Allow heros to carry bundle items

Pugs Not Drugs

Pugs Not Drugs

Krytan Explorer

Join Date: Jun 2009

I play my ranger 99% of the time and I H/H 99% of the time. As I did that one mish in Nightfall today with the Horticultorist (can't seem the remember the name) I had to keep going back to kill the Harbringers, and I couldn't fight with the light in my hands. I know I could have dropped it, but I think it would be nice if you could target a bundle item and a hero would pick it up. And the target button would be replaced by a drop button (much like the rit ashes) so you could micro the drop. It would be nice for melee like me and it shouldn't be too hard to add. What do you guys think?

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

I guess, but I'm not so sure. It may be a waste. Could work. I personally like it

Banane-O-Man

Banane-O-Man

Krytan Explorer

Join Date: Jul 2006

A/

Would be very useful when doing Heart of Shiverpeaks, or when you have to carry the spear/urn, it is really a pain when you're a melee class.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Oh I could not agree with this more.

My main is a Dervish. I like to kill things. Do you know how annoying it gets having to cart around some stupid item which makes me unable to do anything? Gah.

lewis91

lewis91

Wilds Pathfinder

Join Date: Jul 2008

Wales

Order of the Azurelight[OA]

E/

yes yes yes yes yes.

Ive thought this for ages, i hate doing arborstone when passing through with a melee class. Id much rather my necro carry it, he'l have no problem with E-mangement, and still be able to do whatever i set his skills to do.

Whereas i, a melee class am just basically sitting around waiting for my team to polish off the mobs, or having to drop my item and loosing all bonus i may of achieved with it.

Or for times like in old ascolon doing it in HM with my warrior, and passing all the catapult pieces but can only carry one piece at a time.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

/signed.

So sick of carrying mission required crap on my physical attack characters when my hero's can do it so much easier.

Alex Firesword

Ascalonian Squire

Join Date: Jan 2009

Leader-[Fun]

E/Mo

/signed.

I hated the mish when you had the carry the spear and the urn because I was a melee to lol.

Mortal Amongst Mere Gods

Krytan Explorer

Join Date: Oct 2007

Riding the spiral

W/

/signed for obvious reasons: Urn, Spear, D'Alessio bonus bundle, etc.

Boneyard Spleeneater

Boneyard Spleeneater

Frost Gate Guardian

Join Date: Aug 2007

Seattle

Immortal Corruptors [GWAR]

Me/N

/signed

for all the reasons stated above.

Bob Slydell

Forge Runner

Join Date: Jan 2007

/signed

This has been something I've personally wanted done for a long time.

Karis Sival

Frost Gate Guardian

Join Date: Jan 2007

Canada

W/

/signed

This makes a good deal of sense... just don't know how possible it is.

s t e e

s t e e

Frost Gate Guardian

Join Date: Apr 2009

Death By[Emo]

Mo/Me

I don't agree with this. I mean with the harbringer mission you are talking about, it kind of takes the hard part of the mish out by allowing heroes to carry. I think going with humans should be the reward of allowing to carry items for flexibility.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/signed
Aurura Glade, Jennur's Horde, and all other bundle missions are just horribly designed when run with henchmen. They can already carry and drop ashes, so its not like they CAN'T do it.

pinguinius

Academy Page

Join Date: Oct 2008

Would be great if the same button that you can tell heroes to drop the rit bundles with would also allow them to pick up the item you have targeted.

/signed

Rivenheart

Ascalonian Squire

Join Date: Nov 2008

/signed as stated above.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Not gonna agree with this, even though I am annoyed with doing those missions with a class that needs the weapon to attack. Do we really want more reasons to play alone on a MULTIPLAYER game?

Silverhand

Lion's Arch Merchant

Join Date: Nov 2007

Virtual Benchwarmers [VB]

/signed
It's very annoying to have to deal with those types of missions
And yes u can get pugs but many people avoid pugs due to their high fail rate
Plus some missions are basically dead at times

Saph

Saph

Lion's Arch Merchant

Join Date: Feb 2009

R/

Quote:
Originally Posted by MagmaRed View Post
Not gonna agree with this, even though I am annoyed with doing those missions with a class that needs the weapon to attack. Do we really want more reasons to play alone on a MULTIPLAYER game?
Sometimes its not about playing alone, there just may not be anyone to play WITH at the time. For instance, the later missions in factions that require a person to carry a bundle. Not many people there looking for groups, so unless you have a very helpful and very caring guild or ally that will help you out, you have no choice but to carry that crappy bundle. Not only that, but I've been in pugs where casters refused to carry the bundle because it 'would mess with their energy pool' or some crap.

So yea, /signed.

Hyperventilate

Hyperventilate

Krytan Explorer

Join Date: Nov 2007

Somewhere in California

I Gots A Crayon [Blue]

Me/Mo

/signed.

Especially for items that need to be carried that're fragile. I'm looking at you, D'Alessio Bonus!

As for giving more reasons to solo:

Why play with a PUG member that could fail miserably when you can accomplish 10x more with a hero that is actually useful?

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

/signed

This is something that should have been in the game from the get-go.

As for encouraging use of H/H, there are already three very good reasons to bring humans over (or in addition to) H/H:

Humans get PvE-only skills

H/H are stupid

Henchie builds cannot be controlled and often suck

sosycpsycho

sosycpsycho

Lion's Arch Merchant

Join Date: May 2008

Atlanta

Krazy Guild With Krazy People[KrZy]

I agree with magumared, but things like bundle items should not force you to party either.
heros and henchmen make this game a single player Rpg and bundle items don't change that.

/signed

Jugalo Dano

Jugalo Dano

Frost Gate Guardian

Join Date: Feb 2006

N/Me

/signed

Getting full teams of competent players these days is hard enough as it is. Atleast having this function will lessen the burden when you have no choice but to go at it with h/h.

