Signet of Spirits
byteme!
Well I just logged in game to check this skill out and quite frankly I'm blown away.
Signet of Spirits: increased recharge time to 20 seconds. Functionality changed to: "Create three level 1..12 spirits. These spirits deal 5..30 damage with attacks. These spirits die after 60 seconds."
First of all this is a signet not a spell. It recharges in a mere 10 seconds and has zero cost energy wise. So with a decent investment in Spawning power you can now combine Boon of Creation for a very handsome source of energy every 10 seconds.
Before spirit spammers had to invest in multiple attributes to provide an ample amount of spirits. This update provides a good source of spirits with just 1 attribute line thus freeing up resources.
Summon spirits is no longer really required for a full Channeling spirit Rit since Signet of Spirits has a relatively quick recharge thus freeing up more space. So as it stands right now what I'm seeing is this....
Signet of Spirits + Boon of Creation opens up a spirit spammers bar considerably. It provides extremely good energy management enabling a primary Rit to perhaps look into their secondary for utility. You get a spirit wall that can be spammed every 10 seconds reducing the need for summon spirits. Your bar is much more compressed now so things like Splinter weapon, Ancestor's Rage, Spirit's Gift, Great Dwarf Weapon(?) etc... can fit on a bar. You can even toss in Armor of Unfeeling (which cannot be removed) with a "small" investment in Communing.
Just my thoughts at the moment. I'm still testing things as we speak.
[Just tested] Signet of Spirits + Spirit's Gift gives a nice area wide heal/condition removal every 10 seconds. In fact you can just use SoS itself when you need the heal. I guess this "almost" makes up for the nerf to Protective Was Kaolai?
I believe SoS in conjunction with some of the other updates to the Rit class have given me a reason to invest in Spawning power again. Not to the point where I would max out Spawning Power but enough to make it viable.
Signet of Spirits: increased recharge time to 20 seconds. Functionality changed to: "Create three level 1..12 spirits. These spirits deal 5..30 damage with attacks. These spirits die after 60 seconds."
First of all this is a signet not a spell. It recharges in a mere 10 seconds and has zero cost energy wise. So with a decent investment in Spawning power you can now combine Boon of Creation for a very handsome source of energy every 10 seconds.
Before spirit spammers had to invest in multiple attributes to provide an ample amount of spirits. This update provides a good source of spirits with just 1 attribute line thus freeing up resources.
Summon spirits is no longer really required for a full Channeling spirit Rit since Signet of Spirits has a relatively quick recharge thus freeing up more space. So as it stands right now what I'm seeing is this....
Signet of Spirits + Boon of Creation opens up a spirit spammers bar considerably. It provides extremely good energy management enabling a primary Rit to perhaps look into their secondary for utility. You get a spirit wall that can be spammed every 10 seconds reducing the need for summon spirits. Your bar is much more compressed now so things like Splinter weapon, Ancestor's Rage, Spirit's Gift, Great Dwarf Weapon(?) etc... can fit on a bar. You can even toss in Armor of Unfeeling (which cannot be removed) with a "small" investment in Communing.
Just my thoughts at the moment. I'm still testing things as we speak.
[Just tested] Signet of Spirits + Spirit's Gift gives a nice area wide heal/condition removal every 10 seconds. In fact you can just use SoS itself when you need the heal. I guess this "almost" makes up for the nerf to Protective Was Kaolai?
I believe SoS in conjunction with some of the other updates to the Rit class have given me a reason to invest in Spawning power again. Not to the point where I would max out Spawning Power but enough to make it viable.
Verene
I am currently racing my Rit through Factions (she was abandoned for 6 months and then I started playing her again a few days ago and just got her to level 20) just for this skill.
sportacus
I killed my ranger to re-make a rit, just from this update.
FoxBat
There's something funny about the spirits from this skill, they seem slower to acquire targets than other spirits.
aoeclald
Quote:
Originally Posted by FoxBat
There's something funny about the spirits from this skill, they seem slower to acquire targets than other spirits.
