Happen to saw that izzy had posted the formula for base critical hit chance.
An interesting revelation is that there are 4 variables, one of which was never mentioned before AFAIK.
Critical Hit Chance=IF(((0.05*2^((((8*LevelA)+(4*WeaponSkill)+6 *MIN(WeaponSkill,(LevelA+4)/2)-(15*LevelD)-100))/40))*(1-(WeaponSkill*0.01)))+WeaponSkill*0.01-WeaponCritChance>0,((0.05*2^((((8*LevelA)+(4*Weapo nSkill)+6*MIN(WeaponSkill,(LevelA+4)/2)-(15*LevelD)-100))/40))*(1-(WeaponSkill*0.01)))+WeaponSkill*0.01-WeaponCritChance,0)
LevelA - Level of attacker
LevelD - Level of defender
WeaponSkill - Weapon mastery attribute level
WeaponCritChance -
Does this means that different weapons actually have different base critical hit chance?
Anyone has further experience or info?
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Happen to saw that izzy had posted the formula for base critical hit chance.
1. Where did you find this formula?