Signet of Spirits

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Well I just logged in game to check this skill out and quite frankly I'm blown away.

Signet of Spirits: increased recharge time to 20 seconds. Functionality changed to: "Create three level 1..12 spirits. These spirits deal 5..30 damage with attacks. These spirits die after 60 seconds."

First of all this is a signet not a spell. It recharges in a mere 10 seconds and has zero cost energy wise. So with a decent investment in Spawning power you can now combine Boon of Creation for a very handsome source of energy every 10 seconds.

Before spirit spammers had to invest in multiple attributes to provide an ample amount of spirits. This update provides a good source of spirits with just 1 attribute line thus freeing up resources.

Summon spirits is no longer really required for a full Channeling spirit Rit since Signet of Spirits has a relatively quick recharge thus freeing up more space. So as it stands right now what I'm seeing is this....

Signet of Spirits + Boon of Creation opens up a spirit spammers bar considerably. It provides extremely good energy management enabling a primary Rit to perhaps look into their secondary for utility. You get a spirit wall that can be spammed every 10 seconds reducing the need for summon spirits. Your bar is much more compressed now so things like Splinter weapon, Ancestor's Rage, Spirit's Gift, Great Dwarf Weapon(?) etc... can fit on a bar. You can even toss in Armor of Unfeeling (which cannot be removed) with a "small" investment in Communing.

Just my thoughts at the moment. I'm still testing things as we speak.

[Just tested] Signet of Spirits + Spirit's Gift gives a nice area wide heal/condition removal every 10 seconds. In fact you can just use SoS itself when you need the heal. I guess this "almost" makes up for the nerf to Protective Was Kaolai?

I believe SoS in conjunction with some of the other updates to the Rit class have given me a reason to invest in Spawning power again. Not to the point where I would max out Spawning Power but enough to make it viable.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

I am currently racing my Rit through Factions (she was abandoned for 6 months and then I started playing her again a few days ago and just got her to level 20) just for this skill.

sportacus

sportacus

Lion's Arch Merchant

Join Date: Jul 2008

Burninating the countryside

D/

I killed my ranger to re-make a rit, just from this update.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

There's something funny about the spirits from this skill, they seem slower to acquire targets than other spirits.

Kendel

Frost Gate Guardian

Join Date: May 2009

I've been messing around with 16 Spawning 12 Inspiration. Mantra of Inscriptions for a 6s recharge on SoS. Explosive Growth, Spirits Gift, Boon of Creation, Rupture Soul, Feast of Souls.

If you run a WoH/Prot monk you could probably replace the second monk with this if you were running an imbagon. Rupture/Growth do some damage and blind any melee'ers. Gift will power heal your backline every 7 seconds and Feast will power heal everyone every 11 seconds.

There are probably better uses but its got potential for a a gimmick build.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by Kendel
View Post
I've been messing around with 16 Spawning 12 Inspiration. Mantra of Inscriptions for a 6s recharge on SoS. Explosive Growth, Spirits Gift, Boon of Creation, Rupture Soul, Feast of Souls.

If you run a WoH/Prot monk you could probably replace the second monk with this if you were running an imbagon. Rupture/Growth do some damage and blind any melee'ers. Gift will power heal your backline every 7 seconds and Feast will power heal everyone every 11 seconds.

There are probably better uses but its got potential for a a gimmick build. Oh wow I forgot about Feast of Souls.

[Edit] With 11 in Spawning Power, Boon of Creation ,SoS, and Feast of Souls returns 261hp every 10 seconds party wide and another 114 in the area. These numbers are even bigger if you or someone else decides to bring more spirits.

I can also see a pure Restoration Rit running such a setup with attributes spread between Restoration and Spawning Power. SoS doesn't require any investment to trigger the effects and toss in Life as another spirit/big heal. If you decided you needed prot I don't see why you can't go Rt/Mo and bring Prot Spirit. You have the energy to support it. Even under heavy enchantment removal I don't see it crippling this setup.

For the record - I used 11 in Spawning Power because it met my break point for Boon of Creation.