I noticed this as well. While testing some skills on the Master of Damage, one of the spirits would not attack at all until I "reset" it with Summon Spirits.
byteme!
Kendel
I've been messing around with 16 Spawning 12 Inspiration. Mantra of Inscriptions for a 6s recharge on SoS. Explosive Growth, Spirits Gift, Boon of Creation, Rupture Soul, Feast of Souls.
If you run a WoH/Prot monk you could probably replace the second monk with this if you were running an imbagon. Rupture/Growth do some damage and blind any melee'ers. Gift will power heal your backline every 7 seconds and Feast will power heal everyone every 11 seconds.
There are probably better uses but its got potential for a a gimmick build.
If you run a WoH/Prot monk you could probably replace the second monk with this if you were running an imbagon. Rupture/Growth do some damage and blind any melee'ers. Gift will power heal your backline every 7 seconds and Feast will power heal everyone every 11 seconds.
There are probably better uses but its got potential for a a gimmick build.
IronSheik
This skill needs way longer recharge, and spirits fixed with targeting, then it might be balanced. If there isn't a change to it besides targeting, I'll be surprised.
Marty Silverblade
This update is awesome. Even if the damage ends up being crap, spirit builds are fun, especially since spirits are supposed to be a core part of the Rits skillset. A reason to play my Rit again (other than fun, of course)!
sonofthort
Quote:
Originally Posted by byteme!
with a partner Rit? Spamming the heals back to back. Is it viable?
Wow I feel this skill is gonna get nerfed probably tommarow
Abedeus
I am so happy that I have that elite now.
VascoZ
Quote:
Originally Posted by byteme!
Signet of Spirits: increased recharge time to 20 seconds. Functionality changed to: "Create three level 1..12 spirits. These spirits deal 5..30 damage with attacks. These spirits die after 60 seconds."
Don't get too carried away just yet, looks like ANet forgot to add that little bit in. It'll probably be fixed within the next few days.
That said, it's still a nice skill. Works well with a lot of the spawning power skills and enchants, like you've already covered.
That said, it's still a nice skill. Works well with a lot of the spawning power skills and enchants, like you've already covered.
dracolysis
20 recharge still good, but yeah the spirits from this skill act dumb
Racthoh
Mantra of Inscriptions at 8 Inspiration with Boon of Creation at 11+ Spawning Power will return 15 energy every 13~ seconds once the 20 second recharge is actually applied. Basically it's like you'll have 3 extra pips of energy regeneration and ample fodder for the spirit destroying/creating skills in Spawning Power, not to mention the damage the three spirits themselves will deal.
It's a fun skill.
It's a fun skill.
Sookie
I had the elite from way back when I first created my Rit and beat factions. However, I used it for the first time tonight when they changed it's function. I love it. It is now fun to play a Rit. Where I found before that my damage dealt was minimal, I'm now experimenting again with my Rit and enjoying the new skills...especially the 3/4 second casting time on my offensive spirits.
Thank you Arena Net. You giveth with one hand and taketh with another...now fix my Xunlai points.
/unhijacked
Thank you Arena Net. You giveth with one hand and taketh with another...now fix my Xunlai points.
/unhijacked
RadaArashi
Forget the energy/health return with BoC abuse, this skill lets you have 270ish party heals or up to 400ish if you add in bloodsong and vampirism, every 10 seconds by using Feast of Souls
its crazy
its crazy
spirit of defeat
don't forget armor of unfeeling
Cebe
This skill will surely give a Spirit Spammer's bar some much needed compression, giving way to a bit more usefulness from Spirit Spamming builds.
Feast of Souls will be an interesting combination with it, though I think it would only work because of the 20-second recharge of the signet. It'll would almost be like having a supercharged Spirit of Life party heal everyone every 20 seconds.
The fact the signet is in Channeling will only go to strengthen that line also. It'll go well with Spiritleech Aura and Painful Bond also, with a reasonable spread of attributes between Channeling, Spawning and Restoration.
