Maintainable DPS - Which Profession Is Best?

AtomicMew

AtomicMew

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Quote:
In the Assassin Subforum, a discussion on whether or not damage buffs (Orders, GDW/other Weapon Spells, SoH, etc.) should be maintainable or not got sidetracked into a debate over which Profession is able to maintain the highest DPS.

I've copied and/or moved all applicable posts from that discussion here so as not to sidetrack the other OP.

Please note, a few of the posts might seem off because I am trying to make sure that only comments made about the DPS debate get copied/moved here.

Tyrael Besides that, assassins are not the highest DPS characters in the game, believe it or not.

_Nihilist_

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Quote:
Originally Posted by Jaigoda
If assassins aren't the highest DPS characters in the game, what are? Warriors.

/12chars

_Nihilist_

_Nihilist_

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Quote:
Originally Posted by Lux Aeterna
View Post
I just tested and got 85 dps with no damage buffs, sustained for 30 seconds out of 45.

Strength of honor, 12 smiting prayers, on a hero and it's 110.

Does the master of damage properly register vamp? I'm thinking that with 70 or so damage every hit, sundering would be better but sadly I don't own a sundering sword. Vampiric outdamages Sundering on a Sword anyways. Same thing with Daggers for the Assassin. Be glad you don't own a Sundering Sword, they are utter crap, stick with the Vamp, sell any 20/20 Sundering Sword Hilts you get during the course of play.

The only Assassin that has a chance of outdoing the maintained DPS of a Warrior is a Locust's Fury 'Sin that is stacked with damage buffs. Otherwise, there are too many factors involved for the Assassin's damage to be consistant.

Also, Assassins don't have the staying power that a Warrior does on the front line (without Shadow Form - but if SF is up, the Sin does reduced damage). Not even with Critical Agility (broken PvE skill, just like all of them) are they going to be able to take as much punishment and maintain a strong presence on the frontline, which is going to force them to back off, and that kills the DPS right there.

When it comes to spike damage... that's a different story. The Assassin has their skill chain up and at the ready, no need to build Adrenaline for the spike, just hit 12345 and watch the numbers fly. With bonus damage as high as some Sin skills get (Unsuspecting Strike vs. a target with >90% max hp, for example), Warriors will have a hard time competing. I know that I have a hard time keeping up with allied Sins in areas like AB because their chains trigger quickly with massive bonus damage, then they bounce away all happy with 1 kill to their credit while I'm still building Adrenaline on my first target.

Jaigoda

Jaigoda

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Tyrael, I think you don't quite understand assassins. If survivability is a problem, you bring Critical Defenses and wtfpwn anyway. Still, for the most part you can use Critical Agility (bringing your AL up to around 95, close to warrior AL), maybe with Prot Spirit thrown on if it's really bad, and survivability isn't a problem. I'm usually the last person to be dying in my H/H. Also, MS>DB easily pumps out like 110 DPS before including AoE, and you also get more of a benefit from buffs because of the 33% IAS and double strikes. I don't know of any warrior builds that do that, besides maybe WE scythe, and that's quite likely to be outstripped by Critscythe anyway (considering you do have a perma-IAS and high crits). Again, I don't see any evidence that warriors can do more damage than assassins.

Jaigoda

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Quote:
Originally Posted by Jaigoda View Post
Uhh, I would have to beg to differ. If assassins aren't the highest DPS characters in the game, what are? There are several Assassin builds that can singlehandedly kill a 500hp foe in a matter of seconds, without buffs. See Assassin's Promise spikers. And as I said in the last post, MS>DB can easily do about 110 sustained DPS, with no outside buffs (and gaining more from buffs than a warrior, due to dual attacks).

Also, last time I checked warriors and dervishes were melees as well. And snares are gud too. And AP necros rely on physicals to deal damage, so it's difficult to use them as an example for DPS. Honestly, there are very few caster builds that can compete with melee in terms of DPS. Even echo SS is going to have a hard time camparing to a high-DPS melee.

_Nihilist_

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I understand Assassins very well, Jaigoda, thank you.

There's a reason that my Assassin sits on my Character Selection Screen while my Warrior continues to be my main.

I know how powerful Assassins can be, I know how much fun it can be to insta-gib things, and I know how vulnerable they are to enchantment removal, the limitations of their combo chains, and the fact that they are squishy frontliners who are meant to get in, deal with a problem target, and get out.

At the moment, I have been without an internet connection that can handle GW, or else I'd be more than happy to find a way to work this out in-game with you so that the honest answer is known.

If an Assassin can output a higher maintainable DPS than a Warrior, then something is wrong with how ANet has balanced this game (what a shock), but if that is indeed the case, I shall happily eat my words with a nice pint of Guiness to wash them down!

The main problems that I see with Assassins and maintainable DPS:

1) They don't have the armor to maintain a presence on the frontline. ANet has "fixed" this in PvE with Critical Agility, but the whole point of having 8 skills is to utilize the best possible combinations of 8 skills, not the best possible combination of 7 skills and Critical Agility.

2) When using Daggers, the Assassin has low base damage and is locked into using chain combos. With the numerous skills to be used, the argument usually boils down to Golden Phoenix Strike (lead-skipping offhand) vs. Golden Fox Strike > Wild Strike. Why? Because players don't want to play the Assassin as a wait, get in, kill a priority target, get out role. They want to insta-gib everything. Daggers don't have a high enough base damage to facilitate this. Chain Combos (especially the longer recharging ones) don't facilitate this.

