Update - Thursday, June 11

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

Quote:
Originally Posted by SurrealFi View Post
I think it's quite hilarious (hiscarious even) that most of the poeple who DO complain about Discord/RoJ/SF/CoP/whatever are the ones who've been abusing it the most. But now, obviously when they're done with the VQ:ing of all three contintents, gotten the e-blade from the uw chest after running it like 300 times as a sin, keg-farmed their wisdom titles up to max and so on, they think something like:

"lol wtfbbq, everyone is a gwamm, nerf everything so it gets harder to get and we'll still be the cool kids! I'm done, I dont care if everyone else has to do it the hard way when I got it while sleepwalking and throwing kisses at Livia at the same time. Anet c'moooooon please nerf it all!"
OFT.

Hmm interesting update BTW.....

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Improvavel View Post
PvE balance while consumables, (nerf RoJ pop essence of celerity and voila Feast of Corruption everyone. Of course it wont happen because Cry of Pain is still there), monster and PvE only skills and, environmental effects (including the HM mob buff) exist is a utopia.

Most people don't want balance btw - they want a harder game and especially make titles harder for those that don't have them yet.

Balanced games are quite easy vs a stupid AI.
PvE skills and consumables allowed ANet to get away with terrible game design.


I can picture this:

Developer 1: "I know, let's make this game harder by creating very large mobs with irritating skill sets and some powerful Monster Skills and absurd stats! People like a challenge!"

Developer 2: "Great!"

...

Developer 1: "Oh dear, mabye turns out they're a bit too powerful for average players."

Developer 2: "I know, we'll give the players these powerful skills they can only use in PvE. We'll make them more powerful than a lot of unused elites too!"

Developer 1: "Hmm. We should link them to title tracks so people have to play the game a lot and grind the titles before they have strong changes in these harder areas".


Two problems here:
Unimaginitve game design by creating monsters with arbitrarily powerful skills and stats.
The creation of skills that make it easier for the player, but in the process, lower the difficulty of the rest of the game. These skills also require grind for maximum effect.

If you can't tell, I'm talking about EotN. NF had PvE skills, but far fewer and the SS track is filled up to Rank 7-8 just by playing through the campaign once. Play through EotN and you can get one title to Rank 5 by handing a book in, the rest will probably still be around rank 2.


Of course, I only started playing a couple of months prior to EotN, so what I've said may not be accurate in anyway. Feel free to criticise/argue whatever.

Toxic OnyX

Lion's Arch Merchant

Join Date: Mar 2009

Atreia

Xeno your not too far wrong tbh

with EOTN they took grind to another level, they basically made a whole campaign with the idea of luxon/kurzick faction grind + then having to do every single mission and dungeon NM+HM+VQ+carto to get the additional LMoTN title as no repeatable points are given for anything

add into this mix the idea of taking PvE only skills 1 step further and introducing them to each of the rep titles

Lazy design, unneeded grind added to try and keep the playerbase "busy" whilst they concentrated on GW2

The player base is ranting because of A-net policy of ZERO INFORMATION everyone wants some idea of progress and are getting nothing

as I have said before Aion is released soon, expect a lot of ppl to move away from GW to that, d3 is coming, sc2 is coming just how many of the playerbase will be left for gw2?

Maybe a-net should be releasing tidbits of info, trying to get the community involved... you know actually do something pro-active to engage the players in the hope they may have a core to carry onto GW2, at this moment however it is looking very bleak IMO

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Yeh i'm seriously pissed off, adressing 'exploits' that have been round since GWEN and longer!?Why, there's no point now, people will just smite/600 the vaettir to the same effect and most people don't bother resing the npc's in ab etc....

.Added a confirmation box for Name Changes

^Lolwut? Half finished stuff yet again.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Xenomortis View Post
PvE skills and consumables allowed ANet to get away with terrible game design.


I can picture this:

Developer 1: "I know, let's make this game harder by creating very large mobs with irritating skill sets and some powerful Monster Skills and absurd stats! People like a challenge!"

Developer 2: "Great!"

...

Developer 1: "Oh dear, mabye turns out they're a bit too powerful for average players."

Developer 2: "I know, we'll give the players these powerful skills they can only use in PvE. We'll make them more powerful than a lot of unused elites too!"

Developer 1: "Hmm. We should link them to title tracks so people have to play the game a lot and grind the titles before they have strong changes in these harder areas".