PS. Anyone tried this with a partner Rit? Spamming the heals back to back. Is it viable?

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

This skill needs way longer recharge, and spirits fixed with targeting, then it might be balanced. If there isn't a change to it besides targeting, I'll be surprised.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

This update is awesome. Even if the damage ends up being crap, spirit builds are fun, especially since spirits are supposed to be a core part of the Rits skillset. A reason to play my Rit again (other than fun, of course)!

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

I am so happy that I have that elite now.

VascoZ

Pre-Searing Cadet

Join Date: Aug 2005

The Deadly Rabbits

R/Rt

Quote:
Originally Posted by byteme! View Post
Signet of Spirits: increased recharge time to 20 seconds. Functionality changed to: "Create three level 1..12 spirits. These spirits deal 5..30 damage with attacks. These spirits die after 60 seconds." Don't get too carried away just yet, looks like ANet forgot to add that little bit in. It'll probably be fixed within the next few days.

That said, it's still a nice skill. Works well with a lot of the spawning power skills and enchants, like you've already covered.

dracolysis

dracolysis

Krytan Explorer

Join Date: Oct 2008

[Dark]

A/

20 recharge still good, but yeah the spirits from this skill act dumb

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Mantra of Inscriptions at 8 Inspiration with Boon of Creation at 11+ Spawning Power will return 15 energy every 13~ seconds once the 20 second recharge is actually applied. Basically it's like you'll have 3 extra pips of energy regeneration and ample fodder for the spirit destroying/creating skills in Spawning Power, not to mention the damage the three spirits themselves will deal.

It's a fun skill.

Sookie

Sookie

Lion's Arch Merchant

Join Date: Jan 2008

NoCenTex

[AKA] Guild Leader

R/

I had the elite from way back when I first created my Rit and beat factions. However, I used it for the first time tonight when they changed it's function. I love it. It is now fun to play a Rit. Where I found before that my damage dealt was minimal, I'm now experimenting again with my Rit and enjoying the new skills...especially the 3/4 second casting time on my offensive spirits.

Thank you Arena Net. You giveth with one hand and taketh with another...now fix my Xunlai points.

/unhijacked

RadaArashi

Frost Gate Guardian

Join Date: Jun 2007

A/

Forget the energy/health return with BoC abuse, this skill lets you have 270ish party heals or up to 400ish if you add in bloodsong and vampirism, every 10 seconds by using Feast of Souls

its crazy

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

don't forget armor of unfeeling

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

This skill will surely give a Spirit Spammer's bar some much needed compression, giving way to a bit more usefulness from Spirit Spamming builds.

Feast of Souls will be an interesting combination with it, though I think it would only work because of the 20-second recharge of the signet. It'll would almost be like having a supercharged Spirit of Life party heal everyone every 20 seconds.

The fact the signet is in Channeling will only go to strengthen that line also. It'll go well with Spiritleech Aura and Painful Bond also, with a reasonable spread of attributes between Channeling, Spawning and Restoration.

After Signet of Spirits / Spiritleech Aura / Painful Bond / Feast of Souls you have four skill slots to play with. I'm thinking a couple of weapon spells and Ancestors' Rage would fill those slots very nicely.

Still, as exciting as it sounds, I'll reserve judgment until I've tried it.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Do I like the concept?
Hell yeah.
The problem?
It's an elite.
Which means no AP or RL sprit spam.

Will need to toy with it - but I am guessing it will be more of a hero skill.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Took my discordway with my rit into HM Riven Earth and HM Dalada Uplands, zero death, and I dont even need a single pve skill. Didn't even need to use Feast of Souls. Rit was steam rolling through the charrs like they are nothing.

With the superb healing and damage, I predict Rits would be the most popular class when it comes to partying. Too bad heroes dont spam SoS, so you would have to micro it with heroes.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by Daesu View Post
Took my discordway with my rit into HM Riven Earth and HM Dalada Uplands, zero death, and I dont even need a single pve skill. Didn't even need to use Feast of Souls. Rit was steam rolling through the charrs like they are nothing.