3) The most commonly brought up argument for Assassins on maintainable DPS is the use of Moebius Strike + Death Blossom. It doesn't always work. MS/DB depends on A) landing your lead and offhand (or your leadskip offhand, as the case may be) B) having additional enemies in range and C) Moebius landing when the target is below 50% max hp. Even then, 2 seconds to recharge both skills is ridiculously fast. But then, you are only discussing one combination of skills, and not all Assassins are going to carry MS/DB.

4) The same things that shut down Warriors, as melee, will shut down Assassins as melee - and there is more than enough melee-hate to shut down multiple melee in many of the Zones in the game - add in the fact that Assassins are dependent upon Enchantments to a much further extent than Warriors (you are less a good chunk of AL and all of your IAS if you lose Critical Agility, which is stapled to almost every single PvE Assassin bar), and you have even more ways that a 'Sin's DPS can be whittled away (or outright robbed).

This argument/discussion/comparison is going to take far more than a simple test at the Master of Damage (let's face it - he doesn't run, he doesn't anti-melee, he doesn't enchant-strip, etc.), it's going to take a massive amount of testing in-game all over Proph, Factions, NF, and EotN.

Tenebrae

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Quote:
Originally Posted by Tyrael_Eveningsong View Post
I understand Assassins very well, Jaigoda, thank you.

This argument/discussion/comparison is going to take far more than a simple test at the Master of Damage (let's face it - he doesn't run, he doesn't anti-melee, he doesn't enchant-strip, etc.), it's going to take a massive amount of testing in-game all over Proph, Factions, NF, and EotN. We ( or at least so much of us ) understand PvE game mechanics very well , Tyrael , thank you.

Sorry to tell you something that you didnt consider but , DPS are 3 words that have a specific meaning. DPS is a TEST that can be done in any game and its the same :
- Dealing the most ( or regular ) damage you can to a SINGLE target in an specific amount of time.
- Dealing the most ( or regular ) damage you can to MULTIPLE targets in an specific amount of time.

AoE Damage Dealers cant be compared to Single target damage dealers ofc , that wont be fair but DPS is not :
- DPS you can make with an attacking foe
- DPS you can make when theres heavy ench removal
- DPS you can make when theres heavy anti-melee
- DPS you can make when a N with 15-16 curses casted Barbs on target
- ........ see my point ?

So when it comes to a character with buffs to increase damage , sorry to tell you but yes , it comes to the Simple test at Master of Damage because experiments and tests are done WITHOUT matters that can DIRECTLY affect the test. At the Master of Damage you have the SAME test conditions that anyone else unlike X area , X mode of the game or X place ( proph , fact , ect ).

So if you are going into FULL INGAME test then Necros and AoE Nukers can be as high as sins , warriors and hell , even win ( most of the times ). Concluding : DPS is just an acronym and doesnt imply all IG conditions. There are many profs that can deal bloody lots of damage per sec ( hey ! DPS ! ) when certain conditions are met ( even HB warriors ! ) but we need something that has the same conditions to EVERYONE to make a test , if not , comparisons are not fair .

PD: The fact that X prof dont do something so often doesnt mean it CANT .

Paul Dawg

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Join Date: Apr 2008

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Tyrael said maintainable DPS, not DPS.

We are know what DPS is mean.

Quote:
Originally Posted by Tenebrae View Post
Sorry to tell you something that you didnt consider but , DPS are 3 words that have an specific mean. DPS is a TEST that can be done in any game and its the same :
- Dealing the most ( or regular ) damage you can to a SINGLE target in an specific amount of time.
- Dealing the most ( or regular ) damage you can to MULTIPLE targets in an specific amount of time.

Jaigoda

Jaigoda

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Quote:
Originally Posted by Tyrael_Eveningsong View Post
I know how powerful Assassins can be, I know how much fun it can be to insta-gib things, and I know how vulnerable they are to enchantment removal, the limitations of their combo chains, and the fact that they are squishy frontliners who are meant to get in, deal with a problem target, and get out.
Combo chains are only vulnerable if there are interupts or Diversion, which is pretty rare in PvE, tbh. Also, what a character is 'meant' to do has no value in PvE. Just look at ER infuse ele's. Assassins do best as a permanent frontliner that rapes everything in front of them before they can kill them.

Quote: Originally Posted by Tyrael_Eveningsong View Post If an Assassin can
output a higher maintainable DPS than a Warrior, then something is wrong with how ANet has balanced this game (what a shock), but if that is indeed the case, I shall happily eat my words with a nice pint of Guiness to wash them down! IMO, Assassin's should be able to do more damage than warriors in PvE. They are admittedly more vulnerable to interupts and enchantment removal, and they do have lower armor. If they don't have more damage, then warriors would completely eclipse Assassins as a profession, as they were until Nightfall came out and they could rely on PvE skills.

Quote: Originally Posted by Tyrael_Eveningsong View Post 1) They don't have the armor to maintain a presence on the frontline. ANet has "fixed" this in PvE with Critical Agility, but the whole point of having 8 skills is to utilize the best possible combinations of 8 skills, not the best possible combination of 7 skills and Critical Agility. Warriors bring an IAS pretty religiously as well, and they also have several skills that see use on most every bar. It's just that CA is so damn good for 'Sins that there's no point arguing about assassins without including it. It would be like saying warriors are a combination of 7 skills and Flail.