Two problems here:
Unimaginitve game design by creating monsters with arbitrarily powerful skills and stats.
The creation of skills that make it easier for the player, but in the process, lower the difficulty of the rest of the game. These skills also require grind for maximum effect.

If you can't tell, I'm talking about EotN. NF had PvE skills, but far fewer and the SS track is filled up to Rank 7-8 just by playing through the campaign once. Play through EotN and you can get one title to Rank 5 by handing a book in, the rest will probably still be around rank 2.


Of course, I only started playing a couple of months prior to EotN, so what I've said may not be accurate in anyway. Feel free to criticise/argue whatever.
It is pretty much true.

Except that the sunspear skills was rebirth signet and the LB were the gaze and the signet. Only later the other were added.

HM was added April 2007 and PvE-only skills June 2007.

The fact is that a challenging game without being too annoying is found in GvG (sometimes is more annoying than others).

Getting hit by mobs that deal 300+ damage AoE, cast spells that look like shouts, fighting in areas with degen or energy suppression and other stuff like that, is quite annoying.

I don't think people like annoying things.

Minami

Minami

Site Contributor

Join Date: Jul 2008

Dallas, TX. USA

Not in any guild at the moment

N/

I'd play Aion if it was free to play, until GW2 comes out.
Can't wait for D3. I love to look at their website, and it keeps me on the edge of my seat waiting for it with the info they release about it. Professions, screenshots, spell videos... I'm like OMG I can't wait to play this!
It would be nice if Anet did the same style of thing with GW2.
Who wouldn't just LOVE some information about GW2?

Amnel Ithtirsol

Amnel Ithtirsol

Lion's Arch Merchant

Join Date: Feb 2008

AU

League Of The Fallen

Mo/

Quote:
Originally Posted by Toxic OnyX View Post
as I have said before Aion is released soon, expect a lot of ppl to move away from GW to that, d3 is coming, sc2 is coming just how many of the playerbase will be left for gw2?
Not a whole lot, I'm afraid, if they continue along this path. Looking at alternatives is not a bad idea...

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

Well I hope they keep the roj scatter to the pvp side and leave the pve side alone. But that said if they do make it function like the other scatters I will have to try this discord team that everyone talks about.. Next god mode farming please. After 4 years playing I am over looking for a challenge in gameplay. I just wanna run around and kill stuff without too much thought.

Leave the thinking to the pvp side and hard mode.

Phenixfire

Phenixfire

Krytan Explorer

Join Date: May 2006

Malice Dedication Ambition [MAD]

Mo/

Quote:
Originally Posted by BrettM View Post
Didn't you just contradict yourself? One player with discord is not overpowered. It is only op when used by a team and you would like this changed. Yet you do not apply the same standard to imbagons, where you see nothing wrong with op team use as long as an individual player is not op.
As for RoJ, I have no objection to fixing the scattering bug. However, I do object to this bug being fixed in isolation. If RoJ is to be fixed, it should be done as part of an overhaul of smiting, so that smiting remains a viable choice, even if it is no longer as simple as just calling for an ion cannon strike.
The nature of some skills is that they get exponentially more powerful if you bring several copies of it. That goes for nukes as well as heals. That isn't wrong, as some skills are just prefered over others.
The problem with discord specifically is that it's a 100 dmg armor ignoring 2 second recharge spell. Except for the condition and hex/ench need, there's no downside of it. Compared to other damage spells/types, which has to be the comparison standard here, it's way too powerful. Ele nukes might outdo the damage if you stand in them for long enough, but that's not even counted the scatter trigger.
Moreover, discord does not need ANY real synergies. So you have 7 "random" slots left on your bar which you are free to fill with minions, death nova, heals, whatever (note that hexes can be applied by just a single suffering, and conditions via minions/death nova).
That's far too powerful.

I agree with the smiting overhaul in general though.

"SY!" is just a dumb skill. How they could have fixed ursan and left this one alone (same goes for CoP) is pure idioticy. It's a 90% damage reduce vs. physical damage. Nice.
Adding a recharge time at least makes it impossible to maintain it 24/7 ALONE.
That skills can be kept up indefinitely by chaining it with teammates, well, that's just the nature of the game and can't (plus shouldn't) be fixed.

