"Don't Trip" BUFF NEEDED SEVERELY!
Helix Dreadlock
I don't know about anyone else, but I almost NEVER see "Don't Trip" in CASUAL (note: casual) PvE. People could use it in Hardmode areas for the Anti Knockdown, wich can be a killer. However, it is only used by runners, and RARELY at that. I mean, c'mon now! 20 second recharge and maximum of 5 Anti Kd Seconds. Ok, it's a shout, big woop. So is IAU! And it has a longer duration, even at r0! Ok, let me note here this is not QQ'ing, this is stating a big point. at r8 minimum, you get the maximum effect. For one thing, nobody wants to farm the dungeons for enough hours to get r8, sure people may, and that's fine with me! But to do all that work for just a 5 second anti-kd to get a 20 second recharge? Thats outrageous! Paragons can use this skill, but wheres the PvE-only on that? It's ment to be used by all profs, not just one that uses it better. Yes, SY can be used on Paras more, but Anti-kd is used more than +100 armor, because it's already balanced, 8 adren and +100 armor for what? 6 seconds max. Good, that works fine. Dont trip is just really bad, and I NEVER see it on anyone's bar except for moneymaking. Ok, affects party members within earshot may be good. But I recommend a small change. My suggestion=
Shout. "Don't Trip!" For 5...15 Seconds, you and and all party members within earshot may not be Knocked Down. For each party member under 50% health, they gain +24 armor.
Energy Cost-10e
Recharge Time-25
That way, it may not be constantly spammed, but gives a good bonus and has a high enough energy cost to balance it out. But 15e would be a little on the heavy side for an anti-kd. Any suggestions to the change? Please, NO FLAMING, this is a suggestion, not a flame thread/troll thread.
*raises flame shield*
Shout. "Don't Trip!" For 5...15 Seconds, you and and all party members within earshot may not be Knocked Down. For each party member under 50% health, they gain +24 armor.
Energy Cost-10e
Recharge Time-25
That way, it may not be constantly spammed, but gives a good bonus and has a high enough energy cost to balance it out. But 15e would be a little on the heavy side for an anti-kd. Any suggestions to the change? Please, NO FLAMING, this is a suggestion, not a flame thread/troll thread.
*raises flame shield*
FoxBat
I'd rather have 10 recharge, keep the flavor of it being a short-duration "warning" shout.
I do actually notice the usefulness of this skill against "giant stomp" on prophecies dwarves, they tend to use up their stomps and/or die in the time it takes for the skill to wear out.
I do actually notice the usefulness of this skill against "giant stomp" on prophecies dwarves, they tend to use up their stomps and/or die in the time it takes for the skill to wear out.
ajc2123
I use don't trip already. As previously said, its perfect against ANY foes that use giant stomp.
They use it in series keeping you ground bound while your taking damage from other sources
Using Don't trip allows my monks to properly react to any damage while not being inconvenienced. Granted its FAR from being NEEDED but I always find I have room for one more PvE skill so why not make it useful to the area around me.
I just realized [Vocal Was Sogolon] Now I wanna get my Ritualist in some Knockdown areas and laugh. 7.5 seconds is extremly long enough to survive a series of Giant Stomp. Maybe some Rt/P for funzies.
Yeah I know increasing it 2.5 seconds isn't really a big deal but it sounds like fun to me.
They use it in series keeping you ground bound while your taking damage from other sources
Using Don't trip allows my monks to properly react to any damage while not being inconvenienced. Granted its FAR from being NEEDED but I always find I have room for one more PvE skill so why not make it useful to the area around me.
I just realized [Vocal Was Sogolon] Now I wanna get my Ritualist in some Knockdown areas and laugh. 7.5 seconds is extremly long enough to survive a series of Giant Stomp. Maybe some Rt/P for funzies.
Yeah I know increasing it 2.5 seconds isn't really a big deal but it sounds like fun to me.
Evil Eye
PvE skills lololllo
Erika Blackblade
Ooo ooo nice idea for kicks, running build ideas for fun lol.
