Quote:
Originally Posted by Tenebrae
It would be great in a world where every city has lots of ppl to party ,there are plenty of ppl of each prof , they are not retarded and even so they have PvE skills and know where/when to use it ( with good rank for them ofc ).
Sadly we are not in that world , so very VERY BIG /NOTSIGNED
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You missed "and they want to do exactly the same thing you want to, including taking breaks mid-expedition if something comes up that you need to stop playing for a bit to deal with." I'd add "and they don't insist on using some gimmick build outside your preferred playstyle" but that may come under "not retarded".
The zquests provide good opportunities for PUGging, and I'll generally PUG a zquest... the first try, if people are available. As soon as I get the idea that I can do something easier with hero/hench, though, I'll do that. Usually because people are morons that don't know how to do the mission, or they're morons who think the mesmer is the one to kick when things aren't working.
Did I mention that I live in Australia, and most days I don't get home until it's very much AFTER most players have gone to bed? For me, the 'good old days' never existed except on weekends (and even then, I'd need to have some pretty rose-tinted glasses to see the waits of up to an hour for monks as 'good').
I really don't see this improving the PUG scene any. Instead, those people who H/H now because, for whatever reason, they don't consider PUGging to be a reasonable option would just quit the game instead, and the PUG scene will stay as it was. It may even get
worse, as they may quit entirely when previously they were willing to PUG some things and H/H others.
So... so very, very much /notsigned.
Quote:
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Originally Posted by Skyy High
Restricting heroes will only serve to reduce the number of people playing the game, as the solo-ers get frustrated with having years of 3 heroes taken away from them. ZQuests have already been a tremendous boon to PUGs; I've been somewhat regularly PUG-ing them since they came out now, with mostly positive results, including some absolutely brutal slaughterings of "Hard Mode" missions.
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And this is
why I do normally try to PUG a zquest the first time around. A
good PUG still has so many advantages over H/Hing or even 2P6Hing it's not funny... as long as you can get one. It can also expose you to new builds you can try out later.
[quote=R.Shayne]Guild Wars does not have the numbers to support pugs in all the areas for that reason I would suggest unlocking seven heroes in UW & FoW for those that do not want to speed clear.[.quote]Even just being able to bring henchmen in (levelled to 20 in the case of ToA) would do...