Happen to saw that izzy had posted the formula for base critical hit chance.
An interesting revelation is that there are 4 variables, one of which was never mentioned before AFAIK.
Critical Hit Chance=IF(((0.05*2^((((8*LevelA)+(4*WeaponSkill)+6 *MIN(WeaponSkill,(LevelA+4)/2)-(15*LevelD)-100))/40))*(1-(WeaponSkill*0.01)))+WeaponSkill*0.01-WeaponCritChance>0,((0.05*2^((((8*LevelA)+(4*Weapo nSkill)+6*MIN(WeaponSkill,(LevelA+4)/2)-(15*LevelD)-100))/40))*(1-(WeaponSkill*0.01)))+WeaponSkill*0.01-WeaponCritChance,0)
LevelA - Level of attacker
LevelD - Level of defender
WeaponSkill - Weapon mastery attribute level
WeaponCritChance -
Does this means that different weapons actually have different base critical hit chance?
Anyone has further experience or info?
Critical hit chance of different weapon types?
evenfall
RadaArashi
Wait nvm that'd be WeaponSkill I just described.
Ph33rtehGD
Well, I haven't really looked at it too deeply, but here's what I think from a programmer's standpoint. if you make something a variable like WeaponCritChance is in that equation, that would mean there was at least an intention that it could change depending on certain circumstances. The most logical choice would be the type of weapon you have. However, I'm not speaking from any experience, I'm just logically trying to reason things out.
Trenixz
I think wands and staffs have a low crit chance, so it could be that that's where the change is.
Chthon
Quote:
Originally Posted by evenfall

2. If you set both levels to 20 and set WeaponCritChance around -0.06, you can get results at least in the neighborhood of the wiki's empirical results.
3. I have some doubts about whether this formula is correct because
a. WeaponCritChance is negatively correlated to the final output and needs to be a negative number to get "sane" results. That strikes me as odd.
b. WeaponCritChance has a HUGE impact on the final result. Much bigger than any other variable. Either this variable is a remnant of early game design that got locked down as a constant, totally misdescribed (maybe it's actually related to crit bonuses from assassin skills?), or the formula isn't accurate.
4. Of course, it's possible I misparsed the equation. Could some other people plug in numbers and see if they agree?
[edit: Quote: