trap at flag.

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Scary
Scary
Krytan Explorer
#1
Havn't you wanted to made a hero trapper team and find it very enoying
to let them trap when you want and where you want.

So the question is, is it possible to implant something so hero's lay
there traps at the place you plant a flag.
There is a possability as with hero bonders to block there skills so they wil
hold it on you.
So it would be nice if there was something that made hero trappers lay all
there taken traps at the same place where you want with one command.
Just an idea, maybe someone had a better option for this problem.

And who knows, maybe they are willing to change something.
Banane-O-Man
Banane-O-Man
Krytan Explorer
#2
Quote:
Originally Posted by Scary View Post
Havn't you wanted to made a hero trapper team and find it very enoying
to let them trap when you want and where you want.

So the question is, is it possible to implant something so hero's lay
there traps at the place you plant a flag.
There is a possability as with hero bonders to block there skills so they wil
hold it on you.
So it would be nice if there was something that made hero trappers lay all
there taken traps at the same place where you want with one command.
Just an idea, maybe someone had a better option for this problem.

And who knows, maybe they are willing to change something.
You can lay traps with a hero, you just have to know how the system works. As for the hero holding the bonds, cancel its skills and micro manage him, just don't cancel blessed signet, heroes spam it.
Kattar
Kattar
EXCESSIVE FLUTTERCUSSING
#3
1. Plant flag.
2. Click hero skill to use.

Amirite?
stanzhao
stanzhao
Frost Gate Guardian
#4
Quote:
Originally Posted by Katsumi View Post
1. Plant flag.
2. Click hero skill to use.

Amirite?
this sounds like a long and complicated method. hopefully they will put something in GW to do this for us.
Kattar
Kattar
EXCESSIVE FLUTTERCUSSING
#5
Quote:
this sounds like a long and complicated method
God I hope that's sarcasm. Lol.
Eddie Frenzy Spam
Eddie Frenzy Spam
Krytan Explorer
#6
Quote:
Originally Posted by Scary View Post
Havn't you wanted to made a hero trapper team
God no.

12 char.
Archress Shayleigh
Archress Shayleigh
Wilds Pathfinder
#7
Quote:
Originally Posted by eddie the reaper View Post
God no.

12 char.
i totally agree. lol why would u need a trapper hero?

btw- it's ANNOYING not enoying
Reverend Dr
Reverend Dr
Forge Runner
#8
Go farm Stygian with supertraps for a bit. The micro is so easy you can do it drunk at 4am without any thought.
MisterB
MisterB
Furnace Stoker
#9
If you use the party flag, heroes will wander around a bit depending on your weapon and your location relative to them. If you use the individual hero (1, 2, and 3) flag, they move there and stop. Use the numbered flags, not the "all" flag.

You can also bind hero skills to hotkeys to manually activate them. Or, try disabling all traps, selecting the individual hero flag, and then enabling the traps once they've moved to the flag. Heroes basically activate traps on recharge whenever they are stationary. Or at least that's what mine did last time I gave them a trap without disabling it first.

In order to implement what you want, you'd need automation and/or macros, and that will get you banned. ANet does not allow automated control.
Marty Silverblade
Marty Silverblade
Administrator
#10
/notsigned. What we've got now is more than enough.
Hanging Man
Hanging Man
Krytan Explorer
#11
Quote:
Originally Posted by Katsumi View Post
1. Plant flag.
2. Click hero skill to use.

Amirite?
Yep
that bout sums it up
Scary
Scary
Krytan Explorer
#12
Quote:
Originally Posted by MisterB View Post
If you use the party flag, heroes will wander around a bit depending on your weapon and your location relative to them. If you use the individual hero (1, 2, and 3) flag, they move there and stop. Use the numbered flags, not the "all" flag.

You can also bind hero skills to hotkeys to manually activate them. Or, try disabling all traps, selecting the individual hero flag, and then enabling the traps once they've moved to the flag. Heroes basically activate traps on recharge whenever they are stationary. Or at least that's what mine did last time I gave them a trap without disabling it first.

In order to implement what you want, you'd need automation and/or macros, and that will get you banned. ANet does not allow automated control.
Ty, this is really the only anwser I was looking for,
So ty Mister.

for the others...
Men some people start wining right away after a simple question.
MisterB
MisterB
Furnace Stoker
#13
I was mistaken regarding hero behavior with traps. You have to manually trigger them on your hero. It's easy to test; just put traps on their bar and run out to Isle of Nameless. I've always disabled traps and manually activated them on heroes.

Quote:
Originally Posted by CeBe
Traps – Hero Rangers will only use traps in battle, and not necessarily on recharge.
http://www.guildwarsguru.com/forum/s...php?t=10293264