Quote: Originally Posted by Tyrael_Eveningsong View Post 2) When using Daggers, the Assassin has low base damage and is locked into using chain combos. With the numerous skills to be used, the argument usually boils down to Golden Phoenix Strike (lead-skipping offhand) vs. Golden Fox Strike > Wild Strike. Why? Because players don't want to play the Assassin as a wait, get in, kill a priority target, get out role. They want to insta-gib everything. Daggers don't have a high enough base damage to facilitate this. Chain Combos (especially the longer recharging ones) don't facilitate this. I'm not exactly sure what you're saying here. Longer recharging skills are rarely used by 'Sins, and the two most popular builds (critscythe and MS>DB) focus on spamming high-damage, short-recharging attack skills. This means they can do crazy hella damage (imagine an AoE Dragon Slash to get the idea) without relying as much on spike-type chains. Also, GFS+WS recharges in 4 seconds, meaning it's easy to switch targets even if MS's recharge doesn't trigger.

Quote:
Originally Posted by Tyrael_Eveningsong View Post
3) The most commonly brought up argument for Assassins on maintainable DPS is the use of Moebius Strike + Death Blossom. It doesn't always work. MS/DB depends on A) landing your lead and offhand (or your leadskip offhand, as the case may be) B) having additional enemies in range and C) Moebius landing when the target is below 50% max hp. Even then, 2 seconds to recharge both skills is ridiculously fast. But then, you are only discussing one combination of skills, and not all Assassins are going to carry MS/DB. Landing a lead and offhand that are unblockable, with the option of bringing an enchant that removes blind before hitting with an attack skill, means it's pretty easy to land it. If that's not a problem, GPS works great for bar compression. And all melee builds need 'additional enemies in range.' And again, if you already have short-recharge skills, you don't need to worry about triggering MS's recharge. Also, if you're comparing two professions on which does more damage, you generally use the most powerful build as an example. Most other builds don't matter at that time.

Quote:
Originally Posted by Tyrael_Eveningsong View Post
4) The same things that shut down Warriors, as melee, will shut down Assassins as melee - and there is more than enough melee-hate to shut down multiple melee in many of the Zones in the game - add in the fact that Assassins are dependent upon Enchantments to a much further extent than Warriors (you are less a good chunk of AL and all of your IAS if you lose Critical Agility, which is stapled to almost every single PvE Assassin bar), and you have even more ways that a 'Sin's DPS can be whittled away (or outright robbed). Yes, we're more vulnerable than warriors. Enchantment removal is sometimes a problem. Still, pre-enchanting to cover CA usually works fine to stop stripping. And if worse comes to worst, you can always hang back a moment, and then apply enchantments so they aren't stripped.

Quote: Sorry, but that is 100% BS. With 3 skills on my necro bar, I can get MoD to tell me 306 DPS, forever, indefinitely. With another player, I can pump that number up to 714 DPS.

If you define DPS to just whatever you can get against MoD, it is a completely, an utterly useless measure.

DPS is NOT a specific test. It is just an acronym, which means Damage per Second. The only useful measure is realistic DPS that you can actually get in game. MoD is only just a tool which is useful for comparing similar builds. For example, between a cleave warrior and a WE warrior. It is NOT useful for comparing DPS between a necro and an assassin, or even a warrior and assassin.

Tenebrae

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Quote:
Originally Posted by traversc View Post
Sorry, but that is 100% BS. With 3 skills on my necro bar, I can get MoD to tell me 306 DPS, forever, indefinitely. With another player, I can pump that number up to 714 DPS.

If you define DPS to just whatever you can get against MoD, it is a completely, an utterly useless measure.

DPS is NOT a specific test. It is just an acronym, which means Damage per Second. The only useful measure is realistic DPS that you can actually get in game. MoD is only just a tool which is useful for comparing similar builds. For example, between a cleave warrior and a WE warrior. It is NOT useful for comparing DPS between a necro and an assassin, or even a warrior and assassin. Yeah because DPS on MoD is made at work , on the office. Dude , it is an specific test , i didnt say it was PERFECT but for god sake it counts no matter what you say. Comparisons between builds on same chars and similar profs ( melee for example ) are pretty fair but not an ABSOLUTE TRUTH , no one is claiming that . If you can do 180 dps on MoD you can do it INGAME , the fact that certain zones , situations , party members , skills used , foes level and so on prevent you from doing that or even BOOST your damage are VARIABLES. Tests and experiments must be done with less variable factors possible and THEN , when you got the results , introduce variables and see how does work "in practice" .

Its same shit with boosting heals and max HP with Symbiosis .... is it POSSIBLE ? yes absolutely. Is it practical or do the players use it often ? no ofc but it doesnt mean you CANT go with 3k+ HP INGAME. Im not discussing if a build made only for getting "big numbers" on MoD is useful or not , but the thing is that melee DPS is not always useful either and so on .... just saying what IS possible.

