VwK POLL
Helix Dreadlock
Ok, so I noticed that VwK is a pretty significant skill. People love to farm with it, even I do, but I fear a change is coming, and I'm thinking of how it should be changed. But I want to know what the majority thinks. I'm thinking it could use a Change. For
10 E
35 Recharge
2 Casting Time
"For 10...20 seconds, each time you take damage, 33% is dealed back to the enemy who hit you, and you gain half of that damage in health." (Attribute: Restoration)
Ok, so I realize it isn't the best, but it's the best I can think of.
10 E
35 Recharge
2 Casting Time
"For 10...20 seconds, each time you take damage, 33% is dealed back to the enemy who hit you, and you gain half of that damage in health." (Attribute: Restoration)
Ok, so I realize it isn't the best, but it's the best I can think of.
dasmitchies
You don't want it? Don't use the skill. It's ONLY use is for farming. At least I see Shadowform a little in AB.
lewis91
Quote:
You don't want it? Don't use the skill. It's ONLY use is for farming. At least I see Shadowform a little in AB.
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I think the cast time should be 1sec, but the recharge should be changed to 35seconds or whatever you suggested.
And perhaps reduce health steal.
but thats not much of a weaken really, it would just slow the farmers down. I don't have a rit farmer, but i used this skill to W/RT the UW for a bit. The 35s recharge would kill me when i feel like aggroing alot of smites at one time. But wouldn't affect the 330 rts i suppose.
Your idea is ok, but it reminds me of retribution too much i think :s Although no energy loss, slight self heal....Ohhh i don't know, i like it the way it is xD
Im not sure if this skill is the same for PVP, but the 2sec cast should be for pvp, just so the dshot rangers can stop any use of this skill in pvp
Banane-O-Man
It's fine as it is, you can't abuse it.
Bob Slydell
I believe it is fine as it is.
The Air Revenger
pera form needs to be nerfed before this
Anduin
I say it gets nerfed to hell. RoJ too. And soul reaping should also get nerfed to uselessness. Shadow form needs it too.
Hell, everything people actually use should be nerfed until they've chased off every casual player, and all that's left are those few hundred "hardcore" gamers, that tiny but overly vocal minority that cry out for these changes in the first place.
That'll teach 'em.
Hell, everything people actually use should be nerfed until they've chased off every casual player, and all that's left are those few hundred "hardcore" gamers, that tiny but overly vocal minority that cry out for these changes in the first place.
That'll teach 'em.
Lhim
the_jos
Quote:
Ok, so I noticed that VwK is a pretty significant skill. People love to farm with it .....
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There are other builds that seem more problematic.
If A-net decides to nerf something they should nerf something else: the ability to tank foes (oh wait, they reverted that change in NM with the introduction of loot scaling).
I see no direct reason why A-net should nerf VwK. It's not a problem in PvP, it's not causing inbalance in PvE team builds and it's not a really fast way of farming most of the time.
When you want to talk about a significant skill in PvE, let's talk about Protective Spirit. It's part of all monk farming builds, part of the Rt/Mo Vwk 330 build and rather dominant in high end 'non speed clear' endgame and Hard Mode content.
Chocobo1
One of the weaker farming skills, have no idea why you think this would be touched. If anything, it would be buffed.
ajc2123
Man what are people gonna wanna nerf next?
Obby flesh? Stoneflesh? Hundred blades?
Now you guys are just looking for things to nerf lol.
Obby flesh? Stoneflesh? Hundred blades?
Now you guys are just looking for things to nerf lol.
Xion Air
I wish it could be upkept, that's my only problem. Even with serpent's quickness and dwarven stability there's still 2 seconds where you're vulnerable (And I don't particularly want to be a ranger just for the quicker recharge time) and it would be great if we could constantly maintain it with a buff to spawning power - maybe a skill that could increase item spell's time? Then it would be perfect. 9 seconds is too long to wait for it to recharge in my opinion.
Yawgmoth
While I'm all for nerfing overpowered degenerate skills, this one despite some powerful solofarming builds would be pretty far on the list. There are much more important skills to fix first, I don't think this one is causing any real problems by itself.
zwei2stein
Nightow
It's fine as it is.
Sai Rith
How do you know for sure it's going to get a nerf? It's fine as is. In the case of me being wrong though, all that would really need to be done is increase cost/casting time.
Shadowhaze
Leave it as is.
Arkantos
It's fine as it is, and I highly doubt it's going to get a nerf.
Helix Dreadlock
Zahr Dalsk
Let's take away Ritualists' only farming builds. Yeah, that'll show those dumbasses, trying to play Guild Wars! We'll make them play a real class like RoJ Monk or SF Assassin or SY Paragon!
MithranArkanere
Builds besed on this skill work well enough, but not too much well as permaforms or Mo600.
In PvE, problems with builds and farming come when they work too well and become the only choice for almost entire areas.
In PvE, problems with builds and farming come when they work too well and become the only choice for almost entire areas.
xxsilverfoxx
Its balanced enough as it already is. The fact that you cant maintain it is whats saving it from a Nerf. Skills like Sprit Bond and Shield of absorption will be whacked with the Nerf bat long before VwK.
ajc2123
Quote:
Its balanced enough as it already is. The fact that you cant maintain it is whats saving it from a Nerf. Skills like Sprit Bond and Shield of absorption will be whacked with the Nerf bat long before VwK.
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I love it for when foes like kournan bowman keep attacking one person in consulate docks, dont touch mah SoA!
Gawd
5 E
10 Recharge
1 Casting Time
"For 10...40 seconds, each time you take damage, 33% is dealed back to the enemy who hit you, and you gain half of that damage in health." (Attribute: Restoration)
This is better.
10 Recharge
1 Casting Time
"For 10...40 seconds, each time you take damage, 33% is dealed back to the enemy who hit you, and you gain half of that damage in health." (Attribute: Restoration)
This is better.
Braxton619
Chocobo1
Funnily enough, that would ruin the skill and make it another elite no one uses.
Marty Silverblade
I'd say it needs a change but not like this. As farming potential goes it's fine and doesn't need a change, but perhaps a modification to make it more viable as a general PvE elite.
5E
12R
1CT
Hold Khanhei's ashes for 0...7 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...42 health from that foe. These ashes are dropped after you take 2...7 hits.
Something like that perhaps? More spammable, sort of useful as a self prot sort of thing, while damage is more compressed when farming. Only trouble is finding a balance between farming usage and general PvE usage.
5E
12R
1CT
Hold Khanhei's ashes for 0...7 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...42 health from that foe. These ashes are dropped after you take 2...7 hits.
Something like that perhaps? More spammable, sort of useful as a self prot sort of thing, while damage is more compressed when farming. Only trouble is finding a balance between farming usage and general PvE usage.