Quote:
think it's quite hilarious (hiscarious even) that most of the poeple who DO complain about Discord/RoJ/SF/CoP/whatever are the ones who've been abusing it the most. But now, obviously when they're done with the VQ:ing of all three contintents, gotten the e-blade from the uw chest after running it like 300 times as a sin, keg-farmed their wisdom titles up to max and so on, they think something like:

"lol wtfbbq, everyone is a gwamm, nerf everything so it gets harder to get and we'll still be the cool kids! I'm done, I dont care if everyone else has to do it the hard way when I got it while sleepwalking and throwing kisses at Livia at the same time. Anet c'moooooon please nerf it all!"
Srsly, that's a pretty hilarious suggestion.
You are right it is "unfair" when people can achieve the same with a lot less work than you had to do without a right compensation (that's why i'm not in favor of a allegiance title redux for ex.).
Still i had been doing DoA when Ursan was still around from the very strart. And i hadn't been happy when it got removed. Yet i knew it was overpowered, totally misplaced and deserved the bat. That's it, nothing with jealousy.
Same goes for Discord and SY! (which isnt actually that great of a use on a spellcaster team as a melee imo). My heroes use it. It's the best bar atm, so i let my heroes run it. Still i want it to be nerfed. It's too powerful. Period.
Shadow Form ... lol. All those sweet little crybabies here (IF YOU NERV SF U NERV 55 AND 600 TUUU. ANET MAKES THIS GAME SOO BAED, I QUIT GW WHEN SEY NERV SF) who have no idea what to do when their precious, dumbest skill of all times gets removed or nerfed. They dont even realize how stupidly imbalanced that skill actually is.
Oh ya, they might lose the ability to run Darkrime Delves/whatever else and by that their only income source. No more showing off average voltaic spears and black dyed crap anymore, boasting with "I RUN DAG/DELVES SOLO. I CAN EVEN RUN THRU UNDERWORLD IN 7 MINS: AND THATS CUZ AIM INVINCIBLE". Ever occured to you that those things were not meant to be solo'd? And all that made it piossible is Anets stupidity?
No wonder PuGs suck and everyone groups with heroes if all you can expect from pugs is pressing "1 2 3".

As for RoJ, this has been discussed. Fix AoE scatter. LOL at PvP version. People who use RoJ in PvP because it does not cause scatter ... gosh, please go back to PermaSin.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
as I have said before Aion is released soon, expect a lot of ppl to move away from GW to that, d3 is coming, sc2 is coming just how many of the playerbase will be left for gw2?
Well, they're pissing off old PvE players by keeping this overpowered shit in the game, and pissing off PvP players by always releasing half assed, poor (and sometimes delayed) skill balances. GW2 is going to be full of Guild Wars fanboys and carebears.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Tramp View Post
LMAO...10k every 30 minutes or 20k per hour! You have got to be smoking some bad weed if you think that is a good farm at 20k per hour. You can use 3 year old builds like the slow w/rt and farm the smites in uw and make 30k per hour. 20k per hour is pathetic which is why I do not understand why they would nerf that kegging farm. It seemed like an easy, fun way for new players to make some money. It was not very profitable and not broken...
You sir are instantly my favourite person of the day. It's so dam true, I only ever did it during events like easter for free titles/munnehs. All it's done has forced people into raptors which is essentially the same...

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

How can you agree that it wasn't broken? You used a broken skill to be invincible, and spamming infinite damage not using a skill. The kegs were being abused in a way that they weren't meant to. That seems very broken to me.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Improvavel View Post
It is pretty much true.

Except that the sunspear skills was rebirth signet and the LB were the gaze and the signet. Only later the other were added.
Well despite the fact that part of my information was wrong, I think that only strengthens my position.

Inra

Ascalonian Squire

Join Date: Jan 2007

Quote:
Originally Posted by Arkantos View Post
How can you agree that it wasn't broken? You used a broken skill to be invincible, and spamming infinite damage not using a skill. The kegs were being abused in a way that they weren't meant to. That seems very broken to me.
It was broken. But why it took so many months to fix it? I doubt that it'd required much coding time to fix this - at that's a real problem. ANET often creates broken things (skills, builds), then it allows player base to abuse them and then, finally after x-months, they'are finally fixing them.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Inra View Post
It was broken. But why it took so many months to fix it? I doubt that it'd required much coding time to fix this - at that's a real problem. ANET often creates broken things (skills, builds), then it allows player base to abuse them and then, finally after x-months, they'are finally fixing them.
Because ANet are slow at fixing things.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Doesn't ANet tire of disappointing month after month, having to make feeble excuses for delays? It's not the CR's fault that only two people are working on this game and they decide to spend their time 'fixing' resurrection orbs. However, the way the CR are handling it is wrong. They simply remain silent until the day of the update, then appear with the bad news: 'Not this week, sorry. We can't tell you when it will be.' Who at ANet is holding the leash on the CR? As if no info about GW2 wasn't pissing off the community enough, they're not even allowed to tell us how long the monthly skill update will be delayed.