Rt/W or other way around.
VwS
Dont Trip
Charge
Shields Up
Weapon of Warding
Mend Body and Soul
Soothing Memories
IAU
There you go, you fail you dumb dwarven and Giant Stompers
Rt/W or other way around.
VwS
Dont Trip
Charge
Shields Up
Weapon of Warding
Mend Body and Soul
Soothing Memories
IAU
There you go, you fail you dumb dwarven and Giant Stompers
Gift3d
Helix Dreadlock
Quote:
this.
are you serious right now? buff pve skills? are you even serious? you've got to be joking. |
And, I forgot to add, that I'm trying to make it permanent anti-kd, just a longer duration.
ajc2123
Quote:
This has nothing to deal with my question "what can improve this?" Also, you are probably just trolling
And, I forgot to add, that I'm trying to make it permanent anti-kd, just a longer duration. |
Lasts long enough to be useful against AoE KD, and forces you to watch the field instead of just spammy spammy it.
Lyphen
Just remove it from the game. PvE skills are annoying.
Dont Nerf The Perma
Quote:
Shout. "Don't Trip!" For 5...15 Seconds, you and and all party members within earshot may not be Knocked Down. For each party member under 50% health, they gain +24 armor.
*raises flame shield* |
"All party members within ear shot gain +24 armor, and an additional +12 armor against destroyers."
That way its more suited for dwarven skills as many dwarven skills are more effective against destroyers
HawkofStorms
Well, with the +armor soft cap, wouldn't that just raise your armor to +25?
Dont Nerf The Perma
Oh lol forgot about that ok here:
"Armor +12, additional +12 armor vs destroyers."
"Armor +12, additional +12 armor vs destroyers."
DarkNecrid
Quote:
Well, with the +armor soft cap, wouldn't that just raise your armor to +25?
|
However, this skill is fine tbh.
Aldric
meh , never considered using this skill. Best thing for a Giant Stomp is to throw PI on the monster and let it kill itself.
Don't see much use in buffing it , its far too situational to ever be included ahead of the countless other PvE OP skills.
Don't see much use in buffing it , its far too situational to ever be included ahead of the countless other PvE OP skills.
Konig Des Todes
As it is a party-wide shout, no need. It is fine how it is.
/notsigned
/notsigned
Shayne Hawke
Two people carry this to chain it, and you have a party that can't be knocked. I think not.
/notsigned
/notsigned
Xenomortis
I am pretty much diametrically opposed to the PvE skills and any buffs to them I consider unnecessary and undesirable.
The duration may seem short, but it has a very powerful and useful effect (especially against all the EotN knockdown). I would not recommend any change.
The duration may seem short, but it has a very powerful and useful effect (especially against all the EotN knockdown). I would not recommend any change.
dusanyu
Remove PvE Skills from the game
Thread Fixed
Thread Fixed
Helix Dreadlock
angelsarc
There are a lot of skills that aren't used because there are better alternatives that are available. Remember that there are only eight skill slots per player. In general, a party-wide anti-KD is unnecessary either due to positioning or it just not being threatening. It's not the skill.
draxynnic
It's a niche skill, intended as a specific counter to a specific threat. Thus, it's only going to be used when that threat is a serious problem if left uncountered. The skill works as intended.
A skill doesn't need to be useful in every possible circumstance in order to be balanced, and there are plenty of skills that are in more desperate need of a buff. You probably wouldn't even be able to name them because it's been so long since any of them were used.
A skill doesn't need to be useful in every possible circumstance in order to be balanced, and there are plenty of skills that are in more desperate need of a buff. You probably wouldn't even be able to name them because it's been so long since any of them were used.
MithranArkanere
This skill is undesirable compared to other anti-knockdown skills due to its long recharge time, being the upside that it can be used equally by any profession.
Shorter recharge should be fine. And maybe instant recharge if a Destroyer tries to knock down an ally under your 'Don't Trip'.
Shorter recharge should be fine. And maybe instant recharge if a Destroyer tries to knock down an ally under your 'Don't Trip'.