VwK POLL

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Ok, so I noticed that VwK is a pretty significant skill. People love to farm with it, even I do, but I fear a change is coming, and I'm thinking of how it should be changed. But I want to know what the majority thinks. I'm thinking it could use a Change. For

10 E
35 Recharge
2 Casting Time
"For 10...20 seconds, each time you take damage, 33% is dealed back to the enemy who hit you, and you gain half of that damage in health." (Attribute: Restoration)

Ok, so I realize it isn't the best, but it's the best I can think of.

dasmitchies

Lion's Arch Merchant

Join Date: Nov 2007

Sacred Forge Knights

W/P

You don't want it? Don't use the skill. It's ONLY use is for farming. At least I see Shadowform a little in AB.

lewis91

lewis91

Wilds Pathfinder

Join Date: Jul 2008

Wales

Order of the Azurelight[OA]

E/

Quote:
Originally Posted by dasmitchies View Post
You don't want it? Don't use the skill. It's ONLY use is for farming. At least I see Shadowform a little in AB.
He's not saying that he doesn't want it. He confessed to using it for farming. But he fears its about to be hit by the nerf stick, and instead of absolutely killing it, like nerfs seem to do. He's proposing to weaken it, opposed to killing it and therefore becomming a useless skill.

I think the cast time should be 1sec, but the recharge should be changed to 35seconds or whatever you suggested.

And perhaps reduce health steal.

but thats not much of a weaken really, it would just slow the farmers down. I don't have a rit farmer, but i used this skill to W/RT the UW for a bit. The 35s recharge would kill me when i feel like aggroing alot of smites at one time. But wouldn't affect the 330 rts i suppose.

Your idea is ok, but it reminds me of retribution too much i think :s Although no energy loss, slight self heal....Ohhh i don't know, i like it the way it is xD

Im not sure if this skill is the same for PVP, but the 2sec cast should be for pvp, just so the dshot rangers can stop any use of this skill in pvp

Banane-O-Man

Banane-O-Man

Krytan Explorer

Join Date: Jul 2006

A/

It's fine as it is, you can't abuse it.

Bob Slydell

Forge Runner

Join Date: Jan 2007

I believe it is fine as it is.

The Air Revenger

Lion's Arch Merchant

Join Date: Feb 2008

Looking For TA Guild!

W/

pera form needs to be nerfed before this

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

I say it gets nerfed to hell. RoJ too. And soul reaping should also get nerfed to uselessness. Shadow form needs it too.

Hell, everything people actually use should be nerfed until they've chased off every casual player, and all that's left are those few hundred "hardcore" gamers, that tiny but overly vocal minority that cry out for these changes in the first place.

That'll teach 'em.

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Quote:
Originally Posted by Helix Dreadlock View Post
..., but I fear a change is coming,...
I'm curious where that thought comes from.

Anyway, It's fine as it is.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Originally Posted by Helix Dreadlock View Post
Ok, so I noticed that VwK is a pretty significant skill. People love to farm with it .....
VwK isn't a really significant skill except for some specific farming builds.
There are other builds that seem more problematic.

If A-net decides to nerf something they should nerf something else: the ability to tank foes (oh wait, they reverted that change in NM with the introduction of loot scaling).

I see no direct reason why A-net should nerf VwK. It's not a problem in PvP, it's not causing inbalance in PvE team builds and it's not a really fast way of farming most of the time.

When you want to talk about a significant skill in PvE, let's talk about Protective Spirit. It's part of all monk farming builds, part of the Rt/Mo Vwk 330 build and rather dominant in high end 'non speed clear' endgame and Hard Mode content.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

One of the weaker farming skills, have no idea why you think this would be touched. If anything, it would be buffed.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Man what are people gonna wanna nerf next?

Obby flesh? Stoneflesh? Hundred blades?

Now you guys are just looking for things to nerf lol.

Xion Air

Xion Air

Frost Gate Guardian

Join Date: Jan 2009

New Zealand

Knights of Echovald (KoE)

Rt/

I wish it could be upkept, that's my only problem. Even with serpent's quickness and dwarven stability there's still 2 seconds where you're vulnerable (And I don't particularly want to be a ranger just for the quicker recharge time) and it would be great if we could constantly maintain it with a buff to spawning power - maybe a skill that could increase item spell's time? Then it would be perfect. 9 seconds is too long to wait for it to recharge in my opinion.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

While I'm all for nerfing overpowered degenerate skills, this one despite some powerful solofarming builds would be pretty far on the list. There are much more important skills to fix first, I don't think this one is causing any real problems by itself.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Helix Dreadlock View Post
... but I fear a change is coming, ...
[citation needed]

Really, VwK is just fairly minor farming gimmick that has long been out of spotlight. Nerfing it would be pointless and quite dumb even by anets standart.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

It's fine as it is.

Sai Rith

Sai Rith

Krytan Explorer

Join Date: Jan 2006

W/

How do you know for sure it's going to get a nerf? It's fine as is. In the case of me being wrong though, all that would really need to be done is increase cost/casting time.

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

Leave it as is.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

It's fine as it is, and I highly doubt it's going to get a nerf.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Quote:
Originally Posted by deank81 View Post
I'm curious where that thought comes from.
Arenanet hits anything that alternates the economy with the nerfstick.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Let's take away Ritualists' only farming builds. Yeah, that'll show those dumbasses, trying to play Guild Wars! We'll make them play a real class like RoJ Monk or SF Assassin or SY Paragon!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Builds besed on this skill work well enough, but not too much well as permaforms or Mo600.

In PvE, problems with builds and farming come when they work too well and become the only choice for almost entire areas.

xxsilverfoxx

Ascalonian Squire

Join Date: Oct 2008

Super Saxy Studd muffinns

E/Me

Its balanced enough as it already is. The fact that you cant maintain it is whats saving it from a Nerf. Skills like Sprit Bond and Shield of absorption will be whacked with the Nerf bat long before VwK.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by xxsilverfoxx View Post
Its balanced enough as it already is. The fact that you cant maintain it is whats saving it from a Nerf. Skills like Sprit Bond and Shield of absorption will be whacked with the Nerf bat long before VwK.
But...My Prot (not farming) monk uses SoA...I love that skill *cries*

I love it for when foes like kournan bowman keep attacking one person in consulate docks, dont touch mah SoA!

Gawd

Banned

Join Date: Jun 2009

5 E
10 Recharge
1 Casting Time
"For 10...40 seconds, each time you take damage, 33% is dealed back to the enemy who hit you, and you gain half of that damage in health." (Attribute: Restoration)

This is better.

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

Quote:
Originally Posted by Gawd View Post
5 E
10 Recharge
1 Casting Time
"For 10...40 seconds, each time you take damage, 33% is dealed back to the enemy who hit you, and you gain half of that damage in health." (Attribute: Restoration)

This is better.
I agree. VwK would be better like that.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Quote:
Originally Posted by Gawd View Post
5 E
10 Recharge
1 Casting Time
"For 10...40 seconds, each time you take damage, 33% is dealed back to the enemy who hit you, and you gain half of that damage in health." (Attribute: Restoration)

This is better.
Funnily enough, that would ruin the skill and make it another elite no one uses.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I'd say it needs a change but not like this. As farming potential goes it's fine and doesn't need a change, but perhaps a modification to make it more viable as a general PvE elite.

5E
12R
1CT

Hold Khanhei's ashes for 0...7 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...42 health from that foe. These ashes are dropped after you take 2...7 hits.

Something like that perhaps? More spammable, sort of useful as a self prot sort of thing, while damage is more compressed when farming. Only trouble is finding a balance between farming usage and general PvE usage.