Seriously ANet, get your act together. Sort out schedules, and stick to them. If you're going to be doing skill updates on the first, second or third Thursday of each month, or every other month, then say so. The same goes for distributing XTH points. If delays are expected, there'd better be good reasoning for them, and they should be announced at least a week in advance. It's not much to ask, considering the effort that seems to go into the skill updates themselves (very little).

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

Perma sins are worse than Ursan ever was. That skill has got to go.

Killing Keg farming is a good thing.

Delaying a build, YET AGAIN, is a bad thing.

Over and over there are delays as of late is just poor buisness practice.

Sure we can sit around and say, "They don't even have to do updates so we should just be happy they do and shut up" and that one way to look at it. But it was ANet who said that they would do the updates on certain dates and are now no longer comitting to it.

I'm just glad that, as far as this game goes, I've learned to expect to be dissapointed so all I had to do yesterday was shug and move on.

I suggest everyone else do the same, EXPECT TO BE DISAPPOINTED by ANet around every turn, that way every update won't be so bad that way you won't be surprised at the failure. But then, on the off chance ANet listens to the players AND bothers to put the work in and release an actual good update imagine how surprised and happy you will be?

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

Quote:
Originally Posted by Orange Milk View Post
Over and over there are delays as of late is just poor buisness practice.

Sure we can sit around and say, "They don't even have to do updates so we should just be happy they do and shut up" and that one way to look at it. But it was ANet who said that they would do the updates on certain dates and are now no longer comitting to it.
I wonder if the Live Team is working in their summer vacations.

Anyway have to agree it is poor business practice.

With regard to the updates ANET left themselves an out:

Throughout the year, our regular monthly builds will include Xunlai Tournament rewards, changing out the Zaishen chest monthly tonic, and map rotations for Automated Tournaments. These builds may also include small skill balance changes, tweaks to AI, or bug fixes on an as needed basis.

Note the key word: MAY....

Toxic OnyX

Lion's Arch Merchant

Join Date: Mar 2009

Atreia

Anyone reading this thread would be able to rationalise the problems and offer a solution, why is it that A-net cannot seem to do this also?

problem...

Skill change/ game update... Player base realise problem with update or skill (be it OP or over-nerfed or bad design/glitch) and post on here... and post on here... and post on here (carry this action on for next 6 months) CRM makes a post "we are aware it will be looked at", no further info is given for next 2/3 months, players are still asking what is happening, no feedback from CRM or devs, players still asking etc... then problem is either not fixed/ignored with no further information or is fixed or nerfed into the floor so as not used again.

Whilst all that is going on regarding 1 particular issue, other updates come and go with meaningless fixes, poorly thought through Skill balances and players are raising issues with each of these so it becomes a matter of the snowball effect.

Solution?

Prioritise your updates/skill balance issues

how?

Exploits (game altering, mechanic breaking) = priority #1
OP skills, PvP imbalanced skills = priority #2
new content = priority #3
minor bug fixing = priority #4

also

Take some of the load off your GW1 team, if it is expected to work properly then you need to address capacity issues, so if having to implement special weekends every weekend is an issue then don't do it, make it every 2 weeks instead. rather than try and rush out 3/4 big content updates why not drop it to 2 instead and concentrating on fixing the core of the game.

at least 70% of the posters in guru can and have pointed out to everyone who can read that SF is broken, RoJ is Broken, CoP is broken, the ability to play a secondary profession better than the actual primary is broken.. YOUR SKILL BALANCE IS BROKEN! {caps ftw as they may actually be able to read it }

It doesn't take a genius to realise this is priority #1 at present, the skill balance is so broken in PvE that is is a game altering exploit, so fix it. PvP has degenErated hugely, so fix it.

Why waste more time fixing useless stuff, providing meaningless updates, pointless weekends, broken and rushed skill balances when the dev teams precious time should be spent putting to right the core of the game ONLY after the core problems are addressed should they even begin to devote time to adding more content IMO.

BUT most of all... TELL US WHAT IS GOING ON! if the dev's & CRM made a post saying, right ppl, there will be no skill updates for 2 months, no new content, no nothing, but we guaranteee 100% that in 2 months time we will release a skill update that will fix all the skill issues with no delays and nothing broken then I am certain the majority of players would accept that.

