All heroes/hench have armor that scales with level, I suggest similar scaling for player armor in GW2, but with a max armor limit. What this means is:
- Your newbie armor won't scale past a certain point.
- If you're a low level and manage to get max armor, it won't provide you max armor until you reached that armor's requirement level.
I would also like to see ALL armor head pieces (if it will work like in GW1) to have +1 to whatever rune you attach, much like hero headpieces.
GW2 Suggestion: Armor Attribute/Scaling
Bristlebane
lewis91
I like the ability to get highest AL at low level so i can keep my survivor alive. But some old school people will complain that it devalues the title. Either way it wouldn't bother me if GW2 made it so that when you get max armor when your a low level it would scale up until you reach max level.
And looking at EoTN the GW team could be heading towards making all the head pieces like the hero head pieces, and for that, i am glad.
And looking at EoTN the GW team could be heading towards making all the head pieces like the hero head pieces, and for that, i am glad.
Bristlebane
Exactly,
and this is why the suggestion is aimed at GW2.. people are too used to get ahead of game to get their max armor, just as too many people rely on cons for whenever it gets a bit difficult. But don't comment on that, comment on the original ideas ;-)
and this is why the suggestion is aimed at GW2.. people are too used to get ahead of game to get their max armor, just as too many people rely on cons for whenever it gets a bit difficult. But don't comment on that, comment on the original ideas ;-)
Evil Eye
shut up please
MagmaRed
I'd suggest looking at the sticky thread at the top of this forum. The one for GW2 suggestions
Yawgmoth
Armor should have level requirements, lower armors should have a point, there should be actual character equipment development on all the way. I'd go even further and say there should be no strict 'max' in GW2 - instead there should be more greater variety and almost unlimited possibilities to improve (ofcourse I don't mean over 9000 armor, there should be balance but I don't want absolute strict balance in PvE anymore, because it's incredibly boring).
Armor lvl requirements should have been in GW1 aswell (they should have kept the lvl requirements used in early betas or tone them down a little), but doing such a change this late wouldn't be any good sadly and obviously.
Armor lvl requirements should have been in GW1 aswell (they should have kept the lvl requirements used in early betas or tone them down a little), but doing such a change this late wouldn't be any good sadly and obviously.
zwei2stein
Lowbie armors have point. New players/players on budget will rarely have enough cash to get max al, and even veteran would craft them to smooth stings out. And frankly, by time someone has resources to skip armors and chooses to, there is no point in speedbumps. Its not like sub-l20 has any meaning: it is just tutorial, ffs.
Strict maximum also has point. Its simply point where mandatory functionality improvements stop and vanity starts. There is really no point in introducing mandatory upgrades further and further in game.
Strict maximum also has point. Its simply point where mandatory functionality improvements stop and vanity starts. There is really no point in introducing mandatory upgrades further and further in game.