Although, if something llike this were to be added, I think hench should retain the ability to override your hold command so they can cast ash spells. The ability to rush in draw aggro and use my sword would be worth having to re-target the bundle again.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

/Signed

Gayala Hatchery where you have to carry the smoke pots was great fun on a Dervish by myself. <_<

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

/signed

For those who say 'but its a multiplayer game!1111', you shouldn't be handicapped further for playing alone, and use your godam guild if you're so keen on the multiplayer aspect. Half the guild wars community are casual players who just want to get through a missions and thus use h/h. Stop being selfish.

aoeclald

Academy Page

Join Date: Oct 2008

United States

Pillars of the Earth [ROCK]

E/

I think it would be (hopefully) possible to do this. With the target crosshair button which you use a hero to lock targets on, you should be able to lock bundle items, such as flags, spear, urn, etc. When they pick it up, the crosshair is then replaced with the normal "Drop Bundle" icon. Very sensible, but unfortunately they didn't incorporate that.

/signed

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Since the game is not supposed to be solely multiplayer, and I too play a ranger, the bundle crap makes H/H missions range from annoying (Jennur's Horde) to nearly impossible (Arborstone).

/Signed, for the love of the gods...

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

Quote:
Originally Posted by MagmaRed View Post
Not gonna agree with this, even though I am annoyed with doing those missions with a class that needs the weapon to attack. Do we really want more reasons to play alone on a MULTIPLAYER game?
2 people is multiplayer already. Still 3 kegs are needed in HOS...

Signed

Jarus

Jarus

Frost Gate Guardian

Join Date: Aug 2005

Council of Iris

Quote:
Originally Posted by MagmaRed View Post
Not gonna agree with this, even though I am annoyed with doing those missions with a class that needs the weapon to attack. Do we really want more reasons to play alone on a MULTIPLAYER game?
I was thinking about this as a reason not to agree with this idea. But then, I realized that I would still choose to play H/H anyway.

/signed

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Oh God yes.

I have playing my Ranger in missions with bundles, I can't attack or do anything...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah. By 'taling' to a hero the bundle you carry should be tranferred to the Hero. To get it back, you talk to the hero again, and done.

That bundle tranference should work also for all bundles but ritualsit ones, and between players too, not just heroes.

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

So much I dislike heroes, I must agree with this.

/signed

That way you can finally fight if you are non-caster profession.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Xsiriss View Post
/signed

For those who say 'but its a multiplayer game!1111', you shouldn't be handicapped further for playing alone, and use your godam guild if you're so keen on the multiplayer aspect. Half the guild wars community are casual players who just want to get through a missions and thus use h/h. Stop being selfish.
Personally, I think the 'but it's a multiplayer game!1111' response is overblown anyway. Is it really such a problem to have a game that can be played single-player or multiplayer as you like, with a character that can be guaranteed to not having been tampered with by being stored on an official server?

Diablo 2 does it - from memory, playing on Bnet didn't stop you from being able to create a game that others couldn't join (just password it and don't tell anyone the password) - and the ANet team started with three Blizzard guys coming away from D2. Even WoW allows solo-ing, even allowing for the chance of meeting someone in the persistent world, apart from the raids and such (which, for GW, are the zones for which you can't take henchmen). Why should GW be any different?

On the topic: No in-principle reason not to do it, so /signed. However, I suspect it might not have been done in the first place due to interface issues, so, unfortunately, it might not be reasonably possible.

caballo_oscuro

caballo_oscuro

Krytan Explorer

Join Date: Aug 2008

Aura

Quote:
Originally Posted by MagmaRed View Post
Not gonna agree with this, even though I am annoyed with doing those missions with a class that needs the weapon to attack. Do we really want more reasons to play alone on a MULTIPLAYER game?
I see where you're getting at magma, but with the way people are playing the gamefor the most part anyway, i don't think this option's existence or not would be a huge pendulum swing either way.

I play Warrior mostly because I don't enjoy standing back to watch the action. It's a bit annoying that heroes are unable to carry these items. Can't see it being very much community affecting either way.

/signed btw

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

Quote:
Originally Posted by MagmaRed View Post
Not gonna agree with this, even though I am annoyed with doing those missions with a class that needs the weapon to attack. Do we really want more reasons to play alone on a MULTIPLAYER game?
even though i agree with you on this, there really isn't that many groups, even after the z quests etc etc. so unless somehow a lot of people started partying etc to restore back to multiplayer there is no point in denying suggestions like this.

that said i /agree with the OP's idea.

TalanRoarer

TalanRoarer

Krytan Explorer

Join Date: Apr 2007

Manchester, England

Gil Worz Is Srs [Bsns]

N/A

/Not signed.
I believe that this is one of the ways that ANet want to encourage people to play together.

rick1027

rick1027

Jungle Guide

Join Date: Apr 2006

W/R

/signed because even if you do get a group nobody wants to hold an item and its the big reason i dont play melee as much

Pistachio

Pistachio

Lion's Arch Merchant

Join Date: Jan 2006

W/R

I see no reason why this shouldn't be allowed.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by BenC777 View Post
/Not signed.
I believe that this is one of the ways that ANet want to encourage people to play together.
I Used To Care [Too]


But now I don't. /signed


You have Z-quests already, which do in fact make people group. This has never done anything other than force me to run Enraged Lunge pet builds.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Marverick View Post
I Used To Care [Too]
This has never done anything other than force me to run Enraged Lunge pet builds.
How do those work out in HM? I was playing with that idea to finally do Arborstone HM on my ranger...

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

/signed. I've wanted this ever since trying various missions with a physical character...