Information/communication and prioritising is the key to any successful business, so why do a-net not seem to be aware of this?

Cab Tastic

Frost Gate Guardian

Join Date: Apr 2007

Rt/

Quote:
Originally Posted by Arkantos View Post
How can you agree that it wasn't broken? You used a broken skill to be invincible, and spamming infinite damage not using a skill. The kegs were being abused in a way that they weren't meant to. That seems very broken to me.
I think you are missing the point. Yes, it was broken but it was not hugely profitable, it was just fun. It didn't need to be fixed to plug an exploit that was harming the economy, because as pointed out by several other people here there are far more profitable farms out there.

Toxic OnyX

Lion's Arch Merchant

Join Date: Mar 2009

Atreia

Quote:
Originally Posted by Cab Tastic View Post
I think you are missing the point. Yes, it was broken but it was not hugely profitable, it was just fun. It didn't need to be fixed to plug an exploit that was harming the economy, because as pointed out by several other people here there are far more profitable farms out there.
No you are missing the point, it has nothing to do with how profitable a particular thing is but that it is broken <---- that's the point right there, see the underlined words? that's the point

along with UWSC, FoWSC, perma's running literally anywhere at will, RoJ, CoP etc... etc... etc... all broken, all need to be fixed and all seem to need to be painted in luminous colors, hoisted up on a flagpole with a mega-phone attached playing the comment "I am Broken" on a continuos looped tape for 6-12 months before a-net even notices it and say, we will look at this but will give no timescale or further info.

hmm... do you get the idea that it is bugging me a little?

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

bummer on budger, end of some fun stuff, lol

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Now all we need is an update to the PvP Z-quest so that it is limited by account thus allowing it to only be taken once per day per account, you know since it is a degenerative farm that hurts the game. Not to mention the amount of QQ we would see on these forums.

As for the current update:
Dungeons & Dragons is going free to play.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by R.Shayne View Post
Now all we need is an update to the PvP Z-quest so that it is limited by account thus allowing it to only be taken once per day per account, you know since it is a degenerative farm that hurts the game. Not to mention the amount of QQ we would see on these forums.
Then limit the PvE quests to one a day per account too.

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Quote:
Originally Posted by Arkantos View Post
Then limit the PvE quests to one a day per account too.
You'd have to allow 3 PVE quests a day to get the same avg zcoin earnings. Anyway, I think sheer time and character slot limitations in PVE are plenty restrictive.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by jray14 View Post
You'd have to allow 3 PVE quests a day to get the same avg zcoin earnings. Anyway, I think sheer time and character slot limitations in PVE are plenty restrictive.
The PvP quests take more skill and/or time than PvE, which is why PvP rewards are greater.

Rebelor

Rebelor

Frost Gate Guardian

Join Date: Dec 2006

Quote:
Originally Posted by upier View Post
*Removed festival decorations from Kaineng Center and Shing Jea Monastery.

Yay!
lol, just in time to put them back up for the Dragon Festival.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Phenixfire View Post
All those sweet little crybabies here (IF YOU NERV SF U NERV 55 AND 600 TUUU. ANET MAKES THIS GAME SOO BAED, I QUIT GW WHEN SEY NERV SF) who have no idea what to do when their precious, dumbest skill of all times gets removed or nerfed. They dont even realize how stupidly imbalanced that skill actually is.
I think Protective Spirit is pretty dumb. Ever occured to you that elite areas are not meant to be soloed by either an assassin or a monk?

The problem with many of the nerf suggestions here is that they always want to nerf one class but keep their FAVORITE class so that THEY can gain the upper hand over other players. If assassins are nerfed till they can't solo elite areas, why the heck should monks be allowed to solo the same areas? Because you have a monk?

And dont give the crap that one is invincible or easier. 55 and 600/smite are easy enough and near invincible, in many areas, if you dont suck at this game.

Guldur

Academy Page

Join Date: Mar 2006

Mo/

Funny how people are outraged because a company doesnt do monthly updates and doesnt stick to its time schedule after 4+ years of functioning. I would love to see which gaming company does that.

While i do agree that broken skills/exploits should be fixed as fast as possible, so people dont get used to exploiting and thinking its normal, i believe it isnt that easy, because anet really avoids doing new builds for just one skill change.