With the superb healing, energy management and damage, I predict Rits would be the most popular class when it comes to partying. Too bad heroes dont spam SoS, so you would have to micro it with heroes. A Restore Rit hero with low investment in Channeling might be able to spam it. I don't know how long a level 1-2 spirit lasts before it dies. I might just test this out later.

Btw I added the bolded part.

dracolysis

dracolysis

Krytan Explorer

Join Date: Oct 2008

[Dark]

A/

Im using this now:

Summon Spirits
Painful Bond
Signet of Spirits
Pain
Vampirism
Bloodsong
[Optional]
Boon of Creation

Only annoying thing is sometimes the spirits from Signet of Spirits just sit there.. usually just 1 of the 3.

Kendel

Frost Gate Guardian

Join Date: May 2009

The thing is if you rely entirely on Boon for energy your screwed when it gets strpped. At the end of the day, the 3 Spawning enchantments are not particularly fast to cast and have long recharges. Coupled with the Rit having no useful cover enchantment its not unlikely.

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

I may be wrong on this but I think P/Rt will pack more offense with Signet of Spirits than a Ritualist with their tirade of chants and shouts to buff those spirits and party members alike.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Spirit Siphon Spirit Siphon: functionality changed to: "The spirit nearest you loses all Energy. You gain 15...43...50% of that Energy."
Thats a good E-management if you position yourself well when using it. Ofc doesnt heal you like boon of creation but you can get lots of energy if you have that elite and 1-2 more spirits.

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

I like spirit siphon, because you can get the energy when really needed.

EDIT: Those spirits from SoS are a bit dim indeed....even more so then others

Teknikaali

Teknikaali

Frost Gate Guardian

Join Date: Nov 2007

Rt/


Something like this maybe? Or then I have just have the urge to fit SoS now to every build I'm running.. ^^

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

No offense but if you wanna run a spawning power summoner you might as well go fully 12 in death magic and drop channeling, 12-12 spread with Aura of the lich as elite and a 40/40 set.
The signet is a weak elite, the main problem is in its attribute

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Multiple Rit parties viable?

Rit/Me

Signet of Spirits
Arcane Mimicry

Rit/?

Signet of Ghostly Might

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Quote:
Originally Posted by Dzjudz View Post
Multiple Rit parties viable?

Rit/Me

Signet of Spirits
Arcane Mimicry

Rit/?

Signet of Ghostly Might Signet of spirits summons do not stack therefore only one could mimicry the other to get the effect.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

On the Energy Management side of things, given Signet of Spirits is an Elite which means Offering of Spirit would have to be dropped from many Ritualist builds in order to use it we shouldn't underestimate Spirit Siphon.

Signet of Spirits has a 10 second recharge, you can use Spirit Siphon to great effect three times in any 10 second perior if you so wish, since you can just keep re-casting Signet of Spirits.

Signet of Spirits + Feast of Souls would be like a Supercharged Spirit of Life going off every 10 seconds with the correct array of attributes, then with Spirit Siphon I don't see why energy would ever be a problem.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Boon of Creation + SoS = 15-18 energy every 10 seconds. Plus all the other spirits (and sin support etc) give energy too = plenty of energy management. Can't get under max energy if I wanted to (enchant removal ftl though).

Angel Killuminati

Angel Killuminati

Krytan Explorer

Join Date: Apr 2007

UK

Try this, it's fun. Bar as follows:

[Painful Bond][Signet of Spirits][Pain][Bloodsong][Anguish][Armor of Unfeeling][Summon Spirits][Boon of Creation]

Cast Boon of Creation and keep it up. Cast all spirits outside of the elite first, example...Anguish, Bloodsong and Pain. Then cast the elite to bring you back to full energy. Cast Painful bond onto foes and laugh.

Use Summon Spirits to move them around and heal them for nearly 100hp with a good Alliance rating..

Use the newly buffed [Armor of Unfeeling] to give your spirits a 50% damage reduction and immunity to critical hits. This skill can now be kept up with a lowish level in Spawning power.

It's so fun with a full party!