After Signet of Spirits / Spiritleech Aura / Painful Bond / Feast of Souls you have four skill slots to play with. I'm thinking a couple of weapon spells and Ancestors' Rage would fill those slots very nicely.
Still, as exciting as it sounds, I'll reserve judgment until I've tried it.
Feast of Souls will be an interesting combination with it, though I think it would only work because of the 20-second recharge of the signet. It'll would almost be like having a supercharged Spirit of Life party heal everyone every 20 seconds.
The fact the signet is in Channeling will only go to strengthen that line also. It'll go well with Spiritleech Aura and Painful Bond also, with a reasonable spread of attributes between Channeling, Spawning and Restoration.
After Signet of Spirits / Spiritleech Aura / Painful Bond / Feast of Souls you have four skill slots to play with. I'm thinking a couple of weapon spells and Ancestors' Rage would fill those slots very nicely.
Still, as exciting as it sounds, I'll reserve judgment until I've tried it.
upier
Do I like the concept?
Hell yeah.
The problem?
It's an elite.
Which means no AP or RL sprit spam.
Will need to toy with it - but I am guessing it will be more of a hero skill.
Hell yeah.
The problem?
It's an elite.
Which means no AP or RL sprit spam.
Will need to toy with it - but I am guessing it will be more of a hero skill.
Daesu
Took my discordway with my rit into HM Riven Earth and HM Dalada Uplands, zero death, and I dont even need a single pve skill. Didn't even need to use Feast of Souls. Rit was steam rolling through the charrs like they are nothing.
With the superb healing and damage, I predict Rits would be the most popular class when it comes to partying. Too bad heroes dont spam SoS, so you would have to micro it with heroes.
With the superb healing and damage, I predict Rits would be the most popular class when it comes to partying. Too bad heroes dont spam SoS, so you would have to micro it with heroes.
byteme!
Quote:
Originally Posted by Daesu
Took my discordway with my rit into HM Riven Earth and HM Dalada Uplands, zero death, and I dont even need a single pve skill. Didn't even need to use Feast of Souls. Rit was steam rolling through the charrs like they are nothing.
With the superb healing, energy management and damage, I predict Rits would be the most popular class when it comes to partying. Too bad heroes dont spam SoS, so you would have to micro it with heroes. A Restore Rit hero with low investment in Channeling might be able to spam it. I don't know how long a level 1-2 spirit lasts before it dies. I might just test this out later.
Btw I added the bolded part.
With the superb healing, energy management and damage, I predict Rits would be the most popular class when it comes to partying. Too bad heroes dont spam SoS, so you would have to micro it with heroes. A Restore Rit hero with low investment in Channeling might be able to spam it. I don't know how long a level 1-2 spirit lasts before it dies. I might just test this out later.
Btw I added the bolded part.
dracolysis
Im using this now:
Summon Spirits
Painful Bond
Signet of Spirits
Pain
Vampirism
Bloodsong
[Optional]
Boon of Creation
Only annoying thing is sometimes the spirits from Signet of Spirits just sit there.. usually just 1 of the 3.
Summon Spirits
Painful Bond
Signet of Spirits
Pain
Vampirism
Bloodsong
[Optional]
Boon of Creation
Only annoying thing is sometimes the spirits from Signet of Spirits just sit there.. usually just 1 of the 3.
Kendel
The thing is if you rely entirely on Boon for energy your screwed when it gets strpped. At the end of the day, the 3 Spawning enchantments are not particularly fast to cast and have long recharges. Coupled with the Rit having no useful cover enchantment its not unlikely.
GourangaPizza
I may be wrong on this but I think P/Rt will pack more offense with Signet of Spirits than a Ritualist with their tirade of chants and shouts to buff those spirits and party members alike.
Tenebrae
Spirit Siphon Spirit Siphon: functionality changed to: "The spirit nearest you loses all Energy. You gain 15...43...50% of that Energy."