PD: Thanks for the correction Paul "neverdomistakes" Daug

AtomicMew

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Quote:
Originally Posted by Tenebrae View Post
Yeah because DPS on MoD is made at work , on the office. Dude , it is an specific test , i didnt say it was PERFECT
Originally Posted by Tyrael_Eveningsong View Post
This argument/discussion/comparison is going to take far more than a simple test at the Master of Damage (let's face it - he doesn't run, he doesn't anti-melee, he doesn't enchant-strip, etc.), it's going to take a massive amount of testing in-game all over Proph, Factions, NF, and EotN. MoD is the best way of comparing damage. In two similar builds, the damage will at least mostly translate to general PvE. Melee builds are especially easy to compare, because the vast majority focus simply on shitting out damage.

_Nihilist_

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I'll post up MoD tests for some of the general-use Builds and variants as soon as I can get a reliable, GW-worthy Net connection.

Unless someone else wants to do so before I get the chance.

GourangaPizza

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I am pretty sure that an assassin can spike down a target quickly with Asuran Scan + all other ridiculous enchantments but there is a high possibility that they are outmatched by warriors when it comes to clearing mobs.

Most of the skills used by warriors bring in some sort of utility to neuter the target instantaneously; knockdown, deep wound without it being a stutter to their ability to kill. Whilst for the assassins, it always requires some sort of pre-requisites; hexed and under conditions, or that particular skill being a dual attack. Of course if the party is able to provide the utilitarian offense, then all the assassin has to focus on is the damage.

AtomicMew

AtomicMew

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Quote:
Originally Posted by Tenebrae View Post
Sorry to tell you something that you didnt consider but , DPS are 3 words that have a specific meaning. DPS is a TEST that can be done in any game and its the same :
- Dealing the most ( or regular ) damage you can to a SINGLE target in an specific amount of time.
- Dealing the most ( or regular ) damage you can to MULTIPLE targets in an specific amount of time.
DPS is not... a test. It is an acronym that stands for "damage per second." Period. You can say something like "Warriors do more DPS in a realistic game setting." That sentence makes complete sense. Not only that, fyi, but DPS isn't only used in GW. It's used in other games that DON'T have MoD or something similar to "test" with.

Also, none of what you said discredited what I said... a lot actually even contradicted what you stated earlier.

For example:
"it is an specific test ...but for god sake it counts no matter what you say"
Whether or not the "test" "counts" was never in dispute. I already outlined how and when it is useful, and you pretty much said the exact same I already did (that it's useful in comparing similar builds.

So you agree with me... except you stated earlier in direct contradiction...:
Quote:
So when it comes to a character with buffs to increase damage , sorry to tell you but yes , it comes to the Simple test at Master of Damage because experiments and tests are done WITHOUT matters that can DIRECTLY affect the test. At the Master of Damage you have the SAME test conditions that anyone else unlike X area , X mode of the game or X place ( proph , fact , ect ). Again, that's 100% bull. Realistic DPS is NOT a simple MoD test or else 1) necromancer wins and 2) has no relevance.

PS: nice 1 day later ninja edit. Not that it changes the fact that you are wrong.

Tenebrae

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Quote:
Originally Posted by traversc View Post
DPS is not... a test. It is an acronym that stands for "damage per second." Period.
On previous post i CLEARLY said "DPS on MoD" and at the other one i said that DPS is an acronym. Congratulations you agree with me.

Quote:
Originally Posted by traversc View Post
You can say something like "Warriors do more DPS in a realistic game setting." That sentence makes complete sense. Not only that, fyi, but DPS isn't only used in GW. It's used in other games that DON'T have MoD or something similar to "test" with.
I didnt say the opposite but there are other games with MoD and no one complains.

Quote:
Originally Posted by traversc View Post
Also, none of what you said discredited what I said... a lot actually even contradicted what you stated earlier.
This shows that you didnt understand a word i said because i am NOT claiming NOTHING to be an ABSOLUTE TRUTH . Unlike others that drops sentences like "X is not that" or "X have higher DPS than Y (always)"

Quote:
Originally Posted by traversc View Post Whether or not the "test" "counts" was never in dispute. I already outlined how and when it is useful, and you pretty much said the exact same I already did (that it's useful in comparing similar builds. Well it was, you said "that is 100% BS" like nothing that i said was true , those were your words , not mine

Quote:
Originally Posted by traversc View Post
So you agree with me... except you stated earlier in direct contradiction...: ... or you agree with me except you are trying to state facts on a direct contradiction like "thats 100% BS" and "whether or not the test ( you are calling DPS on MoD a TEST no acronym like i said ) counts was never in dispute. Tyrael had a doubt and now is gonna TEST some general builds on MoD.

Quote:
Originally Posted by traversc View Post
Again, that's 100% bull. Realistic DPS is NOT a simple MoD test or else 1) necromancer wins and 2) has no relevance. You should stop droping SHT on posts dude because like i stated before ( for heaven sake READ ) i NEVER SAID IT WAS REALISTIC neither claimed MoD to be an ABSOLUTE TRUTH. We all know it COUNTS on DPS but not on 100% REALISTIC INGAME DPS , stop writing that to me like i said the opposite.

Originally Posted by Tenebrae
View Post
DPS is just an acronym Yeah, those statements are compatible, right? If DPS is a TEST, then it's obviously not "just an acronym."

