Well I just logged in game to check this skill out and quite frankly I'm blown away.
Signet of Spirits: increased recharge time to 20 seconds. Functionality changed to: "Create three level 1..12 spirits. These spirits deal 5..30 damage with attacks. These spirits die after 60 seconds."
First of all this is a signet not a spell. It recharges in a mere 10 seconds and has zero cost energy wise. So with a decent investment in Spawning power you can now combine Boon of Creation for a very handsome source of energy every 10 seconds.
Before spirit spammers had to invest in multiple attributes to provide an ample amount of spirits. This update provides a good source of spirits with just 1 attribute line thus freeing up resources.
Summon spirits is no longer really required for a full Channeling spirit Rit since Signet of Spirits has a relatively quick recharge thus freeing up more space. So as it stands right now what I'm seeing is this....
Signet of Spirits + Boon of Creation opens up a spirit spammers bar considerably. It provides extremely good energy management enabling a primary Rit to perhaps look into their secondary for utility. You get a spirit wall that can be spammed every 10 seconds reducing the need for summon spirits. Your bar is much more compressed now so things like Splinter weapon, Ancestor's Rage, Spirit's Gift, Great Dwarf Weapon(?) etc... can fit on a bar. You can even toss in Armor of Unfeeling (which cannot be removed) with a "small" investment in Communing.
Just my thoughts at the moment. I'm still testing things as we speak.
[Just tested] Signet of Spirits + Spirit's Gift gives a nice area wide heal/condition removal every 10 seconds. In fact you can just use SoS itself when you need the heal. I guess this "almost" makes up for the nerf to Protective Was Kaolai?
I believe SoS in conjunction with some of the other updates to the Rit class have given me a reason to invest in Spawning power again. Not to the point where I would max out Spawning Power but enough to make it viable.
Signet of Spirits
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Quote:
Originally Posted by FoxBat
There's something funny about the spirits from this skill, they seem slower to acquire targets than other spirits.
I noticed this as well. While testing some skills on the Master of Damage, one of the spirits would not attack at all until I "reset" it with Summon Spirits.
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I've been messing around with 16 Spawning 12 Inspiration. Mantra of Inscriptions for a 6s recharge on SoS. Explosive Growth, Spirits Gift, Boon of Creation, Rupture Soul, Feast of Souls.
If you run a WoH/Prot monk you could probably replace the second monk with this if you were running an imbagon. Rupture/Growth do some damage and blind any melee'ers. Gift will power heal your backline every 7 seconds and Feast will power heal everyone every 11 seconds.
There are probably better uses but its got potential for a a gimmick build.
If you run a WoH/Prot monk you could probably replace the second monk with this if you were running an imbagon. Rupture/Growth do some damage and blind any melee'ers. Gift will power heal your backline every 7 seconds and Feast will power heal everyone every 11 seconds.
There are probably better uses but its got potential for a a gimmick build.
Quote:
Originally Posted by byteme!
with a partner Rit? Spamming the heals back to back. Is it viable?
Wow I feel this skill is gonna get nerfed probably tommarow
V
Quote:
Originally Posted by byteme!
Signet of Spirits: increased recharge time to 20 seconds. Functionality changed to: "Create three level 1..12 spirits. These spirits deal 5..30 damage with attacks. These spirits die after 60 seconds."
Don't get too carried away just yet, looks like ANet forgot to add that little bit in. It'll probably be fixed within the next few days.
That said, it's still a nice skill. Works well with a lot of the spawning power skills and enchants, like you've already covered.
That said, it's still a nice skill. Works well with a lot of the spawning power skills and enchants, like you've already covered.
Mantra of Inscriptions at 8 Inspiration with Boon of Creation at 11+ Spawning Power will return 15 energy every 13~ seconds once the 20 second recharge is actually applied. Basically it's like you'll have 3 extra pips of energy regeneration and ample fodder for the spirit destroying/creating skills in Spawning Power, not to mention the damage the three spirits themselves will deal.
It's a fun skill.
It's a fun skill.
I had the elite from way back when I first created my Rit and beat factions. However, I used it for the first time tonight when they changed it's function. I love it. It is now fun to play a Rit. Where I found before that my damage dealt was minimal, I'm now experimenting again with my Rit and enjoying the new skills...especially the 3/4 second casting time on my offensive spirits.
Thank you Arena Net. You giveth with one hand and taketh with another...now fix my Xunlai points.
/unhijacked
Thank you Arena Net. You giveth with one hand and taketh with another...now fix my Xunlai points.
/unhijacked
R
This skill will surely give a Spirit Spammer's bar some much needed compression, giving way to a bit more usefulness from Spirit Spamming builds.
Feast of Souls will be an interesting combination with it, though I think it would only work because of the 20-second recharge of the signet. It'll would almost be like having a supercharged Spirit of Life party heal everyone every 20 seconds.
The fact the signet is in Channeling will only go to strengthen that line also. It'll go well with Spiritleech Aura and Painful Bond also, with a reasonable spread of attributes between Channeling, Spawning and Restoration.
After Signet of Spirits / Spiritleech Aura / Painful Bond / Feast of Souls you have four skill slots to play with. I'm thinking a couple of weapon spells and Ancestors' Rage would fill those slots very nicely.
Still, as exciting as it sounds, I'll reserve judgment until I've tried it.
Feast of Souls will be an interesting combination with it, though I think it would only work because of the 20-second recharge of the signet. It'll would almost be like having a supercharged Spirit of Life party heal everyone every 20 seconds.
The fact the signet is in Channeling will only go to strengthen that line also. It'll go well with Spiritleech Aura and Painful Bond also, with a reasonable spread of attributes between Channeling, Spawning and Restoration.
After Signet of Spirits / Spiritleech Aura / Painful Bond / Feast of Souls you have four skill slots to play with. I'm thinking a couple of weapon spells and Ancestors' Rage would fill those slots very nicely.
Still, as exciting as it sounds, I'll reserve judgment until I've tried it.