Thats a good E-management if you position yourself well when using it. Ofc doesnt heal you like boon of creation but you can get lots of energy if you have that elite and 1-2 more spirits.
Thats a good E-management if you position yourself well when using it. Ofc doesnt heal you like boon of creation but you can get lots of energy if you have that elite and 1-2 more spirits.
Lhim
I like spirit siphon, because you can get the energy when really needed.
EDIT: Those spirits from SoS are a bit dim indeed....even more so then others
EDIT: Those spirits from SoS are a bit dim indeed....even more so then others
Teknikaali
Something like this maybe? Or then I have just have the urge to fit SoS now to every build I'm running.. ^^
Keira Nightgale
No offense but if you wanna run a spawning power summoner you might as well go fully 12 in death magic and drop channeling, 12-12 spread with Aura of the lich as elite and a 40/40 set.
The signet is a weak elite, the main problem is in its attribute
The signet is a weak elite, the main problem is in its attribute
Dzjudz
Multiple Rit parties viable?
Rit/Me
Signet of Spirits
Arcane Mimicry
Rit/?
Signet of Ghostly Might
Rit/Me
Signet of Spirits
Arcane Mimicry
Rit/?
Signet of Ghostly Might
Keira Nightgale
Dzjudz
Quote:
Originally Posted by Keira Nightgale
Signet of spirits summons do not stack therefore only one could mimicry the other to get the effect.
That's why I only put it on one .
Keira Nightgale
Cebe
On the Energy Management side of things, given Signet of Spirits is an Elite which means Offering of Spirit would have to be dropped from many Ritualist builds in order to use it we shouldn't underestimate Spirit Siphon.
Signet of Spirits has a 10 second recharge, you can use Spirit Siphon to great effect three times in any 10 second perior if you so wish, since you can just keep re-casting Signet of Spirits.
Signet of Spirits + Feast of Souls would be like a Supercharged Spirit of Life going off every 10 seconds with the correct array of attributes, then with Spirit Siphon I don't see why energy would ever be a problem.
Signet of Spirits has a 10 second recharge, you can use Spirit Siphon to great effect three times in any 10 second perior if you so wish, since you can just keep re-casting Signet of Spirits.
Signet of Spirits + Feast of Souls would be like a Supercharged Spirit of Life going off every 10 seconds with the correct array of attributes, then with Spirit Siphon I don't see why energy would ever be a problem.
Dzjudz
Boon of Creation + SoS = 15-18 energy every 10 seconds. Plus all the other spirits (and sin support etc) give energy too = plenty of energy management. Can't get under max energy if I wanted to (enchant removal ftl though).
Keira Nightgale
Angel Killuminati
Try this, it's fun. Bar as follows:
[Painful Bond][Signet of Spirits][Pain][Bloodsong][Anguish][Armor of Unfeeling][Summon Spirits][Boon of Creation]
Cast Boon of Creation and keep it up. Cast all spirits outside of the elite first, example...Anguish, Bloodsong and Pain. Then cast the elite to bring you back to full energy. Cast Painful bond onto foes and laugh.
Use Summon Spirits to move them around and heal them for nearly 100hp with a good Alliance rating..
Use the newly buffed [Armor of Unfeeling] to give your spirits a 50% damage reduction and immunity to critical hits. This skill can now be kept up with a lowish level in Spawning power.
It's so fun with a full party!
[Painful Bond][Signet of Spirits][Pain][Bloodsong][Anguish][Armor of Unfeeling][Summon Spirits][Boon of Creation]
Cast Boon of Creation and keep it up. Cast all spirits outside of the elite first, example...Anguish, Bloodsong and Pain. Then cast the elite to bring you back to full energy. Cast Painful bond onto foes and laugh.
Use Summon Spirits to move them around and heal them for nearly 100hp with a good Alliance rating..
Use the newly buffed [Armor of Unfeeling] to give your spirits a 50% damage reduction and immunity to critical hits. This skill can now be kept up with a lowish level in Spawning power.
It's so fun with a full party!