Look, this is going nowhere and doesn't really matter. Just be aware of these things:

1) that you contradicted yourself in the same post, as above

2) Your disagreement with Tyrael ("This argument/discussion/comparison is going to take far more than a simple test at the Master of Damage") is pretty much idiotic, since you later basically screamed your agreement with him ("i NEVER SAID IT WAS REALISTIC DPS")

3)
Quote:
Well it was, you said "that is 100% BS" like nothing that i said was true What I said was 100% BS was the fact that you called DPS "a test." Notice that is not equivalent to saying the MoD test has no merit, like you think I am incorrectly implying. Also notice that what I wrote is not equivalent to saying "you cannot test DPS on MoD."

Paul Dawg

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Join Date: Apr 2008

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That's just not true. If one guy's damage relies largely on stances, inherent damage, etc., and another guy's damage relies largely on enchantments and combo chains, guess whose DPS is going to translate better into general PvE?

Although I tend to be on the war side of this dispute, I will say that sins are capable of isolated eye-popping spikes that wars can't match. But they can't do the same sustainable DPS.

Quote:
Originally Posted by Jaigoda View Post
MoD is the best way of comparing damage. In two similar builds, the damage will at least mostly translate to general PvE. Melee builds are especially easy to compare, because the vast majority focus simply on shitting out damage.

Tenebrae

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Yeah traversc AIDS is an acronym but cant be an illness too right ? GG dude you win ok ? Keep misreading and misunderstanding as much as you want to drop sht on ppl coments because the slightest "contradiction" ( in your world ) or anyone who disagrees with you is totally wrong . You win dude , i wont care about your posts anymore.

Quote:
Originally Posted by Paul Dawg View Post
That's just not true. If one guy's damage relies largely on stances, inherent damage, etc., and another guy's damage relies largely on enchantments and combo chains, guess whose DPS is going to translate better into general PvE?

Although I tend to be on the war side of this dispute, I will say that sins are capable of isolated eye-popping spikes that wars can't match. But they can't do the same sustainable DPS. Not true but not a lie . There are so many factors in "general PvE" that affect DPS that counting the "things" or aspects wich are inherent of each profession is also not fair. Even switching targets ( when that target dies ) lowers your DPS when there are few foes . Is there a "fair" zone to do the test ? any place where both profs WITH BUFFS ( coz thats what the thread is about , mantained or not ) can do it with or without heroes ? you tell me please.

Jaigoda

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Quote:
Originally Posted by traversc View Post
*Snip* Can you get any more anal, dude? Even I can see that he meant "DPS is something you can test." Yeah, he didn't word it perfectly, because he's a human being and real people actually make mistakes. Does that mean you have to get into a quote war because of ****ing word usage? Also, he never said that MoD DPS translated directly into the game, he only said that it was an ideal way of comparing similar builds in terms of DPS.

Also, a MS>DB 'Sin can easily keep up around 110 sustainable DPS. Sins have adapted to PvE and very few are actually focused on non-maintainable DPS; if you think otherwise, you should step out of the discussion now because obviously you don't know how PvE Sins work. And they are still comparable to warriors, as well as dervishes, simply because they are melee professions that focus almost solely on damage. Yes, Dervs and Sins rely on enchants, while most warriors don't, but that's simply a disadvantage to them, and is not a big enough difference to warrant not comparing each other. Also, as I've posted earlier, enchantment removal can be gotten around through cover enchants as well as making sure you're not the first target when entering battle.

AtomicMew

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Quote:
Originally Posted by Tenebrae View Post
Yeah traversc AIDS is an acronym but cant be an illness too right ? GG dude you win ok ? Keep misreading and misunderstanding as much as you want to drop sht on ppl coments because the slightest "contradiction" ( in your world ) or anyone who disagrees with you is totally wrong . You win dude , i wont care about your posts anymore.
"DPS can be tested" and "DPS is a test" are different statements.

People bitching at me for playing the "semantics game" need to learn to read. IN CONTEXT tenebrae used the argument "DPS is a test" (and therefore realistic settings are irrelevant) to disagree with another poster that "warriors do more realistic DPS than sins" (in a realistic game setting).

Sorry, IN CONTEXT, it was made no longer a question of semantics. It was not me who started the argument.


@Jaigoda - sins are the most susceptible to enchantment removal of any melee class. Wars don't rely on enchantments, and unlike dervs, gain no benefit when removed.

Also, enchantment covers don't cut it... not even close. There are lots of skills that cut right through covers. Mass enchantment removal is also common. Not only that, but their IAS goes right to the front and can't be covered anyway


Quote:
There are so many factors in "general PvE" that affect DPS that counting the "things" or aspects wich are inherent of each profession is also not fair. Even switching targets ( when that target dies ) lowers your DPS when there are few foes . Is there a "fair" zone to do the test ? any place where both profs WITH BUFFS ( coz thats what the thread is about , mantained or not ) can do it with or without heroes ? you tell me please. Agreed, there are many factors in PvE that affect DPS. To answer your question, there is no "fair" testing zone. However, that does not somehow make MoD any more fair. MoD is only reliable for testing very similar builds. (Sin vs. Sin, War vs. War, NOT Sin vs. War).

Jaigoda

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Quote:
Originally Posted by traversc View Post
@Jaigoda - sins are the most susceptible to enchantment removal of any melee class. Wars don't rely on enchantments, and unlike dervs, gain no benefit when removed.

