I was mask farming and was lucky enough to have a monk cast [Strength of Honor] and also keep [Great Dwarf Weapon] on me then prot me. Well I never had the two combined. It was crazy death to all. I had [Locust's Fury] [Critical Agility] and then noticed rest of my build did not matter. I really did not need to use any other skills so I guess I have to ask you... Should they stack for PVE.
Damage Buffs Should they stack in PVE?
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Buffs can be removed. If you manage to get them to stack and stay, good for you. Nothing imba about it. /Agreed with Jaigoda about some of the items mentioned - RoJ not causing scatter is imba, Cryway only needing a /Me secondary and no attribute point investment is imba, Permanent Shadow Form is broken beyond repair, ER Eles Protting every friendly target in a zone better than a Monk ever could is retardedly broken.
But... it's all in the game, broken or not. (Ab)Use what ANet gives you or cry about it, doesn't change anything, tbh.
But... it's all in the game, broken or not. (Ab)Use what ANet gives you or cry about it, doesn't change anything, tbh.
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After how many times guild wars pisses me off with its ridiculous lag spikes I think we deserve a chance to strike back and completely obliterate the environment.
I mean really, it did a lot to me without me being able to prevent it or counter it, so why shouldn't I be able to slice the crap out of everything in sight in no time at all without giving it a chance to fend for itself? It's like taking justice into your own hands (quite forcefully might I add).
I mean really, it did a lot to me without me being able to prevent it or counter it, so why shouldn't I be able to slice the crap out of everything in sight in no time at all without giving it a chance to fend for itself? It's like taking justice into your own hands (quite forcefully might I add).
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I was thinking something similar when I tried a scythe warrior with aohm, urals, asuran scan. Getting several hits for 300+ damage in a row looks friggin spectacular.
Still, I sacrificed armor, life, and ease of use making it more difficult later.
As far as locusts goes though, it's really the only way to use locusts. By it's nature it makes the most of bonus damage. Then again, pve skills are meant to be that way - after all, balance in the eyes of designers was making enemies of level 33, with skills you wish you could have yourself. PVE is meant to be a bit over the top. Have fun with it.
Still, I sacrificed armor, life, and ease of use making it more difficult later.
As far as locusts goes though, it's really the only way to use locusts. By it's nature it makes the most of bonus damage. Then again, pve skills are meant to be that way - after all, balance in the eyes of designers was making enemies of level 33, with skills you wish you could have yourself. PVE is meant to be a bit over the top. Have fun with it.
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And that same someone else has to spend another 10 energy to reapply it.
Seriously, I was toying with the idea of changing the Sabway MM's secondary attribute to Smiting from Protection, subbing in [strength of honor (pve)] and [scourge healing] instead of [aegis (pve)] and [protective spirit]. Good idea in theory, not so good in practice. In HM dungeons, foes strip [strength of honor (pve)] so frequently that I found myself manually reapplying it constantly, and killing the poor hero's energy in the process--even though he's a necro and energy isn't supposed to be a problem for PvE necroes. Back to the old "set it and forget it" N/Mo as Sab designed him, and everything's running smoothly again.
Quote: Originally Posted by Carinae Dragonblood
Seriously, I was toying with the idea of changing the Sabway MM's secondary attribute to Smiting from Protection, subbing in [strength of honor (pve)] and [scourge healing] instead of [aegis (pve)] and [protective spirit]. Good idea in theory, not so good in practice. In HM dungeons, foes strip [strength of honor (pve)] so frequently that I found myself manually reapplying it constantly, and killing the poor hero's energy in the process--even though he's a necro and energy isn't supposed to be a problem for PvE necroes. Back to the old "set it and forget it" N/Mo as Sab designed him, and everything's running smoothly again.
Quote: Originally Posted by Carinae Dragonblood
SoH is maintained, so if that goes someone else has extra energy.
Quote:
Originally Posted by Paul Dawg
And that same someone else has to spend another 10 energy to reapply it.
Well, you don't have to reapply it during the battle. If it does get stripped, you finish the fight and reapply it.
Yea, under heavy enchant removal there will be problem, and some dungeons have that, but no build is without problematic zones.
Yea, under heavy enchant removal there will be problem, and some dungeons have that, but no build is without problematic zones.
Yes, Damage Buffs should stack in PvE. The point is to build the most successful TEAM out of 8 individual PARTS. There are damage builds, utility builds, and support builds. A utility build is typically one that can aid in party support and buff damage. This isn't a matter of brokenness, it's a matter of synergy in team composition. A UA GDW SoH Monk with Heaven's Delight and Divine Healing, for example, is a decent utility lineup that can aid in party heal and physical buffs.
In PvE, especially HM, where monsters inherently have more powerful abilities than human players (and AI allies, despite some of their benefits), building a team with good utility is essential, and most of the composition resides in spreading resources across an entire team, with buffs (both defensive and offensive) existing in plenty to replace stripped/ineffective ones with stronger/more situationally effective ones and to stack these when available for the most potent performance at one individual time.
In PvE, especially HM, where monsters inherently have more powerful abilities than human players (and AI allies, despite some of their benefits), building a team with good utility is essential, and most of the composition resides in spreading resources across an entire team, with buffs (both defensive and offensive) existing in plenty to replace stripped/ineffective ones with stronger/more situationally effective ones and to stack these when available for the most potent performance at one individual time.
To all involved in the maintainable DPS discussion: I have moved it to a separate Thread inside the Campfire Forum (out of the Assassin forum), because it is cluttering up this thread, which was not about maintainable DPS, but about whether or not buffs should stack.
The discussion generated was good though, so it now has its own Thread, and this Thread can go back to discussing whether or not buffs should be allowed to stack in PvE.
DPS Debate Thread has Moved Here, so clicky!
The discussion generated was good though, so it now has its own Thread, and this Thread can go back to discussing whether or not buffs should be allowed to stack in PvE.
DPS Debate Thread has Moved Here, so clicky!
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They DO stack, this Thread is about whether or not ANet should change that.
General consensus: yes they should stack, and don't talk about things that give ANet a way to screw with the game even more.
There are a few things that don't stack - Weapon Spells replace one another, you can only be affected by one at a time, and Order of the Vampire doesn't work if you are under the effects of another Necro enchantment - but almost everything else does.
General consensus: yes they should stack, and don't talk about things that give ANet a way to screw with the game even more.
There are a few things that don't stack - Weapon Spells replace one another, you can only be affected by one at a time, and Order of the Vampire doesn't work if you are under the effects of another Necro enchantment - but almost everything else does.
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