Maybe they got some issues with their update engine? Afterall gw never goes down for maintenence like other mmorpgs do.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by Guldur View Post
Funny how people are outraged because a company doesnt do monthly updates and doesnt stick to its time schedule after 4+ years of functioning. I would love to see which gaming company does that.

While i do agree that broken skills/exploits should be fixed as fast as possible, so people dont get used to exploiting and thinking its normal, i believe it isnt that easy, because anet really avoids doing new builds for just one skill change.

Maybe they got some issues with their update engine? Afterall gw never goes down for maintenence like other mmorpgs do.
Welcome to GWG.
I do find it a tad disconcerning that a projected 'update date' is so secretive.
Oh well, it's their baby, they can change it when they want.....even tho it's getting a bit smelly over the past few months.

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

did they screw up the z quests as well

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

I'm not going to address how poor this update is or how disappointing the lack of a skill update and XTH points is because they've been beaten to death.

However, I have to say that over the last few months I have been incredibly disappointed with the Live Team/CR people. I've played a lot of games and seen a lot of bad news delivered, but I have never seen it handled this poorly.

It's almost as if they literally have no idea how to smooth these things over. What ever happened to incentives? What ever happened to apologies? Hell, even if it's not your department's fault, fking apologize to the players you're disappointing. This is just ridiculous. If you're company is going to fk up their own game, at least do your job and learn to present it more appropriately.

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

Quote:
Originally Posted by Daesu View Post
*snipped*
And dont give the crap that one is invincible or easier. 55 and 600/smite are easy enough and near invincible, in many areas, if you dont suck at this game.
thats the point right there, you CAN suck at the game and still SF ) (Oh and for the record I have both Sins and monks).

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Quote:
Originally Posted by bel unbreakable View Post
did they screw up the z quests as well
Well, they seem to have reset the sequence so that it's started over from scratch prematurely with a new random number seed. Plus some lookup table problems as well since many people had their existing logged quests changed to different quests. Bummer because I was looking forward to the first & last Factions missions which were inevitably going to come up soon, and now they're just thrown back into the mix with everything else.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by cab tastic
I think you are missing the point. Yes, it was broken but it was not hugely profitable, it was just fun. It didn't need to be fixed to plug an exploit that was harming the economy, because as pointed out by several other people here there are far more profitable farms out there.
not from a single person perspective... but take account into how easy this farm was, due to broken mechanics--this caused widespread popularity. 100,000 people @ 30k/hr vs 10,000 people @ 60k/hr

shadowform is the main problem though, not so much the kegs (even though the kegs were still broken). its similar to ursan, sure, there may be faster builds out there which results in more profitable farming... but thats not the point, ursan made team farming ridiculously easier so that everyone and their mom was exploiting it.

Touch_Of_Grenth

Frost Gate Guardian

Join Date: Feb 2009

Chico!!! CALI!!!

Grenth Owned Disciples

D/A

oh here is a noob question...

when do i get the prediction reward points?? iv talked to kung shao guy and he just has the message with the link to touny house.... thanks for your patience and time

-Touch

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Touch_Of_Grenth View Post
oh here is a noob question...

when do i get the prediction reward points?? iv talked to kung shao guy and he just has the message with the link to touny house.... thanks for your patience and time

-Touch
They're going to be a week late.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
I think Protective Spirit is pretty dumb. Ever occured to you that elite areas are not meant to be soloed by either an assassin or a monk?
How does that make Prot Spirit dumb? It's just about staple on a monk bar if you're venturing into HM. It has uses outside of farming.

Regina Buenaobra

Regina Buenaobra

ArenaNet

Join Date: Apr 2008

Me/

First, thanks to everyone who's posted here (and elsewhere in the community) and shared their feelings and opinions. We're happy that you tell us honestly how you feel about the game. We know that folks aren't happy that the skill update wasn't on a day they predicted, expected, or wanted. We know that it's difficult to understand why game companies don't detail everything in public. The team's working hard and we know that because you can't see this, it's frustrating. We know you just want info and answers, and we try to give as much of that as we are able. We're very, very aware of your feelings and we've been keeping an eye on these conversations closely, and taking your feedback on board.

Regina Buenaobra

Regina Buenaobra

ArenaNet

Join Date: Apr 2008

Me/

Quote:
Originally Posted by snaek View Post
so many delays... things are not looking good for schedules...
are you guys sure you can manage to release big quarterly updates? or will the quarterly updates turn into yearly updates?
We actually didn't say that the content updates would be quarterly. The community just assumed that they would be...