Also, enchantment covers don't cut it... not even close. There are lots of skills that cut right through covers. Mass enchantment removal is also common. Not only that, but their IAS goes right to the front and can't be covered anyway
Dervishes also rely heavily on enchantments, and getting a few energy when they're removed does very little to help that. Yet when I play my derv I understand how to cover stuff and work around enchantment removal, and it's rarely a problem.

For assassins, the IAS only goes to the front if you've gotten a critical, and you don't get a critical until you start attacking. In other words, you can wait for the enchant removals to be used on others or your cover enchants, then attack, and everything's fine and dandy. Or, you can use Critical Defenses and have it covered anyway. If there's mass enchant removal, you wait for the casters to use their enchant removal, then use your enchants (or in the worst cases, bring something like an Assassin's Promise spiker that doesn't rely on enchants). And mass enchantment removal is only seen in a few areas of the game. Mostly it's 1-2 removals that are usually taken care of by proper positioning and cover enchantments. Again, enchantments should not be an argument against comparing the usefulness of Sins and Wars.

Quote:
Originally Posted by traversc View Post
Agreed, there are many factors in PvE that affect DPS. To answer your question, there is no "fair" testing zone. However, that does not somehow make MoD any more fair. MoD is only reliable for testing very similar builds. (Sin vs. Sin, War vs. War, NOT Sin vs. War). If an assassin and a warrior both deal retarded amounts of damage, have similar defense and utility, and basically perform the same role in general, then MoD is perfectly fine to compare with. Under your definition, you could also compare a caster sin with MS>DB, which is a terrible comparison because they have different roles. Also, you wouldn't be able to compare Crit Barrage with a Barrage ranger, or Critscythe with a Dervish. Yeah, your argument just doesn't work.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by Jaigoda View Post
Dervishes also rely heavily on enchantments, and getting a few energy when they're removed does very little to help that. Yet when I play my derv I understand how to cover stuff and work around enchantment removal, and it's rarely a problem.
Dervishes also get HP per enchantment, which is going to add up VERY quickly if you're trying to tank and monks are trying to prot you. MOST derv enchantments also have benefits on ending. Things like vital boon and avatars can make dervs far more tank-ish than a non-perma sin can ever be, while maintaining decent DPS.

Quote:
For assassins, the IAS only goes to the front if you've gotten a critical, and you don't get a critical until you start attacking. In other words, you can wait for the enchant removals to be used on others or your cover enchants, then attack, and everything's fine and dandy.
So in other words, you need to wait and let stuff beat on you and your teammates before you go in to attack them?

Quote:
Or, you can use Critical Defenses and have it covered anyway. If there's mass enchant removal, you wait for the casters to use their enchant removal, then use your enchants (or in the worst cases, bring something like an Assassin's Promise spiker that doesn't rely on enchants). And mass enchantment removal is only seen in a few areas of the game. Mostly it's 1-2 removals that are usually taken care of by proper positioning and cover enchantments.
I can't believe you're recommending CD and AP. CD is a terrible option, especially when a MS/DB bar is already tight. AP is fun... but ultimately inferior to other options.

Quote:
Again, enchantments should not be an argument against comparing the usefulness of Sins and Wars. Yet... it is.

Quote:
If an assassin and a warrior both deal retarded amounts of damage, have similar defense and utility, and basically perform the same role in general, then MoD is perfectly fine to compare with. The problem is, they DON'T have similar defense/utility. Warrior has stronger innate tanking ability and doesn't rely on enchantments. Godmode warrior can easily keep up SY! all the time. With MS/DB, it's POSSIBLE, but in practice not easy.

Quote:
Under your definition, you could also compare a caster sin with MS>DB, which is a terrible comparison because they have different roles. Also, you wouldn't be able to compare Crit Barrage with a Barrage ranger, or Critscythe with a Dervish. Yeah, your argument just doesn't work. Now who is playing 'dude, anal' semantics? I even stated "compare similar builds."

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Quote:
Originally Posted by traversc View Post
Dervishes also get HP per enchantment, which is going to add up VERY quickly if you're trying to tank and monks are trying to prot you. MOST derv enchantments also have benefits on ending. Things like vital boon and avatars can make dervs far more tank-ish than a non-perma sin can ever be, while maintaining decent DPS.
You obviously do not understand dervishes. Yes, the health is a tad bit helpful, but there's only a few short-lived enchantments that you'll be using. RoF is rarely used now, so it's mostly like Patient and Guardian, and Orders if you're bringing it (which is baed, because you should be running Sab/Discord). Vital Boon is a bad skill that does little for the slot. The majority of Dervs never run it. And anyway, a melee's purpose is to provide damage; if a Derv brings Balth or Dwayna avvy, that's a big decrease in damage when you could be bringing Lyssa, WS, or Zealous Vow. If you're running Avvy Balth, I dare you to try and find a build that can come close to MS>DB or Critscythe DPS.

Quote:
Originally Posted by traversc View Post So in other words, you need to wait and let stuff beat on you and your teammates before you go in to attack them?
So in other words, DS+SY essentially has a 15-25 second downtime every 45 seconds where it can't maintain its normal (and already less than MS>DB) DPS?

