hello,
i searched the forums, but didn't find anything like this.
i am suggesting an improvement to the current radar by showing your teammates' and allies' profession as a small circle wrapped around the current circle. the small circle should be in the same colour as their respective auras on boss monsters.
this would make it easier to set priorities for yourself as a healer and make decisions on your positionplay. this would help coordinating the team with pugs as you can't talk to each other all the time and a short glance on the radar is faster than asking for your co-healers/supporters position all the time/clicking their names in the party window.
what do you think about it?
Radar Improvement: Aura of Profession
1 pages • Page 1
A
Just thought about something else to do with that radar thing.
It could be fun if you could e.g. select X team member, press 'show radar' and it would show the circles, transparent pink being normal spell casting range and transparent red being half of the normal spell casting range. We could as well add a transparent green circle showing range of the current bow the character is using, changing depending on whether it's a flatbow/longbow, recurve bow/horn now or short bow.
That way, as a front-line character, you would radar-circle-flag your monks always knowing if they are in your healing range or not, so you know if you are overextending or not necessarily.
------------
original idea
/signed
Why? Well, it could be handy to get a quick overview of the situation with one look on the radar, so why not.
It could be fun if you could e.g. select X team member, press 'show radar' and it would show the circles, transparent pink being normal spell casting range and transparent red being half of the normal spell casting range. We could as well add a transparent green circle showing range of the current bow the character is using, changing depending on whether it's a flatbow/longbow, recurve bow/horn now or short bow.
That way, as a front-line character, you would radar-circle-flag your monks always knowing if they are in your healing range or not, so you know if you are overextending or not necessarily.
------------
original idea
/signed
Why? Well, it could be handy to get a quick overview of the situation with one look on the radar, so why not.
A
I'm not so sure ... texmod changes existing textures, if each player is represented by normal dot over the radar and there is no differentiation between each class in default game, you can't just magically create 10 new textures each for different profession and force the game to use them. It only replaces existing ones and if they don't exist nothing can be done.
Icy said what I'm thinking. Texmod is not a ban-able offense so long as it does not alter gameplay, but only the visual appearance to the player. And, the compass already takes up enough space to the screen already, I'm glad they let you turn it off (f11, interface, click the box so a checkmark does not appear next to "compass"). And, if you add that, the compass will already be cluttered enough. Now, if they gave us an option to turn it off, I won't mind signing it, but if it's mandatory, /notsigned
D
Quote:
| We could as well add a transparent green circle showing range of the current bow the character is using, changing depending on whether it's a flatbow/longbow, recurve bow/horn now or short bow. |
/sign for original idea though, i really like the idea.
A
I'm not sure if it would be feasible to create some kind of dynamic function showing your effective range based on terrain ... probably it wouldn't be too accurate unless everyone had ping below <50ms.
B
I'd say that the compass is probably too small to get much out of this. To get any decent amount of detail (especially on lower resolutions) the dots would get bigger, cluttering up the compass. Besides, you could just get better at watching the field and identify people that way. It MIGHT be worth it if you could turn it off, but I couldn't care less about it. /notsigned.
i guess, this won't be a problem since you'd only see the profession of teammates on the radar (for obvious reasons). anet could scale the dots on the radar a bit and draw a slim circle around them, if you tick the, let's call it "radar improvements for healers", respective optional checkbox.
@MithranArkanere: many of us know the auras by heart, so e.g. if you are on red and see a red dot (with no other circle around it), you'll know it is an elementalist. so i don't see a problem there, since it is a) optional and b) a matter of time to get used to it.
@MithranArkanere: many of us know the auras by heart, so e.g. if you are on red and see a red dot (with no other circle around it), you'll know it is an elementalist. so i don't see a problem there, since it is a) optional and b) a matter of time to get used to it.
Ranger and Necro, and paragon+warrior would be a little tough to comprehend on a small-scale radar, am I right?
h


