-Pros-
- Graphically, I absolutely adore Guild Wars. It's the perfect mix of realism and stylization, and I especially adore the glossy post-process effect that really gives the world something of a dream-like look. To put it comparatively: WoW and WAR are too cartoony, Vanguard and a handful others just look lame as they're trying to look TOO real. GW strikes a perfect balance between the two and I hope this feature stays. (Props on the Shiverpeaks, especially. What an awesome area)
- Performance-wise GW is excellent. I've gone through three computers since GW initially launched, and even with my old PoS Compaq the game ran near flawlessly with little/no slowdown. You hit on some magic formula to make the game look great and still run well. Absolute thumbs up here.
- Missions. One of the highlights of the game for sure. The scripted mission system really make you feel like you're in the middle of something so grand. The big battles, exposure to story elements, cutscenes, sense of urgency and the general vibe is top notch.
- UI. Minimalistic and awesome. I love the default placement of the buttons, the very centered/symmetrical look of the overall screen, and how it's customizable with moving frames around without some 3rd party addon. You're presented simply with the information you need to see and nothing more. More screen real estate devoted to seeing what's on screen was an excellent decision.
- PvP. I'll be honest I'm much more of an explorer/mission runner than a PvPer, but I've still done my fair share. Generally, everything felt rather balanced and you guys really seem on the ball with tweaking abilities that are out of line. Map design is generally really strong as well.
- Abilities. I love the overall skill/attribute system. It creates a great system of trade-offs. Do you want to focus on 2 attributes? Or spread your points out a little wider and maybe go for 4? The skill limit, while initially fairly annoying, in the end makes for more interesting gameplay as it really puts the choice of how you want to play in your hands by allowing you to make your own build. Classes, likewise, are rather unique and you're presented with many interesting combinations.
- Combat. GW is first and foremost a game about combat. I love how there are waves and waves of enemies to fight. When you run out you can simply re-run the mission, reset the explorable area, etc. While the game certainly has a story, and an economy, and all other things that make up a good online RPG, GW is first and foremost an action-RPG style of game. I like that and hope it stays.
-Cons-
- Gear. Unfortunately the gear system in GW is really quite boring. Items feel more like cosmetic extras than statistically interesting boosts to your character's combat potential. Maybe have an item that reduces the refresh timer of Empathy by 5 seconds, or another that reduces the energy cost of Vampiric Gaze by 3, etc. Just add many more mods to the items. As it is the system is just really, really dull. I do have to give props in one area: the fact that you didn't include attributes in the traditional sense: str, dex, int, wix, charisma, etc. These are throwaway stats that really aren't as interesting either. Items that effect how you play, rather than simply offer a blanket boost to all/most of your abilities, are much more fun.
- Responsiveness/control/lag. This is probably my biggest gripe with the game. Overall control response is much poorer compared to other games. Maybe this is a weakness of a non-subscription fee game where servers unfortunately can't be as quick as one might like. Or maybe it's a limitation with the current engine. Either way, I'm compelled to list this one as it particularly gets on my nerves.
Overall definitely more pros than cons. These are, of course, only my opinions so you might disagree. Either way, I hope they help a little bit.