Quote:
Originally Posted by traversc View Post I can't believe you're recommending CD and AP. CD is a terrible option, especially when a MS/DB bar is already tight. AP is fun... but ultimately inferior to other options.
CD is a good option, and I don't have troubles fitting it on my bar (considering I use bar-compressing skills like Golden Phoenix Strike). MS>DB takes, like, 4 skills, so it's not THAT hard to fit stuff in.

Quote:
Originally Posted by traversc View Post
Yet... it is. Another thing to mention - just about every warrior build uses Flail, which gives a -33% IMS. While Enraging cancels it, it has a 20s recharge, meaning you can't spam it whenever. Chasing moving foes (very common against a lot of melees) or even simply switching targets is harder with Wars because of this. And I don't know about you, but I know of a lot more areas where enemies moving is a problem than is heavy enchantment removal (you're going to have to have at least 3 enchant removals to get rid of CA if you're smart).

Quote:
Originally Posted by traversc View Post
The problem is, they DON'T have similar defense/utility. Warrior has stronger innate tanking ability and doesn't rely on enchantments. Godmode warrior can easily keep up SY! all the time. With MS/DB, it's POSSIBLE, but in practice not easy. MS>DB has 96AL. DS+SY has a mean of 106AL. That's pretty much the same damn amount. They're both very tankable, and are going to give the monks ample time to react. Also, utility means little when you can straight kill just about anything within 5 seconds. And Godmode warrior has less DPS, meaning you can't kill stuff as fast, meaning the monks have to keep stuff up for longer.

Quote:
Originally Posted by traversc View Post
Now who is playing 'dude, anal' semantics? I even stated "compare similar builds." I'm arguing against your argument itself, not your word usage. You say yourself that inter-profession comparisons should not be used, and I gave an argument against it. Enchantment usage and slight differences in defense are differences, but do not warrant the two uncomparable.

RadaArashi

Frost Gate Guardian

Join Date: Jun 2007

A/

Why not just make an Assassin and a Warrior, outfit them with their optimal equipment and DPS skillbars and ask the Master of Damage who has the best DPS? Then we can take in consideration the other variables like AL, AoE (Death Blosson and Whirlwind) and so on.

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Quote:
Originally Posted by RadaArashi View Post
Why not just make an Assassin and a Warrior, outfit them with their optimal equipment and DPS skillbars and ask the Master of Damage who has the best DPS? Then we can take in consideration the other variables like AL, AoE (Death Blosson and Whirlwind) and so on. This has to be one of the better posts in the thread.

Here's my contribution:



I promise that there were no outside effects, and the only skills used on me or the Master of Damage are the ones you see on the skill bar. I also only have 2 in Asura rank. For fun, I'll also include one with a few buffs:

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

Your DPS count at master of damage is basically your CLEAN Dps.

Perfect situation, no outside factors, meaning its good to check your dps at peak efficiency. BEFORE all outside issues are factored in.

Then the problem with comparing different classes is balancing up what outside factors are going to cut that dps down.
:enchant removal
:hex's
:conditions
:mobs movement/positioning/distance apart
:stances
ect.

And which apply to the classes that are been compared..so judgment call/opinion, which is always going to differ slightly person to person factoring personal bias also. (which almost everyone does have to slight degree)

As to whats has the best sustainable dps(@ MoD or in real play) in the past WHEN played warrior and sin....warrior took that one quite easily. BUT that was pre powercreep skills like Crit agility. So i cant actually make a justified honest comment on the game now.

*missed some posts, oops. Some of what i posted has been said earlier.

Picuso

Picuso

Krytan Explorer

Join Date: Dec 2006

far far away

W/

Quote:
Originally Posted by RadaArashi View Post
Why not just make an Assassin and a Warrior, outfit them with their optimal equipment and DPS skillbars and ask the Master of Damage who has the best DPS? Then we can take in consideration the other variables like AL, AoE (Death Blosson and Whirlwind) and so on.
Alone:


Buffed ([email protected], [email protected], [email protected]):


P.S: Fastest test evah. I think I can upgrade it. Trying with
[email protected]
P.S2: DPS Dropped to 95 (Alone) testing for 180 seconds.

EDIT:
Buffed2 (
[email protected], [email protected], [email protected]):


With
[email protected], DPS will be about 190.

Forgotton200

Forgotton200

Lion's Arch Merchant

Join Date: Nov 2008

Mo/

Quote:
Maintainable DPS - Which Profession Is Best? Warriors. The problem I'm having with my assassin is that mobs dies too fast to activate moebius strike. Golden fox strike ---> Wild strike and mobs are already dead. If I go with Golden Phoenix Strike --> Dual attack, Just those two and it's dead so I have to wait for the long recharge since it won't activate moebius strike. If your party can't kill general PvE mobs(non-boss) within a second or two, you're doing something wrong. On my warrior, I can start off by dragon slash right away. Also, enchantment strip is common in general PvE. For deep enchantment strips, I avoid this by sending in my H/H first but that means I'm losing dps since a warrior can just go in, activate IAS stance and D-slash away. Another option is I go in without casting my enchant, wait till it wastes its enchant strips then cast it on but a warrior can use IAS without all that hassle.

Also, people seems to think warriors can't run Asuran scan. I do use it, and I'm not having trouble with it. Hitting D-slash that does 200+ dmg with buffs and can be started in the beginning of the fight is better than the combo(that needs to be reset on each mob) that assassins are stuck to. Also, thanks to WW having +20 dmg, it can be buffed much more than death blossom's AoE.

