Suggested Level

toord

Ascalonian Squire

Join Date: Jun 2009

E/N

Hey folks,

Been playing for couple of weeks and I'm liking the game thus far. I've pretty much henchmen/solo'd msot of the explorable areas thus far (I'm a lvl 13 so far). Suddenly, I found myself @ Beacon's Perch and man, the content is a bit much for the lvl10 henchmen in that area. Party wipe in seconds. All I see in general chat is a bunch of people selling runs to LA/droks/kytra. I went back to Borlis Pass and Frost Gate and pretty much cleaned up the quests there. So, my question is, are zones rated at certain level? It seems to me the jump in difficulty from Borlis to Beacon's is quite steep, doesn't it? Anyway I like challenging games, but it's not fun when the mobs are so above your head that they can pretty much one-shot you (and your whole henchmen party). Any help in this regard is much appreciated.

Peace.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Just avoid the portal to Lornar's Pass for now. There is another portal to Deldrimor Bowl, and an NPC near it, IIRC. You'll want to continue quests leading through Deldrimor Bowl to procede. The other portal to Lornar's Pass is primarily intended for experienced players repeating the game who wish to have a shortcut to Drok's, or for the challenge. You can come back to Beacon's Perch once you are level 20, or go north from Camp Rankor or Deldrimor War Camp. The henchmen in War Camp and Camp Rankor should do fine in that area. Low level hench in Beacon's Perch will just die more often than not.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Never go south in Beacons, it's HARD, and no quests or anything there, just a route to Droks Forge and bosses with elite skills

toord

Ascalonian Squire

Join Date: Jun 2009

E/N

Quote:
Originally Posted by MisterB View Post
Just avoid the portal to Lornar's Pass for now. There is another portal to Deldrimor Bowl, and an NPC near it, IIRC. You'll want to continue quests leading through Deldrimor Bowl to procede. The other portal to Lornar's Pass is primarily intended for experienced players repeating the game who wish to have a shortcut to Drok's, or for the challenge. You can come back to Beacon's Perch once you are level 20, or go north from Camp Rankor or Deldrimor War Camp. The henchmen in War Camp and Camp Rankor should do fine in that area. Low level hench in Beacon's Perch will just die more often than not.
Thx for the reply and suggestions.

Peace.

toord

Ascalonian Squire

Join Date: Jun 2009

E/N

Quote:
Originally Posted by Helix Dreadlock View Post
Never go south in Beacons, it's HARD, and no quests or anything there, just a route to Droks Forge and bosses with elite skills
Ahhh ... that explains it Wished I had asked sooner. Would've saved me a lot of frustration.

Peace.

Time Bandet

Time Bandet

Pre-Searing Cadet

Join Date: Jun 2009

Gunnar's Hold

[FKOG]The Frozen Knights of Grenth

R/Mo

try making sure your armor is up-to-date with the area, try getting some cheap runes to help fight certain ones will help you with the monsters that you fight out there.

Also make sure you have a nice balanced build, many people(not necessarily you) think the more powerful the better, but not having the right balance between offensive and defensive skills could be whats allowing you to die so fast regardless of henchies.

Another thing make sure your party is balanced, same concept as the balanced build.


Hope this helped you.

toord

Ascalonian Squire

Join Date: Jun 2009

E/N

Quote:
Originally Posted by Time Bandet View Post
try making sure your armor is up-to-date with the area, try getting some cheap runes to help fight certain ones will help you with the monsters that you fight out there.

Also make sure you have a nice balanced build, many people(not necessarily you) think the more powerful the better, but not having the right balance between offensive and defensive skills could be whats allowing you to die so fast regardless of henchies.

Another thing make sure your party is balanced, same concept as the balanced build.


Hope this helped you.
Hey there,

Well I'm a big believer in balanced builds. I'm not a big fan of min-max builds. I have a few questions about armor: I play a squishy toon (E/N). I'm not sure if this GW works the same way as most other MMOs where armor for casters is pretty much meaningless. I've upgraded my armor as I've gone up in level (and I believe I'm up to date with Yak's Bend armor), but that hasn't helped me much against lvl22-24 mobs Though it works fine elsewhere.

My choice of spells (skills) is balanced as well, 3 AoE dps, 1 defensive AoE, 1 debuff, 1 regen, 1 rez, 1 energy saving. I'm full fire and death spec'd with couple of points on Earth for debuff and defense spells.

I have 59 Energy and 340 HP (is that up to par?)


Thanks for your input.

Peace.

shillo

Academy Page

Join Date: Sep 2006

Quote:
Originally Posted by toord View Post
I play a squishy toon (E/N). I'm not sure if this GW works the same way as most other MMOs where armor for casters is pretty much meaningless. I've upgraded my armor as I've gone up in level (and I believe I'm up to date with Yak's Bend armor), but that hasn't helped me much against lvl22-24 mobs Though it works fine elsewhere.
Caster armour is weaker but not drastically so. Expect to receive about 50%-80% more damage than a warrior in the same situations.

Note that casters in GW tend to use warrior shields, because not meeting the shield requirement means you still gain half the benefit. +8 armour (from 16 max shield) is still about 20% damage reduction.

Quote:
My choice of spells (skills) is balanced as well, 3 AoE dps, 1 defensive AoE, 1 debuff, 1 regen, 1 rez, 1 energy saving. I'm full fire and death spec'd with couple of points on Earth for debuff and defense spells.
Note that AoE damage causes monster AI to scatter, trying to flee the damage source. AoE DPS spells are much worse then AoE direct damage in this regard (i.e. Firestorm is to be avoided at higher level play). If you can get Heroes, you could bring some snare to mitigate this.

At level 13, this should not be too much of an issue, though.

Quote:
I have 59 Energy and 340 HP (is that up to par?)
Not sure off hand at your level. You should aim for 600 HP once you hit level 20. Basically don't use superior attribute runes, get at a least Major Health rune (but no need to shell out the money until you hit 20), and look for +30 health from staff, shield or melee weapon.

High health means not only better tankiness, but also makes monster AI less likely to target you.

nkuvu

nkuvu

Lion's Arch Merchant

Join Date: Dec 2005

Armor isn't critical for casters, no. It's certainly beneficial, since you will have enemies targeting you, but not as often as the warriors will (or other melee classes).

Keep in mind that you don't need to buy armor every place it's offered. That gets expensive fairly quickly. The next place you'll be able to buy armor is Lion's Arch, but that armor isn't any better than what you can get at Yak's Bend. You may want to look into collector armor if you think you need to upgrade armor but don't want to buy it from a crafter. In your case, you'd probably want to wait until you get to Kryta (which isn't far from Beacon's Perch) to get armor. The collector armor from Northern Shiverpeaks is going to be worse than what you have already.

Oh, and for the record, take the quest "To Kryta: Refugees" from Master Saberlin in Beacon's Perch to get headed in the right direction. Continue west into Griffon's Mouth which will give you a quest to lead you through the ice cave, and Aidan will give you a quest to lead you to the Gates of Kryta (your next mission). It's pretty common for people to overlook Ranger Olson's last line when you accept the quest reward for "To Kryta: Refugees":
Quote:
Originally Posted by Ranger Olson
... Master Seeker Nathaniel awaits you in Griffon's Mouth with further instructions.
If you don't notice that line, you're left without a quest to lead you to the next area, and no clear idea what to do.