle, and not necessarily on recharge.
http://www.guildwarsguru.com/forum/s...php?t=10293264