I find it hilarious how assassins tries to keep proving themselves on their use, yet they are a crap profession. You might say it's comparing apples to oranges, but I'd say it's comparing apples(warrior) to piece of sh*t(assassin). Go farm with SF as it's the only thing you can do effectively.

Also don't forget party synergy. AP-MoP Necromancer combined with HB-WW warriors > all physical profession.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Sht happens when FGJ goes down. Anyone with anything diff from moebius and dragon slash ? ill have to do it with Locust Fury

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

Actually...

[build;OwpiMypMtIWDKDq/8WCgxc1cBA] has the highest sustainable DPS in the game, more than Warriors, more than Moebius / Death Blossom...more than anything.

Edit: Forgot to mention, the build is crit scythe...didn't realise Guru build code is still broken.

And for your perusal, the following screen with NO OUTSIDE BUFFS:



To summarise, 173 dps without even trying over a period of 101 seconds (tried to get 100, but typed /bow slow). Crit hits regen'ing energy means you can keep this up for an hour if you had the patience (I do not...anyone willing to prove me wrong can go ahead, but I do not have the tolerance for such boredom).

I would love to see a warrior try and beat those numbers using HIS OWN BUILD ONLY...no outside buffs.

Edit & PS:



Ran another test...this time I got 178 DPS over 157 seconds...it seems the damage just increases with time? =D Regardless, the original statement stands...I'd like to see anything else come close to these numbers.

360??

Krytan Explorer

Join Date: Jul 2006

F͊̕҉̡͍̘͍̜̬̲̪u͒͗̍̽ͭ&

F͊̕҉̡͍̘͍̜̬̲̪u͒͗̍̽ͭ&

W/Mo

Just pointing a few things out: In reality you won't be able to spam MS/DB even half the time you do against MoD in real game environment.

Against MoD you just simply attack once with GPS and then spam away 90~ seconds (or whatever it was) MS/DB. And you think that will give even a slight clue about your real DPS? Think again. Foes should be dying every few seconds, and you won't be spamming MS/DB that much, especially with GPS which has 8 second recharge.

(Also, praise the creator of Adblock+ so I can block that OP's stupid Naruto avatar)

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

In response to the past posts...

Picuso:
I'd say that the most accurate results would be if you tested for 45 seconds, considering that's the cycle of a single FGJ (180 seconds is about the same). Also, with the buffs I'm pretty sure my heroes were runed badly, though I can't remember specifically. Still, those are showing over 18 and 30 seconds, whereas it should show the downtime as well. Of course, it's pretty simple to assume that it'd drop by about 15 considering that's how much DS without buffs had. Oh, and BH and SY will both drop DPS since you won't be able to DS every hit, and BH drops DPS anyway (.75 seconds for like 50 damage is doing to lower DPS). So all in all and when including utility stuff, it'll probably have around 80 DPS on an unmoving target.

Forgotton200: Stop playing NM and find some real mobs. And if you're barely dealing damage before things die, then why the hell does it matter? Anyway, running regular Sabway I almost never have troubles while using Golden Phoenix>DB>MS before something dies. And again, DS gives you a -33% IMS while using Flail (with a 20s recharge cancel stance), which means since everything's dying so fast you're going to spend most of your time switching targets, not attacking. How's that for efficiency? Why don't you go back to farming Mountain Trolls since that's all you can do effectively?

Tenebrae: I've tested LF before, actually, and use it fairly frequently when I H/H. With regular stuff and using "Dodge This!" instead of SY, I got a bit more than 90 DPS. With the same buffs as shown above on MS>DB, I got exactly 192 DPS or the same exact number as Moebius. However, in order to get the most realistic results I should probably run it with just LF and a smiter with SoH, simply because you're never going to run LF without SoH.

Faraaz: Yeah, someone needs to test Critscythe. in terms of raw DPS, it should take the cake, though it does lose a lot of utility.

EDIT:
Quote:
Originally Posted by 360°
View Post
Just pointing a few things out: In reality you won't be able to spam MS/DB even half the time you do against MoD in real game environment.

Against MoD you just simply attack once with GPS and then spam away 90~ seconds (or whatever it was) MS/DB. And you think that will give even a slight clue about your real DPS? Think again. Foes should be dying every few seconds, and you won't be spamming MS/DB that much, especially with GPS which has 8 second recharge.

(Also, praise the creator of Adblock+ so I can block that OP's stupid Naruto avatar) GPS>DB>MS is easily going to do as much or more DPS as MS>autoattack>DB>MS>autoattack>DB>MS. If you hit all three, maybe with a second MS after everything's been recharged, you have mutliple back-to-back attack skills with no autoattacks in between. I actually did a quick test simply using Golden Fox Strike>Wild Strike>Death Blossom, and with those three only I came up with ~125 DPS over 3 seconds. So yeah, your point is moot.

And yeah, I need to make another avvy. I made it back when the Narutard bug was going around, and was implying that Naruto should be burned on a stake. I've realized now that it comes off as me being a fanboy.

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Didn't see your edit till after I posted. Yeah, I doubt warriors are ever going to compare to that. End of discussion?

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

I'd say so. Watch them justify with "q.q ur enchants get ripped you get blinded you get empathied and NO THAT DOESNT HAPPEN TO WARRIORS LULZ" =]